Since your car is dark-colored, you need a bright map to bring contrast. It is especially true for your first screenshot since that is what people will first see. I make that mistake a lot when I screenshot for planes. In addition, I found that lowering the FOV to 30 really helps the car pop. I employed these two techniques for my Lancia Stratos and they do wonders. Custom shader is good but I think it is unnecessary. Cranking the graphics to max is already really beautiful.
@TheSPTuner Question, are you working on Toyota Castrol Tom's Supra 97? If so, I will first focus on remaking some of my old projects so that there is no overlap.
@32 This car is also one of my favorites in the class since the tail is rather agile. An agile tail in Rally is important because I love to use trail braking to steer the car.
@CDwagner But the details are completely different. Also, for this type of configuration, you need to push the aerodynamic center as forward as possible. If needed, you may need to invest in Funky Tree fly-by-wire to get an unstable plane to fly.
@Jmplane678 What I hope to achieve is to start a trend of Ridge Racer physics. Then if you post the challenge with a custom chassis when the trend is hot, your challenge will receive a lot more attention. Also, restricting scope to special machines is not a good move in my opinion. Let's see how things turns out.
@dussts Through some testing on your supra, I have found that without custom suspension, the grip level is so low that any sliding would result in a crash out. What makes matters worse is that the behaviors of the wheels are completely changed when the suspension is enabled. So yeah, unfortunately, to convert your car into Ridge Racer physics, a custom suspension is a must. The simplest suspension I came up with is the Rally suspension that is currently on this car. If one has parts to spare, the double wishbone design used on the Crinale conversion is also a good option.
@dussts It may work since the steering programming does not involve active suspension. The issue is built-in suspension on the wheel is the low suspension travel. This makes the behavior of the suspension slightly unpredictable which is not what you wish for when you are chucking your car into the corner at 250km/h. One alternative I can think of is the control stick base suspension created by @KSB24 if you still want a low part count. However, that suspension requires a lot of funky trees which may still compromise the performance.
@BoingBus The scale is what I think is wrong. Just remember, a length 2 fuselage piece is 1m. So you can work out the exact scale your plane need to be by using sources in wikipedia. Then adjust the scale of the image accordingly.
@BoingBus Real suggestion time: Find a 3 views vector image of the Jaguar online. Then use the designer suite built-in game to overlay the 3 views in your designer. Adjust the scaling so the scale matches the real one. Then build with the 3 views as reference and you will get something close. The plane should turn out to be larger and look less cursed. Do not worry about the curves, just get the outer shape correct.
@ShirasagiSora @Zaineman I think I figured it out. Basically PSM but for cars. Or I should call it "Post Slide Maneuver" aka drifting. Comparing the drifting of this car to Ridge Racer is like comparing your PSM in SP against AC7 or PW PSM. Basically, the physics remains on.
See if I can push myself to plat with this one. After 8 years, finally. If I succeed, I will take a break and work on stuff in real life and other games.
@BYardley I am not sure if I should help with that. I have a Lancia to build. I am convinced that a variant of Allundra F5 Evo suspension can be used here.
@GrandPrix Upon reading my original comments, I realized I forgot to mention some points of suspension design. I apologize in advance.
You mentioned your suspension is very bouncy, which means there is not enough damping. Add damping always helps.
Another issue I found that can cause issues (but not necessarily) is small hinges and rotators. Simpleplanes seems to dislike those small parts especially when calculating the damping and constraint between two parts connected via hinges. This will make your suspension surprisingly weak because those swing arms are flopping. To remedy this issue, one of the dimensions must be close to 1. I learn this the hard way when making suspension for Allundra F5 Evo.
Also, remember to adjust the weight of your car with overload.
I think your suspension design also played a role here. The rear is unreasonably stiff so when there is any body roll, the rear wheel will catch air and lose grip. Because the spring in the editor is not compressed, you need to leave room for the spring to compress when it spawns in. One good example of this measure is the Lancia 037 I built. The suspension is very floppy so I left a lot of space for it to compress. I also integrated anti-roll designs to make the car handle better. Your car may not need that amount of travel but some amount is necessary.
Another thing. You can use funky trees to simulate the caster angle through angle of slip feedback. Again, the Lancia I built has the exact algorithm I use. It may be hard to read so I suggest you paste it to a notebook to read it.
Honestly, everything thing you do is magic. Since we are no magicians ourselves, we cannot say anything other than yes. I am always curious about how you research vehicle interiors. Do you use some other games or do you just rely on photos?
@dussts Question for dussts: Do you want to build the Delta S4? Or do you wish to focus more on Group A since there are more JDM cars in that class (This also means the Delta Integrale will be yours)? Or you are just too lazy to build anything and I am free to build all of them? @Luky44
@Luky44 I might try the entire Quattro S1 lineage including the original Sport Quattro to the ugly RS 002. I may have to see what @dussts wish to build. If he wishes to focus more on JDM then these cars will probably come out of my hands. But I think more likely, I will try Stratos since that car has much more interesting shapes than the blocky Quattro.
@dussts I am hesitant to call it potato because it is not exactly your build but it looked awfully similar to yours (I named it fake potato in the files). The custom suspension is what I think you can use if you wish to build rally cars. If you want to build Lancias, I am looking forward to your take on Lancia Delta (S4 or HF) or Stratos.
Since your car is dark-colored, you need a bright map to bring contrast. It is especially true for your first screenshot since that is what people will first see. I make that mistake a lot when I screenshot for planes. In addition, I found that lowering the FOV to 30 really helps the car pop. I employed these two techniques for my Lancia Stratos and they do wonders. Custom shader is good but I think it is unnecessary. Cranking the graphics to max is already really beautiful.
You seriously need to improve your screenshotting skills so that you can attract more upvotes.
Bike in your profile pic when?
@TheSPTuner Question, are you working on Toyota Castrol Tom's Supra 97? If so, I will first focus on remaking some of my old projects so that there is no overlap.
+1@32 This car is also one of my favorites in the class since the tail is rather agile. An agile tail in Rally is important because I love to use trail braking to steer the car.
@CDwagner But the details are completely different. Also, for this type of configuration, you need to push the aerodynamic center as forward as possible. If needed, you may need to invest in Funky Tree fly-by-wire to get an unstable plane to fly.
This plane is broken on so many levels. I suggest you check out my XP-79 to see how I approach this type of wing.
Make the deadline a little tighter so people are more eager to build
+1@Jmplane678 What I hope to achieve is to start a trend of Ridge Racer physics. Then if you post the challenge with a custom chassis when the trend is hot, your challenge will receive a lot more attention. Also, restricting scope to special machines is not a good move in my opinion. Let's see how things turns out.
+2@dussts Through some testing on your supra, I have found that without custom suspension, the grip level is so low that any sliding would result in a crash out. What makes matters worse is that the behaviors of the wheels are completely changed when the suspension is enabled. So yeah, unfortunately, to convert your car into Ridge Racer physics, a custom suspension is a must. The simplest suspension I came up with is the Rally suspension that is currently on this car. If one has parts to spare, the double wishbone design used on the Crinale conversion is also a good option.
+2@Jmplane678 I am unsure since I have other things to build at the moment.
+1@KSB24 I am just wondering how your AI would interact with this car since it does require a specific driving technique to work.
+1@dussts It may work since the steering programming does not involve active suspension. The issue is built-in suspension on the wheel is the low suspension travel. This makes the behavior of the suspension slightly unpredictable which is not what you wish for when you are chucking your car into the corner at 250km/h. One alternative I can think of is the control stick base suspension created by @KSB24 if you still want a low part count. However, that suspension requires a lot of funky trees which may still compromise the performance.
+2@ShirasagiSora The model is Solare, and the team racing it is RT Solvalou.
+1@BoingBus The scale is what I think is wrong. Just remember, a length 2 fuselage piece is 1m. So you can work out the exact scale your plane need to be by using sources in wikipedia. Then adjust the scale of the image accordingly.
+1@BoingBus Real suggestion time: Find a 3 views vector image of the Jaguar online. Then use the designer suite built-in game to overlay the 3 views in your designer. Adjust the scaling so the scale matches the real one. Then build with the 3 views as reference and you will get something close. The plane should turn out to be larger and look less cursed. Do not worry about the curves, just get the outer shape correct.
+1It is so cursed, I love it.
@LunarEclipseSP @KSB24 I think the funky trees used on this car should be interesting to you.
+3@ShirasagiSora @Zaineman I think I figured it out. Basically PSM but for cars. Or I should call it "Post Slide Maneuver" aka drifting. Comparing the drifting of this car to Ridge Racer is like comparing your PSM in SP against AC7 or PW PSM. Basically, the physics remains on.
+3@windshifter1 You don't say. Every car I built have been test driven to death. The issue is the lack of dedicated rally track in SP.
@Alternation Or just CIA being CIA. You know their track record is not always the best.
@ShirasagiSora Thanks, I hope you can improve on your build. I may talk to @Zaineman to see if it is possible to recreate Ridge Racer physics in SP.
+1@dussts Thanks!
@ThomasRoderick Thanks!
+1@Rjenteissussy Well thanks.
+1See if I can push myself to plat with this one. After 8 years, finally. If I succeed, I will take a break and work on stuff in real life and other games.
+1@Graingy Wedge
@dussts I would like to challenge you to build a Lamborghini Countach LP400. I am still curious to see how you would build a wedge car.
I will get the Group 4 version ready soon after this remodel.
@KSB24, is there any documentation for your AI? If not, could you please create a github project so we can all improve on it?
+1@Rjenteissussy This piece of history is just too funny to ignore.
+2@dussts Not sure how you would approach this car. Perhaps you can do a better job potatoing this car.
@BYardley I am not sure if I should help with that. I have a Lancia to build. I am convinced that a variant of Allundra F5 Evo suspension can be used here.
+1I vineboomed myself when I realized there is no suspension on this car.
+1@dussts I just realized I can no longer spotlight you. Congratulations.
@Rjenteissussy I think we all have a flying wing in the back of our head. After all, it is the simplest possible configuration.
+1@Zaineman Thanks.
This is exactly what I was expecting.
@GrandPrix Upon reading my original comments, I realized I forgot to mention some points of suspension design. I apologize in advance.
You mentioned your suspension is very bouncy, which means there is not enough damping. Add damping always helps.
Another issue I found that can cause issues (but not necessarily) is small hinges and rotators. Simpleplanes seems to dislike those small parts especially when calculating the damping and constraint between two parts connected via hinges. This will make your suspension surprisingly weak because those swing arms are flopping. To remedy this issue, one of the dimensions must be close to 1. I learn this the hard way when making suspension for Allundra F5 Evo.
Also, remember to adjust the weight of your car with overload.
I think your suspension design also played a role here. The rear is unreasonably stiff so when there is any body roll, the rear wheel will catch air and lose grip. Because the spring in the editor is not compressed, you need to leave room for the spring to compress when it spawns in. One good example of this measure is the Lancia 037 I built. The suspension is very floppy so I left a lot of space for it to compress. I also integrated anti-roll designs to make the car handle better. Your car may not need that amount of travel but some amount is necessary.
Another thing. You can use funky trees to simulate the caster angle through angle of slip feedback. Again, the Lancia I built has the exact algorithm I use. It may be hard to read so I suggest you paste it to a notebook to read it.
Honestly, everything thing you do is magic. Since we are no magicians ourselves, we cannot say anything other than yes. I am always curious about how you research vehicle interiors. Do you use some other games or do you just rely on photos?
@dussts Question for dussts: Do you want to build the Delta S4? Or do you wish to focus more on Group A since there are more JDM cars in that class (This also means the Delta Integrale will be yours)? Or you are just too lazy to build anything and I am free to build all of them? @Luky44
+1@Luky44 I might try the entire Quattro S1 lineage including the original Sport Quattro to the ugly RS 002. I may have to see what @dussts wish to build. If he wishes to focus more on JDM then these cars will probably come out of my hands. But I think more likely, I will try Stratos since that car has much more interesting shapes than the blocky Quattro.
@dussts I am hesitant to call it potato because it is not exactly your build but it looked awfully similar to yours (I named it fake potato in the files). The custom suspension is what I think you can use if you wish to build rally cars. If you want to build Lancias, I am looking forward to your take on Lancia Delta (S4 or HF) or Stratos.
+2I have a car in the works for you.
More, MOOOREEEE! (Full size please)
@dussts Dangit, I did not caught it until you pointed out. Thank you though. Not sure if I should post an updated version.
@dussts Do you approve the potato title?
@JP11 Or rather, convergent evolution of all LMP 1 cars.
+1720 GT3 queue up
+1