Do you have the "InDesigner" variable to keep the points from rendering in the designer to get rid of lag in the designer? If so then that is pretty clever 👍
@32 I found the old script and did a good amount of work to make it more efficient and usable, it will take in a set of points and their colors and generate a craft that will render them in a label. Here is the link! Please let me know what you think, if there are any bugs, or if any features should be added.
@32 I had made this 3D Renderer which probably works similarly to the one that @PlanariaLab made. It essentially takes 3D points and applies rotation matrices and then projects them to 2D. I remember using this video as a guide to understanding how the math works. The main issue is connecting the points. While rendering the points themselves don't take much cpu, I don't know of a way to draw lines to connect them increasing the cpu cost by a ton. This may be a simple problem to solve for all I know but I haven't looked very much into it since my work on these are all years old. If I remember correctly, my python program I made to generate the renderer simply takes in a set of 3D points, and I might have made a V2 that could also allow you to specify the color of each point too. I can go looking for that script for you when I get the time but if I forget over the next few days give me a ping to remind me 👍
@RepublicOfCursedPlanes Interesting. I would've thought my Steam would auto update cause I didn't realize this is from an old version. Are you having any compatibility issues?
@11qazxc Without the variables, the large function ({t=0?frame:""}{t=1?frame:""}...) would still be calculated for every single individual pixel inside of the label. So it would be doing the same calculations but way more often, redundantly.
@RYAviation Thanks! I agree that it's upsetting they are no longer adding new updates to the game as it's their most iconic but I can see why they want to put more resources into branching out more
@32 I'd say it's pretty fun, although I want to make some tweaks to make it more fun such as fast enemies and quicker respawn time. To me, it feels like a very barebones Doom.
@LUCAS2077 Theoretically you could if I released the source code I use to generate the SimplePlanes file. I'm not sure if I'll go that route as it might be a fair amount of extra work but we'll see :)
@PlanariaLab Thanks, and I hope so too it'd be neat to see it. Was the spreadsheet you created like a map of where every object in the game to act as a map creator? Also how did you lose it and are you sure it's impossible to recover?
@LUPIN I believe that this would be what you want to use. I haven't used this person's image importer but I believe you just have to copy the output into the part label.
@TheFlightGuySP Do you know if there is any alternative to this that allows for guns in MP? Maybe a gun mod that makes it shoot little bombs or something haha
Have you heard of PID? That is how you would want to hover. If you want help with implementing it in funky trees, you can join the Funky Trees Discord Server. There are lots of smart people there who like to help :)
This is the earliest version of the software, I'm not sure what python version it works with. If it doesn't work, you may want to just update your python @MAHADI
@Darkmoon I threw this together for you. It creates a text file with the label text in it, just copy it and bring it to your phone and paste into a label. Make sure you make the label big enough to fit all of the image text. Let me know if there are any bugs!
@CooperFilms001 Sorry, you can only do this shortcut if you're on Windows/Mac. To do it on Mobile, you'll have to go into the game and copy/paste every variable's name and function manually.
@32 IA 3D Renderer V4.2 is out now with just some minor bug fixes that you'll probably want to use instead
@32 Np!
@32 IA 3D Renderer V4.1 is available is here! All the changes are described in the .py file but the main upgrade is a large improvement in performance
Do you have the "InDesigner" variable to keep the points from rendering in the designer to get rid of lag in the designer? If so then that is pretty clever 👍
@32 Thanks!
Is the Mortal Kombat XL still available? I'd really appreciate it thanks!
@32 I found the old script and did a good amount of work to make it more efficient and usable, it will take in a set of points and their colors and generate a craft that will render them in a label. Here is the link! Please let me know what you think, if there are any bugs, or if any features should be added.
@32 I had made this 3D Renderer which probably works similarly to the one that @PlanariaLab made. It essentially takes 3D points and applies rotation matrices and then projects them to 2D. I remember using this video as a guide to understanding how the math works. The main issue is connecting the points. While rendering the points themselves don't take much cpu, I don't know of a way to draw lines to connect them increasing the cpu cost by a ton. This may be a simple problem to solve for all I know but I haven't looked very much into it since my work on these are all years old. If I remember correctly, my python program I made to generate the renderer simply takes in a set of 3D points, and I might have made a V2 that could also allow you to specify the color of each point too. I can go looking for that script for you when I get the time but if I forget over the next few days give me a ping to remind me 👍
@V Looks good on the Steam Deck!
@Keithisawsome Thanks! Feels like forever ago since I've made made this haha
Really cool! Just some advice, if you use the ControlBase part instead of rotors, you can do the same thing but without the rotor noise
@goboygo1 Haha if there was any other way I would take it XD
@RepublicOfCursedPlanes Np!
@RepublicOfCursedPlanes Press the Fire button as if you were shooting your main guns
@RepublicOfCursedPlanes Interesting. I would've thought my Steam would auto update cause I didn't realize this is from an old version. Are you having any compatibility issues?
@V There is, if you go in the settings in the SimpleDoom in-game menu
@HuskyDynamics01 Haha Thanks!
The Scoreboard is up everyone!
@Rattlesnake I'll need a screenshot of it just to verify, you can DM on Discord at monke_2023 👍
@11qazxc Without the variables, the large function ({t=0?frame:""}{t=1?frame:""}...) would still be calculated for every single individual pixel inside of the label. So it would be doing the same calculations but way more often, redundantly.
@Kendog84 Python! :)
So cool! And not resource-heavy either! This has an insane amount of potential
This is very well done! Good Job!
When the change log refers to a change to the "input system," does that include changes that affect how it works or just fixing bugs in it?
@RYAviation Thanks! I agree that it's upsetting they are no longer adding new updates to the game as it's their most iconic but I can see why they want to put more resources into branching out more
Awesome!
@MrCOPTY I'm confused by your question, what do you mean by a database?
I like these posts, can you tag me in the comments whenever you release them so I don't miss it?
@TinyMaus Hello, SimpleDoom will be pretty CPU intensive so it probably will be laggy on most phones, but there will be no mods needed to play 👍
@TinyMaus This will not be VR compatible but you can definitely drop it from the sky all you want XD
@32 I'd say it's pretty fun, although I want to make some tweaks to make it more fun such as fast enemies and quicker respawn time. To me, it feels like a very barebones Doom.
@LUCAS2077 Theoretically you could if I released the source code I use to generate the SimplePlanes file. I'm not sure if I'll go that route as it might be a fair amount of extra work but we'll see :)
Thanks for all the kind words everyone!
@Samfpanzer No editing! This runs in SimplePlanes :)
This is a very early demo of SimpleDoom! The finished game will most likely look very different from this. Thank you for watching!
@PlanariaLab Haha you didn't worry me just glad you didn't lose too much. Good luck on your finals!
@PlanariaLab Thanks, and I hope so too it'd be neat to see it. Was the spreadsheet you created like a map of where every object in the game to act as a map creator? Also how did you lose it and are you sure it's impossible to recover?
RIP I'm sorry that happened to you this is really well done
👍👍👍
@XxSubbyxX362 I just like the overall plane design. It is very different from the original in a cool, sleek way :)
Nice! I like what you did with it
@LUPIN I believe that this would be what you want to use. I haven't used this person's image importer but I believe you just have to copy the output into the part label.
@Robomo119DerMustangKiller What do you mean?
@TheFlightGuySP Do you know if there is any alternative to this that allows for guns in MP? Maybe a gun mod that makes it shoot little bombs or something haha
Is there any way to get pvp working on my server?
Have you heard of PID? That is how you would want to hover. If you want help with implementing it in funky trees, you can join the Funky Trees Discord Server. There are lots of smart people there who like to help :)
Awesome! Good job and congrats on the gold!
This is the earliest version of the software, I'm not sure what python version it works with. If it doesn't work, you may want to just update your python @MAHADI
@Darkmoon I threw this together for you. It creates a text file with the label text in it, just copy it and bring it to your phone and paste into a label. Make sure you make the label big enough to fit all of the image text. Let me know if there are any bugs!
@CooperFilms001 Sorry, you can only do this shortcut if you're on Windows/Mac. To do it on Mobile, you'll have to go into the game and copy/paste every variable's name and function manually.