I just hope we get an entirely separate set of every main section (aircraft lists, forums, mods) for SP2 instead of just having them be mixed. I could see the site header being restructured to follow the lines of the Juno site (for example), but with a second Content section for SP2.
I'm sure there will be some sort of separation or at least sorting system, but I hope it's not just a tag or something that gets applied when you post a plane. The forums in particular should be entirely separate for each game.
When you and the walk down the stairs to your car work in the lobby and if yes build packet so give bell direct omission helmet dose entitlement statement and I don't think so for the long run if you could have much to throw out the lawn base when it goes out of it.
Capiche?
Are you just using the auto suggest typing feature on your phone, or do the four forum posts you've made in ten minutes actually carry some sort of meaning?
This guy took issue with RJ's recent build which featured an Israeli paint scheme, and instead of having what could have been a legitimate conversation with moderators about what constitutes appropriate use of present-day politically charged symbols on fictional builds, has instead elected to post the above copypasta seemingly at random. Block and report as spam.
@overlord5453 I appreciate the support, though I think at this point it's best to leave it to the moderators (so that some actual solution comes out of this rather than the post just being taken down for inciting conflict or something).
I'll be interested to see how the moderators handle this.
Also, don't forget that your comment history is still public even though they've been deleted from the post. Don't play all high and mighty about not escalating things. "Sorry no offense"
One could make the exact same argument about the two planes you've posted. Both your planes and the one you're referencing here use symbols associated with a very unstable current geopolitical situation, and both are fictional aircraft which makes the "historical accuracy" point unclear. (One could argue that yours go even farther by being much more up-front about certain perspectives on said conflict, but that's not the point.) If you don't see a problem with the ones you posted, I don't see why there should be a problem with this one either just because they are on opposite sides of said real-world conflict.
(Edit: I'd appreciate it if you didn't use ChatGPT or whatever AI you're using when you respond to this. I want to hear what you have to say, not the computer.)
@ShinyGemsBro on an entirely unrelated note do you still have that nuke that basically just outright deletes the vehicles of everyone in the server regardless of whether they have explosions blocked or not :)
with all due respect, getting annoyed by someone trying to use a giant ball to destroy you after firing a single missile at them is really funny coming from the notable hair-trigger enjoyer of giant physics-defying player deleters
I've had this as well, my guess is that there's some sort of memory leak or something related to the mod. As Monarchii said, leaving and returning to the editor generally resets it.
Oh this is fun. I've gotten it to within 0.1 miles but haven't gotten a hit yet (I'm assuming targeting the Beast while sitting in the container isn't cheating, since all I'm getting is a distance reading, not a heading or anything).
This comes down to the Graingy bureaucracy, really. Any good engineer knows how to work with design constraints, so if this engine is too powerful for your purposes, the design constraints were provided to your propulsion department incorrectly.
Alternatively, the possibility does exist that this engine is for an as-yet-unknown project for which it is indeed within the design specs, which again comes down to a failure of bureaucracy as I would expect the head of the company to at least be aware of any classified development taking place within it, even if they are not privy to the details.
I'm like 99% sure that the criteria is just "get picked by the devs because they think you'll be a good fit" rather than any hard yes/no conditions based on activity, time on the site, whatever.
As far as builds go I haven't seen much of an uptick in the weird ones recently. To be sure, there are some weird ones, but they don't seem any more prevalent than before.
Has been tried a few times before. What happens is that someone decides to use the anonymity for nefarious purposes (whether spamming, slurs, or otherwise breaking the rules), and then it gets deleted.
Thank you for all the work and time you spent making this and keeping it updated over the years; it's really been an immensely valuable resource to a lot of people.
You can technically change properties of multiple parts at once with a text editor like Notepad++ but it's also not impossible to screw up the build in a big way by doing that.
I just hope we get an entirely separate set of every main section (aircraft lists, forums, mods) for SP2 instead of just having them be mixed. I could see the site header being restructured to follow the lines of the Juno site (for example), but with a second Content section for SP2.
+2I'm sure there will be some sort of separation or at least sorting system, but I hope it's not just a tag or something that gets applied when you post a plane. The forums in particular should be entirely separate for each game.
out of curiosity, what did you expect?
+1@Boeing727200F you say on the website for a random sandbox airplane game that has way less than 100 thousand players active
+3checkmate :P
TRAKTOR
+1Bushhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
+2dibs
When you and the walk down the stairs to your car work in the lobby and if yes build packet so give bell direct omission helmet dose entitlement statement and I don't think so for the long run if you could have much to throw out the lawn base when it goes out of it.
Capiche?
Are you just using the auto suggest typing feature on your phone, or do the four forum posts you've made in ten minutes actually carry some sort of meaning?
Personally I'd suggest Qantas or TWA
my mind has been blown
using rotators as shipping containers is a stroke of genius
Language.
"drake-in" makes more sense to me
despite this I still pronounce it "drack-en" in my head
This guy took issue with RJ's recent build which featured an Israeli paint scheme, and instead of having what could have been a legitimate conversation with moderators about what constitutes appropriate use of present-day politically charged symbols on fictional builds, has instead elected to post the above copypasta seemingly at random. Block and report as spam.
+3oh please I'm a supporting character at best
+1@overlord5453 I appreciate the support, though I think at this point it's best to leave it to the moderators (so that some actual solution comes out of this rather than the post just being taken down for inciting conflict or something).
+1I'll be interested to see how the moderators handle this.
Also, don't forget that your comment history is still public even though they've been deleted from the post. Don't play all high and mighty about not escalating things. "Sorry no offense"
This one's neat. A little heavy on the controls, but I love the design!
One could make the exact same argument about the two planes you've posted. Both your planes and the one you're referencing here use symbols associated with a very unstable current geopolitical situation, and both are fictional aircraft which makes the "historical accuracy" point unclear. (One could argue that yours go even farther by being much more up-front about certain perspectives on said conflict, but that's not the point.)
If you don't see a problem with the ones you posted, I don't see why there should be a problem with this one either just because they are on opposite sides of said real-world conflict.
(Edit: I'd appreciate it if you didn't use ChatGPT or whatever AI you're using when you respond to this. I want to hear what you have to say, not the computer.)
+3@ShinyGemsBro on an entirely unrelated note do you still have that nuke that basically just outright deletes the vehicles of everyone in the server regardless of whether they have explosions blocked or not :)
with all due respect, getting annoyed by someone trying to use a giant ball to destroy you after firing a single missile at them is really funny coming from the notable hair-trigger enjoyer of giant physics-defying player deleters
Team Juno for the win!
+1I've had this as well, my guess is that there's some sort of memory leak or something related to the mod. As Monarchii said, leaving and returning to the editor generally resets it.
+1Meanwhile the crew of the Beast and its escorts watching a drunken cruise missile fly circles around them before crashing into the water:
+1Oh this is fun. I've gotten it to within 0.1 miles but haven't gotten a hit yet (I'm assuming targeting the Beast while sitting in the container isn't cheating, since all I'm getting is a distance reading, not a heading or anything).
+2more than eleven
+2edit: probably
This comes down to the Graingy bureaucracy, really. Any good engineer knows how to work with design constraints, so if this engine is too powerful for your purposes, the design constraints were provided to your propulsion department incorrectly.
+2Alternatively, the possibility does exist that this engine is for an as-yet-unknown project for which it is indeed within the design specs, which again comes down to a failure of bureaucracy as I would expect the head of the company to at least be aware of any classified development taking place within it, even if they are not privy to the details.
sorry the minimum age is 13 according to the privacy policy
Home-On-Jam missiles:
that's the sound I make when I get out of bed
I'm like 99% sure that the criteria is just "get picked by the devs because they think you'll be a good fit" rather than any hard yes/no conditions based on activity, time on the site, whatever.
+2welcome to the club
your time to use the shared brain cell will be allotted
I guess you makin triangles now
+3Woo!
nah
It's rather annoying but not quite enough to be an actual problem.
I would say your friend needs to see a doctor but it sounds like that didn't work out.
As far as builds go I haven't seen much of an uptick in the weird ones recently. To be sure, there are some weird ones, but they don't seem any more prevalent than before.
@Graingy ok :)
Has been tried a few times before. What happens is that someone decides to use the anonymity for nefarious purposes (whether spamming, slurs, or otherwise breaking the rules), and then it gets deleted.
Just don't bother.
+1also, time to lock down the comments
+1@SomeSPGuyWhoLikesLore then why do I not have infinite pennies to throw at people at the speed of light
+1checkmate
the Nishnabotna River
it calls to me
Thank you for all the work and time you spent making this and keeping it updated over the years; it's really been an immensely valuable resource to a lot of people.
+3Deleting vowels is not equivalent to refraining from excessive language.
<< IT'S TIME >>
@Graingy very fun game
@Graingy sand
You can technically change properties of multiple parts at once with a text editor like Notepad++ but it's also not impossible to screw up the build in a big way by doing that.
Is it a mistake if you're planning to make it in advance, or is it simply a poor decision?
Also, obligatory Nuclear Option plug
ironically you forgot the furry