Most builds aren't affected noticeably by the difference between low and high physics, since the options are fairly similar. It's usually more complex things (either Funky Trees or mechanical builds) that need high physics because they need the physics to be smoother in order to work properly.
The devs have said that since Juno finally made it to the full 1.0 release, they plan to spend more time with SimplePlanes this year. They haven't said anything more specific than that though, so we don't know much other than an update is probably coming sometime this year.
Theoretically, you can achieve the platinum rank without posting any builds, yes. However, if you theoretically don't buy the game I can't see what you would care about theoretically getting platinum for, if you theoretically weren't posting anything.
Plus the "sorry I won't be able to post more planes for x hours" ones.
Like dude there are people who don't post planes for months on end and nobody cares.
Edit: Also the "what should I build" posts. Build what you want to build.
Is anything on the turret connected to any part of the main hull other than the rotator? Is the rotator's input and speed set to something that will allow it to work (a valid input and not free-spinning)?
@TimsonAviation @TheTomatoLover Yeah, at the time it was posted this was quite literally the best, most advanced plane anyone had ever built. All the features it has (working cockpit, functioning single-shot guns, roundels, and even working landing gear) were made before any of the actual dedicated parts for those features were added to the game. (Not to mention the fact that if you look at all the other planes posted around the same time, this one looked the absolute best by a huge margin).
The missile knows where it is at all times.
It knows this because it knows that it occupies all locations simultaneously, and therefore is always both where it is and where it isn't, as the two are indistinguishable.
The missile cannot be where it isn't, as it is present in every location at the same time.
The missile guidance system is aware of this, and by subtracting where it isn't - that is, nowhere - from where it ought to be, it calculates where it is - that is, everywhere at once.
Jeeps (and most other ground vehicles, even larger trucks) ran on gasoline. The main Army usage of diesel was for certain models of the Sherman medium tank. The Army preferred gasoline for standardization. (I've heard that the Marines picked diesel for the same reason, but haven't found any info on that).
As far as the Navy goes, most ships had emergency generators that ran on diesel (though the ships themselves were almost always steam-powered) and various models of landing craft and Higgins boats had diesel engines, but by far the largest user would have been the diesel-electric submarine fleet.
@Funt1meTh3Psych0 So, let me summarize this.
You want to acquire digital copies of a series of books. These books cost money. You are unable or unwilling to purchase the books with said money. You want to find a free digital version of a paid item so that you can use the item without paying for it.
That is both copyright infringement and quite literally the very definition of digital piracy. No matter how you look at it, what you are asking for is assistance with theft. I certainly will not be providing this, and I hope that nobody else does, either. I would instead recommend seeking a legal method of acquiring these books, one that will not expose you to the possibility of being held liable under civil and criminal law.
I'd suggest checking a book/ebook retailer, maybe Amazon? I doubt you'll get any useful assistance here (and finding where to buy a book doesn't seem like that difficult of a goal...)
@Mrgoofy Because... that's how it works. You have to link to the image from somewhere else, you don't upload it directly to this site. Some people use postimages.cc, some use Discord, some use other places. Once you have an embed URL for your image from wherever you've put it, you add it to your post by typing .
Seriously though, this is amazing (and really immersive too)! I love how you incorporated magnets and shocks for different effects, and the whole thing is just really, really well done. Nice work!
It is every player’s right to block whomever they wish for whatever reasons they wish.
Being blocked by a user in no way hampers your ability to enjoy the game or this website. If someone blocks you, be a better person and simply move on.
If you retaliate in response to being blocked, then you will be banned.
Do not post or comment about a player who blocked you, about a specific player who blocked a friend of yours, or about a specific incident about specific people involved in blocking one another.
Drag points for a part are based not only on the part itself, but also the parts around it. The most basic example is connecting a nose cone to a fuselage block: the block's drag points change even if the nose cone is set to have a dragScale of 0.
The main distinction here (I think) is that dragScale = 0 and calculateDrag = false are not the same. dragScale = 0 merely removes all drag points for the particular part, while keeping the part itself as a factor in the drag calculations for other parts. Conversely, calculateDrag = false removes the part from the game's drag calculations entirely.
I believe I saw something at one point about the Kraken not being on iOS because of something to do with how it functioned in the game code, but I'm not certain if that's accurate or not. (Maywar isn't on iOS simply because it would melt a lot of iOS devices.)
And they never "took it out" from the iOS version, it wasn't there at all to begin with.
@Knightofni125 Technically yes, but usually the high-speed wobbling is caused by wings generating too much lift and messing with the physics a little, so I'm not sure if you'd really want to do that. Worth a shot though I suppose. Disabling drag on the wings might also work, but I'm not certain.
Additionally, the Undo button exists, and works even if you have saved the plane before undoing. Before you respond with some variation of "but the Undo button will undo way more than I want it to", consider the following:
Which would you rather lose? Three or four steps that can likely be redone in 10 minutes, or 10 hours of work?
Alternatively, if you've been prudent with your saves (e.g. not just saving over the same thing again and again), it should be simple for you to go back to an earlier version of the build.
@DogeToTheMoon The second one ("full mirror", which mirrors one side of the entire build over a centerline) is already a two-step process (technically three steps if you count opening the menu, which itself is a separate action). You click the "Mirror" button, pick an offset from X=0 if you want one, and then hit "Mirror".
The only reason the Mods button was added to iOS at all was because Overload and FineTuner finally got packaged into the game itself (which I guess Apple and Google are okay with, since they're part of the app now and not a separate piece of code?). Prior to that the Mods button simply didn't exist on iOS, because iOS modding wasn't (and isn't) a thing.
What ShinyGemsBro said, though with the addition of the tip that it seems you should probably be saving your progress more frequently. Ten hours is a long time to go without saving.
I'd lean more towards the F-106 given how the fuselage is currently set up to accommodate inlets (the inlets on the F-106 are behind the cockpit, while those on the F-102 are on either side of it), though at this stage it could still be either.
This is a great guide! One thing that I'd add is that it can be beneficial to also adjust the brightness/contrast of any logo images you plan to put into a label, since once on the label they will appear somewhat more faded than the original image.
When spawned in as default, there's a few general paths they may try to follow depending on where they are (I haven't paid too much attention, but a few I've seen are turning west after takeoff from Wright, and approaching Yeager from the east before turning north), but generally they just kind of wander about. On aggressive their goal is to get directly to you without running into something, which is particularly obvious if you spawn in something angry that is also unarmed.
As far as fan diameter goes, I'd suggest maybe looking at some real-life propfan engines and figuring out the general ratio between the size of the prop and the size of the rest of the engine, and then go from there.
The ability to change the input values for everything.
I really really want to have custom inputs for wheel brakes and weapon triggering, in particular.
Basically you're describing modded parts. Build a subassembly in-game, export it as a 3d model, and then create a mod part that uses that model. @PlaneFlightX has been doing that for one of their builds, which you can read about here.
Most builds aren't affected noticeably by the difference between low and high physics, since the options are fairly similar. It's usually more complex things (either Funky Trees or mechanical builds) that need high physics because they need the physics to be smoother in order to work properly.
+1Looks amazing!
+2There unfortunately isn't a way to change the input for guns (or other weaponry, or wheel brakes, or... or...), no. That does look really neat though!
+1Goodbye.
+1Bye
+2The devs have said that since Juno finally made it to the full 1.0 release, they plan to spend more time with SimplePlanes this year. They haven't said anything more specific than that though, so we don't know much other than an update is probably coming sometime this year.
+2Bye
+1Bye
+1Short version: If you're not going to be gone for more than 2-3 weeks at least, you don't need to make a post about it.
+1Theoretically, you can achieve the platinum rank without posting any builds, yes. However, if you theoretically don't buy the game I can't see what you would care about theoretically getting platinum for, if you theoretically weren't posting anything.
+2Plus the "sorry I won't be able to post more planes for x hours" ones.
Like dude there are people who don't post planes for months on end and nobody cares.
Edit: Also the "what should I build" posts. Build what you want to build.
+4No, there isn't any form of thermal imager in-game (and I don't believe there's any mods to simulate one either).
+1The second one is definitely more accurate, but both look very good. Nice work!
+2The Spit is far from underrated, that much is for sure haha. (Even the Hurricane has been getting more recognition as of late, and deservedly so)
If we're sticking to WWII, I'd have to go with probably the B-24, P-39, and maybe the P-47 and F4F (though those last two aren't quite as underrated).
+1Is anything on the turret connected to any part of the main hull other than the rotator? Is the rotator's input and speed set to something that will allow it to work (a valid input and not free-spinning)?
@TimsonAviation @TheTomatoLover Yeah, at the time it was posted this was quite literally the best, most advanced plane anyone had ever built. All the features it has (working cockpit, functioning single-shot guns, roundels, and even working landing gear) were made before any of the actual dedicated parts for those features were added to the game. (Not to mention the fact that if you look at all the other planes posted around the same time, this one looked the absolute best by a huge margin).
+2For CAS definitely number 1. Number 2 would be great for a supersonic interceptor, but CAS aircraft are usually much slower than the speed of sound.
+5The missile knows where it is at all times.
+5It knows this because it knows that it occupies all locations simultaneously, and therefore is always both where it is and where it isn't, as the two are indistinguishable.
The missile cannot be where it isn't, as it is present in every location at the same time.
The missile guidance system is aware of this, and by subtracting where it isn't - that is, nowhere - from where it ought to be, it calculates where it is - that is, everywhere at once.
Jeeps (and most other ground vehicles, even larger trucks) ran on gasoline. The main Army usage of diesel was for certain models of the Sherman medium tank. The Army preferred gasoline for standardization. (I've heard that the Marines picked diesel for the same reason, but haven't found any info on that).
As far as the Navy goes, most ships had emergency generators that ran on diesel (though the ships themselves were almost always steam-powered) and various models of landing craft and Higgins boats had diesel engines, but by far the largest user would have been the diesel-electric submarine fleet.
+2To strike fear into the targets, mainly. The siren only produced sound during the Stuka's dive.
+1@Funt1meTh3Psych0 So, let me summarize this.
You want to acquire digital copies of a series of books. These books cost money. You are unable or unwilling to purchase the books with said money. You want to find a free digital version of a paid item so that you can use the item without paying for it.
That is both copyright infringement and quite literally the very definition of digital piracy. No matter how you look at it, what you are asking for is assistance with theft. I certainly will not be providing this, and I hope that nobody else does, either. I would instead recommend seeking a legal method of acquiring these books, one that will not expose you to the possibility of being held liable under civil and criminal law.
I have no further comment on this issue.
I'd suggest checking a book/ebook retailer, maybe Amazon? I doubt you'll get any useful assistance here (and finding where to buy a book doesn't seem like that difficult of a goal...)
+1Ooh! Looks great!
@Mrgoofy Because... that's how it works. You have to link to the image from somewhere else, you don't upload it directly to this site. Some people use postimages.cc, some use Discord, some use other places. Once you have an embed URL for your image from wherever you've put it, you add it to your post by typing

.Edit: Ninja'd by Flight
̶s̶q̶u̶a̶t̶ ̶i̶t̶
Seriously though, this is amazing (and really immersive too)! I love how you incorporated magnets and shocks for different effects, and the whole thing is just really, really well done. Nice work!
+2SimpleTrains
+2That looks pretty tricky. Good luck!
Direct from the rules page...
Blocking players is okay
+1Drag points for a part are based not only on the part itself, but also the parts around it. The most basic example is connecting a nose cone to a fuselage block: the block's drag points change even if the nose cone is set to have a
dragScale
of 0.The main distinction here (I think) is that
+3dragScale = 0
andcalculateDrag = false
are not the same.dragScale = 0
merely removes all drag points for the particular part, while keeping the part itself as a factor in the drag calculations for other parts. Conversely,calculateDrag = false
removes the part from the game's drag calculations entirely.I believe I saw something at one point about the Kraken not being on iOS because of something to do with how it functioned in the game code, but I'm not certain if that's accurate or not. (Maywar isn't on iOS simply because it would melt a lot of iOS devices.)
And they never "took it out" from the iOS version, it wasn't there at all to begin with.
@Knightofni125 Technically yes, but usually the high-speed wobbling is caused by wings generating too much lift and messing with the physics a little, so I'm not sure if you'd really want to do that. Worth a shot though I suppose. Disabling drag on the wings might also work, but I'm not certain.
Reduce the wing area (and maybe streamline or angle them). Should help at least somewhat.
Additionally, the Undo button exists, and works even if you have saved the plane before undoing. Before you respond with some variation of "but the Undo button will undo way more than I want it to", consider the following:
Which would you rather lose? Three or four steps that can likely be redone in 10 minutes, or 10 hours of work?
Alternatively, if you've been prudent with your saves (e.g. not just saving over the same thing again and again), it should be simple for you to go back to an earlier version of the build.
@DogeToTheMoon The second one ("full mirror", which mirrors one side of the entire build over a centerline) is already a two-step process (technically three steps if you count opening the menu, which itself is a separate action). You click the "Mirror" button, pick an offset from X=0 if you want one, and then hit "Mirror".
The only reason the Mods button was added to iOS at all was because Overload and FineTuner finally got packaged into the game itself (which I guess Apple and Google are okay with, since they're part of the app now and not a separate piece of code?). Prior to that the Mods button simply didn't exist on iOS, because iOS modding wasn't (and isn't) a thing.
What ShinyGemsBro said, though with the addition of the tip that it seems you should probably be saving your progress more frequently. Ten hours is a long time to go without saving.
+1This is legitimately the best Corsair I've ever seen for SimplePlanes. Outstanding!
+4This is seriously super cool
+1I'd lean more towards the F-106 given how the fuselage is currently set up to accommodate inlets (the inlets on the F-106 are behind the cockpit, while those on the F-102 are on either side of it), though at this stage it could still be either.
+1Just... block the guy. Don't make a whole big deal about it.
+2Dunno about making the wing stop doing wing things, but what about a few strategically placed air brakes? They're extra effective in water.
Hm
This is a great guide! One thing that I'd add is that it can be beneficial to also adjust the brightness/contrast of any logo images you plan to put into a label, since once on the label they will appear somewhat more faded than the original image.
+1When spawned in as default, there's a few general paths they may try to follow depending on where they are (I haven't paid too much attention, but a few I've seen are turning west after takeoff from Wright, and approaching Yeager from the east before turning north), but generally they just kind of wander about. On aggressive their goal is to get directly to you without running into something, which is particularly obvious if you spawn in something angry that is also unarmed.
+2Tires generally have less traction on grass than pavement. This is usually also true in real life.
As far as fan diameter goes, I'd suggest maybe looking at some real-life propfan engines and figuring out the general ratio between the size of the prop and the size of the rest of the engine, and then go from there.
+1The ability to change the input values for everything.
+3I really really want to have custom inputs for wheel brakes and weapon triggering, in particular.
Basically you're describing modded parts. Build a subassembly in-game, export it as a 3d model, and then create a mod part that uses that model. @PlaneFlightX has been doing that for one of their builds, which you can read about here.
+3@ShinyGemsBro yeo'ure