Thanks for the reply. That is my issue though. I don’t really understand how FT works even though I do have a slight grasp on it and I can’t seem to find anything in the forum posts instructing on how to use FT that would make air breaks activate only after a specific AoA. I want it to work kind of like how you can make an engine activate only after 95% throttle but instead make it an air break and instead of throttle, make it AoA. If you can help anymore with making the FT formula for that, I would greatly appreciate it :) @hpgbproductions
Wow I’ve been trying to figure out all day how to make it that it breaks after sustained over g instead of instantaneous. Wish i had just searched it up before! Nice stuff
@Mihairus34 if someone answers, please let me know. Would be cool to make that there is a random chance a missile just doesn’t work or that even 50 flares just won’t shake a fox-2
@DaDerpachu123 I find that wiki articles often disagree with other sources or even themselves so it’s a little frustrating. The best is if it’s written in the pilot manual and if the document is in English but that’s often not the case
Fantastic flight model! Making a plane fly somewhat realistically for AI is really pretty simple and doesn’t require that much more effort. You did an excellent job here! I’m definitely going to be saving this to use as a dogfighting opponent for my 1950s jets.
@Bigbuster23 oh man that takes really long. I spend many many hours building a plane so I don’t think it would be helpful. I change a lot over time too. Take apart one of my earlier builds to see how they work. The MiG-21 I built is fairly simple but still looks good
@Bigbuster23 if you need some tips feel free to ask. It also helps to take apart other peoples builds and see how they made their aircraft. Look in the XML files of certain parts to see drag points and the power multiplication on engines. Hope that helps :)
@SimplyWorking it’s pretty simple to do. These early jets didn’t handle too great. If you see any trainer MiG-15s flying at an airshow, you’ll see they actually handle very heavy. Awesome aircraft to watch at airshows
This is almost perfect! It looks great and almost flies perfectly. If you made the drag points (with wheels removed) 1250 and make the engine power 0.175-0.2, it would act very realistically in how it performs, mainly in acceleration and max speed. Awesome build
I think fictional aircraft inspired by real ones or ones that look very realistic also do quite well. That’s what I’ve noticed on my posts and those of others
Very very nice build! I love the style of the wings especially and the aircraft as a whole. It flies pretty nice too. Some detailing on the wings and fuselage would be a fantastic addition to it to make it very visually appealing. Also maybe reducing the power for the engines and removing the exhaust to make it look more realistic. The plane will go almost just as fast but will take longer to accelerate. Cant wait to see more of your work
@SilexPT yeah take it down. Against the rules and no one likes to see it. It’s just annoying for everyone else and you’re just stealing content from someone else. Kinda sad when you think about it
@Novaxomix I’d say you’re probably not. The number 30 is just an arbitrary score they gave. A plane doesn’t explode after just a couple rounds of .50 going through a non-essential part of the fuselage or wing, especially with no fuel in it. The consensus seems to be that .50 damage is around 5 damage points in this game. In real life, it could take dozens or even hundreds of .303 rounds to shoot down a small to medium size enemy aircraft and .303 has similar ballistic capabilities to .308 in terms of velocity and energy. The 30 damage seems to be more similar to 20mm Hispano. There is also a calculation which many have done to make realistic gun damage models and depending on who you ask, the damage for a .50 should be between 4-10
@jamesPLANESii ahhh that kinda makes sense. One thing that I have noticed though is that when I use four T2000 engines instead of my custom 250+ part custom engines on my plane, it does make the frame rate way better
Thanks so much! I will try this out now @hpgbproductions
Thanks for the reply. That is my issue though. I don’t really understand how FT works even though I do have a slight grasp on it and I can’t seem to find anything in the forum posts instructing on how to use FT that would make air breaks activate only after a specific AoA. I want it to work kind of like how you can make an engine activate only after 95% throttle but instead make it an air break and instead of throttle, make it AoA. If you can help anymore with making the FT formula for that, I would greatly appreciate it :) @hpgbproductions
Did you ever find a good way to do this? @Amirabadi
Wow I’ve been trying to figure out all day how to make it that it breaks after sustained over g instead of instantaneous. Wish i had just searched it up before! Nice stuff
+2Wait is this the correct thing to copy and paste into the label part?
VerticalG > floor ( 06100306 / 1000000 ) ? ( Gfun >= 275 ? 275 : Gfun + VerticalG / floor ( 06100306 / 10000 -floor ( 06100306 / 1000000 ) * 100 ) ) : ( VerticalG > -floor ( 06100306 / 100 -floor ( 06100306 / 10000 ) * 100 ) ? ( ( Gfun < -5 ) | ( Gfun > 5 ) ? ( Gfun > 200 ? Gfun * 0.999 : Gfun * 0.99 ) : 0 ) : ( Gfun <= -275 ? -275 : Gfun + VerticalG / ( 06100306 -floor ( 06100306 / 100 ) * 100 ) )
If something is wrong, can someone help me out with fixing it? Thanks!
The label that says speed in mph is incorrect. Its indicated air speed in Knots
@RamboJutter I thought he left SP years ago? Is he still around?
@RamboJutter do you know if there’s a way to make it that the input code only starts moving the air break after 2.5 degrees AoA?
@Mihairus34 if someone answers, please let me know. Would be cool to make that there is a random chance a missile just doesn’t work or that even 50 flares just won’t shake a fox-2
+2@DaDerpachu123 I find that wiki articles often disagree with other sources or even themselves so it’s a little frustrating. The best is if it’s written in the pilot manual and if the document is in English but that’s often not the case
Low part count but this is still probably the best MiG-21 on the site. Beautiful
+2Very very nice
@Kittyhawk208 now i gotta somehow find which of the various instantaneous and sustained turn rates is correct for this aircraft
Fantastic flight model! Making a plane fly somewhat realistically for AI is really pretty simple and doesn’t require that much more effort. You did an excellent job here! I’m definitely going to be saving this to use as a dogfighting opponent for my 1950s jets.
@Kittyhawk208 true. I didn’t think about that
I love this style of making wings. Excellent job!
@Bigbuster23 oh man that takes really long. I spend many many hours building a plane so I don’t think it would be helpful. I change a lot over time too. Take apart one of my earlier builds to see how they work. The MiG-21 I built is fairly simple but still looks good
@Bigbuster23 if you need some tips feel free to ask. It also helps to take apart other peoples builds and see how they made their aircraft. Look in the XML files of certain parts to see drag points and the power multiplication on engines. Hope that helps :)
Didn’t realise there were still clouds 1/5th of the way to the moon
Pretty cool! If you move the landing gear closer to the CoM, it will take off much easier. Nice build
+1Pretty cool! I have a feeling you’d like SimpleRockets2 (now called Juno new origins). Rocket game also by Jundroo which you can play on your phone
If you put the exhausts closer to the back, it will fly better and you won’t need the gyro :)
Lmao target practice on an EMS vehicle. war crimes intensify
+3Yes, girth
+2What a brilliant way of making tracks!
+1Hey Adam
Absolutely beautiful build!
+4@TASTEinc that’s awesome! I would love to see one of those flying
+1@SimplyWorking nice! I wish I had an aviation museum near where I lived. Lucky you
@SimplyWorking it’s pretty simple to do. These early jets didn’t handle too great. If you see any trainer MiG-15s flying at an airshow, you’ll see they actually handle very heavy. Awesome aircraft to watch at airshows
This is almost perfect! It looks great and almost flies perfectly. If you made the drag points (with wheels removed) 1250 and make the engine power 0.175-0.2, it would act very realistically in how it performs, mainly in acceleration and max speed. Awesome build
I think fictional aircraft inspired by real ones or ones that look very realistic also do quite well. That’s what I’ve noticed on my posts and those of others
+1Hmm my fps isn’t too hot when i run two of these on my low quality Q300
That pitch up auto rolling is what everyone should strive for. Realistic high AoA drawbacks
+3@IceCraftGaming I have a feeling they’ve been playing for a while and just now decided to make an account. Amazing build!
+3Very very nice build! I love the style of the wings especially and the aircraft as a whole. It flies pretty nice too. Some detailing on the wings and fuselage would be a fantastic addition to it to make it very visually appealing. Also maybe reducing the power for the engines and removing the exhaust to make it look more realistic. The plane will go almost just as fast but will take longer to accelerate. Cant wait to see more of your work
This is interesting. Would love to join but I don’t think I’ll be able to do it in four days
@Novaxomix yeah exactly. Would be cool if you could add armour to fuselage blocks and that would increase the weight for tanks too
@SilexPT yeah take it down. Against the rules and no one likes to see it. It’s just annoying for everyone else and you’re just stealing content from someone else. Kinda sad when you think about it
Torque would be awesome for prop engines too. Would have to be more carful on the throttle @Destroyer08
So you just downloaded and reposted someone else’s aircraft?
This is fantastic. I love these low part count but realistic looking aircraft. Very fun to fly
+3@Mechboy9000 I see!
Mexicana
@Dathcha welp. Time to make a machine gun that fires missiles then
@Novaxomix I’d say you’re probably not. The number 30 is just an arbitrary score they gave. A plane doesn’t explode after just a couple rounds of .50 going through a non-essential part of the fuselage or wing, especially with no fuel in it. The consensus seems to be that .50 damage is around 5 damage points in this game. In real life, it could take dozens or even hundreds of .303 rounds to shoot down a small to medium size enemy aircraft and .303 has similar ballistic capabilities to .308 in terms of velocity and energy. The 30 damage seems to be more similar to 20mm Hispano. There is also a calculation which many have done to make realistic gun damage models and depending on who you ask, the damage for a .50 should be between 4-10
@Anomalocaris I didn’t even know that plane proposal existed! It looks like it would have been a cool design
+1@Novaxomix I think a .50 cal does something like 5 damage and these do 30. They’re way stronger
@jamesPLANESii ahhh that kinda makes sense. One thing that I have noticed though is that when I use four T2000 engines instead of my custom 250+ part custom engines on my plane, it does make the frame rate way better
@CheeseTruffles I mean hopefully no one survives to tell the United Nations about it 😂
+5