@Typhlosion130 yeah, with all the new stuff they added it's probably pretty tricky to sort through at first. Being on iOS I barely know anything about it lol
@Typhlosion130 in the description of the beta it said engines power was scalable. I figured that meant that you could make an engine now powerful without needing to have it throttle up forever
@Baldovino there's still the opening made to look like a wheel bay. If the wheels clipped right through that it wouldn't look very good. If there were resizable gear added, that would be really cool. But I don't think just the wheels on the gear being resizable would work very well
@MoterKade i don't know. the site is letting me download planes that are made I the beta. My game can't run them, but if this is made with stock parts it should work
@FrankieB this is mostly just fuselage blocks. I might have to turn physics settings down but my phone has run things like 1,500 part walkers and such on medium and low settings
@Static nope. They're trying to see how many features they can get on mobile (which might include some of the smaller islands, I'm not totally sure) but they said the two main ones will never be on mobile
@MoterKade yes, people have done it before with no opposition. And since this is mostly fuselage blocks it should run fine on mobiles, because wings and gear are what really kill the framerate. Thank you!
This looks amazing! Could you upload a mobile version? You can just detach the cockpit so it's not connected to the rest of the ship and it'll say it only has 1 part when you upload it, that way it lets mobiles download it
@SpiritusRaptor there's some wing configurations where if they are configured right and the wing loading is extremely low, the plane can speed up exponentially. I haven't been able to make something designed to exploit this mainly because the planes usually rip themselves apart fairly quicky
@Champ9961 because of the limitations of propellers, you won't get it above about 750 on straights. To hold speed through turns have more wing area and make your plane lighter
That's weird you're even able to upvote your own planes. Normally if you aren't logged in it'll ask you to log in to upvote but if you are the button doesn't appear if the plane is yours
Some mobiles have difficulty running things under the mobile limit of 800 parts, but many newer devices can run designs much larger than that. For a mobile version, just upload it with the cockpit detached and it will show as having 1 part, despite the plane being exactly the same
An ideal plane would have all the weight centered around the main wings, and the elevators as far away from the CoM as possible, as well as all the other tips people have said. But if you're asking for the tourney, don't have the CoM too close to the CoL or it will have more agility than the AI can control. Also, because the AI prefer pitching up rather than down when going around turns, using airfoils to give your plane a nose-up tendency can help with pitch rates too
@zackattack316 they were small odd looking props that worked more like jets than the props that are in the game now. Unlike the current props they didn't have a top speed of 760 so planes that used them had an extreme advantage
@bspboy I don't use those, my config. On my plane is 3 T3000s, two on auto pitch and one with throttle governing on, manual pitch, neutral pitch, pitch range at 75%, and pitch input set to throttle. All blade and power specs are maxed out with warbird blades. The two auto pitch props are for top speed, and the manual one has an instant acceleration for some reason, instead of taking a few seconds to kick in like auto pitch does
The AI seems to be able to fly this really well, hopefully it gets far in the tourney. And mine is basically a rework of my princess unicorn, that was pretty much as quick as a prop goes so I'm just tweaking it to make it consistent now
@PlanesOfOld wing loading is just part of the issue. Normally, you'd want to get your CoM and CoL as close as possible but the AI can't stop pitching soon enough to control the plane if the CoM and CoL are too close. A few variants of my plane would do that too, so try and move the CoL back or the CoM forward slightly until the AI have more control. This usually decreases maneuverability but you don't really need insane turning circles for this course
@Typhlosion130 yeah, with all the new stuff they added it's probably pretty tricky to sort through at first. Being on iOS I barely know anything about it lol
@Typhlosion130 they said it was an xml thing
@Typhlosion130 in the description of the beta it said engines power was scalable. I figured that meant that you could make an engine now powerful without needing to have it throttle up forever
@Typhlosion130 yeah, that's something the devs noted in the beta post. But with power scaling now that shouldn't be much of a problem
@Typhlosion130 yeah, and they're going to be a lot more useful when making airliners and stuff
Wish the beta was mobile already, still can't download it :P
You're making me jelly! Can't wait for mobile beta to try this out :)
It's gotta be the Caspian Sea monster
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That's not a bug, it's just the new weightlessness feature!
@kikasshes that's something that I think everyone would love. It would certainly benefit users without access to xml files
Part count doesn't matter, this is on the beta so it doesn't work on mobiles. Looks awesome though!
@MoterKade nope, it doesn't work because it thinks I need to beta to run it. Thanks for trying anyways :)
@Baldovino there's still the opening made to look like a wheel bay. If the wheels clipped right through that it wouldn't look very good. If there were resizable gear added, that would be really cool. But I don't think just the wheels on the gear being resizable would work very well
@MoterKade i don't know. the site is letting me download planes that are made I the beta. My game can't run them, but if this is made with stock parts it should work
@FrankieB this is mostly just fuselage blocks. I might have to turn physics settings down but my phone has run things like 1,500 part walkers and such on medium and low settings
But wouldn't the wheel not fit into the wheel bay if it is made larger?
@AgDynamics please map the new ones! Us mobile users would love to see how the world looks now :)
@Static nope. They're trying to see how many features they can get on mobile (which might include some of the smaller islands, I'm not totally sure) but they said the two main ones will never be on mobile
It usually shows 2 notifications if I really got 1, but I've never had it say there was a notification when there were 0 new ones
@Static they say the parts will come at the end of the month. The islands will never be in mobile however
Such a cute little jet :)
@MoterKade yes, people have done it before with no opposition. And since this is mostly fuselage blocks it should run fine on mobiles, because wings and gear are what really kill the framerate. Thank you!
This looks amazing! Could you upload a mobile version? You can just detach the cockpit so it's not connected to the rest of the ship and it'll say it only has 1 part when you upload it, that way it lets mobiles download it
@Typhlosion130 ok thanks, just wondering. And let's hope that older creations still fly with the engines having less power
How many pounds of thrust do these engines make?
Weird, this doesn't say it requires the beta version of the game.
@Baldovino you are getting the same times with stock parts that people were getting with modded planes, that's just insane
Are you going to post the pictures?
@darkmac10 yes all you need to do is buy the game from steam first and download the beta
So big islands are a no for mobile. Will we get any of the smaller islands?
When Pistons come out in the next update this will be a whole lot easier
This is a hardware problem. On an iPhone 5 I can run anything up to about 600 parts on Mac just fine and over a thousand if I turn settings down
have you tried turning it off and on again?
@SpiritusRaptor there's some wing configurations where if they are configured right and the wing loading is extremely low, the plane can speed up exponentially. I haven't been able to make something designed to exploit this mainly because the planes usually rip themselves apart fairly quicky
@Toscio56 you're welcome, glad to help :)
@Champ9961 because of the limitations of propellers, you won't get it above about 750 on straights. To hold speed through turns have more wing area and make your plane lighter
That's weird you're even able to upvote your own planes. Normally if you aren't logged in it'll ask you to log in to upvote but if you are the button doesn't appear if the plane is yours
1:40 seems to be the best I can push out of my plane. Thank god it's consistent when it does that because I can't take anymore of this AI business
@KingDeadshot hydraulics are coming in the update along with wheels
Some mobiles have difficulty running things under the mobile limit of 800 parts, but many newer devices can run designs much larger than that. For a mobile version, just upload it with the cockpit detached and it will show as having 1 part, despite the plane being exactly the same
An ideal plane would have all the weight centered around the main wings, and the elevators as far away from the CoM as possible, as well as all the other tips people have said. But if you're asking for the tourney, don't have the CoM too close to the CoL or it will have more agility than the AI can control. Also, because the AI prefer pitching up rather than down when going around turns, using airfoils to give your plane a nose-up tendency can help with pitch rates too
@zackattack316 they were small odd looking props that worked more like jets than the props that are in the game now. Unlike the current props they didn't have a top speed of 760 so planes that used them had an extreme advantage
@bspboy I don't use those, my config. On my plane is 3 T3000s, two on auto pitch and one with throttle governing on, manual pitch, neutral pitch, pitch range at 75%, and pitch input set to throttle. All blade and power specs are maxed out with warbird blades. The two auto pitch props are for top speed, and the manual one has an instant acceleration for some reason, instead of taking a few seconds to kick in like auto pitch does
The AI seems to be able to fly this really well, hopefully it gets far in the tourney. And mine is basically a rework of my princess unicorn, that was pretty much as quick as a prop goes so I'm just tweaking it to make it consistent now
@PlanesOfOld wing loading is just part of the issue. Normally, you'd want to get your CoM and CoL as close as possible but the AI can't stop pitching soon enough to control the plane if the CoM and CoL are too close. A few variants of my plane would do that too, so try and move the CoL back or the CoM forward slightly until the AI have more control. This usually decreases maneuverability but you don't really need insane turning circles for this course
@bspboy it doesn't do anything without a VTOL engine, which you aren't allowed to use
My shark tooth entry with a bit more fuel does this in a 1:42
@jamesPLANESii because it would take days to finish the tourney
Incredible!
@TehDuck I agree. Nearly all of the planes I like are from users who don't get close to the daily upload limit