18.8k KCferrari Comments

  • Boeing 737-800 cockpit 6.8 years ago

    Unorganised and asymmetric mesh topology, an obscene amount of parts, and is only a nose..... I guess it took effort but... why? It looks like a model that someone decimated too much in blender. As an experienced modeller, this is the stuff of nightmares to me.

    +8
  • GAMF-02A Camille 6.8 years ago

    10/10. Excellent construction, and the automatic walking is far better than I ever expected. Shame about the prudes who've never seen literally any anime ever though. Have a spotlight :)

    +4
  • 34 8.4 years ago

    It's really nice, but i have to say.. that's no Su-34.. its a 33 >.< Should probably correct that, man

    +3
  • Super Maneuverability/ Assisted Pitch and Roll 8.5 years ago

    Supermaneuverability is NOT assisted roll and pitch. It is the ability to perform maneuvers impossible by pure aerodynamics, like Cobras or J turns. TVC for Assisted pitch is just high maneuverability, but is a component required for full supermaneuverability. For instance, the Harrier featured vectored thrust for assisted turns but was not supermaneuverable. So yea, don't misuse terms.

    For high maneuverability, you need a perfectly balanced plane that can pitch up eagerly even at very low speeds. with this, you can add thrust vectored jets that pivot up and down at about 15 degrees to assist turning, and of course, they need good leverage over the plane, so they should be at the very back and move with the elevators. For true supermaneurverability, you need a bit more. The center of mass needs to be balanced vertically with the thrust such that if the plane was pointing 90 degrees up and standstill, the thrust would not force it to flip up or down. This combined with TVC independently enabled for roll and yaw as well will enable full control when any other plane would stall. Finally, for supermaneuverability, wing loading must be high enough (75+lbs/sqft) that when pulling up hard enough, the entire plane can break free of its winged flight and drift or use the entire plane as an airbrake. For just high maneuverability, lighter wing loads are better (under 50lbs/sqft), as your goal is to turn on a regular path faster. Hope you enjoyed reading this book of a comment :P

    +2
  • Supermaneuverability - SU-37 8.7 years ago

    @SimpleTechAndResearch fixed, had a bad link lol

    +2
  • F-15C Eagle 4.4 years ago

    @CobraHueyIndustries @EngineerOtaku Kind of surprised people are still playing with this plane after all this time. Glad to see people still enjoying it. :)

    +1
  • MP F-15s 5.5 years ago

    @Freerider2142 :D yay, giving my old F-15 some love, I see

    +1
  • GAMF-02A Camille 6.8 years ago

    @RailfanEthan It's kinda funny too, because it's pretty damn great. Walks realistically, can fly with great precision, has tons of weapons, and is all smoothly animated with an impressive underlying skeleton you can't even see. I guess a lot of people don't like cute anime girls of death.. for some reason.

    +1
  • GAMF-02A Camille 6.8 years ago

    @ThomasRoderick This seems to be an original work, but it seems inspired by mech suits from Infinite Stratos, as well as AST suits from Date A Live. The wheels on her legs also share a similar style to the mechas of Code Geass. There's probably countless other animes out there that have similar exosuits, but this is original as far as I know.

    +1
  • F-15C Eagle 6.9 years ago

    @yoshicraze Start by creating a single functioning nozzle piece, which in my case includes an inner flap, and the outer feather. next, create a flat cylinder the diameter of your engine's cavity. It should be able to fit inside the engine and not clip through it, because it will be hidden later. On this cylinder, add 2 (or 4) nozzle feathers around the outside. They should be spaced evenly and with plenty of room so they don't accidentally connect. You save this as a subassembly, and duplicate it, rotating it the appropriate amount for how many feathers you want. (30 degrees for 12) Once you've duplicated and rotated enough of these assemblies to account for all the feathers, you select each of them by the cylinder, and translate them to the same spot using your choice of editor tool. (0,0,0) is the easiest. once there, create another small cylinder in their center to attach all of them together, and save the result. You should now have a nozzle unit with 12 functional feathers in a perfect ring. Once connected, you can translate all the connector cylinders inside the engine to hide them, leaving just the nozzle ring.

    +1
  • YoRHa Ho229 Type B 7.4 years ago

    @PhilipTarpley XD Yea, I don't even know how many rotators I used to make that possible, but in that mode you don't have to worry about thrust, and can gun it to 100% Maybe I should edit that description lol.

    +1
  • YoRHa Ho229 Type B 7.4 years ago

    @typeZERO This is from the recent Nier game, not an anime. I suppose it's a very anime-like game though.

    +1
  • YoRHa Ho229 Type B 7.4 years ago

    @PhilipTarpley Thanks, appreciated :D Darn, you didn't show it transform, that's the best part >.<

    +1
  • YoRHa Ho229 Type B 7.4 years ago

    @ChaMikey @Mumpsy @Liquidfox @JoddyFubuki788 @Pianoman Glad you all like it :D Thanks for all the spotlights and upvotes

    +1
  • How do I make a plane more maneuverable? 8.4 years ago

    @Chevygmoney If a plane feels unresponsive and slow to turn, it needs better balance. (closer CoM and CoL) If a plane feels responsive but sloppy, It's balanced but could use more lift. If a plane is tightly responsive but slow, it has plenty of lift but is unbalanced. From what you said, it sounds like its balanced but needs more lift. Try larger main wings to lower that lbs/sqft wing loading. A loading under 50 should easily be enough on a balanced plane

    +1
  • this post is especially for those who want to see the cockpit of a passenger plane in the game. 8.5 years ago

    Building something yourself from scratch is what makes it impressive. This is too easy.

    +1
  • Eurofighter Typhoon EF-2000 8.8 years ago

    @FrogmasterAereonautics simply raising and lowering the gear. since the rear gear crosses over the missiles, it bends them and either crushes them against the fuselage or pulls them outwards, causing them to explode. so either you can move the rear gear or remove back missiles. im also not sure if this is a physics setting thing. I play on high though, maybe it causes more issues with the better collision

    +1
  • ASF-X -Nagase- 3.6 years ago

    @flightboi01 I still browse these pages now and then. Anyway, this was built before an update that changed how connections worked, and it sort of messed it up.

    You'll need to look for the hinge on that side either by finding it through the tiny panel gap, or by nudging the wing piece a notch or two to expose it. Then you just need to invert it and move the wing back, and that should fix it.

  • F-15C Eagle 4.0 years ago

    @yake Sure, as long as it's credited, I don't mind.

  • F-15C Eagle 4.4 years ago

    @CobraHueyIndustries Stopped building long ago, but I occasionally hop on to check out some community builds and whatnot.

  • SU-37 Terminator Thrust Vectoring 4.8 years ago

    @Fellout Never tried this with anything other than high, so no idea

  • F-15C Eagle 5.5 years ago

    @LuciferOfPoland There's a few tweaks for cosmetics, but nothing that affects its flight physics

  • CFX-44 Aquila 5.6 years ago

    @AceOfSpade Yep, without successor tag, or even a mention. Not cool.

  • F-15C Eagle 5.7 years ago

    @DIKA 2 worked better than 1. Function comes first with landing gear.

  • F-15C Eagle 6.1 years ago

    @Iamsam Thanks for the feedback, and I'm glad you enjoy it! I must correct you on some points, though. The vertical stabs are not entirely perpendicular to the ground and have a trailing edge angle of about 1 degree, which is unnoticeable in most photos, but does actually exist. As for the intake ramps, their angle is determined by a mix of aoa, which results from pitch input, as well as airspeed. This means the ramps will drop in turns as well as when approaching mach. Since there's no good way to measure airspeed in SP, i opted to only use aoa behaviour, so they won't drop with speed as well, sadly. Many games don't actually include the aoa behaviour, but you'll definitely see it in a more detailed flight sim, or an airshow if you can find zoomed enough footage on a hard turn. It's a cool thing to see when looking out the canopy, so it was something I wanted to include.

  • F-15C Eagle 6.2 years ago

    @M4xDerBaba Thanks! I used 3 small rotators per elevon, which are all stacked on each other and nudged into the body to not take up space. The motor part of the rotators are also hidden via the xml edit: disableBaseMesh="true"

  • Worst to First: Star Wars (Off-Topic) 6.8 years ago

    @Awsomur Well, I did mention that I can overlook the cgi, because that's understandable for the time. As for the hate, I'm moreso just getting the thoughts out there so others understand the hate better, I guess. If you enjoyed Last Jedi, more power to you. Personally though, I thought it was pretty much filler.

  • Worst to First: Star Wars (Off-Topic) 6.8 years ago

    Alright, I can pretty much write a bible about all this. Last Jedi was awful imo. It did absolutely nothing to advance the plot, 3/4 of the movie was filler, and most of the deaths that were supposed to be shocking were people I didn't even know enough to care about. Not to mention the empire's moronic military strategy of advancing after the loss of two capital ships, and the fact that at the end, they're still running as they were at the start. Pointless.
    As for episode VI... sigh... They were supposed to be wookies. Giant, intimidating wookies, ready to rip stormtroopers to shreds... Instead we have sad little teddy bears somehow besting elite soldiers, armored tank walkers somehow tripping on logs, which their weight would easily crush. Also filler. A lot of useless boring filler, of people simply sitting around.
    Although IV is a cult classic, it has a lot of poor execution.. amateur actors, disgustingly bad cgi, but I can overlook that. What bothers me is that somehow, farm boy here suddenly gets free access to a top rate military fighter without any real training, because he used to shoot rats with his cropduster... K. Overall it's entertaining though, so id still agree with that ranking.
    I'd also rank phantom menace absolute last due to its horrible child acting and atrociously cringey stereotypes throughout, as well as clearly pandering to young audiences with terrible "comedy".
    I'd also place Rogue one much higher in the list because it did a much better job of showing the true workings of the empire, as well as showing their power in more meaningful, dramatic ways. The destruction of cities had more emotional impact on me than the loss of many planets in the force awakens, which lost its impact by being just ridiculously overdone, and seeming more like a parody of IV than its own movie.
    Overall, I'd agree that the prequels are trash except for maybe III, which did a reasonable job of tying it together and showing the birth of vader. In overall execution though, I'd probably say V is the best imo. Hope you enjoyed my giant rambling bible post. :)

  • F-15V++ 7.0 years ago

    @GermanWarMachine Main fuselage, wings, canopy, gear, engines and nozzles. It has many alterations, and is a well made successor, but ultimately, I can recognise what parts I made. In any case, all I care is that credit has been given for its use.

  • F-15V++ 7.0 years ago

    Give credit where it's due. The least you can do is mention my F-15 in the description, since there is no successor, and 80% of the body comes from it.

  • MiG-21Bis [Platinum/1 year special] 7.1 years ago

    Good build, and grats on plat

  • Komeiji Koishi(Touhou Project) 7.1 years ago

    +1 for touhou.

  • F-15C Eagle 7.1 years ago

    @randomusername It's not just a regular grey.. It's a special ghost grey :O ..Its slightly bluish. Also I have no idea what jet you're talking about, so just mention me on it or something.

  • IT WAS RELEASED!!! [FINAL TEASER: 2017-11-13] The Mighty F-22X King Raptor 7.1 years ago

    Looks great! Tail stabs look way too small for a V tail though. On comparable planes like the YF-23, they're substantially larger

  • Me262 Modernization 7.1 years ago

    Creative take on an old plane, I like it.

  • Lockheed SR-71 Blackbird 7.1 years ago

    Great build. Also this has nothing in common with thealban's, and a quick look at the ortho pics can confirm that. Stop stirring up pointless controversy, and appreciate his work.

  • F-15C Eagle 7.1 years ago

    Also, thank you all for helping me secure a nice spot on the highest rated lists, with over 120 upvotes :D This is by far my most successful plane

  • F-15C Eagle 7.1 years ago

    @CRJ900Pilot Glad you like it and all but come on, don't be lazy. I'd much rather see your own built from scratch.

  • F-15C Eagle 7.1 years ago

    @FeatureBot Thanks for the feature :D Glad you like it

  • F-15C Eagle 7.1 years ago

    Thank you all for the spotlights and upvotes :D

  • F-15C Eagle 7.1 years ago

    @randomusername Here's the tag you wanted :P

  • F-15C Project - Pics 7.2 years ago

    @BaconRoll 526 parts so far. Will increase a little with final touches, but I doubt the released version will be too much more.

  • Ignore if you're not a car guy 7.2 years ago

    @QuantausAviation They don't take lap records from public track days... -_- Car companies rent tracks for closed course or limited group testing, where safety of the public won't be a concern.

  • Ignore if you're not a car guy 7.2 years ago

    Personally I can't even consider the Chiron a noteworthy performance car. Bugatti has a history of chasing nothing but straightline speed, resulting in an overpowered brick that can't turn. I can't even find any record of a Nurburgring hotlap time for it, and the only previous Bugatti record was a Veyron 16.4, which was slower than a mere Ferrari 430, and a good old 911 Turbo. So not only is its straightline speed beaten, it's not even on the charts when it comes to real performance.

  • Penny for your thoughts? 7.2 years ago

    It is what you make it. Start by posting something useful instead of yet another opinion that accomplishes nothing but beating this dead horse, which the majority of users never cared about in the first place.

  • Clarifying Things Up. 7.2 years ago

    Jealousy, haters, and drama. Nothing new here. >_>

  • AG RIPPER ENGINE 7.3 years ago

    @Ageramaster595 Basically right now, you have a naturally aspirated V8 with an 8 stack intake, and $15000 worth of turbos attached to the head covers which... yea.. that doesn't do anything. Turbos have a front and a back section, a cold and hot respectively, for 4 connections total. The intake is directly through the front of the turbo, and compressed. The output of the front side should be connected to the intake manifold on top of the engine where you have (but shouldn't have) stacks. Usually it's run through an intercooler first though, since the turbo itself warms the air, but that's not always necessary. As for the exhaust, you need to merge and connect those quad pipes on either side to the back portion of the turbo, which would spin the turbines. Your only exhaust should be the two pipes out the backs of the turbos. There's tons of info and pics out there, age is no excuse. :P

  • AG RIPPER ENGINE 7.3 years ago

    but... the turbos aren't connected to anything.. Not the Intake, not the exhaust. They're literally just stuck to the sides of the block

  • Which one looks more awesome? 7.4 years ago

    @FlyingThings seems a lot easier to blow up plainly exposed legs and cause the whole thing to collapse rather than destroy armored metal tracks with plates a foot thick.

  • Which one looks more awesome? 7.4 years ago

    2 for sure. 1 looks like a big slow beetle that can barely walk.