@Majakalona Yep, though the white Vertigo wasn't officially in the game (but the repainted one was). I wasn't aware of the proto-Kicking Fish though. Neat!
@Graingy Well, sort of. The real OG planes, from pre-1.2 (fuselage blocks), were limited to the Twin Prop, Vertigo, P-51 Mustang, Sea Plane, and Biplane, from what I can recall. The first four all got remastered into what today are their "Simple" variants (though the Twin Prop existed for a while with the engines at the front of the wings rather than the rear, and the re-engined Mustang was "P-51 Mustang 2.0" up until 1.11), while the Biplane was removed presumably to make way for the new stock planes that were most of the hype at the time. That being said, the community was a lot smaller then too, and I wasn't much of a part of it having only had the game for a few months at that point.
But yeah the Kicking Fish is pretty much the same lol
Huge thanks to you and everyone else at Jundroo for this game, and for all the years of updates! I literally grew up playing this game, and it's amazing to see how far it has come over the years.
Though I do have to say I'm a bit disappointed that there's been no apparent progress on that water bug I reported to Philip two years ago (in fact I've heard nothing at all about it since the initial confirmation that the bug report was in fact received). Ah well, guess I'll just live with it at this point.
It is not possible to use standard landing gear, as the weight of the block causes the game to load a black screen when the gear is set to the necessary strength to support the block. Are alternative methods (i.e. skids) allowed?
Based on the silhouette alone, it's an F-15. Canopy length suggests an A, C, or J model, but that could be incorrect based on the angle the image was taken, or inconsistencies between the build and the real-world aircraft.
Also, your math is wrong. It should be 0.5X=[(1500÷4)÷10²]×(2²-2) to produce a result of X=15, as the current expression produces a result of X=3.75. (Either that or remove the -2, which also fixes it.)
...Why? The only thing that curation does is mark the post as being tested and proven fully functional in VR. It's not an "approval" rating or anything, just that the build works properly and can be controlled entirely from the cockpit in VR.
@FalHartIndustries See this comment for directions. It's a long way (and I do mean a long way) out, and it moves extremely quickly, so you'll need something fast (like, a few thousand miles per hour fast).
@AndrewGarrison Any updates on thesethree#bugs yet? I'm really hoping that something's been found on the first one in particular, since it's been going on for so long and I reported it to Philip almost two years ago but haven't heard anything since then.
Edit: The Beast's wake seems to be fixed in the latest build, but the other two persist.
@holme In the settings screen from the main menu (not the settings from within the level, but from the initial menu screen), there is a music volume slider along with other options.
#bug: The USS Beast's blueish wake effects are rendered too visibly (perhaps multiple times over?) and become extremely laggy to look directly at. It's also much larger than before, and appears distorted. Here's an image.
Other than the gauge faces (and technically the text labels, though that's not exactly what you're referring to), all of the parts use basic single-color materials (up to four of them per part: Primary plus Trim 1, 2, and 3), which allows them to be painted easily from a code standpoint (and also helps with performance since the game doesn't have to load an image texture for every single part, just a color code with parameters for gloss, etc.).
I'm also observing this with Dipper's DeLorean in addition to the Miro. It just doesn't rotate in any direction (and the car engine doesn't work for propulsion via the wheels either, actually).
Y'all, I'm not a moderator but I'm saying this anyway since it apparently needs to be said.
A FEATURE REQUEST IS NOT A BUG. An intended gameplay feature that you don't like (i.e. the Ice Base lasers) is also not a bug.
A bug is a behavior that is both unintentional and causes something about the game to work incorrectly.
Please don't fill up the list of bug reports with things that are not bugs. This is not the appropriate place for feature requests, and all you're doing is making it more difficult for the devs to actually find things that need to be fixed.
In the designer, if you place a switch and then cycle through the different types, the position of the "basic" switch changes from Off (when first placed) to an impossible "center" position (after cycling through the options). Not sure if this is a #bug or if it's just kind of how it is.
Good analysis, but not quite right. The Brown Pearl does exist on both iOS and Android, but Maywar and the Kraken don't for performance reasons. (As a side note, the small unnamed islands that provide general direction markers between islands also don't exist on mobile.)
Modding was never supported on iOS to begin with to my knowledge, and was largely removed from Android due to Google TOS changes preventing scripted mods (read: anything except a basic map mod) from working.
I am curious about this "one island afar Snowstone" though. Unless that's one of the little unnamed ones, I've never heard of it before. What heading should one fly to reach this island?
You need to move the center of mass forward of the main gear, typically by either removing weight from the rear or adding weight to the front. Pretty simple to fix on the ground, but you may need to trim differently in the air after making the adjustments.
Earliest memory with the game? The original landing tutorial, with the 1.0 version of both the game and the P-51 Mustang stock plane. I was really bad at it!
Best memory? Hmm... I think either checking out the USS Beast update (both for all the new features and because the old model was a little silly), or my first flight (in the Wasp) following update 1.11. This game has come so far, and it makes me so happy to see it keep on going and inspiring new players to build things and just have fun :)
As of this comment, you've received 593 points (33 upvotes plus 98 successor points) for... a three part build consisting of the mandatory cockpit/chip, a single rectangular fuselage block, and a label.
I'm not normally one to go all "raaaghhh points" but... seriously?
@Majakalona Yeah, it means that one of the official VR curators has tested it out and decided that it does work properly in VR. I think they periodically go through new builds that have the "VR" tag and curate the ones that work properly.
Hey look at that, it's been long enough since the last one of these that my browser no longer auto-suggests "Advertising" when I type in the spam report box.
Essentially, the site's download button gives you a 6-character file that the game then reads to "build" the craft. You can export the model from within the game, but the site's download links do not generate 3d files readable by other programs. I believe this was done to stop people who don't own the game from downloading other peoples' models and using them for their own purposes without giving the developers a cent.
@Russkiy98 Again, see the "no politics that could cause arguments" rule (if necessary, also consult the "only use controversial iconography/symbolism in historical contexts" section, considering the state of current global events).
Yeah, that's a Google-level decision, not a Jundroo-level decision.
Also, this post will get removed for the "no politics, especially those likely to stir up arguments" site-wide rule (which you saw when creating an account), not based on your nationality.
With some practice, you can also get in at a more controllable speed by coming in from behind, over the top of the base, and then ducking down inside before the missile turrets have time to swivel and lock. You'll need something very maneuverable and fairly slow, though.
Well, lesson learned for the future: Always back up your important stuff before sending a device in for repair.
+5Oh man, it's almost like paying someone to write your essay for you isn't multiple policy and academic integrity violations!
Oh wait.
I checked it out a few years ago but I don't have the hardware to run any builds of a decent size so I refunded it. Does look fun though.
@DaddysTruck1234 Man... what'd they do to you?
@StockPlanesRemastered Ah that's right, I'd forgotten about those first two. I wonder if anyone's found them on the site somewhere...
now Andrew can finally follow his heart and move with Kevin to Sri Lanka and train Komodo dragons to perform Hamlet
+43000 invisible jets of NATO
+1@Majakalona Yep, though the white Vertigo wasn't officially in the game (but the repainted one was). I wasn't aware of the proto-Kicking Fish though. Neat!
+2It all started here...
@Graingy Well, sort of. The real OG planes, from pre-1.2 (fuselage blocks), were limited to the Twin Prop, Vertigo, P-51 Mustang, Sea Plane, and Biplane, from what I can recall. The first four all got remastered into what today are their "Simple" variants (though the Twin Prop existed for a while with the engines at the front of the wings rather than the rear, and the re-engined Mustang was "P-51 Mustang 2.0" up until 1.11), while the Biplane was removed presumably to make way for the new stock planes that were most of the hype at the time. That being said, the community was a lot smaller then too, and I wasn't much of a part of it having only had the game for a few months at that point.
But yeah the Kicking Fish is pretty much the same lol
+3Huge thanks to you and everyone else at Jundroo for this game, and for all the years of updates! I literally grew up playing this game, and it's amazing to see how far it has come over the years.
Though I do have to say I'm a bit disappointed that there's been no apparent progress on that water bug I reported to Philip two years ago (in fact I've heard nothing at all about it since the initial confirmation that the bug report was in fact received). Ah well, guess I'll just live with it at this point.
Looking forward to whatever comes next!
It is not possible to use standard landing gear, as the weight of the block causes the game to load a black screen when the gear is set to the necessary strength to support the block. Are alternative methods (i.e. skids) allowed?
Based on the silhouette alone, it's an F-15. Canopy length suggests an A, C, or J model, but that could be incorrect based on the angle the image was taken, or inconsistencies between the build and the real-world aircraft.
Also, your math is wrong. It should be 0.5X=[(1500÷4)÷10²]×(2²-2) to produce a result of X=15, as the current expression produces a result of X=3.75. (Either that or remove the -2, which also fixes it.)
AAAAAAA
...Why? The only thing that curation does is mark the post as being tested and proven fully functional in VR. It's not an "approval" rating or anything, just that the build works properly and can be controlled entirely from the cockpit in VR.
+1@FalHartIndustries See this comment for directions. It's a long way (and I do mean a long way) out, and it moves extremely quickly, so you'll need something fast (like, a few thousand miles per hour fast).
+1@AndrewGarrison Any updates on these three #bugs yet? I'm really hoping that something's been found on the first one in particular, since it's been going on for so long and I reported it to Philip almost two years ago but haven't heard anything since then.
Edit: The Beast's wake seems to be fixed in the latest build, but the other two persist.
Limits are listed in the site rules.
@NAGO Check the markdown formatting section in the Useful Links pinned post.
Here's four I've found that match that general description, for the most part. One of them, perhaps?
https://www.simpleplanes.com/a/k12aNZ/Top-Rudder-103-Solo
https://www.simpleplanes.com/a/79w8yk/Just-103-Ultralight
https://www.simpleplanes.com/a/7MBqFH/Ultralight-Bubba
https://www.simpleplanes.com/a/Rkrzss/Fixed-Wing-Ultralight
Airplanes -> Tags, in the site header.
@holme In the settings screen from the main menu (not the settings from within the level, but from the initial menu screen), there is a music volume slider along with other options.
#bug
: The vertical supports on the Krakabloa bridges stop reflecting on the water when the bridges are destroyed.
+1#bug
: The USS Beast's blueish wake effects are rendered too visibly (perhaps multiple times over?) and become extremely laggy to look directly at. It's also much larger than before, and appears distorted. Here's an image.@Majakalona Not to my knowledge, no. All of the details are done via the model itself.
+1Other than the gauge faces (and technically the text labels, though that's not exactly what you're referring to), all of the parts use basic single-color materials (up to four of them per part: Primary plus Trim 1, 2, and 3), which allows them to be painted easily from a code standpoint (and also helps with performance since the game doesn't have to load an image texture for every single part, just a color code with parameters for gloss, etc.).
+3@MobileBuilder21 Refer to this comment.
I'm also observing this with Dipper's DeLorean in addition to the Miro. It just doesn't rotate in any direction (and the car engine doesn't work for propulsion via the wheels either, actually).
Y'all, I'm not a moderator but I'm saying this anyway since it apparently needs to be said.
A FEATURE REQUEST IS NOT A BUG. An intended gameplay feature that you don't like (i.e. the Ice Base lasers) is also not a bug.
A bug is a behavior that is both unintentional and causes something about the game to work incorrectly.
Please don't fill up the list of bug reports with things that are not bugs. This is not the appropriate place for feature requests, and all you're doing is making it more difficult for the devs to actually find things that need to be fixed.
+4In the designer, if you place a switch and then cycle through the different types, the position of the "basic" switch changes from Off (when first placed) to an impossible "center" position (after cycling through the options). Not sure if this is a #bug or if it's just kind of how it is.
+1I forgot that they changed the ring around the pad as well. It has been a while.
Also, looking back on it the old designer now reminds me of some of the SR1 parts.
+2Also, an EOL announcement on Steam would be good for the folks who don't frequent the website, so they know what the situation is.
Flipping back and forth between WOO an update :D and NOO the last update D: (these new lever and switch variants are awesome though guys!)
Related, is there any hope of a fix for the water visual #bug that I reported to @PhilipTarpley in October 2021 (occurs when the view is moved close to the water, and I suspect it to be related to AMD hardware)? Last I heard it still hadn't been tracked down.
+3Good analysis, but not quite right. The Brown Pearl does exist on both iOS and Android, but Maywar and the Kraken don't for performance reasons. (As a side note, the small unnamed islands that provide general direction markers between islands also don't exist on mobile.)
Modding was never supported on iOS to begin with to my knowledge, and was largely removed from Android due to Google TOS changes preventing scripted mods (read: anything except a basic map mod) from working.
I am curious about this "one island afar Snowstone" though. Unless that's one of the little unnamed ones, I've never heard of it before. What heading should one fly to reach this island?
+3You need to move the center of mass forward of the main gear, typically by either removing weight from the rear or adding weight to the front. Pretty simple to fix on the ground, but you may need to trim differently in the air after making the adjustments.
+1Earliest memory with the game? The original landing tutorial, with the 1.0 version of both the game and the P-51 Mustang stock plane. I was really bad at it!
Best memory? Hmm... I think either checking out the USS Beast update (both for all the new features and because the old model was a little silly), or my first flight (in the Wasp) following update 1.11. This game has come so far, and it makes me so happy to see it keep on going and inspiring new players to build things and just have fun :)
+1WHAT
+1As of this comment, you've received 593 points (33 upvotes plus 98 successor points) for... a three part build consisting of the mandatory cockpit/chip, a single rectangular fuselage block, and a label.
+1I'm not normally one to go all "raaaghhh points" but... seriously?
@MrSilverWolf Yeah, that's probably for the best. Thanks!
@Majakalona Yeah, it means that one of the official VR curators has tested it out and decided that it does work properly in VR. I think they periodically go through new builds that have the "VR" tag and curate the ones that work properly.
+1I BANISH THEE BACK TO THE DEPTHS OF COMPUTERIZED ADVERTISING FROM WHENCE YOU CAME!
BEGONE!
Hey look at that, it's been long enough since the last one of these that my browser no longer auto-suggests "Advertising" when I type in the spam report box.
+1What Zerø said, plus that it's 25k points.
+2Essentially, the site's download button gives you a 6-character file that the game then reads to "build" the craft. You can export the model from within the game, but the site's download links do not generate 3d files readable by other programs. I believe this was done to stop people who don't own the game from downloading other peoples' models and using them for their own purposes without giving the developers a cent.
SimplePhysics... now that's a name I've not heard in a long time. A long time.
+1Gilbert
Depends.
@Russkiy98 Again, see the "no politics that could cause arguments" rule (if necessary, also consult the "only use controversial iconography/symbolism in historical contexts" section, considering the state of current global events).
Yeah, that's a Google-level decision, not a Jundroo-level decision.
Also, this post will get removed for the "no politics, especially those likely to stir up arguments" site-wide rule (which you saw when creating an account), not based on your nationality.
+1With some practice, you can also get in at a more controllable speed by coming in from behind, over the top of the base, and then ducking down inside before the missile turrets have time to swivel and lock. You'll need something very maneuverable and fairly slow, though.
+1