25.5k Mustang51 Comments

  • Angle of Attack air break 1.5 years ago

    Thanks so much! I will try this out now @hpgbproductions

  • Angle of Attack air break 1.5 years ago

    Thanks for the reply. That is my issue though. I don’t really understand how FT works even though I do have a slight grasp on it and I can’t seem to find anything in the forum posts instructing on how to use FT that would make air breaks activate only after a specific AoA. I want it to work kind of like how you can make an engine activate only after 95% throttle but instead make it an air break and instead of throttle, make it AoA. If you can help anymore with making the FT formula for that, I would greatly appreciate it :) @hpgbproductions

  • Hello! Funky trees code for G Force 1.6 years ago

    Did you ever find a good way to do this? @Amirabadi

  • g force overload 1.6 years ago

    Wow I’ve been trying to figure out all day how to make it that it breaks after sustained over g instead of instantaneous. Wish i had just searched it up before! Nice stuff

    +2
  • Blackout Redout Effect 1.6 years ago

    Wait is this the correct thing to copy and paste into the label part?

    VerticalG > floor ( 06100306 / 1000000 ) ? ( Gfun >= 275 ? 275 : Gfun + VerticalG / floor ( 06100306 / 10000 -floor ( 06100306 / 1000000 ) * 100 ) ) : ( VerticalG > -floor ( 06100306 / 100 -floor ( 06100306 / 10000 ) * 100 ) ? ( ( Gfun < -5 ) | ( Gfun > 5 ) ? ( Gfun > 200 ? Gfun * 0.999 : Gfun * 0.99 ) : 0 ) : ( Gfun <= -275 ? -275 : Gfun + VerticalG / ( 06100306 -floor ( 06100306 / 100 ) * 100 ) )

    If something is wrong, can someone help me out with fixing it? Thanks!

  • Mikoyan Gurevich MIG-21 Fishbed-D 1.6 years ago

    The label that says speed in mph is incorrect. Its indicated air speed in Knots

  • funky tree help (angle of attack) 1.6 years ago

    @RamboJutter I thought he left SP years ago? Is he still around?

  • funky tree help (angle of attack) 1.6 years ago

    @RamboJutter do you know if there’s a way to make it that the input code only starts moving the air break after 2.5 degrees AoA?

  • Is there a random function in funky trees? 1.6 years ago

    @Mihairus34 if someone answers, please let me know. Would be cool to make that there is a random chance a missile just doesn’t work or that even 50 flares just won’t shake a fox-2

    +2
  • WW2 Aircraft minimum turn time/radius 1.6 years ago

    @DaDerpachu123 I find that wiki articles often disagree with other sources or even themselves so it’s a little frustrating. The best is if it’s written in the pilot manual and if the document is in English but that’s often not the case

  • Simple MiG-21bis 1.7 years ago

    Low part count but this is still probably the best MiG-21 on the site. Beautiful

    +2
  • F-104C Starfighter 1.8 years ago

    Very very nice

  • WW2 Aircraft minimum turn time/radius 1.8 years ago

    @Kittyhawk208 now i gotta somehow find which of the various instantaneous and sustained turn rates is correct for this aircraft

  • MiG-15UTI "Midget" 1.8 years ago

    Fantastic flight model! Making a plane fly somewhat realistically for AI is really pretty simple and doesn’t require that much more effort. You did an excellent job here! I’m definitely going to be saving this to use as a dogfighting opponent for my 1950s jets.

  • WW2 Aircraft minimum turn time/radius 1.8 years ago

    @Kittyhawk208 true. I didn’t think about that

  • Renard R.36 1.8 years ago

    I love this style of making wings. Excellent job!

  • Nasa project 1 1.8 years ago

    @Bigbuster23 oh man that takes really long. I spend many many hours building a plane so I don’t think it would be helpful. I change a lot over time too. Take apart one of my earlier builds to see how they work. The MiG-21 I built is fairly simple but still looks good

  • Guardian angel 1.8 years ago

    @Bigbuster23 if you need some tips feel free to ask. It also helps to take apart other peoples builds and see how they made their aircraft. Look in the XML files of certain parts to see drag points and the power multiplication on engines. Hope that helps :)

  • Rocket ) 1.8 years ago

    Didn’t realise there were still clouds 1/5th of the way to the moon

  • Guardian angel 1.8 years ago

    Pretty cool! If you move the landing gear closer to the CoM, it will take off much easier. Nice build

    +1
  • Nasa project 1 1.8 years ago

    Pretty cool! I have a feeling you’d like SimpleRockets2 (now called Juno new origins). Rocket game also by Jundroo which you can play on your phone

  • Fast MK2 1.8 years ago

    If you put the exhausts closer to the back, it will fly better and you won’t need the gyro :)

  • (Ground Prop) Fire Truck 1.8 years ago

    Lmao target practice on an EMS vehicle. war crimes intensify

    +3
  • hmm, Lets make it BIGGER 1.8 years ago

    Yes, girth

    +2
  • Text label Tank Track ( low lag solution! ) 1.8 years ago

    What a brilliant way of making tracks!

    +1
  • Adam 1.8 years ago

    Hey Adam

  • Vought F4U-1D "Corsair" 1.8 years ago

    Absolutely beautiful build!

    +4
  • [AI] MiG-15UTI 1.8 years ago

    @TASTEinc that’s awesome! I would love to see one of those flying

    +1
  • [AI] MiG-15UTI 1.8 years ago

    @SimplyWorking nice! I wish I had an aviation museum near where I lived. Lucky you

  • [AI] MiG-15UTI 1.8 years ago

    @SimplyWorking it’s pretty simple to do. These early jets didn’t handle too great. If you see any trainer MiG-15s flying at an airshow, you’ll see they actually handle very heavy. Awesome aircraft to watch at airshows

  • [AI] MiG-15UTI 1.8 years ago

    This is almost perfect! It looks great and almost flies perfectly. If you made the drag points (with wheels removed) 1250 and make the engine power 0.175-0.2, it would act very realistically in how it performs, mainly in acceleration and max speed. Awesome build

  • Replicas are more popular than Fictionals? 1.8 years ago

    I think fictional aircraft inspired by real ones or ones that look very realistic also do quite well. That’s what I’ve noticed on my posts and those of others

    +1
  • Pratt & Whitney Canada PW-100 1.8 years ago

    Hmm my fps isn’t too hot when i run two of these on my low quality Q300

  • SimplePlanes Quote Book 1.8 years ago

    That pitch up auto rolling is what everyone should strive for. Realistic high AoA drawbacks

    +3
  • Simple VTOL plane 1.8 years ago

    @IceCraftGaming I have a feeling they’ve been playing for a while and just now decided to make an account. Amazing build!

    +3
  • Ya J-114A 1.8 years ago

    Very very nice build! I love the style of the wings especially and the aircraft as a whole. It flies pretty nice too. Some detailing on the wings and fuselage would be a fantastic addition to it to make it very visually appealing. Also maybe reducing the power for the engines and removing the exhaust to make it look more realistic. The plane will go almost just as fast but will take longer to accelerate. Cant wait to see more of your work

  • [CLOSED] Never Built Challenge 1.8 years ago

    This is interesting. Would love to join but I don’t think I’ll be able to do it in four days

  • What damage model for guns to be their real life equivalent? 1.8 years ago

    @Novaxomix yeah exactly. Would be cool if you could add armour to fuselage blocks and that would increase the weight for tanks too

  • BF 109 (1:1) 1.8 years ago

    @SilexPT yeah take it down. Against the rules and no one likes to see it. It’s just annoying for everyone else and you’re just stealing content from someone else. Kinda sad when you think about it

  • SimpleRockets 2 - Career mode is coming... 1.8 years ago

    Torque would be awesome for prop engines too. Would have to be more carful on the throttle @Destroyer08

  • BF 109 (1:1) 1.8 years ago

    So you just downloaded and reposted someone else’s aircraft?

  • F-16C Block 52 1.8 years ago

    This is fantastic. I love these low part count but realistic looking aircraft. Very fun to fly

    +3
  • Cool looking single pusher prop thing 1.8 years ago

    @Mechboy9000 I see!

  • de Havilland D.H106 Comet 1 Mexicana 1.8 years ago

    Mexicana

  • What damage model for guns to be their real life equivalent? 1.8 years ago

    @Dathcha welp. Time to make a machine gun that fires missiles then

  • What damage model for guns to be their real life equivalent? 1.8 years ago

    @Novaxomix I’d say you’re probably not. The number 30 is just an arbitrary score they gave. A plane doesn’t explode after just a couple rounds of .50 going through a non-essential part of the fuselage or wing, especially with no fuel in it. The consensus seems to be that .50 damage is around 5 damage points in this game. In real life, it could take dozens or even hundreds of .303 rounds to shoot down a small to medium size enemy aircraft and .303 has similar ballistic capabilities to .308 in terms of velocity and energy. The 30 damage seems to be more similar to 20mm Hispano. There is also a calculation which many have done to make realistic gun damage models and depending on who you ask, the damage for a .50 should be between 4-10

  • B-20C Wingfortress 1.8 years ago

    @Anomalocaris I didn’t even know that plane proposal existed! It looks like it would have been a cool design

    +1
  • What damage model for guns to be their real life equivalent? 1.8 years ago

    @Novaxomix I think a .50 cal does something like 5 damage and these do 30. They’re way stronger

  • Grouped parts 1.8 years ago

    @jamesPLANESii ahhh that kinda makes sense. One thing that I have noticed though is that when I use four T2000 engines instead of my custom 250+ part custom engines on my plane, it does make the frame rate way better

  • CTA-08 Azrael Scatter-Bomb Weapon System 1.8 years ago

    @CheeseTruffles I mean hopefully no one survives to tell the United Nations about it 😂

    +5