@TheFlightGuySP Welp, that's the pros and cons of scaling an aircraft. But thank you for your advice, and I'll be sure to add them for a future version of this craft which will hopefully include an interior and other features.
@Gabriel747 I guess you can say that this is the American an-225 cuz I also based it to be slightly longer than the an-225 in terms of wingspan. However, I forgot a vital thing called scale so I ended up making a very huge plane. XD
@AWACSgodess I'm sorry because, unfortunately, as stated in the description this is the final version of this build. I won't touch this build anymore, with that said, anybody is free to work on this build.
@molakesi Unfortunately, I have already looked into this issue when I played with this aircraft. However, I didn't find the cause of the problem, so I decided not to fix it.
@BeeEngineering If you mean that it tends to turn on the ground, Just Slightly Counter it using yaw. Also, Max Throttle and Pitch Up during Take-Off and it tends to take all of the runway. If you still have problems I'm happy to help!
@Aarav Send one of the KB-94 to disable the Ice Base Air Defence and destroy Ice Base Cave (This is a one-way mission a desperate move to level the playing field). The other 2 KB-94 will defend Kraken Airspace.
@WolfHunter9111 Thank You for that! but even so, I'd still like to credit the parts I didn't make for others who would like to use those parts for their builds.
@Gs I appreciate those remarks. And to respond to some of your criticism:
There are instructions in-game to help you fly it. I tested this plane heavily testing before releasing it to the public, it may take some learning to fly it but I assure you that this plane flies properly and at its best guns only. It's also inherently unstable as it is a fighter. It also flies best with joystick / mouse as joystick control. I don't know about keyboard though.
Well, it is a playset. The Props are free to use. You can delete the props or put them in your sub-assembly!
I wanted to keep it as simple as possible, so yeah no things that requires Variable setters or things that will slow your system down.
@Aviationlover101 Thanks for the offer but I think I'll pass. I'm gonna let my brain rest for a while and I think it's gonna take some time for my next plane.
XML Update 2:
- Added another Thrust Brake. You can now fully stop at mid-air like any other helicopter! it activates when using brakes at TAS < 20 MPH.
- New Part Count: 580.
XML Update 2:
- Added another Thrust Brake. You can now fully stop at mid-air like any other helicopter! it activates when using brakes at TAS < 20 MPH.
- New Part Count: 451.
XML Update 2:
- AOA Limiter at Low Speed removed. I have come to realize that this was annoying in flight because the aircraft snaps back to 0 AOA at low speed.
XML Update 5:
- AOA Limiter at Low Speed removed. I have come to realize that this was annoying in flight because the aircraft snaps back to 0 AOA at low speed.
XML Update 1:
- Fixed the Gun range (It can now fire at long range. It previously couldn't because burstCount is set to 0.)
- New Gun ammo: 3600 (as opposed to the previous 20000 this is to match ace combat gun ammo count).
Friendly Reminder: Don't set your Gun's burstCount to 0 otherwise it will not fire farther than 0.2 miles!!!
XML Update 4:
- Fixed the Gun range (It can now fire at long range. It previously couldn't because burstCount is set to 0.)
- New Gun ammo: 3600 (as opposed to the previous 20000 this is to match ace combat gun ammo count).
Friendly Reminder: Don't set your Gun's burstCount to 0 otherwise it will not fire farther than 0.2 miles!!!
XML Update 2:
- Canards enlarged which slightly enhanced performance.
- Reduced Drag Points to 5063.
- Reduced Engine Power to realistic thrust: from 67442 lbf to 42151.25 lbf (P&W F-135 Engine's thrust output was used as reference).
- New Power/Weight Ratio : 1.565
- Increased Gun Power (based on ReinMcDeer's SP Weapons Balancing Database V2.10.8).
Aircraft's Overall Performance is generally unaffected by these changes. I keep updating this plane because I'm keeping up with the details I employ on the pure naval variant of this aircraft.
@localf15enjoyer No man, I'm not, the plane Mikado000 made the entire plane. I only added some weapons and extra features. But I'm glad you enjoyed it.
Damn, its tank is so sexy with those mine plows.
+3Poor Flanker got no Countemeasures. XD
+3@TheFlightGuySP Welp, that's the pros and cons of scaling an aircraft. But thank you for your advice, and I'll be sure to add them for a future version of this craft which will hopefully include an interior and other features.
+2@Gabriel747 I guess you can say that this is the American an-225 cuz I also based it to be slightly longer than the an-225 in terms of wingspan. However, I forgot a vital thing called scale so I ended up making a very huge plane. XD
+2Lag Simulator XD
+2HAPPY BIRTHDAY MA DUDES!!! 🎂🎂🎂
+2@AWACSgodess I'm sorry because, unfortunately, as stated in the description this is the final version of this build. I won't touch this build anymore, with that said, anybody is free to work on this build.
+2@IAlsoBuildPlane I only did it because it's a fictional aircraft based on a real plane.
+2@MrCOPTY its from Need For Speed Most Wanted 2012 using free cam mod.
+2@WolfHunter9111 Oops! Sorry Forgot to credit your cockpit! By the way, Great Cockpit man!
Edit: Cockpit credited!
+2Awesome fairy you got there.
+1@molakesi Unfortunately, I have already looked into this issue when I played with this aircraft. However, I didn't find the cause of the problem, so I decided not to fix it.
+1@Rjenteissussy Thanks man, Have Fun!
+1@Rjenteissussy Vr Cockpit? Yes, Vr Capable? I don't know, I play on PC but I think it can.
+1@BeeEngineering If you mean that it tends to turn on the ground, Just Slightly Counter it using yaw. Also, Max Throttle and Pitch Up during Take-Off and it tends to take all of the runway. If you still have problems I'm happy to help!
+1@Rakoval500k Do You Mind If I use this in my B-21 Raider?
+1@Aarav Send one of the KB-94 to disable the Ice Base Air Defence and destroy Ice Base Cave (This is a one-way mission a desperate move to level the playing field). The other 2 KB-94 will defend Kraken Airspace.
+1@WolfHunter9111 Thank You for that! but even so, I'd still like to credit the parts I didn't make for others who would like to use those parts for their builds.
+1@Bryan5 Thank You Very Much!
+1@CRATE52PART2 YO!!! Bro Love your works! and Thank You for the Upvotes!
+1Upvotes and Comments Are Very Appreciated! Thank You Very Much!
@Gs I appreciate those remarks. And to respond to some of your criticism:
There are instructions in-game to help you fly it. I tested this plane heavily testing before releasing it to the public, it may take some learning to fly it but I assure you that this plane flies properly and at its best guns only. It's also inherently unstable as it is a fighter. It also flies best with joystick / mouse as joystick control. I don't know about keyboard though.
Well, it is a playset. The Props are free to use. You can delete the props or put them in your sub-assembly!
I wanted to keep it as simple as possible, so yeah no things that requires Variable setters or things that will slow your system down.
And alas, Thanks for trying this plane out!
Upvotes and Comments Are Very Appreciated! Thank You Very Much!
Upvotes and Comments are Very Appreciated! Thank You Very Much!
@Aviationlover101 Thanks for the offer but I think I'll pass. I'm gonna let my brain rest for a while and I think it's gonna take some time for my next plane.
Upvotes and Comments Are Very Appreciated! Thank You Very Much!
XML Update 2:
- Added another Thrust Brake. You can now fully stop at mid-air like any other helicopter! it activates when using brakes at TAS < 20 MPH.
- New Part Count: 580.
XML Update 2:
- Added another Thrust Brake. You can now fully stop at mid-air like any other helicopter! it activates when using brakes at TAS < 20 MPH.
- New Part Count: 451.
XML Update 1:
- Increased Railgun Projectile Velocity to match Ace Combat 7's EML statistics.
XML Update 2:
- Increased Railgun Projectile Velocity to match Ace Combat 7's EML statistics.
XML Update 1:
- Fuselage Misalignment Fix.
- New Part Count: 1248
XML Update 1:
- Fuselage Misalignment Fix.
- New Part Count: 1046
XML Update 2:
- AOA Limiter at Low Speed removed. I have come to realize that this was annoying in flight because the aircraft snaps back to 0 AOA at low speed.
XML Update 5:
- AOA Limiter at Low Speed removed. I have come to realize that this was annoying in flight because the aircraft snaps back to 0 AOA at low speed.
Upvotes and Comments Are Very Appreciated! Thank You Very Much!
XML Update 1:
- Fixed the Gun range (It can now fire at long range. It previously couldn't because burstCount is set to 0.)
- New Gun ammo: 3600 (as opposed to the previous 20000 this is to match ace combat gun ammo count).
Friendly Reminder: Don't set your Gun's burstCount to 0 otherwise it will not fire farther than 0.2 miles!!!
XML Update 4:
- Fixed the Gun range (It can now fire at long range. It previously couldn't because burstCount is set to 0.)
- New Gun ammo: 3600 (as opposed to the previous 20000 this is to match ace combat gun ammo count).
Friendly Reminder: Don't set your Gun's burstCount to 0 otherwise it will not fire farther than 0.2 miles!!!
Upvotes and Comments Are Very Appreciated! Thank You Very Much!
Upvotes and Comments Are Very Appreciated! Thank You Very Much!
XML Update 3:
- Fixed Some Cockpit Buttons, namely: Arresting Hook & Countermeasures.
XML Update 2:
- Canards enlarged which slightly enhanced performance.
- Reduced Drag Points to 5063.
- Reduced Engine Power to realistic thrust: from 67442 lbf to 42151.25 lbf (P&W F-135 Engine's thrust output was used as reference).
- New Power/Weight Ratio : 1.565
- Increased Gun Power (based on ReinMcDeer's SP Weapons Balancing Database V2.10.8).
Aircraft's Overall Performance is generally unaffected by these changes. I keep updating this plane because I'm keeping up with the details I employ on the pure naval variant of this aircraft.
XML Update 1:
- Arresting Hook and Landing Gear now move sequentially with their doors.
- Edited minor details.
Upvotes and Comments Are Very Appreciated! Thank You Very Much!
XML Update 1:
- Removed unnecessary wing parts which reduced agility.
- New part count: 418
@molakesi Oh, what did you find?
Upvotes and Comments Are Very Appreciated! Thank You Very Much!
@localf15enjoyer No man, I'm not, the plane Mikado000 made the entire plane. I only added some weapons and extra features. But I'm glad you enjoyed it.
Upvotes and Comments Are Very Appreciated! Thank You Very Much!
XML Update 1:
- Adjusted Helirotor Blade Diameter to a more realistic size of 590 in.
XML Update 1:
- Adjusted Helirotor Blade Diameter to a more realistic size of 590 in.