Seriously though, that looks awesome! Is it based on a real-world type? I don't know of any 4-14-4s off the top of my head but it's clearly Russian so it wouldn't surprise me.
The detacher has two connection points, one on the top (the thinner end) and one on the bottom (the thicker end). When triggered with an activation group or other input, the top connection point is the one that separates, so the detacher itself stays with whatever is attached to the bottom part.
Make sure that the parts you're trying to detach are only connected to the detacher (and any other parts being detached), and not to any other part of the main fuselage. If even one part is connected somewhere else on the plane, it won't be detached because there will still be a connection point.
I mean... you can make a challenge and submit your own example entry (just either exclude it from the rankings or have someone else rank the entries so there's no bias). There's no rules against that as far as I'm aware.
SimplePlanes is good for getting a general understanding of not only the really basic stuff ("how wings work", etc.) but also for some of the more nuanced things (how CoM and CoL need to be positioned relative to each other for different degrees of stability, etc.). That being said, it's not a flight sim, and will not give you the kind of in-depth simulation experience that would be necessary.
MSFS/FSX/X-Plane are all very good options, but if you're looking for something free, I'd recommend FlightGear (it can be a little more tedious with installing it and the graphics/performance are not eye candy by any means, but the simulation element is about as close as you're going to get for quite a few different aircraft types). Even something like GeoFS can be good for getting a feel for basic "realistic" physics, but you're not going to get that from any sort of mobile game.
Looks great! Not sure how to help with the control yoke, but for the canopy have you tried setting the mass of the detacher itself to zero? I don't know if that will fix it; they just kind of make things a little floaty.
First, there's way better places (arts and crafts forums?) to ask than the website for an indie airplane-building game, so I'm not entirely sure what you're expecting here.
Second... you received this assignment last week and waited until now - when it's due in two days - to start working on it, didn't you?
Steam does that sometimes. Unless there was some sort of issue that caused it (game constantly crashing, etc.), the most recent save is the one you should pick.
You should be able to add the selfDestructTimer parameter in Overload to set the timer in seconds. There's no XML parameters or anything to edit the color of the explosion, though.
I have no idea how you did that with the main rotor (I can only assume some label manipulation), but it looks amazing! The entire build is top-notch, as a matter of fact. Awesome work!
I've been playing this game since fifth grade, and I'm a sophomore in college now (studying engineering, as a matter of fact). There aren't many games I can say I've played nonstop for that long. Loved it all these years, currently enjoying stumbling through Juno's career mode, and I can't wait to see what's coming next!
SPVR is technically a different game since it doesn't have the builder/designer function (and has a very different interface), and regular SimplePlanes doesn't have VR support, so you do need both for the full experience.
If you don't plan on building or modifying any planes (or doing other non-VR things) and you just want to fly them in VR, I think you don't actually need normal SP, but I'm not certain.
@Majakalona Yep, though the white Vertigo wasn't officially in the game (but the repainted one was). I wasn't aware of the proto-Kicking Fish though. Neat!
@Graingy Well, sort of. The real OG planes, from pre-1.2 (fuselage blocks), were limited to the Twin Prop, Vertigo, P-51 Mustang, Sea Plane, and Biplane, from what I can recall. The first four all got remastered into what today are their "Simple" variants (though the Twin Prop existed for a while with the engines at the front of the wings rather than the rear, and the re-engined Mustang was "P-51 Mustang 2.0" up until 1.11), while the Biplane was removed presumably to make way for the new stock planes that were most of the hype at the time. That being said, the community was a lot smaller then too, and I wasn't much of a part of it having only had the game for a few months at that point.
But yeah the Kicking Fish is pretty much the same lol
Huge thanks to you and everyone else at Jundroo for this game, and for all the years of updates! I literally grew up playing this game, and it's amazing to see how far it has come over the years.
Though I do have to say I'm a bit disappointed that there's been no apparent progress on that water bug I reported to Philip two years ago (in fact I've heard nothing at all about it since the initial confirmation that the bug report was in fact received). Ah well, guess I'll just live with it at this point.
It is not possible to use standard landing gear, as the weight of the block causes the game to load a black screen when the gear is set to the necessary strength to support the block. Are alternative methods (i.e. skids) allowed?
Based on the silhouette alone, it's an F-15. Canopy length suggests an A, C, or J model, but that could be incorrect based on the angle the image was taken, or inconsistencies between the build and the real-world aircraft.
Also, your math is wrong. It should be 0.5X=[(1500÷4)÷10²]×(2²-2) to produce a result of X=15, as the current expression produces a result of X=3.75. (Either that or remove the -2, which also fixes it.)
...Why? The only thing that curation does is mark the post as being tested and proven fully functional in VR. It's not an "approval" rating or anything, just that the build works properly and can be controlled entirely from the cockpit in VR.
spooter
Seriously though, that looks awesome! Is it based on a real-world type? I don't know of any 4-14-4s off the top of my head but it's clearly Russian so it wouldn't surprise me.
you have been what now?
I cast Cleaver on your electronic devices, expect arrival in 3-5 business days (the Cleaver is subsonic)
@Inuyasha8215 aw man
@32 why do you do this to me, you know I don't have anything even remotely ready for a plat special build
+1@32 HGFHGHFHH
How did you upvote my BIO
Bold of you to tag me assuming I have anything in a state even remotely approaching ready for testing
+2The detacher has two connection points, one on the top (the thinner end) and one on the bottom (the thicker end). When triggered with an activation group or other input, the top connection point is the one that separates, so the detacher itself stays with whatever is attached to the bottom part.
Make sure that the parts you're trying to detach are only connected to the detacher (and any other parts being detached), and not to any other part of the main fuselage. If even one part is connected somewhere else on the plane, it won't be detached because there will still be a connection point.
+1I mean... you can make a challenge and submit your own example entry (just either exclude it from the rankings or have someone else rank the entries so there's no bias). There's no rules against that as far as I'm aware.
+1SimplePlanes is good for getting a general understanding of not only the really basic stuff ("how wings work", etc.) but also for some of the more nuanced things (how CoM and CoL need to be positioned relative to each other for different degrees of stability, etc.). That being said, it's not a flight sim, and will not give you the kind of in-depth simulation experience that would be necessary.
MSFS/FSX/X-Plane are all very good options, but if you're looking for something free, I'd recommend FlightGear (it can be a little more tedious with installing it and the graphics/performance are not eye candy by any means, but the simulation element is about as close as you're going to get for quite a few different aircraft types). Even something like GeoFS can be good for getting a feel for basic "realistic" physics, but you're not going to get that from any sort of mobile game.
Looks great! Not sure how to help with the control yoke, but for the canopy have you tried setting the mass of the detacher itself to zero? I don't know if that will fix it; they just kind of make things a little floaty.
+1imagine making a post that could get removed
+11First, there's way better places (arts and crafts forums?) to ask than the website for an indie airplane-building game, so I'm not entirely sure what you're expecting here.
Second... you received this assignment last week and waited until now - when it's due in two days - to start working on it, didn't you?
+1https://github.com/hpgbproductions/SPRASTER
+2Steam does that sometimes. Unless there was some sort of issue that caused it (game constantly crashing, etc.), the most recent save is the one you should pick.
+2core memory unlocked
(seriously; it has been so long since I last saw this plane)
Increase the mass of the wheels (and maybe stiffen the suspension).
You should be able to add the
+1selfDestructTimer
parameter in Overload to set the timer in seconds. There's no XML parameters or anything to edit the color of the explosion, though.I have no idea how you did that with the main rotor (I can only assume some label manipulation), but it looks amazing! The entire build is top-notch, as a matter of fact. Awesome work!
If you're not looking for T-shirts but merch in general, I'll just remind you that the official Jundroo merch store exists.
+1This H-Man?
+1Hmm... maybe I should learn to mod too. That'd be fun.
Awesome!
+1(I'm not sure I want to know, but... how many digits are there in the part count?)
I'd be glad to help test! Looks great so far!
+1Good news
I've figured out half of it (no seriously I did and it works pretty well)
I've been playing this game since fifth grade, and I'm a sophomore in college now (studying engineering, as a matter of fact). There aren't many games I can say I've played nonstop for that long. Loved it all these years, currently enjoying stumbling through Juno's career mode, and I can't wait to see what's coming next!
[I know it isn't from the beta but I reported this like two years ago and it's still a problem]
+2That's neat, I never knew about this! I thought the ortho views were generated and colored by the site
+1SPVR is technically a different game since it doesn't have the builder/designer function (and has a very different interface), and regular SimplePlanes doesn't have VR support, so you do need both for the full experience.
If you don't plan on building or modifying any planes (or doing other non-VR things) and you just want to fly them in VR, I think you don't actually need normal SP, but I'm not certain.
@Nerfaddict Normandy
+1I believe that's the map working as intended. Very unfortunate timing though.
+1Well, I suppose I can just post things as Steam screenshots because those still work.
Edit: Now that I think about it, if this applies to non-image files (like zips and stuff), that's actually going to be a problem for me.
Edit 2: Dang, it does. That'll be an issue.
+1You'll be what now
+1What if you made it so it activates the jet if the distance from the target is increasing?
There was some sort of Cloudflare (company Discord uses for backend stuff) outage last night, affected quite a few people but it's fixed now.
+1Well, lesson learned for the future: Always back up your important stuff before sending a device in for repair.
+5Oh man, it's almost like paying someone to write your essay for you isn't multiple policy and academic integrity violations!
Oh wait.
I checked it out a few years ago but I don't have the hardware to run any builds of a decent size so I refunded it. Does look fun though.
@DaddysTruck1234 Man... what'd they do to you?
@StockPlanesRemastered Ah that's right, I'd forgotten about those first two. I wonder if anyone's found them on the site somewhere...
now Andrew can finally follow his heart and move with Kevin to Sri Lanka and train Komodo dragons to perform Hamlet
+43000 invisible jets of NATO
+1@Majakalona Yep, though the white Vertigo wasn't officially in the game (but the repainted one was). I wasn't aware of the proto-Kicking Fish though. Neat!
+2It all started here...
+1@Graingy Well, sort of. The real OG planes, from pre-1.2 (fuselage blocks), were limited to the Twin Prop, Vertigo, P-51 Mustang, Sea Plane, and Biplane, from what I can recall. The first four all got remastered into what today are their "Simple" variants (though the Twin Prop existed for a while with the engines at the front of the wings rather than the rear, and the re-engined Mustang was "P-51 Mustang 2.0" up until 1.11), while the Biplane was removed presumably to make way for the new stock planes that were most of the hype at the time. That being said, the community was a lot smaller then too, and I wasn't much of a part of it having only had the game for a few months at that point.
But yeah the Kicking Fish is pretty much the same lol
+3Huge thanks to you and everyone else at Jundroo for this game, and for all the years of updates! I literally grew up playing this game, and it's amazing to see how far it has come over the years.
Though I do have to say I'm a bit disappointed that there's been no apparent progress on that water bug I reported to Philip two years ago (in fact I've heard nothing at all about it since the initial confirmation that the bug report was in fact received). Ah well, guess I'll just live with it at this point.
Looking forward to whatever comes next!
It is not possible to use standard landing gear, as the weight of the block causes the game to load a black screen when the gear is set to the necessary strength to support the block. Are alternative methods (i.e. skids) allowed?
Based on the silhouette alone, it's an F-15. Canopy length suggests an A, C, or J model, but that could be incorrect based on the angle the image was taken, or inconsistencies between the build and the real-world aircraft.
Also, your math is wrong. It should be 0.5X=[(1500÷4)÷10²]×(2²-2) to produce a result of X=15, as the current expression produces a result of X=3.75. (Either that or remove the -2, which also fixes it.)
AAAAAAA
...Why? The only thing that curation does is mark the post as being tested and proven fully functional in VR. It's not an "approval" rating or anything, just that the build works properly and can be controlled entirely from the cockpit in VR.
+1