I believe rocket pods have their capacity set at 7 (given that there's 7 rockets in the actual pod and they are visibly launched from said pod, leaving an empty space). What some people do is put multiple rocket pods in the same spot, so more than 7 rockets can come from that location (and if they're really fancy, they rotate them a little so the rockets don't clip into each other).
Theoretically, you should be able to do this by changing the default AI craft in the aircraft folder (C:\Users\[userName]\AppData\LocalLow\Jundroo\SimplePlanes\AircraftDesigns). Rename one of the files that starts with __ai (to keep it for if/when you want to change it back), and then rename the file for the plane you want to the name of the AI file.
For example, if you wanted to replace the Bomber from the escort mission with a B-52 you had saved, you would:
1. Rename __aiEscortBomber__.xml (note that it's two underscores on either side, not one) to something else, like __aiEscortBomber__ORIGINAL.xml
2. Copy the B-52's xml file and rename it to __aiEscortBomber__.xml (again, note the two underscores).
The process would be the same for any of the other AI craft you wanted to replace, but with the appropriate file names.
Disclaimer: I haven't tried this so I'm not sure if it actually works, but theoretically it should. Just make sure to use planes that the AI can fly!
In my opinion, the main problem is that people are more focused on meaningless internet points than just having fun building and sharing what they build, but maybe that's just me.
The devs have said that since Juno finally made it to the full 1.0 release, they plan to spend more time with SimplePlanes this year. They haven't said anything more specific than that though, so we don't know much other than an update is probably coming sometime this year.
Theoretically, you can achieve the platinum rank without posting any builds, yes. However, if you theoretically don't buy the game I can't see what you would care about theoretically getting platinum for, if you theoretically weren't posting anything.
@TimsonAviation @TheTomatoLover Yeah, at the time it was posted this was quite literally the best, most advanced plane anyone had ever built. All the features it has (working cockpit, functioning single-shot guns, roundels, and even working landing gear) were made before any of the actual dedicated parts for those features were added to the game. (Not to mention the fact that if you look at all the other planes posted around the same time, this one looked the absolute best by a huge margin).
Jeeps (and most other ground vehicles, even larger trucks) ran on gasoline. The main Army usage of diesel was for certain models of the Sherman medium tank. The Army preferred gasoline for standardization. (I've heard that the Marines picked diesel for the same reason, but haven't found any info on that).
As far as the Navy goes, most ships had emergency generators that ran on diesel (though the ships themselves were almost always steam-powered) and various models of landing craft and Higgins boats had diesel engines, but by far the largest user would have been the diesel-electric submarine fleet.
Seriously though, this is amazing (and really immersive too)! I love how you incorporated magnets and shocks for different effects, and the whole thing is just really, really well done. Nice work!
When spawned in as default, there's a few general paths they may try to follow depending on where they are (I haven't paid too much attention, but a few I've seen are turning west after takeoff from Wright, and approaching Yeager from the east before turning north), but generally they just kind of wander about. On aggressive their goal is to get directly to you without running into something, which is particularly obvious if you spawn in something angry that is also unarmed.
Great map! Just as a warning for people who try to use planes to fly down the straightaway (because yes, I almost immediately did that), the collision boxes for the walls are higher than the walls themselves, so the Wasp is about the widest thing that will fit.
When you spotlight a craft, it sends a notification to everyone who is following you to say essentially "hey check this build out" (hence the daily limit and cooldown time). You can't un-send a notification, at least not with the way the site works.
The limit is 3 planes every 24 hours. This is to prevent users from flooding the site with hastily-constructed, essentially "spam" builds. (And honestly if someone's turning out 3 builds a day, they either aren't putting much effort into them or are spending just... way too much time playing the game)
@Kangy Yeah, there's quite a few things that would need a sequel since they'd break existing builds. And with the designer UI, I don't think it should be the same as Juno's (which I also have some quibbles with), but there are a few parts that could definitely be cleaned up and streamlined.
Unless your landlord and roommate are both frequent users of this site, I would recommend contacting them in person (or via telephone, email, or other more direct methods), rather than posting something without context to a site for a relatively niche videogame.
Once again... The reason that mods are no longer supported on iOS/Android is because Apple and Google have both decided to prevent "third-party" (read: player-created) code from running on their devices. Jundroo had no control over this decision, and is not responsible for the inability to support mods on iOS/Android devices.
Well according to the SimpleCheats guide, the maxRange and minRange variables are in meters, not miles. In short, what you've created is an extremely short-range missile, and I think you have a little unit converting to do!
The only way to "mass delete" things is to go into the game's data folder in File Explorer and start deleting things. The folder you'll need is C:\Users\yourUsername\AppData\LocalLow\Jundroo\SimplePlanes\AircraftDesigns. Don't delete anything with an underscore in front of the name (those are all used by the AI for challenges/races), but other than that you should be able to delete anything you want. (There's a "Restore Stock Planes" button in the main menu - I think under Settings - in case you accidentally delete those too.)
If you're on iOS, or (probably) Android or Mac, I'm afraid you're out of luck since I don't think you can access the appropriate folder using their respective file navigation tools. You'd have to delete them one at a time in-game.
Because Google (Android) and Apple (iOS) removed modding support from their platforms several years ago due to... legal concerns? Honestly I don't know why. Short version is, the decision was made by Google/Apple, not Jundroo, and they can't do anything to bring it back.
In real life flares try to counteract heat-seeking missiles (like the AIM-9 Sidewinder, the basis for SP's Guardian missile) while chaff serves to defend against radar-guided missiles (such as the AIM-120, the basis for SP's Interceptor missile), but in SimplePlanes there's no real difference other than flares look a lot cooler, since all missiles in SP use the same type of guidance.
As a side note, though, the Guardian and Interceptor's different ranges and targeting kind of reflect the difference between heat-seeking and radar-guided missiles, to a certain extent anyway. The Interceptor can achieve a lock at long range and has an internal radar allowing for "fire-and-forget", but has a narrow targeting ring and is ineffective at distances under 2 miles. The Guardian, on the other hand, has a much quicker lock time, larger targeting ring, and can reacquire a lock if lost, but has a maximum range of only 5 miles and does not have its own internal radar.
You didn't set your weather to Clear, did you? (It might also have just changed to clear even if you didn't). Either way, changing it in the settings should bring them back unless there's something funky going on.
You get upvotes by posting things that people will choose to upvote. Usually this means either builds that they like, or builds that they think are high quality.
@SyntheticL I believe Artemis I is traveling slower for better efficiency (and more time for experiments and capsule testing, since they aren't really in a hurry anyway).
Ok
+2I believe rocket pods have their capacity set at 7 (given that there's 7 rockets in the actual pod and they are visibly launched from said pod, leaving an empty space). What some people do is put multiple rocket pods in the same spot, so more than 7 rockets can come from that location (and if they're really fancy, they rotate them a little so the rockets don't clip into each other).
+2P-63 Kingcobra. Also, the Corsair looks excellent!
+2
+2ASSAULT VEHICLE ACQUIRED
That, or either decrease the wing's area or increase its sweep. Generally wing shaking is caused by an extreme excess of lift at high speeds.
+2Theoretically, you should be able to do this by changing the default AI craft in the aircraft folder (
C:\Users\[userName]\AppData\LocalLow\Jundroo\SimplePlanes\AircraftDesigns
). Rename one of the files that starts with__ai
(to keep it for if/when you want to change it back), and then rename the file for the plane you want to the name of the AI file.For example, if you wanted to replace the Bomber from the escort mission with a B-52 you had saved, you would:
1. Rename
__aiEscortBomber__.xml
(note that it's two underscores on either side, not one) to something else, like__aiEscortBomber__ORIGINAL.xml
2. Copy the B-52's xml file and rename it to
__aiEscortBomber__.xml
(again, note the two underscores).The process would be the same for any of the other AI craft you wanted to replace, but with the appropriate file names.
Disclaimer: I haven't tried this so I'm not sure if it actually works, but theoretically it should. Just make sure to use planes that the AI can fly!
+2Bye
+2Looks good! (Although I think that glassed-in nose might need some reinforcement to survive the gun firing)
+2In my opinion, the main problem is that people are more focused on meaningless internet points than just having fun building and sharing what they build, but maybe that's just me.
+2What do you mean by "refreshing itself"? What specifically is the game doing?
+2Looks amazing!
+2Bye
+2The devs have said that since Juno finally made it to the full 1.0 release, they plan to spend more time with SimplePlanes this year. They haven't said anything more specific than that though, so we don't know much other than an update is probably coming sometime this year.
+2Theoretically, you can achieve the platinum rank without posting any builds, yes. However, if you theoretically don't buy the game I can't see what you would care about theoretically getting platinum for, if you theoretically weren't posting anything.
+2The second one is definitely more accurate, but both look very good. Nice work!
+2@TimsonAviation @TheTomatoLover Yeah, at the time it was posted this was quite literally the best, most advanced plane anyone had ever built. All the features it has (working cockpit, functioning single-shot guns, roundels, and even working landing gear) were made before any of the actual dedicated parts for those features were added to the game. (Not to mention the fact that if you look at all the other planes posted around the same time, this one looked the absolute best by a huge margin).
+2Jeeps (and most other ground vehicles, even larger trucks) ran on gasoline. The main Army usage of diesel was for certain models of the Sherman medium tank. The Army preferred gasoline for standardization. (I've heard that the Marines picked diesel for the same reason, but haven't found any info on that).
As far as the Navy goes, most ships had emergency generators that ran on diesel (though the ships themselves were almost always steam-powered) and various models of landing craft and Higgins boats had diesel engines, but by far the largest user would have been the diesel-electric submarine fleet.
+2Seriously though, this is amazing (and really immersive too)! I love how you incorporated magnets and shocks for different effects, and the whole thing is just really, really well done. Nice work!
+2SimpleTrains
+2Just... block the guy. Don't make a whole big deal about it.
+2When spawned in as default, there's a few general paths they may try to follow depending on where they are (I haven't paid too much attention, but a few I've seen are turning west after takeoff from Wright, and approaching Yeager from the east before turning north), but generally they just kind of wander about. On aggressive their goal is to get directly to you without running into something, which is particularly obvious if you spawn in something angry that is also unarmed.
+2Great map! Just as a warning for people who try to use planes to fly down the straightaway (because yes, I almost immediately did that), the collision boxes for the walls are higher than the walls themselves, so the Wasp is about the widest thing that will fit.
+2When you spotlight a craft, it sends a notification to everyone who is following you to say essentially "hey check this build out" (hence the daily limit and cooldown time). You can't un-send a notification, at least not with the way the site works.
+2Just 👏 report 👏 them 👏 and 👏 move 👏 on
+2The limit is 3 planes every 24 hours. This is to prevent users from flooding the site with hastily-constructed, essentially "spam" builds. (And honestly if someone's turning out 3 builds a day, they either aren't putting much effort into them or are spending just... way too much time playing the game)
+2@Kangy Yeah, there's quite a few things that would need a sequel since they'd break existing builds. And with the designer UI, I don't think it should be the same as Juno's (which I also have some quibbles with), but there are a few parts that could definitely be cleaned up and streamlined.
+2Unless your landlord and roommate are both frequent users of this site, I would recommend contacting them in person (or via telephone, email, or other more direct methods), rather than posting something without context to a site for a relatively niche videogame.
+2Once again... The reason that mods are no longer supported on iOS/Android is because Apple and Google have both decided to prevent "third-party" (read: player-created) code from running on their devices. Jundroo had no control over this decision, and is not responsible for the inability to support mods on iOS/Android devices.
+2Just report them and move on.
+2I gotta vote for the house livery. Those are always good.
+2w-
+2wh-
why is the turtledeck part of the canopy
The ability to "pair" VTOL nozzles to VTOL engines (like wheels/car engines), and the ability to customize the inputs for RCS nozzles.
+2@temporaryplanetester Good point! Also, don't forget any unlisted builds you may want to keep.
+2I've already spread the word to a non-SP server I'm in, in case it pops up elsewhere. Everyone stay vigilant and secure.
+2Definitely the legacy nosecone
+2Woah
+2Well according to the SimpleCheats guide, the
+2maxRange
andminRange
variables are in meters, not miles. In short, what you've created is an extremely short-range missile, and I think you have a little unit converting to do!Can confirm, this has been around for a while and it's kind of annoying.
+2The only way to "mass delete" things is to go into the game's data folder in File Explorer and start deleting things. The folder you'll need is
C:\Users\yourUsername\AppData\LocalLow\Jundroo\SimplePlanes\AircraftDesigns
. Don't delete anything with an underscore in front of the name (those are all used by the AI for challenges/races), but other than that you should be able to delete anything you want. (There's a "Restore Stock Planes" button in the main menu - I think under Settings - in case you accidentally delete those too.)If you're on iOS, or (probably) Android or Mac, I'm afraid you're out of luck since I don't think you can access the appropriate folder using their respective file navigation tools. You'd have to delete them one at a time in-game.
+2Then we can add another zero to the store page.
+2No. Vroom vroom.
+2@IMULAerospaceIndustries I don't, unfortunately. Should be pretty simple to figure out though;
+2The VTOL exhaust is "tinted" pink by default, so you'll need to counteract this by adjusting the exhaust color value to be more blue-green.
+2Because Google (Android) and Apple (iOS) removed modding support from their platforms several years ago due to... legal concerns? Honestly I don't know why. Short version is, the decision was made by Google/Apple, not Jundroo, and they can't do anything to bring it back.
+2In real life flares try to counteract heat-seeking missiles (like the AIM-9 Sidewinder, the basis for SP's Guardian missile) while chaff serves to defend against radar-guided missiles (such as the AIM-120, the basis for SP's Interceptor missile), but in SimplePlanes there's no real difference other than flares look a lot cooler, since all missiles in SP use the same type of guidance.
As a side note, though, the Guardian and Interceptor's different ranges and targeting kind of reflect the difference between heat-seeking and radar-guided missiles, to a certain extent anyway. The Interceptor can achieve a lock at long range and has an internal radar allowing for "fire-and-forget", but has a narrow targeting ring and is ineffective at distances under 2 miles. The Guardian, on the other hand, has a much quicker lock time, larger targeting ring, and can reacquire a lock if lost, but has a maximum range of only 5 miles and does not have its own internal radar.
+2You didn't set your weather to Clear, did you? (It might also have just changed to clear even if you didn't). Either way, changing it in the settings should bring them back unless there's something funky going on.
+2You get upvotes by posting things that people will choose to upvote. Usually this means either builds that they like, or builds that they think are high quality.
+2@GotovoYaTut Absolutely!
+2@SyntheticL I believe Artemis I is traveling slower for better efficiency (and more time for experiments and capsule testing, since they aren't really in a hurry anyway).
+2