KATUSA F-15K pilot? maybe a joke. never heard of them. KATUSA belong to Army(and dispatched to US 8th army), and all of them is enlisted men. not Airforce nor officer. and ROK Army doesn't use any fixed wings.
@Nef680 The point is collision energy(I think; mass of the blocks might affects, not only health of the blocks). if you changed any of mass/detach force/distance between blue and orange, it will not works. I've done dozens of tests.
Here's double wishbone push rod suspension test car. it's quite old design, so I didn't know about modding yet. full in-game build. looks ugly but actually works. Link
@SnoWFLakE0s 탄피배출의 경우 포탄 발사용 디태쳐에 같이 연결해 놓으면 발사시 튀어나가긴 할 듯한데 다만 방향이 전방(포탄 날아가는 방향)으로밖에 안 되어서... 별도의 공기역학적 장치를 부착하거나 해서 강제로 다른 방향으로 튀어버리게 해야 합니다. 함포는 지금까진 포탑 1개에서의 작동만 자연스럽고 여러 포탑의 경우 하나의 포탑에서 탄을 전부 소진해야 다음 포탑이 발사되기 시작합니다. 일제사격이나 순차사격 불가능... 탄 적재 순서 문제인지, 심플 자체 로직으로 발사되는 순서가 정해지는 이유인지(비행기 폭탄 떨어지는 순서 정해져 있는 것처럼), 실험해 보지 않아서 아직까지는 잘 모르겠습니다. 그저께부터는 전차에만 집중하고 있어서요...
@iLikeipads it depends. least you'll need xml edit. it's hard to make shoot further with gyro stabilized cannon.... without gyro, can make railgun
@GermanWarMachine 292 now. targeting under 350.
@goboygo1
Connect block and bomb to detacher separatly, parallel connections, NOT series connection. it probably need xml editing. when fires the weapon, everything that connected to detacher will detached. (it's hard to explain, cause I'm not an english speaker) here's xml lines for 1 shell.
@ChiChiWerx Sorry, I don't understand exactly what your reply means but there's 1 actual airbrake in hidden tail for flap deceleration effect. airbrakes on main wings are just a cosmetic bulge for heavy cannons.
@NathanMikeska
I used to assigned VTOL to airbrake for flap-braking purpose and it worked fine until 1.7, but in 1.7.0.1, if I input VTOL min or max, it drops framerate extremely.
Sorry for my english but I think you can understand with this sample plane link -
https://www.simpleplanes.com/a/KDTC7j/Sukhoi-Su-53-1-7
Please check the red airbrake right behind canopy(part id 1060).
Other airbrakes that assigned Pitch or LandingGear are fine.
I really like this project and want to help, so I'm working some models now but I have question. Should I make airplanes or vehicles Ai available(maneuvering, firing etc..)? Or just for player control?
@ChiChiWerx thank you for your upvote and spot... and btw I can't tell anything about the rocket that you said in last post because I didn't made the AA mode rocket :)
exhaust effect size is fixed to world's xyz axis of coordinates.
just only 'longer' effect can't be done...
I think you may can scale down the engine and set it hide in nacelle
@NativeChief1492 Many thanks for your spot and advice. actually, the plane's unstability was intended characteristics. this sounds like an excuse lol... I recalled and tried to represent flight feeling of Ta 152 in old il-2 series.
@jamesPLANESii dead pilots was captain and first lieutenant. and posthumous promoted to major and captain.
+1@JackTheBestBoss higher mobility but less stability
Simple but nice proportion, like it
+1@ChiChiWerx I've tested just now but sadly it doesn't work as an intake. just for decorative use.. need hidden intake.
it's not perfectly works but the idea is very bright and impressive. like it.
@CoolPeach no, just 3 key parts. rotator(for axis), inlet, wing.
SamplePlane
KATUSA F-15K pilot? maybe a joke. never heard of them. KATUSA belong to Army(and dispatched to US 8th army), and all of them is enlisted men. not Airforce nor officer. and ROK Army doesn't use any fixed wings.
+1@Quinton24 yes sure
@Comradeairlines seems there's some bug on physics. I'm trying to fix it.
Finally it's done
@Blue0Bull @Carsong1017 @chancey21 @Strikefighter04 @QuantausAviation @shipster
@shipster almost done
https://i.imgur.com/Nd7eU1o.gif
@Nef680 The point is collision energy(I think; mass of the blocks might affects, not only health of the blocks). if you changed any of mass/detach force/distance between blue and orange, it will not works. I've done dozens of tests.
@JakeTheDogg Sorry, I can't speak English that well. it's very hard to me. but I can post modulized turret or cannon.
@shipster soon. I'll burn all the weekend.
Here's double wishbone push rod suspension test car. it's quite old design, so I didn't know about modding yet. full in-game build. looks ugly but actually works.
+1Link
@Stellarlabs shock + wheel suspension. old sample
@SnoWFLakE0s 탄피배출의 경우 포탄 발사용 디태쳐에 같이 연결해 놓으면 발사시 튀어나가긴 할 듯한데 다만 방향이 전방(포탄 날아가는 방향)으로밖에 안 되어서... 별도의 공기역학적 장치를 부착하거나 해서 강제로 다른 방향으로 튀어버리게 해야 합니다. 함포는 지금까진 포탑 1개에서의 작동만 자연스럽고 여러 포탑의 경우 하나의 포탑에서 탄을 전부 소진해야 다음 포탑이 발사되기 시작합니다. 일제사격이나 순차사격 불가능... 탄 적재 순서 문제인지, 심플 자체 로직으로 발사되는 순서가 정해지는 이유인지(비행기 폭탄 떨어지는 순서 정해져 있는 것처럼), 실험해 보지 않아서 아직까지는 잘 모르겠습니다. 그저께부터는 전차에만 집중하고 있어서요...
@Strikefighter04
Sample Here
using gyro
@iLikeipads it depends. least you'll need xml edit. it's hard to make shoot further with gyro stabilized cannon.... without gyro, can make railgun
@GermanWarMachine 292 now. targeting under 350.
@iLikeipads No, using only basic blocks, and xml editing. finetuner and overload will helpful.
@goboygo1
Connect block and bomb to detacher separatly, parallel connections, NOT series connection. it probably need xml editing. when fires the weapon, everything that connected to detacher will detached. (it's hard to explain, cause I'm not an english speaker) here's xml lines for 1 shell.
<Connection partA="DETACHER" partB="BODY" attachPointsA="1" attachPointsB="2" />
+2<Connection partA="BOMB" partB="DETACHER" attachPointsA="0" attachPointsB="0" />
<Connection partA="BLOCK" partB="DETACHER" attachPointsA="0" attachPointsB="0" />
@ThomasRoderick right, with damage 0.001 small gun
@ThomasRoderick motivated by Bf 109Z
+1@CDRxavier sure it's ok
@TheGuyYouMightKnow use it, no patent :)
and probably there's someone who found and used it before me
am I playing war thunder?
@tsampoy navy blue was very good choice of coloring
@tsampoy anyway I had no commercial intention :)
@tsampoy wt... I just imagined huge heavy trains or something like that
@ChiChiWerx Sorry, I don't understand exactly what your reply means but there's 1 actual airbrake in hidden tail for flap deceleration effect. airbrakes on main wings are just a cosmetic bulge for heavy cannons.
@TheRussiansAreComing Rotate 45 degree
@NathanMikeska
I used to assigned VTOL to airbrake for flap-braking purpose and it worked fine until 1.7, but in 1.7.0.1, if I input VTOL min or max, it drops framerate extremely.
Sorry for my english but I think you can understand with this sample plane link -
https://www.simpleplanes.com/a/KDTC7j/Sukhoi-Su-53-1-7
Please check the red airbrake right behind canopy(part id 1060).
Other airbrakes that assigned Pitch or LandingGear are fine.
If you playing 1.7 or later, plz download this
https://www.simpleplanes.com/a/5Tr54C/AH-829-1-7
Fixed smoke and Chaff/Flare installed
@NutmegThunder81 I think it's about torpedo's prop overspeed problem
keep throttle least 1%
@Agung44 I think - bullet caliber was meaningless value and weight seems related to damage model so they deleted
I lost gunsmoke but got a Rapid fire rocket pod!
@Mostly set input min/max to 0/1 maybe now it is -1/1
Not recommended in beta 1.7
I'll fix this
Can I make proposed or fictional(but realistic) variations?
I'm thinking about B-1R and AA version of Boxer and some other things...
I really like this project and want to help, so I'm working some models now but I have question. Should I make airplanes or vehicles Ai available(maneuvering, firing etc..)? Or just for player control?
greatest design I've ever seen here
@ChiChiWerx thank you for your upvote and spot... and btw I can't tell anything about the rocket that you said in last post because I didn't made the AA mode rocket :)
@momo02 yup sure
exhaust effect size is fixed to world's xyz axis of coordinates.
+1just only 'longer' effect can't be done...
I think you may can scale down the engine and set it hide in nacelle
@ChiChiWerx All colors are stock except Bluish light gray on belly
@NativeChief1492 Many thanks for your spot and advice. actually, the plane's unstability was intended characteristics. this sounds like an excuse lol... I recalled and tried to represent flight feeling of Ta 152 in old il-2 series.
Can I use "hidden" T3000 prop engine just for make turbine sound?
I think turbocharger's unique whistle is important point of feeling of early 1940s.
I can't log-in in game now.
@ChiChiWerx Thanks very much to your spot and reply! nowadays I was busy for some personal reasons. soon I'll upload more planes.
Upvote
from South Korea