@BYardley Unfortunately, Syncro was not the version that was in GT4, Nardo was. I built Syncro first because I cannot find full drawings for the Nardo variant. Now armed with knowledge on the Syncro, I think I can try the Nardo version. That one will probably not be a potato car because I want to try to build the interior and the engine. But such a build would probably take longer than I would liked.
@Rjenteissussy In my opinion, Volkswagen should have built it because it looks so production-ready. But I guess they cannot afford to let this car compete with cars from Porsche and Audi because that is not the purpose of Volkswagen brand.
@OUSSAMAD Then join the potato car gang. It is not that hard to build since you have 100 part limit. I think one of the reasons your craft does not do as well as expected is the thumbnails. The contrast is fine but you need to reduce the FOV to make the craft pop on the thumbnails. Try to fill up the entire thumbnail space with your craft so people can see your planes better. One little trick I use to get multiple screenshots in the thumbnails is picture combiners online. You can combine 3 of your best screenshots and use that one image in the designer suite. In this way, you can get 3 screenshot thumbnails while uploading.
For the potato Volga, I suggest you try to find some vector 3 view drawings online and just download the image. You do not need high-res stuff the website is selling. Then, you scale the drawing to the right size so that your car comes out 1:1 in terms of scale. Then try to use the least amount of parts to recreate the shape of the drawing. That completes a potato build. Car tuning is completely up to you.
@dussts I guess the issue is I like testing cars on custom mod maps. Most of the maps have narrow roads and finer map geometry. Not having a good custom suspension that has a lot of travel and a good funky tree steering greatly hurts the handling. Basically, for me, fine is not enough, great is necessary.
No custom suspension? But I guess not everyone is as obsessed as me when it comes to driving performance. I added the rally suspension and aero to your car and managed 88 parts.
@SuperSuperTheSylph One idea is you can reduce the size of the interface and increase FOV. Then you can grip the sticks in the VR cockpit to fly this thing.
@Jaspy190 I probably not going to build that since I have a lot of builds to go through. Building it for the challenge is not quite feasible since the bomber is a lot more complicated.
@SuperSuperTheSylph Unfortunately, this is the by-product of this thing being optimized for VR and PC. I am just unsure of the interaction of variables and flight stick base.
@SuperSuperTheSylph I think you could just flesh out the cockpit of your headhunter and submit it for the challenge (by making the entire plane a sub-assembly and attaching it to the challenge cockpit piece). Hiding the missiles will be a challenge though.
@Rjenteissussy Probably because I decided to take a low-contrast screenshot. I did this because I love the TIE fighter low pass scene from Andor. Thank you very much for the support.
@JA311M Darnit, I now feel like a moron that is just forcing my own values onto others. For that, I apologize. My selfish chase for perfection is like maggots tunneling all over my scalp whenever I see something that can be improved. It honestly turned into zealousness which unfortunately is harmful to the community.
And yes, Chinese is my native language. However, I do not like to use it because I find my autistic tendencies incompatible with such a flexible language. I would still talk in Chinese if necessary.
@JA311M It is hard to explain honestly, building replicas in SP is an art for multiple reasons. Understanding how to craft complex surfaces with limited part geometry options is such a challenge that it took me several years to master. Knowing when to reduce details to reduce part count is also an interesting part of building replicas. The recent trend in Potato cars and PEA is a good demonstration of such art.
I also understand why you want to avoid replicas. But I don't think building replicas is a bad thing. Real cars are designed by masters in the industries and carved to perfection with clay. Only by learning from masters will you achieve something greater when designing original cars. If you do not wish to build, I think drawing the side view of cars is the fastest way to understand the curves and line flows. I am looking forward to more better builds from you.
@JA311M I think I have a better way to put it. The lines of the cars you built do not flow well. It is especially evident when looking at the side view. Your mid-engined car is the prime example of such problem. This car is no different in that regard. In my opinion, you should probably bite the bullet and use the designer suite to recreate the Aston Martin DBS using vector drawings. You do not need to buy the drawing, just right click to save so that you have something to work with. By doing accurate replicas, I think it will help you grasp the line flow of cars and hopefully help you with creating better looking original cars.
@JA311M In my honest opinion, I felt that some of the lines of your build just look weird especially the part right behind the headlight. I am currently thinking about fixing it myself and uploading an unlisted version so you can use it as a reference. Also, your car is turning too sharply which is unrealistic, and is flipping over. I am considering tuning the suspension to fix it. Your stuffs have a lot of potential but there are just some minor problems that are keeping it from perfection.
Since your car is dark-colored, you need a bright map to bring contrast. It is especially true for your first screenshot since that is what people will first see. I make that mistake a lot when I screenshot for planes. In addition, I found that lowering the FOV to 30 really helps the car pop. I employed these two techniques for my Lancia Stratos and they do wonders. Custom shader is good but I think it is unnecessary. Cranking the graphics to max is already really beautiful.
@TheSPTuner Question, are you working on Toyota Castrol Tom's Supra 97? If so, I will first focus on remaking some of my old projects so that there is no overlap.
@32 This car is also one of my favorites in the class since the tail is rather agile. An agile tail in Rally is important because I love to use trail braking to steer the car.
@CDwagner But the details are completely different. Also, for this type of configuration, you need to push the aerodynamic center as forward as possible. If needed, you may need to invest in Funky Tree fly-by-wire to get an unstable plane to fly.
@Jmplane678 What I hope to achieve is to start a trend of Ridge Racer physics. Then if you post the challenge with a custom chassis when the trend is hot, your challenge will receive a lot more attention. Also, restricting scope to special machines is not a good move in my opinion. Let's see how things turns out.
@dussts Through some testing on your supra, I have found that without custom suspension, the grip level is so low that any sliding would result in a crash out. What makes matters worse is that the behaviors of the wheels are completely changed when the suspension is enabled. So yeah, unfortunately, to convert your car into Ridge Racer physics, a custom suspension is a must. The simplest suspension I came up with is the Rally suspension that is currently on this car. If one has parts to spare, the double wishbone design used on the Crinale conversion is also a good option.
@dussts It may work since the steering programming does not involve active suspension. The issue is built-in suspension on the wheel is the low suspension travel. This makes the behavior of the suspension slightly unpredictable which is not what you wish for when you are chucking your car into the corner at 250km/h. One alternative I can think of is the control stick base suspension created by @KSB24 if you still want a low part count. However, that suspension requires a lot of funky trees which may still compromise the performance.
@BoingBus The scale is what I think is wrong. Just remember, a length 2 fuselage piece is 1m. So you can work out the exact scale your plane need to be by using sources in wikipedia. Then adjust the scale of the image accordingly.
@BoingBus Real suggestion time: Find a 3 views vector image of the Jaguar online. Then use the designer suite built-in game to overlay the 3 views in your designer. Adjust the scaling so the scale matches the real one. Then build with the 3 views as reference and you will get something close. The plane should turn out to be larger and look less cursed. Do not worry about the curves, just get the outer shape correct.
@ShirasagiSora @Zaineman I think I figured it out. Basically PSM but for cars. Or I should call it "Post Slide Maneuver" aka drifting. Comparing the drifting of this car to Ridge Racer is like comparing your PSM in SP against AC7 or PW PSM. Basically, the physics remains on.
This is just MABUR's F-35. Please give credit. The auto credit is not working here because his account was deleted. AG1 to go into hover mode I think.
工程沙盒里最忌惮下载别人的东西然后重发,你至少把原作者写在描述里,这次因为原作者的号被删了就放过你。下不为例。
+2@BYardley Unfortunately, Syncro was not the version that was in GT4, Nardo was. I built Syncro first because I cannot find full drawings for the Nardo variant. Now armed with knowledge on the Syncro, I think I can try the Nardo version. That one will probably not be a potato car because I want to try to build the interior and the engine. But such a build would probably take longer than I would liked.
+2@Rjenteissussy In my opinion, Volkswagen should have built it because it looks so production-ready. But I guess they cannot afford to let this car compete with cars from Porsche and Audi because that is not the purpose of Volkswagen brand.
+1@OUSSAMAD Then join the potato car gang. It is not that hard to build since you have 100 part limit. I think one of the reasons your craft does not do as well as expected is the thumbnails. The contrast is fine but you need to reduce the FOV to make the craft pop on the thumbnails. Try to fill up the entire thumbnail space with your craft so people can see your planes better. One little trick I use to get multiple screenshots in the thumbnails is picture combiners online. You can combine 3 of your best screenshots and use that one image in the designer suite. In this way, you can get 3 screenshot thumbnails while uploading.
For the potato Volga, I suggest you try to find some vector 3 view drawings online and just download the image. You do not need high-res stuff the website is selling. Then, you scale the drawing to the right size so that your car comes out 1:1 in terms of scale. Then try to use the least amount of parts to recreate the shape of the drawing. That completes a potato build. Car tuning is completely up to you.
Volga V8 version
@SuperSuperTheSylph @Zaineman I think I have created something that is not supposed to work. Yet it does.
+1@WinsWings Sorry for bugging you. This is just an experiment, not the official entry. But I hope you give it a try since it is weird.
@CallsignGizmo It is a very small dome that has an advanced camera suite and IRST.
@dussts I guess the issue is I like testing cars on custom mod maps. Most of the maps have narrow roads and finer map geometry. Not having a good custom suspension that has a lot of travel and a good funky tree steering greatly hurts the handling. Basically, for me, fine is not enough, great is necessary.
@JA311M Its a common knowledge. I really like the screenshot. Feels cinematic.
Martini shaken not stirred
+2No custom suspension? But I guess not everyone is as obsessed as me when it comes to driving performance. I added the rally suspension and aero to your car and managed 88 parts.
+1With our help, you will be forced to be good at this game.
+2Would probably ditch the fuselage wing in favor of 4 missiles. Still, a great build.
+5@SuperSuperTheSylph I have uploaded a normal version that feature normal control scheme and camera control version just for Mobile users
@SuperSuperTheSylph One idea is you can reduce the size of the interface and increase FOV. Then you can grip the sticks in the VR cockpit to fly this thing.
+1@Jaspy190 I probably not going to build that since I have a lot of builds to go through. Building it for the challenge is not quite feasible since the bomber is a lot more complicated.
@SuperSuperTheSylph Unfortunately, this is the by-product of this thing being optimized for VR and PC. I am just unsure of the interaction of variables and flight stick base.
+1@SuperSuperTheSylph Well, I am unsure since digging through the variables is hard. All I would suggest is to use gyro and see if it feels better.
+1@SuperSuperTheSylph I think you could just flesh out the cockpit of your headhunter and submit it for the challenge (by making the entire plane a sub-assembly and attaching it to the challenge cockpit piece). Hiding the missiles will be a challenge though.
+1@Rjenteissussy Probably because I decided to take a low-contrast screenshot. I did this because I love the TIE fighter low pass scene from Andor. Thank you very much for the support.
+1@JA311M I have to say, they are much better than mine.
@JA311M Good luck!
@JA311M Darnit, I now feel like a moron that is just forcing my own values onto others. For that, I apologize. My selfish chase for perfection is like maggots tunneling all over my scalp whenever I see something that can be improved. It honestly turned into zealousness which unfortunately is harmful to the community.
And yes, Chinese is my native language. However, I do not like to use it because I find my autistic tendencies incompatible with such a flexible language. I would still talk in Chinese if necessary.
+1@JA311M It is hard to explain honestly, building replicas in SP is an art for multiple reasons. Understanding how to craft complex surfaces with limited part geometry options is such a challenge that it took me several years to master. Knowing when to reduce details to reduce part count is also an interesting part of building replicas. The recent trend in Potato cars and PEA is a good demonstration of such art.
I also understand why you want to avoid replicas. But I don't think building replicas is a bad thing. Real cars are designed by masters in the industries and carved to perfection with clay. Only by learning from masters will you achieve something greater when designing original cars. If you do not wish to build, I think drawing the side view of cars is the fastest way to understand the curves and line flows. I am looking forward to more better builds from you.
+1@JA311M I think I have a better way to put it. The lines of the cars you built do not flow well. It is especially evident when looking at the side view. Your mid-engined car is the prime example of such problem. This car is no different in that regard. In my opinion, you should probably bite the bullet and use the designer suite to recreate the Aston Martin DBS using vector drawings. You do not need to buy the drawing, just right click to save so that you have something to work with. By doing accurate replicas, I think it will help you grasp the line flow of cars and hopefully help you with creating better looking original cars.
@JA311M In my honest opinion, I felt that some of the lines of your build just look weird especially the part right behind the headlight. I am currently thinking about fixing it myself and uploading an unlisted version so you can use it as a reference. Also, your car is turning too sharply which is unrealistic, and is flipping over. I am considering tuning the suspension to fix it. Your stuffs have a lot of potential but there are just some minor problems that are keeping it from perfection.
Since your car is dark-colored, you need a bright map to bring contrast. It is especially true for your first screenshot since that is what people will first see. I make that mistake a lot when I screenshot for planes. In addition, I found that lowering the FOV to 30 really helps the car pop. I employed these two techniques for my Lancia Stratos and they do wonders. Custom shader is good but I think it is unnecessary. Cranking the graphics to max is already really beautiful.
You seriously need to improve your screenshotting skills so that you can attract more upvotes.
Bike in your profile pic when?
@TheSPTuner Question, are you working on Toyota Castrol Tom's Supra 97? If so, I will first focus on remaking some of my old projects so that there is no overlap.
+1@32 This car is also one of my favorites in the class since the tail is rather agile. An agile tail in Rally is important because I love to use trail braking to steer the car.
@CDwagner But the details are completely different. Also, for this type of configuration, you need to push the aerodynamic center as forward as possible. If needed, you may need to invest in Funky Tree fly-by-wire to get an unstable plane to fly.
This plane is broken on so many levels. I suggest you check out my XP-79 to see how I approach this type of wing.
Make the deadline a little tighter so people are more eager to build
+1@Jmplane678 What I hope to achieve is to start a trend of Ridge Racer physics. Then if you post the challenge with a custom chassis when the trend is hot, your challenge will receive a lot more attention. Also, restricting scope to special machines is not a good move in my opinion. Let's see how things turns out.
+2@dussts Through some testing on your supra, I have found that without custom suspension, the grip level is so low that any sliding would result in a crash out. What makes matters worse is that the behaviors of the wheels are completely changed when the suspension is enabled. So yeah, unfortunately, to convert your car into Ridge Racer physics, a custom suspension is a must. The simplest suspension I came up with is the Rally suspension that is currently on this car. If one has parts to spare, the double wishbone design used on the Crinale conversion is also a good option.
+2@Jmplane678 I am unsure since I have other things to build at the moment.
+1@KSB24 I am just wondering how your AI would interact with this car since it does require a specific driving technique to work.
+1@dussts It may work since the steering programming does not involve active suspension. The issue is built-in suspension on the wheel is the low suspension travel. This makes the behavior of the suspension slightly unpredictable which is not what you wish for when you are chucking your car into the corner at 250km/h. One alternative I can think of is the control stick base suspension created by @KSB24 if you still want a low part count. However, that suspension requires a lot of funky trees which may still compromise the performance.
+2@ShirasagiSora The model is Solare, and the team racing it is RT Solvalou.
+1@BoingBus The scale is what I think is wrong. Just remember, a length 2 fuselage piece is 1m. So you can work out the exact scale your plane need to be by using sources in wikipedia. Then adjust the scale of the image accordingly.
+1@BoingBus Real suggestion time: Find a 3 views vector image of the Jaguar online. Then use the designer suite built-in game to overlay the 3 views in your designer. Adjust the scaling so the scale matches the real one. Then build with the 3 views as reference and you will get something close. The plane should turn out to be larger and look less cursed. Do not worry about the curves, just get the outer shape correct.
+1It is so cursed, I love it.
@LunarEclipseSP @KSB24 I think the funky trees used on this car should be interesting to you.
+3@ShirasagiSora @Zaineman I think I figured it out. Basically PSM but for cars. Or I should call it "Post Slide Maneuver" aka drifting. Comparing the drifting of this car to Ridge Racer is like comparing your PSM in SP against AC7 or PW PSM. Basically, the physics remains on.
+3@windshifter1 You don't say. Every car I built have been test driven to death. The issue is the lack of dedicated rally track in SP.
@Alternation Or just CIA being CIA. You know their track record is not always the best.
@ShirasagiSora Thanks, I hope you can improve on your build. I may talk to @Zaineman to see if it is possible to recreate Ridge Racer physics in SP.
+1@dussts Thanks!