@Kendog84 That might give you a headache because of how much code it has lol. Start small and try making a plane fly straight
PID(
target
,
current
,
I think this value just multiplies your output value. It scales it all up or down otherwise known as PROPORTION.
,
this value says how much fluctuation can happen until any real adjustments are made basically a "room for error" value called INTEGRAL
,
how quickly over time it adjusts to meet target from current value which has the most effect when your "room for error" has run out called DERIVATIVE
)
PID(0, PitchAngle, 1,1,1) I think would work.
* Changing 0 to be Trim*90 will make it try to pitch the plane up or down up to 90 degrees wherever you move Trim slider.
* If you get a feedback loop and it pitches like nuts, make final DERIVATIVE value, 1, into 0.5 or some smaller amount. Usually it won’t need to be changed much.
* After that, I think you could even change PitchAngle to be PitchAngle+RollAngle and subtract RollAngle on the other wing.
It’s hard to find to a useful PID example so I hope this is good
@Kendog84 I don’t know how to set a desired altitude…but rate just tells you how fast the thing in parentheses changes. So rate(Altitude) tells you how fast a plane is moving up, some positive number, or down, some negative number. Ex: rate(Altitude)<0? 1: 0 turn on if plane is falling otherwise turn off. Or you could make that 0 into Trim * 500 so when Trim goes up to 1, your plane pitches up until it’s at 500 meters. Happy to help!
P.S. Altitude is always measured in meters
Edit: I guess I do know how lol
You could have it work with rate(Altitude) so it works at whatever altitude you are currently at. Also you should check out Lemoose’s builds. He has some fun and simple funky trees code in a lot of builds. That’s how I first learned
Honestly, large detonation ranges are pretty cool. Flares should detonate missiles like that in the game imo (just expand the missile’s detonation range). @AndrewGarrison
For the longest time I’ve been so frustrated no one has documented “lookBackTranslation!” I’ve been wanting to use it but didn’t know what it’s called!!! @SnoWFLakE0s
You should make a flock of these for people to spawn in their games. Imagine a bird strike lol. Scale this down a lot then attach a bunch of them together with freely spinning rotators in every direction with 0 collisions, so they kind of fly in unison. I bet it would get a ton of upvotes
BUT this build would be AMAZIN if I can make it glide smoothly at high speed and give option to orbit glider around a location (ie. little button's on missile cam for each Island and when clicked, plane goes there then orbits that location until told otherwise) because the Ice Base missile launchers don't do ANYTHING if you're greater than 10 miles away from them (include gyroscope for main plane to keep it in orbit when missile is in use) https://amsi.org.au/ESASeniorYears/SeniorTopic2/2b/2b2content2.html
Add menu for clicking island’s to fly to near the little target pointer left/right gauge.
This Fat Amy is sufficiently fat. Not many people understand the necessity of fatness on a plane nicknamed “Fat Amy.” In conclusion, fatness is a representation of how whole one is with themselves. Greater fatness means the person is less intact. This is beneficial when free falling as volume provides more drag. However, if one is so fat during a free fall, they may fall apart on the way down, because they are not as wholesome as Fat Amy. Thank you.
I can make VTOL nice and functional if that’s what you mean by “VTOL engine help.” Basically just transfer stuff from my current build and improving it a lot. I want it to be clean and low part count (or at least have a low part count version like this post).
Man, listen. There’s not a single respectable F-35B with good part count to looks ratio on this site. Lemoose’s build is the best I’ve found but it’s not as clean looking as this one (originally by Emodude) closely followed by this one. The reason so many people fail is because it has a lot of unique qualities like your Blackhawk. I honestly think you can build one under 200 parts that’s as good looking and clean as this post. I might just make a challenge for it to happen…probably won’t get a lot of success though. I've studied the body of this aircraft so much I can tell you exactly how it should be and how to convert the 35A to a 35B variant but I'm bad at building. I just want to program flight controls for the 35B on a plane that doesn't suck.
I've seen literally all of them on this site. These are all the 1/2 decent ones and a lot are dated without the new build tools: you can build better than all these builds if you
HAVE GOOD PART COUNT! I'm done ranting. Thanks for reading
This plane must have been so advanced for 1936. The rudder and tail wings have an interesting shape. Is it meant to not have suspension on the landing gear??? It’s almost impossible to land without destroying the prop
Can they fly like this? Click me and put tiny bombs on them. Loool
+1@Kendog84 That might give you a headache because of how much code it has lol. Start small and try making a plane fly straight
PID(
target
,
current
,
I think this value just multiplies your output value. It scales it all up or down otherwise known as PROPORTION.
,
this value says how much fluctuation can happen until any real adjustments are made basically a "room for error" value called INTEGRAL
,
how quickly over time it adjusts to meet target from current value which has the most effect when your "room for error" has run out called DERIVATIVE
)
PID(0, PitchAngle, 1,1,1) I think would work.
* Changing 0 to be Trim*90 will make it try to pitch the plane up or down up to 90 degrees wherever you move Trim slider.
* If you get a feedback loop and it pitches like nuts, make final DERIVATIVE value, 1, into 0.5 or some smaller amount. Usually it won’t need to be changed much.
* After that, I think you could even change PitchAngle to be PitchAngle+RollAngle and subtract RollAngle on the other wing.
It’s hard to find to a useful PID example so I hope this is good
@Kendog84 I don’t know how to set a desired altitude…but rate just tells you how fast the thing in parentheses changes. So rate(Altitude) tells you how fast a plane is moving up, some positive number, or down, some negative number. Ex: rate(Altitude)<0? 1: 0 turn on if plane is falling otherwise turn off. Or you could make that 0 into Trim * 500 so when Trim goes up to 1, your plane pitches up until it’s at 500 meters. Happy to help!
P.S. Altitude is always measured in meters
Edit: I guess I do know how lol
If you want to use the camera look for the bomb’s flight you should us PID controllers. Snowflake’s funky trees guide is helpful for that
You could have it work with rate(Altitude) so it works at whatever altitude you are currently at. Also you should check out Lemoose’s builds. He has some fun and simple funky trees code in a lot of builds. That’s how I first learned
+1Honestly, large detonation ranges are pretty cool. Flares should detonate missiles like that in the game imo (just expand the missile’s detonation range). @AndrewGarrison
+1For the longest time I’ve been so frustrated no one has documented “lookBackTranslation!” I’ve been wanting to use it but didn’t know what it’s called!!! @SnoWFLakE0s
+1You should make a flock of these for people to spawn in their games. Imagine a bird strike lol. Scale this down a lot then attach a bunch of them together with freely spinning rotators in every direction with 0 collisions, so they kind of fly in unison. I bet it would get a ton of upvotes
@IAlsoBuildPlane I told him if he made a good F-35B with low part count I’d program it to fly good because I don’t know how to build bodies like this
+1Don’t think I’ve forgotten about programming this build. I’ll make it unlisted and tag you when it’s done (or mostly done)
I love how this is getting so big that fewer and fewer people can actually build on it due to part count lol
Why did you remove your race car post? The Aston Martin F1. I thought it looked amazing. It was in my favorites
Using pixel art for the cabin is such a good idea
+1WILSOOOON!
FINALLY. A HIGH RES RUNWAY. can you make high res air next?
@Kendog84 cool. If you have questions I’ll gladly share what I know
+1@ReinMcDeer I’m a fan of its stylized look
+1@IndesterSion Thanks. I have and have been working my own custom weapon
+1But…but it’s all Ohio
+2Top Gun 2 vibes
@CaptainCommunist I'm building that
Hippo approved ✅
+1You removed your Ultra R7 Inspire plane. :( I’d guess this is that plane and ur rebuilding it
Hate to be that guy...but this has been done before. Very cool though!
+6BUT this build would be AMAZIN if I can make it glide smoothly at high speed and give option to orbit glider around a location (ie. little button's on missile cam for each Island and when clicked, plane goes there then orbits that location until told otherwise) because the Ice Base missile launchers don't do ANYTHING if you're greater than 10 miles away from them (include gyroscope for main plane to keep it in orbit when missile is in use) https://amsi.org.au/ESASeniorYears/SeniorTopic2/2b/2b2content2.html
Add menu for clicking island’s to fly to near the little target pointer left/right gauge.
+1Your art is so pretty and hilarious at the same time. I can’t wait to see what funny stuff people come up with
This Fat Amy is sufficiently fat. Not many people understand the necessity of fatness on a plane nicknamed “Fat Amy.” In conclusion, fatness is a representation of how whole one is with themselves. Greater fatness means the person is less intact. This is beneficial when free falling as volume provides more drag. However, if one is so fat during a free fall, they may fall apart on the way down, because they are not as wholesome as Fat Amy. Thank you.
+3You even built your own engine with animations to get it’s size right. Wow have an upvote
+4@hpgbproductions ha ha nice
+1Why did you create this? It’s cool don’t get me wrong
Low part count version please
+6This thing defies physics.
You nailed it! I don’t know how, but you nailed it. It’s one of the hardest parts to get right and the overlap of pieces close to the tip gets tricky.
+1For those interested in this, check out this Focke Wulf - Triebflugel. click me
Yeah, I'll help you with anything on it, if I can. Just tag me on the post
You are good at advertising stuff dude
Why are some people so crazy about tank tracks?
+1I can make VTOL nice and functional if that’s what you mean by “VTOL engine help.” Basically just transfer stuff from my current build and improving it a lot. I want it to be clean and low part count (or at least have a low part count version like this post).
Man, listen. There’s not a single respectable F-35B with good part count to looks ratio on this site. Lemoose’s build is the best I’ve found but it’s not as clean looking as this one (originally by Emodude) closely followed by this one. The reason so many people fail is because it has a lot of unique qualities like your Blackhawk. I honestly think you can build one under 200 parts that’s as good looking and clean as this post. I might just make a challenge for it to happen…probably won’t get a lot of success though. I've studied the body of this aircraft so much I can tell you exactly how it should be and how to convert the 35A to a 35B variant but I'm bad at building. I just want to program flight controls for the 35B on a plane that doesn't suck.
I've seen literally all of them on this site. These are all the 1/2 decent ones and a lot are dated without the new build tools:
you
can
build
better
than
all
these
builds
if
you
HAVE GOOD PART COUNT! I'm done ranting. Thanks for reading
BRO THIS IS NUTS
YOU ARE NO MATCH
Why doesn’t setting Mass to 0 work? @V
Ah I see the targeting pod I sent u inside the plane lol
+2Imagine if the military actually did this. Robot observation equipment that’s just a robot woman 😂
UPS now delivering military payloads in Simple Planes. That’s just good business.
+2Can you share a link to the original?
+1You might like this for your targeting camera
+1https://www.simpleplanes.com/a/LNDTJk/Simple-Working-LITENING-Targeting-Pod
@OUGHTO Wow.
This plane must have been so advanced for 1936. The rudder and tail wings have an interesting shape. Is it meant to not have suspension on the landing gear??? It’s almost impossible to land without destroying the prop
@Quartz05 @TRD To fix it, detach the camera from the head and attach it to a solid object so it won’t turn
+2