@Rakoval500k В данный момент я обновляю мод. Уже добавил звук для горизонтального ротатора:) Также, к своему невероятному удивлению, при попытке заменить у одного танка стоковый ротатор на новый, я обнаружил, что он перестал работать. Возможно, это та самая проблема, а которой ты говорил. Проблема исправлена. Если вкратце - "на старте игры" я обращаюсь к "главному скрипту" крафта и он должен существовать . Причем, что удивительно, на уже работающих примерах он всегда "существовал", и ничего не ломалось. А когда я добавил лишь один горизонтальный ротатор, он не существовал, в итоге возникала ошибка и ничего не работало. Надеюсь, что ошибку вызывало именно это.
@Rakoval500k Выложи какую-нибудь свою новую технику, где не работают ротаторы и не помогает клавиша починки. Пока я сам не взгляну на это, помочь ничем не смогу.
@Karmen I am a DCS fan:) I have a flamming cliffs 3, Ka-50 and Mi-24. I was inspired by drag parachute from Su-27 in game. Also, some time ago i become cooperate with ED and suggest to them my 3d-models by free. Probably in the future you will see this bomb in DCS :)
@AndrewGarrison This question can be weird, because this is just a mod and is not official stock parts, but can i use SimplePlanes logo at my mod parts renders?
@Wellidowner 1.When i creating this mod, first i set the distance of aim 10 000 meters if i remember. But problem was that is hard to render on your screen point that 10 000 meters away from your screen. And this point should tell you about direction of your airplane. It is not the same like rendering another any point 10 000 meters away.
2. About jittering. Your airplane is not the paper plane, because your airplane have some moments of inertia. Algorithm that control your airplane should have some damper input to damper your inertial aircraft. It is not enough to use only the angle diference between direction of airplane and direction of camera direction. You can verify this: try to use only Pitch, Yaw, Roll sensitivity modifer and set Pitch, yaw and roll damper = 0. It will be no possible to easy control, your airplane become to sway.
In code i use angular speed of airplane like damper input. This angular speed in game calculated by Numerical differentiation: angle value on current frame compare with angle value at last game frame and in result i have angular speed. In result i have angular speed of some axis. This angular speed are "noisy" - this is the consequence of using numerical differentiation. Default step 0.02 seconds is not enough to getting the accurace value of angular speed that can be used on high speed. On pigpen you can see that it easy to contolon low speed and no exist any jittering. But jittering exist only on high speed. For this angular speed problem you can find similar jittering in another my mods: Fly-by-wire, turret control.
@steelfeather I can not solve the problem of jittering at high speed. It is no possible in Unity3D Engine. I dont know how to create mouse aiming of airplane without jittering at high speed.
@Wellidowner It is true that the crosshair is only a certain distance in front of the plane. If i rememer, it is a 1000m distance in the mod. This phenomenon is called parallax. It exist in WarThunder too from 3st person of view. It exist in this mod from 3st person of view too.
@Defy It is no bug. This is a work of aiming point of HUD. If the enemy airplane going up, then your aiming point going down. In this case you should up your nose to combine the aiming point and the target and shoot after that. Look how work the aiming point in DCS on Su-27 HUD: https://youtu.be/UPtuU1yQu7g
In this mod it work same, but little different for the reason of special ballistic on game machinegun.
This game needs in textures for stock blocks. Map in video so beautiful and realistic, that toy rover looks superfluous.
Map looks awesome, by the way.
@Rakoval500k Честно говоря. я не планировал вообще обновлять этот мод, так как не вижу, чтобы его использовало большое количество людей. В данный момент я занят анимацией тормозного парашюта. После релиза тормозного парашюта я посмотрю, что с ним можно сделать, но ничего не обещаю
@Bobyo @EchoVehicle @FaLLin1
+2@p6284 @Nerfaddict @AndrewGarrison
@Phoebe @BeastHunter @CalculatorBoi
2A46?
Nice! I should to ask: is Zoom work correct from 3rd person to you?
Im happy to read apolitical position of Jundroo. In my opinion, this is the only right position for game developers.
+10@dquar In this case dont write that mod is broken. Its alright with the mod. Problem in your pirate game.
@dquar "Mod broken" tell my nothing. What exactly does not work?
+1@dquar Dont use pirate versions and all will be ok.
@BaconAircraft @Vincent @DeezDucks
+1Something strange is going on in the comments. I thought you should be called here.
@S1lly Already. Official zoom from first view, mod zoom from third view.
+1@MisterT Make sure that you have 1.3 version of the mod. In 1.3 i have fixed that, and ReinMcDeer confirmed it.
Impossible to start creating mod in Unity 2020.3.26f1 with last ModTools.
+6Error: Image
This error appears every time when i press "Start creating mod"
@Rakoval500k В данный момент я обновляю мод. Уже добавил звук для горизонтального ротатора:) Также, к своему невероятному удивлению, при попытке заменить у одного танка стоковый ротатор на новый, я обнаружил, что он перестал работать. Возможно, это та самая проблема, а которой ты говорил. Проблема исправлена. Если вкратце - "на старте игры" я обращаюсь к "главному скрипту" крафта и он должен существовать . Причем, что удивительно, на уже работающих примерах он всегда "существовал", и ничего не ломалось. А когда я добавил лишь один горизонтальный ротатор, он не существовал, в итоге возникала ошибка и ничего не работало. Надеюсь, что ошибку вызывало именно это.
+1@BigBen108 A long time ago, in a galaxy far far away...in SimplePlanes Android support was removed.
+2Incredible
@Rakoval500k Выложи какую-нибудь свою новую технику, где не работают ротаторы и не помогает клавиша починки. Пока я сам не взгляну на это, помочь ничем не смогу.
+1@ReinMcDeer Mod was updated. Dont forget to delete old version of the mod.
+1@ReinMcDeer from 1st person of from 3rd person?
@zafer123 It work only on 1.12.121 (BETA). On stable version it not work.
@KONOJERRYDA No, it still break all cameras in game.
+2@steelfeather mod was updated
@Wellidowner
+2Very interesting
+1@FlyingPatriot In v1.12.121 (Beta) - Yes. scroll your mouse wheel in 1st view.
+6HUD still using, happy to see:)
+1@Karmen I am a DCS fan:) I have a flamming cliffs 3, Ka-50 and Mi-24. I was inspired by drag parachute from Su-27 in game. Also, some time ago i become cooperate with ED and suggest to them my 3d-models by free. Probably in the future you will see this bomb in DCS :)
@SilverStar Im not a developer, im just a modmaker. The mods is the only can i create.
@Rsouissi No, will be only parachute
@AndrewGarrison Thanks!
+3@AndrewGarrison This question can be weird, because this is just a mod and is not official stock parts, but can i use SimplePlanes logo at my mod parts renders?
+2@Wellidowner This is no possible now. After releasing drag parachute i will see that i can do.
@Wellidowner 1.When i creating this mod, first i set the distance of aim 10 000 meters if i remember. But problem was that is hard to render on your screen point that 10 000 meters away from your screen. And this point should tell you about direction of your airplane. It is not the same like rendering another any point 10 000 meters away.
2. About jittering. Your airplane is not the paper plane, because your airplane have some moments of inertia. Algorithm that control your airplane should have some damper input to damper your inertial aircraft. It is not enough to use only the angle diference between direction of airplane and direction of camera direction. You can verify this: try to use only Pitch, Yaw, Roll sensitivity modifer and set Pitch, yaw and roll damper = 0. It will be no possible to easy control, your airplane become to sway.
In code i use angular speed of airplane like damper input. This angular speed in game calculated by Numerical differentiation: angle value on current frame compare with angle value at last game frame and in result i have angular speed. In result i have angular speed of some axis. This angular speed are "noisy" - this is the consequence of using numerical differentiation. Default step 0.02 seconds is not enough to getting the accurace value of angular speed that can be used on high speed. On pigpen you can see that it easy to contolon low speed and no exist any jittering. But jittering exist only on high speed. For this angular speed problem you can find similar jittering in another my mods: Fly-by-wire, turret control.
It is awesome that building on beach are destroyable. This map shows to us the gameplay is possible in SimplePlanes.
+4My congrats with releasing this map! I remember that you have started to create this map a long time ago. Guess this great to finally release it:)
+2@steelfeather I can not solve the problem of jittering at high speed. It is no possible in Unity3D Engine. I dont know how to create mouse aiming of airplane without jittering at high speed.
@Wellidowner It is true that the crosshair is only a certain distance in front of the plane. If i rememer, it is a 1000m distance in the mod. This phenomenon is called parallax. It exist in WarThunder too from 3st person of view. It exist in this mod from 3st person of view too.
@Defy It is no bug. This is a work of aiming point of HUD. If the enemy airplane going up, then your aiming point going down. In this case you should up your nose to combine the aiming point and the target and shoot after that. Look how work the aiming point in DCS on Su-27 HUD: https://youtu.be/UPtuU1yQu7g
+2In this mod it work same, but little different for the reason of special ballistic on game machinegun.
@steelfeather I have no plans to update this mod. Why you want it?
+1@PlaneFlightX I have no plans to update this mod. This mod is old with bad code. Also, now im creating drag parachute.
+2This map is awesome. Have many buldings, map is big. And i have no any troubles with FPS. Very nice!
+1@MrAdhmGamer Now im making a drag parachute mod
@DameTheMobileFriendly Android not support anymore.
+5@PlaneFlightX No
Эх, приятно видеть, что гусеницы все еще используются:)
+1This game needs in textures for stock blocks. Map in video so beautiful and realistic, that toy rover looks superfluous.
+2Map looks awesome, by the way.
@MrDooper What problems do you have with this mod?
@Clutch I have missed for modding:)
+1@Gifiboy No.
+1@Rakoval500k Честно говоря. я не планировал вообще обновлять этот мод, так как не вижу, чтобы его использовало большое количество людей. В данный момент я занят анимацией тормозного парашюта. После релиза тормозного парашюта я посмотрю, что с ним можно сделать, но ничего не обещаю
+1