The leaking fuel vapor trail effect was only around for a very short time. It's shown in the Damage Control update trailer but was removed for a reason that I'm not aware of.
If you're referring to an actual texture of a bullet hole or something, that's never been a feature.
...How have you used 472 GB?
Also, a much more effective way of storage management would be to buy an external plug-in SSD drive. You can get like a 1TB one for under a hundred bucks.
Steam does that sometimes. Unless there was some sort of issue that caused it (game constantly crashing, etc.), the most recent save is the one you should pick.
I've been playing this game since fifth grade, and I'm a sophomore in college now (studying engineering, as a matter of fact). There aren't many games I can say I've played nonstop for that long. Loved it all these years, currently enjoying stumbling through Juno's career mode, and I can't wait to see what's coming next!
@Majakalona Yep, though the white Vertigo wasn't officially in the game (but the repainted one was). I wasn't aware of the proto-Kicking Fish though. Neat!
The simplest way to explain it is essentially as a bunch of variables. If all variables are "true", the engine will turn on. With more advanced things that require you to do steps in a particular order, I think it's similar except certain variables require other variables to be true before they themselves can be true (and then eventually the engine is allowed to start after a series of these steps), but I'm not entirely certain.
@TheCommentaryGuy I'm not sure it actually should count as one. The Beast is scripted to move in a certain direction, but it's a dynamic object and really all it does is provide a constant "ahead" movement relative to the orientation of the ship, so if you nudge (or yeet) it out of alignment, it just kind of goes off in the new direction. Ideally it would try to return to its original course, but the game wasn't advanced enough for that when the ship AI was added back with the Tiny.
It multiplies the power output (and the fuel consumption rate) of the jet engine. For example, an engine with a powerMultiplier of 2 will produce twice as much power at any given throttle setting than the same engine with a powerMultiplier of 1.
In SimplePlanes, there's no functional difference between chaff and flares other than the visual appearance (and the launch force parameter for flares). One will work as well as the other.
If it suits your craft, you can pull the cockpits out of most of the stock planes without too much effort. None of them use variables so it's pretty much plug-and-play with those.
That, plus replicas are a lot easier to get references for (and to make something that "looks right"; I've tried doing a few made-up ones and they always just end up looking strange).
...Excess RAM usage won't cause the battery to explode. It can cause the phone to crash and need to be restarted, but it won't impact the battery. Excess heat caused by high RAM use could theoretically cause this, but only if the battery was either faulty or had been damaged due to, say, repeated impacts.
Perhaps consider treating your phone with a bit more respect rather than throwing it across the room when you are frustrated? It will likely last longer that way.
Fly east-ish (maybe a little to the north) from Wright and you'll come across it eventually. Be warned though, it might not want to see you! Hopefully you can keep up.
In theory the most efficient method of crashing the game would be to just have a full wallpaper-scale image imported into a text label (using SPRaster or a similar tool).
@Quercon Oh yeah, it for sure could be a thing (and now that I re-read your post, you're asking for it to be added, not how to do it currently). Maybe in a future update!
Potatlyakov
+2in before the comments explode
+2@IMTRYING You'll need to contact Steam support on that one, the devs here have literally zero control over that kind of thing.
+2Were you locked on to a target? Missiles can only be fired (excepting methods like detachers) if they're locked on a target.
+2wasn't me, i only sniff the markers
+2The leaking fuel vapor trail effect was only around for a very short time. It's shown in the Damage Control update trailer but was removed for a reason that I'm not aware of.
If you're referring to an actual texture of a bullet hole or something, that's never been a feature.
+2...How have you used 472 GB?
+2Also, a much more effective way of storage management would be to buy an external plug-in SSD drive. You can get like a 1TB one for under a hundred bucks.
heresy
+2Violation of academic integrity and university policies.
+2I can has?
+2The original is better.
+2ncd is leaking again
+2It's the overreaction
+2There are indeed a handful of puns here :)
+2Also with the kinds of quality builds you're doing you need to have more points than that.
+2Bold of you to tag me assuming I have anything in a state even remotely approaching ready for testing
+2https://github.com/hpgbproductions/SPRASTER
+2Steam does that sometimes. Unless there was some sort of issue that caused it (game constantly crashing, etc.), the most recent save is the one you should pick.
+2I've been playing this game since fifth grade, and I'm a sophomore in college now (studying engineering, as a matter of fact). There aren't many games I can say I've played nonstop for that long. Loved it all these years, currently enjoying stumbling through Juno's career mode, and I can't wait to see what's coming next!
[I know it isn't from the beta but I reported this like two years ago and it's still a problem]
+2@Majakalona Yep, though the white Vertigo wasn't officially in the game (but the repainted one was). I wasn't aware of the proto-Kicking Fish though. Neat!
+2I forgot that they changed the ring around the pad as well. It has been a while.
Also, looking back on it the old designer now reminds me of some of the SR1 parts.
+2What Zerø said, plus that it's 25k points.
+2the parachutes forgot to install Counter Strike
+2WOOOOOOOOOOOOOOOOOOOOOOOOOO
+2This... isn't a recent thing, you know. It's been like that for years.
+2The simplest way to explain it is essentially as a bunch of variables. If all variables are "true", the engine will turn on. With more advanced things that require you to do steps in a particular order, I think it's similar except certain variables require other variables to be true before they themselves can be true (and then eventually the engine is allowed to start after a series of these steps), but I'm not entirely certain.
+2No way.
NO. FREAKING. WAY.
Doom in SP is no longer a meme, it is REAL
+2@TheCommentaryGuy I'm not sure it actually should count as one. The Beast is scripted to move in a certain direction, but it's a dynamic object and really all it does is provide a constant "ahead" movement relative to the orientation of the ship, so if you nudge (or yeet) it out of alignment, it just kind of goes off in the new direction. Ideally it would try to return to its original course, but the game wasn't advanced enough for that when the ship AI was added back with the Tiny.
+2It multiplies the power output (and the fuel consumption rate) of the jet engine. For example, an engine with a powerMultiplier of 2 will produce twice as much power at any given throttle setting than the same engine with a powerMultiplier of 1.
+2this hurts
+2In SimplePlanes, there's no functional difference between chaff and flares other than the visual appearance (and the launch force parameter for flares). One will work as well as the other.
+2@DatRoadTrainGuy19 So, that makes this entire post... a bunch of targeted insults at a specific individual?
Hm. I'll be interested to see whether or not the moderators decide if this sort of thing is allowed under the site's "Be kind" rules.
+2If it suits your craft, you can pull the cockpits out of most of the stock planes without too much effort. None of them use variables so it's pretty much plug-and-play with those.
+2That, plus replicas are a lot easier to get references for (and to make something that "looks right"; I've tried doing a few made-up ones and they always just end up looking strange).
+2Spotlighting before Disney comes to break down your door
+2...huh?
+2Not possible, no (devs please)
+2Those are some great pictures!
+2...Excess RAM usage won't cause the battery to explode. It can cause the phone to crash and need to be restarted, but it won't impact the battery. Excess heat caused by high RAM use could theoretically cause this, but only if the battery was either faulty or had been damaged due to, say, repeated impacts.
Perhaps consider treating your phone with a bit more respect rather than throwing it across the room when you are frustrated? It will likely last longer that way.
+2Fly east-ish (maybe a little to the north) from Wright and you'll come across it eventually. Be warned though, it might not want to see you! Hopefully you can keep up.
+22Papi2Chulo's Mosquito has a pretty in-depth one as well:
+2https://www.simpleplanes.com/a/T6sm9Z/De-Havilland-DH-98-Mosquito
...What on earth happened here.
+2T
+2@OwO You've got gold rank. That automatically removes you from the "underrated" category.
+2In theory the most efficient method of crashing the game would be to just have a full wallpaper-scale image imported into a text label (using SPRaster or a similar tool).
+2To be honest I'm not really sure anyone knows.
+2@Quercon Oh yeah, it for sure could be a thing (and now that I re-read your post, you're asking for it to be added, not how to do it currently). Maybe in a future update!
+2The colors look nice overall. Maybe consider outlining the cockpit windows with black to break up the flat white of the forward fuselage?
(Also, you spelled "flying" wrong on the fuselage)
+2