35.1k IzzyIA Comments

  • Basics for 3D display using Text Labels? 10 months ago

    @32 IA 3D Renderer V4.2 is out now with just some minor bug fixes that you'll probably want to use instead

  • Basics for 3D display using Text Labels? 10 months ago

    @32 IA 3D Renderer V4.1 is available is here! All the changes are described in the .py file but the main upgrade is a large improvement in performance

  • Wireframe_test 10 months ago

    Do you have the "InDesigner" variable to keep the points from rendering in the designer to get rid of lag in the designer? If so then that is pretty clever 👍

  • Free Steam Keys 10 months ago

    @32 Thanks!

  • Free Steam Keys 10 months ago

    Is the Mortal Kombat XL still available? I'd really appreciate it thanks!

  • Basics for 3D display using Text Labels? 10 months ago

    @32 I found the old script and did a good amount of work to make it more efficient and usable, it will take in a set of points and their colors and generate a craft that will render them in a label. Here is the link! Please let me know what you think, if there are any bugs, or if any features should be added.

  • Basics for 3D display using Text Labels? 10 months ago

    @32 I had made this 3D Renderer which probably works similarly to the one that @PlanariaLab made. It essentially takes 3D points and applies rotation matrices and then projects them to 2D. I remember using this video as a guide to understanding how the math works. The main issue is connecting the points. While rendering the points themselves don't take much cpu, I don't know of a way to draw lines to connect them increasing the cpu cost by a ton. This may be a simple problem to solve for all I know but I haven't looked very much into it since my work on these are all years old. If I remember correctly, my python program I made to generate the renderer simply takes in a set of 3D points, and I might have made a V2 that could also allow you to specify the color of each point too. I can go looking for that script for you when I get the time but if I forget over the next few days give me a ping to remind me 👍

  • SimpleDoom Scoreboard 11 months ago

    @V Looks good on the Steam Deck!

  • Transmission Car 11 months ago

    @Keithisawsome Thanks! Feels like forever ago since I've made made this haha

  • AnimelookOrangeBlock 11 months ago

    Really cool! Just some advice, if you use the ControlBase part instead of rotors, you can do the same thing but without the rotor noise

  • SimpleDoom Medium Graphics one year ago

    @goboygo1 Haha if there was any other way I would take it XD

  • SimpleDoom High Graphics one year ago

    @RepublicOfCursedPlanes Np!

  • SimpleDoom High Graphics one year ago

    @RepublicOfCursedPlanes Press the Fire button as if you were shooting your main guns

  • SimpleDoom High Graphics one year ago

    @RepublicOfCursedPlanes Interesting. I would've thought my Steam would auto update cause I didn't realize this is from an old version. Are you having any compatibility issues?

  • SimpleDoom High Graphics one year ago

    @V There is, if you go in the settings in the SimpleDoom in-game menu

  • SimpleDoom Low Graphics one year ago

    @HuskyDynamics01 Haha Thanks!

  • SimpleDoom High Graphics one year ago

    The Scoreboard is up everyone!

  • SimpleDoom High Graphics one year ago

    @Rattlesnake I'll need a screenshot of it just to verify, you can DM on Discord at monke_2023 👍

  • SimpleDoom High Graphics one year ago

    @11qazxc Without the variables, the large function ({t=0?frame:""}{t=1?frame:""}...) would still be calculated for every single individual pixel inside of the label. So it would be doing the same calculations but way more often, redundantly.

  • IA Raycaster: Bricks one year ago

    @Kendog84 Python! :)

  • FPS Soldier 1.1 years ago

    So cool! And not resource-heavy either! This has an insane amount of potential

  • Mechanical Walker 1.1 years ago

    This is very well done! Good Job!

  • Update Galore and Steam Sale 1.2 years ago

    When the change log refers to a change to the "input system," does that include changes that affect how it works or just fixing bugs in it?

  • IA SimpleAI - MNIST 1.2 years ago

    @RYAviation Thanks! I agree that it's upsetting they are no longer adding new updates to the game as it's their most iconic but I can see why they want to put more resources into branching out more

  • v1.12.200 beta is now available 1.2 years ago

    Awesome!

  • IA SimpleAI - MNIST 1.2 years ago

    @MrCOPTY I'm confused by your question, what do you mean by a database?

  • Wright Island Weekly #2 1.3 years ago

    I like these posts, can you tag me in the comments whenever you release them so I don't miss it?

  • SimpleDoom Early Demo Video 1.3 years ago

    @TinyMaus Hello, SimpleDoom will be pretty CPU intensive so it probably will be laggy on most phones, but there will be no mods needed to play 👍

  • SimpleDoom Early Demo Video 1.3 years ago

    @TinyMaus This will not be VR compatible but you can definitely drop it from the sky all you want XD

  • SimpleDoom Early Demo Video 1.3 years ago

    @32 I'd say it's pretty fun, although I want to make some tweaks to make it more fun such as fast enemies and quicker respawn time. To me, it feels like a very barebones Doom.

  • SimpleDoom Early Demo Video 1.3 years ago

    @LUCAS2077 Theoretically you could if I released the source code I use to generate the SimplePlanes file. I'm not sure if I'll go that route as it might be a fair amount of extra work but we'll see :)

  • SimpleDoom Early Demo Video 1.3 years ago

    Thanks for all the kind words everyone!

  • SimpleDoom Early Demo Video 1.4 years ago

    @Samfpanzer No editing! This runs in SimplePlanes :)

  • SimpleDoom Early Demo Video 1.4 years ago

    This is a very early demo of SimpleDoom! The finished game will most likely look very different from this. Thank you for watching!

  • 2DAction(Dormant Project) 1.4 years ago

    @PlanariaLab Haha you didn't worry me just glad you didn't lose too much. Good luck on your finals!

  • 2DAction(Dormant Project) 1.4 years ago

    @PlanariaLab Thanks, and I hope so too it'd be neat to see it. Was the spreadsheet you created like a map of where every object in the game to act as a map creator? Also how did you lose it and are you sure it's impossible to recover?

  • 2DAction(Dormant Project) 1.4 years ago

    RIP I'm sorry that happened to you this is really well done

  • Lycanair X-210F Skymaster (Fighter) 1.4 years ago

    👍👍👍

  • Lycanair X-210 1.4 years ago

    @XxSubbyxX362 I just like the overall plane design. It is very different from the original in a cool, sleek way :)

  • Lycanair X-210 1.4 years ago

    Nice! I like what you did with it

  • IA Image Importer 1.4 years ago

    @LUPIN I believe that this would be what you want to use. I haven't used this person's image importer but I believe you just have to copy the output into the part label.

  • 3D Renderer - Cube 1.5 years ago

    @Robomo119DerMustangKiller What do you mean?

  • SimplePlanes Multiplayer 1.7 years ago

    @TheFlightGuySP Do you know if there is any alternative to this that allows for guns in MP? Maybe a gun mod that makes it shoot little bombs or something haha

  • SimplePlanes Multiplayer 1.7 years ago

    Is there any way to get pvp working on my server?

  • Ideas 1.8 years ago

    Have you heard of PID? That is how you would want to hover. If you want help with implementing it in funky trees, you can join the Funky Trees Discord Server. There are lots of smart people there who like to help :)

  • Thanks so much everybody! 1.8 years ago

    Awesome! Good job and congrats on the gold!

  • IA Image Importer 1.8 years ago

    This is the earliest version of the software, I'm not sure what python version it works with. If it doesn't work, you may want to just update your python @MAHADI

  • IA Image Importer 1.8 years ago

    @Darkmoon I threw this together for you. It creates a text file with the label text in it, just copy it and bring it to your phone and paste into a label. Make sure you make the label big enough to fit all of the image text. Let me know if there are any bugs!

  • Mini Map 1.8 years ago

    @CooperFilms001 Sorry, you can only do this shortcut if you're on Windows/Mac. To do it on Mobile, you'll have to go into the game and copy/paste every variable's name and function manually.