Yeah just the problem is that sometimes when I leave the simpleplanes app to go to the calculator app, it crashes the simpleplanes app @AstleyIndustries
Where θ is the degree of the angle to the point on the circle, D is the diameter of the circle, * is the multiplication symbol, and / is the division symbol
@Spacedoge12345plane
Hmm I’ve never had this problem. In my experience whenever adding more pistons it would increase torque, but it could sometimes make it a little bit more unstable. @ThePrototype
Yes, and while a piston engine is turning sometimes even if it is calibrated right, if the engine or the output of the engine gets stuck (like if an object gets in the way of it turning) it can change direction, but having a gyro give that constant small push automatically puts it back in the right direction again. @ThePrototype
Also another tip I’ve discovered is that if you use a gyro but turn off stability and only allow it to turn on the Yaw axis and set Yaw input to throttle, you can connect it to the engine to help power it and it will help the piston engine spin in the correct direction. Idk if what I just said makes sense when I put it in text but yeah lol @ThePrototype
I'm too lazy to read read the comments below so somebody might have already answered this, but basically as you get closer to the speed of light the apparent mass of the object you are accelerating gets bigger and bigger, meaning it takes more and more force to push it. The mass gets larger and larger as you get closer and closer to the speed of light until it doesn't matter if you have the rocket force of 10 Saturn Vs, you aren't going to accelerate the object even an extra inch per second.
But it isn’t consistent, for this example, when I put the slider all the way to the right, it turned 179.99 degrees instead of the correct 180 degrees. But if I did the exact same thing again and dragged the slider all the way to the right again, it might say like 178.79 or something like that, so even if I changed the sensitivity it would still make crazy turns. @stig27
This is with the correct sensitivity to give me 180 degrees when I slide the bar all the way to the right. But the game it glitched to where it gives like 179.99 and stuff like that instead of 180 @stig27
If you have a pc, I would highly recommend getting SP for it because being able to get mods like multiplayer and play different downloaded maps with your friends adds a whole lot more to the game.
Very cool! I never made my gears using this method, probably cause I’ve always been on IOS haha.
I Don’t really play the game anymore, but I will try and make them for you when summer break comes along @LimitedShelf568
It’s beautiful
np, also make sure that the center of the circle is at the (0, 0) position@Spacedoge12345plane
Yeah just the problem is that sometimes when I leave the simpleplanes app to go to the calculator app, it crashes the simpleplanes app @AstleyIndustries
I’m on IOS and Android unfortunately lol @AstleyIndustries
Yes, to find the x pos, it is:
cos(θ) * D / 4
And y pos:
sin(θ) * D / 4
Where θ is the degree of the angle to the point on the circle, D is the diameter of the circle, * is the multiplication symbol, and / is the division symbol
@Spacedoge12345plane
But then I cannot copy and paste results @ThePilotDude
I like it
Yes you can @Spacedoge12345plane
Is the goal just to make a sub?
Hmm I’ve never had this problem. In my experience whenever adding more pistons it would increase torque, but it could sometimes make it a little bit more unstable. @ThePrototype
I like it! @ThePrototype
Hmm thats interesting SP uses a 32 bit number to store height
Haha welcome to the club
I know you asked 4 months ago, but the answer is learning a little bit of calculus on the Internet so I could make circles XD @ThePrototype
Really? How long did it take and at what speed? @ForeverPie
Can I see? Cause I beg to differ XD @ThePrototype
the only thing i care about is fixing the glitch that screws up the rotating part function for fine tuning so i can start posting again lol
I am more or less. Thank you :) @Stargazzer
Yes, and while a piston engine is turning sometimes even if it is calibrated right, if the engine or the output of the engine gets stuck (like if an object gets in the way of it turning) it can change direction, but having a gyro give that constant small push automatically puts it back in the right direction again. @ThePrototype
Also another tip I’ve discovered is that if you use a gyro but turn off stability and only allow it to turn on the Yaw axis and set Yaw input to throttle, you can connect it to the engine to help power it and it will help the piston engine spin in the correct direction. Idk if what I just said makes sense when I put it in text but yeah lol @ThePrototype
Piston engines aren’t too hard you just have to know how to get the lengths right. @ThePrototype
Yeah do you need a certain size?@sexylips35
I'm too lazy to read read the comments below so somebody might have already answered this, but basically as you get closer to the speed of light the apparent mass of the object you are accelerating gets bigger and bigger, meaning it takes more and more force to push it. The mass gets larger and larger as you get closer and closer to the speed of light until it doesn't matter if you have the rocket force of 10 Saturn Vs, you aren't going to accelerate the object even an extra inch per second.
Yeet
That doesn’t work for what I’m doing specifically @Nerfenthusiast
Oh god no @Mustang51
Oh yeah don’t press 1
But it isn’t consistent, for this example, when I put the slider all the way to the right, it turned 179.99 degrees instead of the correct 180 degrees. But if I did the exact same thing again and dragged the slider all the way to the right again, it might say like 178.79 or something like that, so even if I changed the sensitivity it would still make crazy turns. @stig27
This is with the correct sensitivity to give me 180 degrees when I slide the bar all the way to the right. But the game it glitched to where it gives like 179.99 and stuff like that instead of 180 @stig27
I’m on IOS @goboygo1
Oof ok thx @RailfanEthan
Lol while that would work, using those buttons updates the object’s connection points which could make it connect to something I don’t want it to
Oh sweet, do you know when it’s planned to be out?@RailfanEthan
what server do you play on?
Sure
It’s great to see another user that focuses mainly on piston engines. Nice job, keep it up!
If you have a pc, I would highly recommend getting SP for it because being able to get mods like multiplayer and play different downloaded maps with your friends adds a whole lot more to the game.
I’m confused. What’s special about the pic?
How to Train your Dragon
Has very little torque and speed, but im sure i can get more torque out of it via gear reductions. Great find and Nice job!
Lol cya @LancasterAce
I’m talking about any user created downloadable maps @LancasterAce
These actually look pretty good
Great job! How do you make it looks so good?
OOF
I like it
It means 11000
Look at his bio @Mattangi2