As far as you don't have PC, i can recommend checking this forum for the exact formula.
Or if you're actually have it (Le Personal Computation device, oh gosh) you can check this out.
The post has a link to a hand-made prog for auto-aim+prox. fuse, useful but a bit outdated (can confirm that it works well).
That's it.
Have a good day.
Open build xml.
Get all the way down.
Copy-paste Material color lines, excluding (or deleting) those with hidden=true
Save changes.
*Interstellar intensifies*
...
Profit.
... Wake up.
Mario and Luigi enter the bar.
Luigi calmly asks Mario:
Do you know a magic number?
Mario says: O what?
Luigi: 9. 1.FO *BEEP* .1.
Meanwhile, every Ford Crown Victoria in the world: *Becomes an ICBM*
*Laugh.mp3*
@Lake The Designer sends a message: "Go Fart Yourself!!!"
a.k.a. i can't check most of their builds somehow.
Still, i found one that works fine and... rotators on it have 10k damperMultiplier while total mass of the build is over 500k kg.
You can tag only up to three persons with a single comment, others will not get anything.
*Inhales* Я Крокодил, крокожу и буду крокодить. Ahem, just a momentary madness...
@iwannabeelected
You already have it. Pitch*clamp01(Activate7) works fine, it just needs to be placed in variable setters (the button with "(x)" ).
Open it
Click add Variable
Put the function in Expression section and give it a name in a Variable Name.
Copy that name into part input.
Profit.
ehm...well, thats complicated
So learn how it is done here.
There is a link to a pretty useful spreadsheet. Anyways, My People Needs Me cant help more at the moment bye-bye
Upd:
insert damperMultiplier parameter with like 10-20k value via Overload (in jointRotator tab of that part). Bruv, ze problem is in the mass of the craft, not in ze code
Firstly, the conversion of many parts which form, let's say, a fuselage, wing or any other structural piece into a single sculpture is great for overall game performance, after the optimization procedure in blender of course. So after all the stuff done we can get a build that originally built from over 1000 parts go down in terms of part count to like 100-400 pieces, which, probably would run smoothly (or just smoother) on Mobile platforms and VR. Perhaps debugging the build behaviour after conversion may be somewhat problematic or just time consuming but it is better that way, right?
Secondly, when i played KSP long time ago, i saw a mod that lets to convert a number of parts into one in-game, cant remember how it was called. Still, if something like that can be made for SimplePanes, that will flood your designer with hundreds of different converted pieces (which maybe can be integrated into craft file, who knows?) and would probably allow you to play with some big crafts being on mobile.
Probably this also would have a positive impact for those who tries to make movies in SP, even though there is a need for additional manipulations in side software (hello Blender ).
@Lake This is not an explanation of your problem. Direct copying of that code works fine, plus it has a targetselected already.
*mahbrainhadensmoothed* Doublecheck range of motion in code and rotator
Got same problem. Pretty please don't delete this forum post so i may check it later when/if the problem gets solved
Upd. switch to 2020 version helped
@ThomasRoderick Hmm, maybe i'm wrong but the Demolisher upon installation on Leman Russ gets its turret fixed or , like, just 5 degrees for horizontal aim same thing happens with vertical aim.
Anyway, that's not gonna explode itself like some orkishzappa. Perhaps not on the very first shot.
Wobbles? Like turns from side to side away from the target?
Perhaps you used the code that works well when cockpit attached to the hull, not turret or the opposite...
If, you add an targetselected to the code, and after that the problem occur, then double-check how you insert it (like using a ternary selection or something else)
@asteroidbook345 yeah, i tried rising recoil for cannon piece but suspension part said: aight, imma head out
So i left it as it was...
upd: thanks for up
@mahardika Staple=paper clip if i remember it right.
+1Just changed characters position.
...
Voila
Stapel
Stapel A-2
+1@iwannabeelected Oi, my bad.
{(1 - floor( smooth(Conditions,1) )) ? "Message" : "" }
This will do.
{ceil( smooth(Conditions,1) ) ? "Message" :"" }
Should work.
@SheriffHackdogMCPE You can't be sentenced if there is no mental institution.
+1Perhaps...
As far as you don't have PC, i can recommend checking this forum for the exact formula.
Or if you're actually have it (Le Personal Computation device, oh gosh) you can check this out.
The post has a link to a hand-made prog for auto-aim+prox. fuse, useful but a bit outdated (can confirm that it works well).
That's it.
Have a good day.
Engineer?
+1Yeah, i'm engi-nearing my phokin limit!
- TF2 Engineer
Imagine.
+1Big Floppa pic as a reticle.
Just imagine.
Open build xml.
Get all the way down.
Copy-paste
Material color
lines, excluding (or deleting) those withhidden=true
Save changes.
*Interstellar intensifies*
...
Profit.
...
Wake up.
Haha, i'm not aswell...
The mighty C just choked on me, again...
So i can proceed studying C#, C++ and other things, lol.
Hm...
+1Dead men tell no tales, right?
Ou, a Titan from battlefield 2142, i guess.
Is nice.
Check here
All-Dimensional When?
+1Good day/night.
This build contains a link to a spreadsheet that asteroid is talking about.
Most up to date this one is, i guess.
upd:
oi
+3Clamp01(IDDQD)
Mario and Luigi enter the bar.
Luigi calmly asks Mario:
Do you know a magic number?
Mario says: O what?
Luigi: 9. 1. FO *BEEP* . 1.
Meanwhile, every Ford Crown Victoria in the world: *Becomes an ICBM*
*Laugh.mp3*
Me: there is no Screenshots.
They aren't real.
They can't hurt you
Therapist: *Doubt*
@LeaveUsAlone Nothing.
+1Its available only on PC and there is no other way.
Unfortunately, thats all.
Here
+1@Lake
The Designer sends a message:
"Go Fart Yourself!!!"
a.k.a. i can't check most of their builds somehow.
Still, i found one that works fine and... rotators on it have 10k
damperMultiplier
while total mass of the build is over 500k kg.You can tag only up to three persons with a single comment, others will not get anything.
+2*Inhales*
Я Крокодил, крокожу и буду крокодить.
Ahem, just a momentary madness...
School bus perhaps?
+1@iwannabeelected
You already have it.
Pitch*clamp01(Activate7)
works fine, it just needs to be placed invariable setters
(the button with "(x)" ).Open it
Click add Variable
Put the function in
Expression
section and give it a name in aVariable Name
.Copy that name into part input.
Profit.
@iwannabeelected Ow
I placed it as a variable in input.
And it works just fine.
Lol, placing functions as input dont work...
something like
+1*clamp01(AG)
somewhere in the input function may help.Perhaps, it's a handmade sonic boom?
+3Like VTOL or jet engine with FT's
Don't go durgs
+8ehm...well, thats complicated
So learn how it is done here.
There is a link to a pretty useful spreadsheet.
Anyways, My People Needs Me
cant help more at the moment
bye-bye
Upd:
insert
damperMultiplier
parameter with like 10-20k value via Overload (in jointRotator tab of that part).Bruv, ze problem is in the mass of the craft, not in ze code
Try
{Altitude}
.B I R D S A R E N O T R E A L
*funnitextinserted*
*or not*
*vine boom.mp3*
Firstly, the conversion of many parts which form, let's say, a fuselage, wing or any other structural piece into a single sculpture is great for overall game performance, after the optimization procedure in blender of course. So after all the stuff done we can get a build that originally built from over 1000 parts go down in terms of part count to like 100-400 pieces, which, probably would run smoothly (or just smoother) on Mobile platforms and VR. Perhaps debugging the build behaviour after conversion may be somewhat problematic or just time consuming but it is better that way, right?
Secondly, when i played KSP long time ago, i saw a mod that lets to convert a number of parts into one in-game, cant remember how it was called. Still, if something like that can be made for SimplePanes, that will flood your designer with hundreds of different converted pieces (which maybe can be integrated into craft file, who knows?) and would probably allow you to play with some big crafts being on mobile.
Probably this also would have a positive impact for those who tries to make movies in SP, even though there is a need for additional manipulations in side software (hello Blender ).
*Inhales*
+2Nah, I'm done
@Lake This is not an explanation of your problem.
Direct copying of that code works fine, plus it has a
targetselected
already.*mahbrainhadensmoothed*
Doublecheck range of motion in code and rotator
Got same problem.
+1Pretty please don't delete this forum post so i may check it later when/if the problem gets solved
Upd. switch to 2020 version helped
@Lake
bababooi
@MAHADI Always Has Been.
+1Thonks
@ThomasRoderick Hmm, maybe i'm wrong but the Demolisher upon installation on Leman Russ gets its turret fixed or , like, just 5 degrees for horizontal aim same thing happens with vertical aim.
+1Anyway, that's not gonna explode itself like some orkish zappa. Perhaps not on the very first shot.
Wobbles? Like turns from side to side away from the target?
+1Perhaps you used the code that works well when cockpit attached to the hull, not turret or the opposite...
If, you add an
targetselected
to the code, and after that the problem occur, then double-check how you insert it (like using a ternary selection or something else)@ThomasRoderick Almost an Baneblade, almost an soviet baneblade analogue.
+1Gosh. No. I must build one for real.
Thanks for up by the way
My brain is smoother...
+2@MDDJB @Teako
Thanks for upvotes
@jamesPLANESii @CRATE52PART2 @MrShenanigansSP
Heh, thanks
@CookingWithCinderBlocks @LonelyAustrianUhlan
Thanks for spotlights
And an upvote.
@X99STRIKER @PapaKernels @Dragoranos
+1Thanks for stopping by and your upvotes, peeps
@ManManTheWeaponsMan @Bryan5 @KirilGrenadir
+2Hi, thanks for upvotes
@NARGII @BeastHunter @soldier289
+2Hey, thanks
@mahardika @Shimamurahougetsu @Scratchoza
+3Thanks for ups.
@asteroidbook345 yeah, i tried rising recoil for cannon piece but suspension part said: aight, imma head out
So i left it as it was...
upd: thanks for up
@Phoebe
Good day/night.
Here is my entry for your challenge.
Oh, almost forgot... rush B
Umm, i mean category B.
upd: and thanks for your upvote
@BeastHunter
+2@X99STRIKER
Get yo a...
*Cough*
I mean you asked to be tagged on the release, which is now...