232 Meepmaster87 Comments

  • Counter Measure Ammo 2.7 years ago

    Nevermind Figured it out:
    Go to the edit menu (the curved arrow) then at the top of that menu is a part variables menu which lets you modify the name of the variable that stores the ammo count

    +2
  • Velocity of missiles 5.5 years ago

    Thanks, I took @GreatHenry ‘s advice and now simply use the max velocity xml mod if I need it to move at a certain speed

    +1
  • SimplePlanes Multiplayer 6.2 years ago

    Do weapons work with multiplayer? I know collisions do but does it work with weapons?

    +1
  • Resizable Wheels and Custom Suspension help 3.0 years ago

    @Bellcat Double wishbone suspension is for land-based craft or aircraft with horizonal suspension structures. The suspension I'm making is vertical and as such double wishbone won't really work in this instance, plus I'm not looking to make it very complicated, which double wishbone is.

  • Reusable detacher 4.8 years ago

    I've figured out how to fix the problem, the way you can do it is XML a minigun or wing gun to have 0 damage but set impactForce to somewhere within 100-1000 dependant on the weight of the craft, it then creates a force in any direction.

  • More Gun problems 4.9 years ago

    @Minecraftpoweer, Thanks I'll look into it.

  • Velocity of missiles 5.9 years ago

    posted but unlisted

  • Velocity of missiles 5.9 years ago

    no idea how to link a build @Spacedoge12345plane

  • Gyroscopes 5.9 years ago

    @randomusername It's a genius invention... any possibility of an explanation on how it works?

  • Gyroscopes 5.9 years ago

    when the gyro is disabled then the yaw power or any form of rotation doesn't occur. It solves the orientation problem but then the gyros don't actually do anything.

  • Muzzle Blast 6.0 years ago

    how do I add a picture?

  • Muzzle Blast 6.0 years ago

    @Minecraftpoweer, The beacon with a custom blink program works perfectly, here's a question, What colour would you say a muzzle explosion is?

  • Muzzle Blast 6.0 years ago

    @Minecraftpoweer, Thanks for the model, it's a good idea but the only problem with it is the fact that i remains active even while a shell isn't being launched, but I should be able to fix that with some XML (I Hope) but overall it's a really good tank

  • Muzzle Blast 6.0 years ago

    bombs, it has a more realistic ammo effect

  • Muzzle Blast 6.0 years ago

    @minecraftpoweer, I know the reason for them, we had to study it in physics, i'm simply asking how to recreate them. But thanks for the concern.

  • Reusable detacher 6.2 years ago

    @Parca1314 What??

  • Missile damage problems 6.3 years ago

    @DerekSP Still don't know how to make custom missiles so it helps but Custom missiles are still out of my skill range

  • Missile damage problems 6.3 years ago

    @Blue0Bull quick confession: I have no idea how to make custom missiles

  • Overload mod help 6.4 years ago

    once again @EternalDarkness i must say thank you

  • Auto yaw problems 6.4 years ago

    i did that and it worked but i'd prefer a solution that didn't require that level of tuning and simply removed the issue.

  • Turning and manoeuvrability in ground and sea vehicles 6.4 years ago

    Thanks randomusername these really helped, I'm not going to link it as it is pretty bad and the problems aren't specific to a single vehicle. Thanks anyway

  • Turning and manoeuvrability in ground and sea vehicles 6.4 years ago

    Deadly8Nightshade, thanks for the suggestion but i usually don't use fuselages, (no reason I just sometimes forget they exist)

  • BA-64 (Fixed) 6.7 years ago

    well done you won.
    by defult

  • BA-64 (Fixed) 6.8 years ago

    just to say
    Its not looking good for this thing. I spent most time backwards,
    and no offence it doesn't look amazing

  • E - HouseFly - GS 6.9 years ago

    I knew that there was no way to make it work