Unlike a lot of other games, SimplePlanes doesn't really have its mods on the Steam Workshop. There is an option for modders to upload there, but most put it on this website, which is where a lot of the community is. Downloading a mod from here is just like downloading from the Steam Workshop; you just have to manually enable the mod by double-clicking it or placing it in your mods folder.
@TinyMaus Of course, I've just taken about a month off for Christmas, when school gets back everything should return to normal production.
I've already made parts of the nose gear doors btw, I'm still working on the part 2 of this video and progress update.
@JJ0plane The dropbox link works fine for me, I was about to ask HellFireKoder when I checked it. I guess dropbox doesn't work for everyone, and it's in the spirit of my archive to grab any related files to a mod, so here you go.
@Gibble It wouldn't have the exact same effect, but another idea is to have two labels. One white, and one black. Have the white one in front of the black one, and use a time function (I recommend smooth()) to increase the alpha. This would still jump though due to it not being true hexadecimal, but it would at least be better than it currently is.
@jamesPLANESii Thank you so much for the images, I finally got around to doing it.
This is the list of mods, in alphabetical order, that I don't have:
Edit: some of the names got messed up by formatting, pastebin link.
Additionally, there are two other sets of mods:
That one mod that has a Chinese title
All the mods beginning with "ISC"
Thank you again.
@L3FT2R1GHT Depends on if you're counting the total part count of all the components, or the total part count of all the modded components (1000 parts combined into one high detail mod part, etc). I'd say tens of thousands of parts with no mods and full details, and just a few thousand with mod parts.
{clamp(GS * 12.96379079, 0, 8)}
I simplified some parts of the equation, but the /29 part is still there.
Simply put that in the label and it should work.
@jamesPLANESii That's alright, in that case I'll see what names in your pictures match ones in my database, then we'll go from there, if that's okay. We can take our time ofc, no rush at all.
@jamesPLANESii Thank you so much!
Rather than selecting specific ones, would it be possible for you to upload all of them in one giant .zip file? I can sort them on my end and find out the authors and such.
@Graingy It has a link inside a text label that leads to a file hosting website. When downloaded, this .wav file is an audio file with what I think is numbers being read out.
This is the link: https://we.tl/t-nMzxlNlEsf
@windshifter1 Thanks! Modding in this sense basically moves the load from the CPU to the GPU, so 1 part which is the 3D model of 1000 parts runs way faster. In fact, I was actually able to get about one million parts running at about 20 FPS on an RTX 4070ti, because I was using a seats part, which is 10,000 exported parts. I think I explain this in this video, but I can't remember.
There is currently no release date, but I'd say at this rate Christmas 2024 will be likely, just to allow me to finally finish this and to create a bunch of other stuff related to it like documentation and manuals.
@G2 I actually don't have a full no mods version, since most of the "parts" are in the interior, I just designed the 2k part interior by itself and then added the seats and overhead panels exclusively in Unity. The seats and overhead panels were built in SP and are about 50 parts each (50 per set of 3 seats and 50 per 1 overhead panel). In that sense, it technically is in compressed form. I could run it (the full plane but with no cockpit) at 100 FPS on my RTX 3060, up to the cap of 144 FPS with my new RTX 4070ti. It still really depends on your CPU, I have an overclocked i9-11900k but since SP is single threaded it really depends on the single threaded performance, with a bit of GPU power for the stupidly complex 3D models
It was installed on my old iPad back in the old, old days, and I almost stopped playing twice. First time was when my kid self threw a temper tantrum that I couldn't build anything and second time was when I started playing some random mobile game (about flying planes, no building) more than SP.
And here I am, on a high-end gaming PC making tutorials about the variables system and building my own flight simulator in the game.
I've heard that people can pay Jundroo money to have it recovered manually but I'm not sure if that's a thing anymore due to data privacy laws. I'd recommend contacting Jundroo using the link at the bottom of the page and asking if there's a way.
Unlike a lot of other games, SimplePlanes doesn't really have its mods on the Steam Workshop. There is an option for modders to upload there, but most put it on this website, which is where a lot of the community is. Downloading a mod from here is just like downloading from the Steam Workshop; you just have to manually enable the mod by double-clicking it or placing it in your mods folder.
@jamesPLANESii Hi, just checking in (again no rush, just wondering).
@TinyMaus Of course, I've just taken about a month off for Christmas, when school gets back everything should return to normal production.
I've already made parts of the nose gear doors btw, I'm still working on the part 2 of this video and progress update.
This sounds like you haven't set the interactionType of the switches. Watch this section of my tutorial to find out more.
@AfkSlot I'd recommend trying it out yourself to get an idea, you can read a little bit more information in the FT guide linked in the pinned forums.
@JJ0plane The dropbox link works fine for me, I was about to ask HellFireKoder when I checked it. I guess dropbox doesn't work for everyone, and it's in the spirit of my archive to grab any related files to a mod, so here you go.
+1@jamesPLANESii Hi, just pinging you in case you missed the below comment.
Good plane.
@Gibble It wouldn't have the exact same effect, but another idea is to have two labels. One white, and one black. Have the white one in front of the black one, and use a time function (I recommend smooth()) to increase the alpha. This would still jump though due to it not being true hexadecimal, but it would at least be better than it currently is.
+1Export the 3D model in the game menu.
+2@jamesPLANESii Thank you so much for the images, I finally got around to doing it.
This is the list of mods, in alphabetical order, that I don't have:
Edit: some of the names got messed up by formatting, pastebin link.
Additionally, there are two other sets of mods:
That one mod that has a Chinese title
All the mods beginning with "ISC"
Thank you again.
@Khanskaya You can view my entire archive here.
9:13 PM
+1Not far behind you
@L3FT2R1GHT Depends on if you're counting the total part count of all the components, or the total part count of all the modded components (1000 parts combined into one high detail mod part, etc). I'd say tens of thousands of parts with no mods and full details, and just a few thousand with mod parts.
I wanted to recreate this but instead SimplePlanes ate my CPU
+3I've been using imgbb for a while now and it looks like I made a good choice.
+1I'd say it's server issues or something, several people in Discord server I'm in also have the same issue.
+2
+1{clamp(GS * 12.96379079, 0, 8)}
I simplified some parts of the equation, but the /29 part is still there.
Simply put that in the label and it should work.
@Rmilitarycompany What code?
I personally use imgbb, I haven't experience any outages and it's been a good experience overall. I also have a free account there.
These look insane.
+1GEnX needs more parts tho
@jamesPLANESii That's alright, in that case I'll see what names in your pictures match ones in my database, then we'll go from there, if that's okay. We can take our time ofc, no rush at all.
@jamesPLANESii So do you think you could possibly upload groups of mods at a time?
@ThatOne7877 <rotate=x> rotates text in degrees.
+3@jamesPLANESii Maybe in batches? Again no rush, we can take our time
@jamesPLANESii Thank you so much!
Rather than selecting specific ones, would it be possible for you to upload all of them in one giant .zip file? I can sort them on my end and find out the authors and such.
@jamesPLANESii Hi, just checking if you've had a chance to look for mods (no rush whatsoever, I just would like them for my archive database)
@windshifter1 I don't have an autotag list, but if you want to, sure, I can tag you on it.
@windshifter1 Unless I ask for a tag on a teaser, please don't tag me on any builds.
No
+1Hi, would it be possible to be removed from your autotag list? Thanks!
I don't understand why no-one is updating. It's... a new version of SP... so why not update?
+1@Sense2 I run that 757 at 40 FPS on my rig, so I'd say you still have a desperate chance of running the SWL-120.
+1@Graingy It has a link inside a text label that leads to a file hosting website. When downloaded, this .wav file is an audio file with what I think is numbers being read out.
+1This is the link: https://we.tl/t-nMzxlNlEsf
@Majakalona I don't think it's enough though... needs more details
+1@16 I answer that in the FAQ at the bottom of the 8th progress update
@16 Y E S
(but estimated 2000 with mods)
@G2 No, sorry.
@windshifter1 Thanks! Modding in this sense basically moves the load from the CPU to the GPU, so 1 part which is the 3D model of 1000 parts runs way faster. In fact, I was actually able to get about one million parts running at about 20 FPS on an RTX 4070ti, because I was using a seats part, which is 10,000 exported parts. I think I explain this in this video, but I can't remember.
There is currently no release date, but I'd say at this rate Christmas 2024 will be likely, just to allow me to finally finish this and to create a bunch of other stuff related to it like documentation and manuals.
I remembered this fighter jet, it got less recognition than it deserved too.
I also think this might be a good build, it's fairly detailed and has lots of functions.
@G2 I actually don't have a full no mods version, since most of the "parts" are in the interior, I just designed the 2k part interior by itself and then added the seats and overhead panels exclusively in Unity. The seats and overhead panels were built in SP and are about 50 parts each (50 per set of 3 seats and 50 per 1 overhead panel). In that sense, it technically is in compressed form. I could run it (the full plane but with no cockpit) at 100 FPS on my RTX 3060, up to the cap of 144 FPS with my new RTX 4070ti. It still really depends on your CPU, I have an overclocked i9-11900k but since SP is single threaded it really depends on the single threaded performance, with a bit of GPU power for the stupidly complex 3D models
SWL-10
And of course the legendary SWL-120 (which actually has more parts than the Yamato in unmodded form) which will release... eventually.
@ChamDel78 I finally published it if you're still interested
Download Here
@TZWace You can find the plane here.
It was installed on my old iPad back in the old, old days, and I almost stopped playing twice. First time was when my kid self threw a temper tantrum that I couldn't build anything and second time was when I started playing some random mobile game (about flying planes, no building) more than SP.
+1And here I am, on a high-end gaming PC making tutorials about the variables system and building my own flight simulator in the game.
I've heard that people can pay Jundroo money to have it recovered manually but I'm not sure if that's a thing anymore due to data privacy laws. I'd recommend contacting Jundroo using the link at the bottom of the page and asking if there's a way.
@5 In fact I actually commented on it
+1@asteroidbook345 How can I build a fully functional cockpit in FlyOut? Does FlyOut have VR? Does FlyOut support modding to the extent that SP does?