Good day/ night and thanks for response in advance.
How much of a heli the build is allowed to be?
What if i built something that performs like a V-22 Osprey, would it be a valid entry?
What if i use a mixed (heli-blades and jet) propulsion, only a jet propulsion or ended up with something sci-fi'ish (something just for looks + mix of jets and heli-blade for actual propulsion) ?
Deadline, was at april 15, so, changing has put me in an extreme need of clarifying a few things.
*The missile knows where it tee-hee's because it knows where it isn't...* That's it. For now.
Type names for the outputs.
Type those names into aim codes.
The End.
Like, really, just change the PitchAngle in code with that name you use in a flight computer, and repeat that procedure with RollAngle and Heading.
And it should work fine. That's all.
@CarMakerFry20 Just put your rim on a rotator. Set it's range to 180, speed 10000% (or even more) and insert sum(RPM1/60) as an input. RPM1 is an a variable output you can set from the wheel part (don't forget each wheel should have different output names)
Many thanks to those who upvote, leaves spotlight and/or comment and those who just downloads this craft of mine or passes by.
Oi, i got over pow(10,3) points. Wow. Its pow(10,4) dummy! Umm, three eighties, is nice
O ye, 1000 downloads, cool.
1555
1616...
abs(insert code here) - converts values to a positive ones.
Or, perhaps **Value** less than 0 ? **Alternate equation in that duration** : normal **Value** code
As far as you don't have PC, i can recommend checking this forum for the exact formula.
Or if you're actually have it (Le Personal Computation device, oh gosh) you can check this out.
The post has a link to a hand-made prog for auto-aim+prox. fuse, useful but a bit outdated (can confirm that it works well).
That's it.
Have a good day.
Open build xml.
Get all the way down.
Copy-paste Material color lines, excluding (or deleting) those with hidden=true
Save changes.
*Interstellar intensifies*
...
Profit.
... Wake up.
Mario and Luigi enter the bar.
Luigi calmly asks Mario:
Do you know a magic number?
Mario says: O what?
Luigi: 9. 1.FO *BEEP* .1.
Meanwhile, every Ford Crown Victoria in the world: *Becomes an ICBM*
*Laugh.mp3*
@Lake The Designer sends a message: "Go Fart Yourself!!!"
a.k.a. i can't check most of their builds somehow.
Still, i found one that works fine and... rotators on it have 10k damperMultiplier while total mass of the build is over 500k kg.
@iwannabeelected
You already have it. Pitch*clamp01(Activate7) works fine, it just needs to be placed in variable setters (the button with "(x)" ).
Open it
Click add Variable
Put the function in Expression section and give it a name in a Variable Name.
Copy that name into part input.
Profit.
ehm...well, thats complicated
So learn how it is done here.
There is a link to a pretty useful spreadsheet. Anyways, My People Needs Me cant help more at the moment bye-bye
Upd:
insert damperMultiplier parameter with like 10-20k value via Overload (in jointRotator tab of that part). Bruv, ze problem is in the mass of the craft, not in ze code
@Lake This is not an explanation of your problem. Direct copying of that code works fine, plus it has a targetselected already.
*mahbrainhadensmoothed* Doublecheck range of motion in code and rotator
@asteroidbook345 yeah, i tried rising recoil for cannon piece but suspension part said: aight, imma head out
So i left it as it was...
upd: thanks for up
clamp(x,y,d) could be used for limits. So x - your piece of code. y- your desired negative limit. d - your desired positive limit.
Additionally divide the clamp(x,y,d) by rotation range of rotator part.
Heee-haw-ohh
Welp, feel free to comment, be it suggestion or issue report.
duh
Good day/ night and thanks for response in advance.
How much of a heli the build is allowed to be?
What if i built something that performs like a V-22 Osprey, would it be a valid entry?
What if i use a mixed (heli-blades and jet) propulsion, only a jet propulsion or ended up with something sci-fi'ish (something just for looks + mix of jets and heli-blade for actual propulsion) ?
Deadline, was at april 15, so, changing has put me in an extreme need of clarifying a few things.
*The missile knows where it tee-hee's because it knows where it isn't...*
That's it. For now.
He still stuntin, in our hearts.
POV: you're too chad to pay bills
@toorbokkot
Yep.
Tis but a flesh wound.
Here is a manual
Uh, well yes there should be additional variables set for the local coords... i forgot about them.
Type names for the outputs.
Type those names into aim codes.
The End.
Like, really, just change the
PitchAngle
in code with that name you use in a flight computer, and repeat that procedure withRollAngle
andHeading
.And it should work fine. That's all.
10-4
@Tookan It's a bird?!
It's a plane?!
It's
JOHN CEENA!
*beduuum-tsss-tssss*
@MisterT
*Cough*
It Just Works.
*Cough*
Nord
Happy Great Horned Rat Day-Day!
Ow...
I mean Happ New Yeeeeeeeeeeeeeeeeeeeeeeeeehaw
@CarMakerFry20 Just put your rim on a rotator. Set it's range to 180, speed 10000% (or even more) and insert
sum(RPM1/60)
as an input.RPM1
is an a variable output you can set from the wheel part (don't forget each wheel should have different output names)Yes.
Add the line in the
ResizableWheel
section of the wheel part using Overload.Write
hideRims
in left column andtrue
in right one.The End.
@TRD
This
*Left 4 Dead 2 horde noises*
Pathetic! -
TF2 Heavy
Many thanks to those who upvote, leaves spotlight and/or comment and those who just downloads this craft of mine or passes by.
Oi, i got over
pow(10,3)
points. Wow.Its pow(10,4) dummy!
Umm, three eighties, is nice
O ye, 1000 downloads, cool.
1555
1616...
@BogdanX they just procrastinate.
Ok, ok, i don't remember why i made them that way.
edit: POV: somebody vented...
abs(insert code here)
- converts values to a positive ones.Or, perhaps
**Value** less than 0 ? **Alternate equation in that duration** : normal **Value** code
Approx. circular fuselage "angles" (or vertices, or how it is called) position, in fill units:
0.017
0.067
0.1464
0.25
0.3705
0.5
@jamesPLANESii
Doo-Doot!
*Translate as:*
Lol.
Ok.
@asteroidbook345 We All have Hulk, Crush moments, i guess.
Wait, was it Nokia?
Hmm, somebody enjoys messing around that topic, somebody complaints...
*inhales*
You can't shoot a hole into the surface of Mars.
The End
lol perhaps
@iwannabeelected Oi, my bad.
{(1 - floor( smooth(Conditions,1) )) ? "Message" : "" }
This will do.
{ceil( smooth(Conditions,1) ) ? "Message" :"" }
Should work.
As far as you don't have PC, i can recommend checking this forum for the exact formula.
Or if you're actually have it (Le Personal Computation device, oh gosh) you can check this out.
The post has a link to a hand-made prog for auto-aim+prox. fuse, useful but a bit outdated (can confirm that it works well).
That's it.
Have a good day.
Open build xml.
Get all the way down.
Copy-paste
Material color
lines, excluding (or deleting) those withhidden=true
Save changes.
*Interstellar intensifies*
...
Profit.
...
Wake up.
Haha, i'm not aswell...
The mighty C just choked on me, again...
So i can proceed studying C#, C++ and other things, lol.
Ou, a Titan from battlefield 2142, i guess.
Is nice.
Check here
Good day/night.
This build contains a link to a spreadsheet that asteroid is talking about.
Most up to date this one is, i guess.
upd:
oi
Mario and Luigi enter the bar.
Luigi calmly asks Mario:
Do you know a magic number?
Mario says: O what?
Luigi: 9. 1. FO *BEEP* . 1.
Meanwhile, every Ford Crown Victoria in the world: *Becomes an ICBM*
*Laugh.mp3*
Me: there is no Screenshots.
They aren't real.
They can't hurt you
Therapist: *Doubt*
@Lake
The Designer sends a message:
"Go Fart Yourself!!!"
a.k.a. i can't check most of their builds somehow.
Still, i found one that works fine and... rotators on it have 10k
damperMultiplier
while total mass of the build is over 500k kg.@iwannabeelected
You already have it.
Pitch*clamp01(Activate7)
works fine, it just needs to be placed invariable setters
(the button with "(x)" ).Open it
Click add Variable
Put the function in
Expression
section and give it a name in aVariable Name
.Copy that name into part input.
Profit.
@iwannabeelected Ow
I placed it as a variable in input.
And it works just fine.
Lol, placing functions as input dont work...
ehm...well, thats complicated
So learn how it is done here.
There is a link to a pretty useful spreadsheet.
Anyways, My People Needs Me
cant help more at the moment
bye-bye
Upd:
insert
damperMultiplier
parameter with like 10-20k value via Overload (in jointRotator tab of that part).Bruv, ze problem is in the mass of the craft, not in ze code
Try
{Altitude}
.B I R D S A R E N O T R E A L
*funnitextinserted*
*or not*
*vine boom.mp3*
@Lake This is not an explanation of your problem.
Direct copying of that code works fine, plus it has a
targetselected
already.*mahbrainhadensmoothed*
Doublecheck range of motion in code and rotator
@Lake
bababooi
@MDDJB @Teako
Thanks for upvotes
@jamesPLANESii @CRATE52PART2 @MrShenanigansSP
Heh, thanks
@CookingWithCinderBlocks @LonelyAustrianUhlan
Thanks for spotlights
And an upvote.
@asteroidbook345 yeah, i tried rising recoil for cannon piece but suspension part said: aight, imma head out
So i left it as it was...
upd: thanks for up
@Phoebe
Good day/night.
Here is my entry for your challenge.
Oh, almost forgot... rush B
Umm, i mean category B.
upd: and thanks for your upvote
@BaconAircraft @Vincent
Good day/night.
Can somebody make this one into a successor for this challenge?
Link
Magic word: Please
upd: thanks to whoever responded.
clamp(x,y,d)
could be used for limits. Sox
- your piece of code.y
- your desired negative limit.d
- your desired positive limit.Additionally divide the
clamp(x,y,d)
by rotation range of rotator part.