@flightboi01 I still browse these pages now and then. Anyway, this was built before an update that changed how connections worked, and it sort of messed it up.
You'll need to look for the hinge on that side either by finding it through the tiny panel gap, or by nudging the wing piece a notch or two to expose it. Then you just need to invert it and move the wing back, and that should fix it.
@CobraHueyIndustries @EngineerOtaku Kind of surprised people are still playing with this plane after all this time. Glad to see people still enjoying it. :)
@Iamsam Thanks for the feedback, and I'm glad you enjoy it! I must correct you on some points, though. The vertical stabs are not entirely perpendicular to the ground and have a trailing edge angle of about 1 degree, which is unnoticeable in most photos, but does actually exist. As for the intake ramps, their angle is determined by a mix of aoa, which results from pitch input, as well as airspeed. This means the ramps will drop in turns as well as when approaching mach. Since there's no good way to measure airspeed in SP, i opted to only use aoa behaviour, so they won't drop with speed as well, sadly. Many games don't actually include the aoa behaviour, but you'll definitely see it in a more detailed flight sim, or an airshow if you can find zoomed enough footage on a hard turn. It's a cool thing to see when looking out the canopy, so it was something I wanted to include.
@M4xDerBaba Thanks! I used 3 small rotators per elevon, which are all stacked on each other and nudged into the body to not take up space. The motor part of the rotators are also hidden via the xml edit: disableBaseMesh="true"
Unorganised and asymmetric mesh topology, an obscene amount of parts, and is only a nose..... I guess it took effort but... why? It looks like a model that someone decimated too much in blender. As an experienced modeller, this is the stuff of nightmares to me.
@Awsomur Well, I did mention that I can overlook the cgi, because that's understandable for the time. As for the hate, I'm moreso just getting the thoughts out there so others understand the hate better, I guess. If you enjoyed Last Jedi, more power to you. Personally though, I thought it was pretty much filler.
Alright, I can pretty much write a bible about all this. Last Jedi was awful imo. It did absolutely nothing to advance the plot, 3/4 of the movie was filler, and most of the deaths that were supposed to be shocking were people I didn't even know enough to care about. Not to mention the empire's moronic military strategy of advancing after the loss of two capital ships, and the fact that at the end, they're still running as they were at the start. Pointless.
As for episode VI... sigh... They were supposed to be wookies. Giant, intimidating wookies, ready to rip stormtroopers to shreds... Instead we have sad little teddy bears somehow besting elite soldiers, armored tank walkers somehow tripping on logs, which their weight would easily crush. Also filler. A lot of useless boring filler, of people simply sitting around.
Although IV is a cult classic, it has a lot of poor execution.. amateur actors, disgustingly bad cgi, but I can overlook that. What bothers me is that somehow, farm boy here suddenly gets free access to a top rate military fighter without any real training, because he used to shoot rats with his cropduster... K. Overall it's entertaining though, so id still agree with that ranking.
I'd also rank phantom menace absolute last due to its horrible child acting and atrociously cringey stereotypes throughout, as well as clearly pandering to young audiences with terrible "comedy".
I'd also place Rogue one much higher in the list because it did a much better job of showing the true workings of the empire, as well as showing their power in more meaningful, dramatic ways. The destruction of cities had more emotional impact on me than the loss of many planets in the force awakens, which lost its impact by being just ridiculously overdone, and seeming more like a parody of IV than its own movie.
Overall, I'd agree that the prequels are trash except for maybe III, which did a reasonable job of tying it together and showing the birth of vader. In overall execution though, I'd probably say V is the best imo. Hope you enjoyed my giant rambling bible post. :)
@RailfanEthan It's kinda funny too, because it's pretty damn great. Walks realistically, can fly with great precision, has tons of weapons, and is all smoothly animated with an impressive underlying skeleton you can't even see. I guess a lot of people don't like cute anime girls of death.. for some reason.
@ThomasRoderick This seems to be an original work, but it seems inspired by mech suits from Infinite Stratos, as well as AST suits from Date A Live. The wheels on her legs also share a similar style to the mechas of Code Geass. There's probably countless other animes out there that have similar exosuits, but this is original as far as I know.
10/10. Excellent construction, and the automatic walking is far better than I ever expected. Shame about the prudes who've never seen literally any anime ever though. Have a spotlight :)
@yoshicraze Start by creating a single functioning nozzle piece, which in my case includes an inner flap, and the outer feather. next, create a flat cylinder the diameter of your engine's cavity. It should be able to fit inside the engine and not clip through it, because it will be hidden later. On this cylinder, add 2 (or 4) nozzle feathers around the outside. They should be spaced evenly and with plenty of room so they don't accidentally connect. You save this as a subassembly, and duplicate it, rotating it the appropriate amount for how many feathers you want. (30 degrees for 12) Once you've duplicated and rotated enough of these assemblies to account for all the feathers, you select each of them by the cylinder, and translate them to the same spot using your choice of editor tool. (0,0,0) is the easiest. once there, create another small cylinder in their center to attach all of them together, and save the result. You should now have a nozzle unit with 12 functional feathers in a perfect ring. Once connected, you can translate all the connector cylinders inside the engine to hide them, leaving just the nozzle ring.
@GermanWarMachine Main fuselage, wings, canopy, gear, engines and nozzles. It has many alterations, and is a well made successor, but ultimately, I can recognise what parts I made. In any case, all I care is that credit has been given for its use.
Give credit where it's due. The least you can do is mention my F-15 in the description, since there is no successor, and 80% of the body comes from it.
@randomusername It's not just a regular grey.. It's a special ghost grey :O ..Its slightly bluish. Also I have no idea what jet you're talking about, so just mention me on it or something.
Great build. Also this has nothing in common with thealban's, and a quick look at the ortho pics can confirm that. Stop stirring up pointless controversy, and appreciate his work.
@QuantausAviation They don't take lap records from public track days... -_- Car companies rent tracks for closed course or limited group testing, where safety of the public won't be a concern.
Personally I can't even consider the Chiron a noteworthy performance car. Bugatti has a history of chasing nothing but straightline speed, resulting in an overpowered brick that can't turn. I can't even find any record of a Nurburgring hotlap time for it, and the only previous Bugatti record was a Veyron 16.4, which was slower than a mere Ferrari 430, and a good old 911 Turbo. So not only is its straightline speed beaten, it's not even on the charts when it comes to real performance.
It is what you make it. Start by posting something useful instead of yet another opinion that accomplishes nothing but beating this dead horse, which the majority of users never cared about in the first place.
@Ageramaster595 Basically right now, you have a naturally aspirated V8 with an 8 stack intake, and $15000 worth of turbos attached to the head covers which... yea.. that doesn't do anything. Turbos have a front and a back section, a cold and hot respectively, for 4 connections total. The intake is directly through the front of the turbo, and compressed. The output of the front side should be connected to the intake manifold on top of the engine where you have (but shouldn't have) stacks. Usually it's run through an intercooler first though, since the turbo itself warms the air, but that's not always necessary. As for the exhaust, you need to merge and connect those quad pipes on either side to the back portion of the turbo, which would spin the turbines. Your only exhaust should be the two pipes out the backs of the turbos. There's tons of info and pics out there, age is no excuse. :P
@FlyingThings seems a lot easier to blow up plainly exposed legs and cause the whole thing to collapse rather than destroy armored metal tracks with plates a foot thick.
There's nothing horribly wrong about them, but they're not front page material. A good plane needs clean, precisely placed details on a smoothly constructed body. Make use of materials and colors correctly, and then you have a better chance. It also needs to actually fly well, otherwise its just a pretty frame with no substance. Also, spending hours on a plane is nothing. A high quality build should take days.
@F4f879 The fuselages are merely stylistic. I mean the actual wing pieces. It's a low speed prop, so flat bottom provides it with the lift it needs. Adding weight to the tail helps bring the CoM closer to the CoL, so that it won't feel nose heavy
@F4f879 Make the main wings flat bottom, and add about 800 lbs to the tail end of the fuselage, and it should be far more responsive. Also @Braydonsjej Do not accuse people of theft without reading. The predecessor chain links only to HIS own planes.
Fuselage pieces provide zero lift. Wing pieces are always required. To embed a wing, you first create the entire fuselage form, and then attach the wing piece above or below, at the root of the wing. You then nudge the part into place. (shift+qweasd) I'd recommend mirroring your wing parts before moving each into place manually in order to avoid asymmetrical attachments forming.
It's a great shape undoubtedly, but all those panels... its so unnecessary. 3/4 of the main fuselage could just be made of large round fuselage pieces and have the exact same end result but smoother. That nozzle is 10/10 tho
Mooooooom!!!!! people are being mean to me on the internet!!!!!!!
-_- Really? Online multiplayer has been the best mod ever added to this game, and legitimate mp support could likely solve many of the issues with the simple mod version, like text chat, better netcode, and support for distance culling/LoD. The main reasons they probably won't include instability, lack of mobile support, and lack of ability to provide official servers. They don't want to promote a buggy product. Local multiplayer is pointless and adds no value to SP, and your example of "local" is actually online. Local means either same machine or LAN, not WiFi.
@flightboi01 I still browse these pages now and then. Anyway, this was built before an update that changed how connections worked, and it sort of messed it up.
You'll need to look for the hinge on that side either by finding it through the tiny panel gap, or by nudging the wing piece a notch or two to expose it. Then you just need to invert it and move the wing back, and that should fix it.
@yake Sure, as long as it's credited, I don't mind.
@CobraHueyIndustries Stopped building long ago, but I occasionally hop on to check out some community builds and whatnot.
@CobraHueyIndustries @EngineerOtaku Kind of surprised people are still playing with this plane after all this time. Glad to see people still enjoying it. :)
+1@Fellout Never tried this with anything other than high, so no idea
@LuciferOfPoland There's a few tweaks for cosmetics, but nothing that affects its flight physics
@Freerider2142 :D yay, giving my old F-15 some love, I see
+1@AceOfSpade Yep, without successor tag, or even a mention. Not cool.
@DIKA 2 worked better than 1. Function comes first with landing gear.
@Iamsam Thanks for the feedback, and I'm glad you enjoy it! I must correct you on some points, though. The vertical stabs are not entirely perpendicular to the ground and have a trailing edge angle of about 1 degree, which is unnoticeable in most photos, but does actually exist. As for the intake ramps, their angle is determined by a mix of aoa, which results from pitch input, as well as airspeed. This means the ramps will drop in turns as well as when approaching mach. Since there's no good way to measure airspeed in SP, i opted to only use aoa behaviour, so they won't drop with speed as well, sadly. Many games don't actually include the aoa behaviour, but you'll definitely see it in a more detailed flight sim, or an airshow if you can find zoomed enough footage on a hard turn. It's a cool thing to see when looking out the canopy, so it was something I wanted to include.
@M4xDerBaba Thanks! I used 3 small rotators per elevon, which are all stacked on each other and nudged into the body to not take up space. The motor part of the rotators are also hidden via the xml edit: disableBaseMesh="true"
Unorganised and asymmetric mesh topology, an obscene amount of parts, and is only a nose..... I guess it took effort but... why? It looks like a model that someone decimated too much in blender. As an experienced modeller, this is the stuff of nightmares to me.
+8@Awsomur Well, I did mention that I can overlook the cgi, because that's understandable for the time. As for the hate, I'm moreso just getting the thoughts out there so others understand the hate better, I guess. If you enjoyed Last Jedi, more power to you. Personally though, I thought it was pretty much filler.
Alright, I can pretty much write a bible about all this. Last Jedi was awful imo. It did absolutely nothing to advance the plot, 3/4 of the movie was filler, and most of the deaths that were supposed to be shocking were people I didn't even know enough to care about. Not to mention the empire's moronic military strategy of advancing after the loss of two capital ships, and the fact that at the end, they're still running as they were at the start. Pointless.
As for episode VI... sigh... They were supposed to be wookies. Giant, intimidating wookies, ready to rip stormtroopers to shreds... Instead we have sad little teddy bears somehow besting elite soldiers, armored tank walkers somehow tripping on logs, which their weight would easily crush. Also filler. A lot of useless boring filler, of people simply sitting around.
Although IV is a cult classic, it has a lot of poor execution.. amateur actors, disgustingly bad cgi, but I can overlook that. What bothers me is that somehow, farm boy here suddenly gets free access to a top rate military fighter without any real training, because he used to shoot rats with his cropduster... K. Overall it's entertaining though, so id still agree with that ranking.
I'd also rank phantom menace absolute last due to its horrible child acting and atrociously cringey stereotypes throughout, as well as clearly pandering to young audiences with terrible "comedy".
I'd also place Rogue one much higher in the list because it did a much better job of showing the true workings of the empire, as well as showing their power in more meaningful, dramatic ways. The destruction of cities had more emotional impact on me than the loss of many planets in the force awakens, which lost its impact by being just ridiculously overdone, and seeming more like a parody of IV than its own movie.
Overall, I'd agree that the prequels are trash except for maybe III, which did a reasonable job of tying it together and showing the birth of vader. In overall execution though, I'd probably say V is the best imo. Hope you enjoyed my giant rambling bible post. :)
@RailfanEthan It's kinda funny too, because it's pretty damn great. Walks realistically, can fly with great precision, has tons of weapons, and is all smoothly animated with an impressive underlying skeleton you can't even see. I guess a lot of people don't like cute anime girls of death.. for some reason.
+1@ThomasRoderick This seems to be an original work, but it seems inspired by mech suits from Infinite Stratos, as well as AST suits from Date A Live. The wheels on her legs also share a similar style to the mechas of Code Geass. There's probably countless other animes out there that have similar exosuits, but this is original as far as I know.
+110/10. Excellent construction, and the automatic walking is far better than I ever expected. Shame about the prudes who've never seen literally any anime ever though. Have a spotlight :)
+4@yoshicraze Start by creating a single functioning nozzle piece, which in my case includes an inner flap, and the outer feather. next, create a flat cylinder the diameter of your engine's cavity. It should be able to fit inside the engine and not clip through it, because it will be hidden later. On this cylinder, add 2 (or 4) nozzle feathers around the outside. They should be spaced evenly and with plenty of room so they don't accidentally connect. You save this as a subassembly, and duplicate it, rotating it the appropriate amount for how many feathers you want. (30 degrees for 12) Once you've duplicated and rotated enough of these assemblies to account for all the feathers, you select each of them by the cylinder, and translate them to the same spot using your choice of editor tool. (0,0,0) is the easiest. once there, create another small cylinder in their center to attach all of them together, and save the result. You should now have a nozzle unit with 12 functional feathers in a perfect ring. Once connected, you can translate all the connector cylinders inside the engine to hide them, leaving just the nozzle ring.
+1@GermanWarMachine Main fuselage, wings, canopy, gear, engines and nozzles. It has many alterations, and is a well made successor, but ultimately, I can recognise what parts I made. In any case, all I care is that credit has been given for its use.
Give credit where it's due. The least you can do is mention my F-15 in the description, since there is no successor, and 80% of the body comes from it.
Good build, and grats on plat
+1 for touhou.
@randomusername It's not just a regular grey.. It's a special ghost grey :O ..Its slightly bluish. Also I have no idea what jet you're talking about, so just mention me on it or something.
Looks great! Tail stabs look way too small for a V tail though. On comparable planes like the YF-23, they're substantially larger
Creative take on an old plane, I like it.
Great build. Also this has nothing in common with thealban's, and a quick look at the ortho pics can confirm that. Stop stirring up pointless controversy, and appreciate his work.
Also, thank you all for helping me secure a nice spot on the highest rated lists, with over 120 upvotes :D This is by far my most successful plane
@CRJ900Pilot Glad you like it and all but come on, don't be lazy. I'd much rather see your own built from scratch.
@FeatureBot Thanks for the feature :D Glad you like it
Thank you all for the spotlights and upvotes :D
@randomusername Here's the tag you wanted :P
@BaconRoll 526 parts so far. Will increase a little with final touches, but I doubt the released version will be too much more.
@QuantausAviation They don't take lap records from public track days... -_- Car companies rent tracks for closed course or limited group testing, where safety of the public won't be a concern.
Personally I can't even consider the Chiron a noteworthy performance car. Bugatti has a history of chasing nothing but straightline speed, resulting in an overpowered brick that can't turn. I can't even find any record of a Nurburgring hotlap time for it, and the only previous Bugatti record was a Veyron 16.4, which was slower than a mere Ferrari 430, and a good old 911 Turbo. So not only is its straightline speed beaten, it's not even on the charts when it comes to real performance.
It is what you make it. Start by posting something useful instead of yet another opinion that accomplishes nothing but beating this dead horse, which the majority of users never cared about in the first place.
Jealousy, haters, and drama. Nothing new here. >_>
@Ageramaster595 Basically right now, you have a naturally aspirated V8 with an 8 stack intake, and $15000 worth of turbos attached to the head covers which... yea.. that doesn't do anything. Turbos have a front and a back section, a cold and hot respectively, for 4 connections total. The intake is directly through the front of the turbo, and compressed. The output of the front side should be connected to the intake manifold on top of the engine where you have (but shouldn't have) stacks. Usually it's run through an intercooler first though, since the turbo itself warms the air, but that's not always necessary. As for the exhaust, you need to merge and connect those quad pipes on either side to the back portion of the turbo, which would spin the turbines. Your only exhaust should be the two pipes out the backs of the turbos. There's tons of info and pics out there, age is no excuse. :P
but... the turbos aren't connected to anything.. Not the Intake, not the exhaust. They're literally just stuck to the sides of the block
@FlyingThings seems a lot easier to blow up plainly exposed legs and cause the whole thing to collapse rather than destroy armored metal tracks with plates a foot thick.
2 for sure. 1 looks like a big slow beetle that can barely walk.
There's nothing horribly wrong about them, but they're not front page material. A good plane needs clean, precisely placed details on a smoothly constructed body. Make use of materials and colors correctly, and then you have a better chance. It also needs to actually fly well, otherwise its just a pretty frame with no substance. Also, spending hours on a plane is nothing. A high quality build should take days.
Ah the good ol' unity missing texture color. It burns my eyes.
@F4f879 The fuselages are merely stylistic. I mean the actual wing pieces. It's a low speed prop, so flat bottom provides it with the lift it needs. Adding weight to the tail helps bring the CoM closer to the CoL, so that it won't feel nose heavy
@F4f879 Make the main wings flat bottom, and add about 800 lbs to the tail end of the fuselage, and it should be far more responsive. Also @Braydonsjej Do not accuse people of theft without reading. The predecessor chain links only to HIS own planes.
Fuselage pieces provide zero lift. Wing pieces are always required. To embed a wing, you first create the entire fuselage form, and then attach the wing piece above or below, at the root of the wing. You then nudge the part into place. (shift+qweasd) I'd recommend mirroring your wing parts before moving each into place manually in order to avoid asymmetrical attachments forming.
@Slipstream747 Thanks :D
It's a great shape undoubtedly, but all those panels... its so unnecessary. 3/4 of the main fuselage could just be made of large round fuselage pieces and have the exact same end result but smoother. That nozzle is 10/10 tho
mod a fuel tank to have BOTH max and contained fuel to 10000 or whatever, and reduce the part weight to 0
@UssInvincible It's that thing that we all totally look at all the time :D
Mooooooom!!!!! people are being mean to me on the internet!!!!!!!
-_- Really? Online multiplayer has been the best mod ever added to this game, and legitimate mp support could likely solve many of the issues with the simple mod version, like text chat, better netcode, and support for distance culling/LoD. The main reasons they probably won't include instability, lack of mobile support, and lack of ability to provide official servers. They don't want to promote a buggy product. Local multiplayer is pointless and adds no value to SP, and your example of "local" is actually online. Local means either same machine or LAN, not WiFi.