@YourLocalJetNut330 I'm sorry to tell you, but I have decided to stop working on the B-21 Replica because I have encountered a problem upon making the underbody of the aircraft, which I can't seem to make as smooth as I want it to be. So, unfortunately, I'm just gonna wait for somebody to make a decent replica of the B-21.
@YourLocalJetNut330 it's currently under construction and I'm finished with the upperbody and currently working on the lowerbody. It'll probably take a longer time because of the complex shape the B-21 uses. But I'll be sure to give you a tag once it's out.
@YourLocalJetNut330 I initially didn't have a plan for it. But now that you have brought it out I might do it for my next build as I don't have any plans for my next plane.
@Gs I appreciate those remarks. And to respond to some of your criticism:
There are instructions in-game to help you fly it. I tested this plane heavily testing before releasing it to the public, it may take some learning to fly it but I assure you that this plane flies properly and at its best guns only. It's also inherently unstable as it is a fighter. It also flies best with joystick / mouse as joystick control. I don't know about keyboard though.
Well, it is a playset. The Props are free to use. You can delete the props or put them in your sub-assembly!
I wanted to keep it as simple as possible, so yeah no things that requires Variable setters or things that will slow your system down.
@Aviationlover101 Thanks for the offer but I think I'll pass. I'm gonna let my brain rest for a while and I think it's gonna take some time for my next plane.
XML Update 2:
- Added another Thrust Brake. You can now fully stop at mid-air like any other helicopter! it activates when using brakes at TAS < 20 MPH.
- New Part Count: 580.
XML Update 2:
- Added another Thrust Brake. You can now fully stop at mid-air like any other helicopter! it activates when using brakes at TAS < 20 MPH.
- New Part Count: 451.
XML Update 2:
- AOA Limiter at Low Speed removed. I have come to realize that this was annoying in flight because the aircraft snaps back to 0 AOA at low speed.
XML Update 5:
- AOA Limiter at Low Speed removed. I have come to realize that this was annoying in flight because the aircraft snaps back to 0 AOA at low speed.
XML Update 1:
- Fixed the Gun range (It can now fire at long range. It previously couldn't because burstCount is set to 0.)
- New Gun ammo: 3600 (as opposed to the previous 20000 this is to match ace combat gun ammo count).
Friendly Reminder: Don't set your Gun's burstCount to 0 otherwise it will not fire farther than 0.2 miles!!!
XML Update 4:
- Fixed the Gun range (It can now fire at long range. It previously couldn't because burstCount is set to 0.)
- New Gun ammo: 3600 (as opposed to the previous 20000 this is to match ace combat gun ammo count).
Friendly Reminder: Don't set your Gun's burstCount to 0 otherwise it will not fire farther than 0.2 miles!!!
XML Update 2:
- Canards enlarged which slightly enhanced performance.
- Reduced Drag Points to 5063.
- Reduced Engine Power to realistic thrust: from 67442 lbf to 42151.25 lbf (P&W F-135 Engine's thrust output was used as reference).
- New Power/Weight Ratio : 1.565
- Increased Gun Power (based on ReinMcDeer's SP Weapons Balancing Database V2.10.8).
Aircraft's Overall Performance is generally unaffected by these changes. I keep updating this plane because I'm keeping up with the details I employ on the pure naval variant of this aircraft.
@molakesi Unfortunately, I have already looked into this issue when I played with this aircraft. However, I didn't find the cause of the problem, so I decided not to fix it.
@localf15enjoyer No man, I'm not, the plane Mikado000 made the entire plane. I only added some weapons and extra features. But I'm glad you enjoyed it.
@llDeadboyll For the Refueling Mode, In the Variables section at the bottom right of the designer, input the following codes:
• Thr | clamp(clamp01(Activate6) * (((TargetDistance - (35 + (VTOL * 20))) / 15) + rate(TargetDistance)) / 5, -1, 1)
• Brk | clamp01(-Thr)
• Multi | clamp((TargetDistance - 35) / 250, 0.2, 1) + (0.8 * clamp01(-TargetSelected))
Using the Overload XML Editor, apply the variable name in the following parts and the following pattern:
• In your Engines at the InputController section, input | Throttle + Thr
• In your Airbrakes at the InputController section, input | Brake + Brk
• In your Wings at the ControlSurface section, inputId | Roll * Multi & inputId | Pitch * Multi
XML Updated 1:
• New part Count: 404.
• Fuel Capacity increased from 880 gal. to 3,910 gal.
• Fuselage Parts have been smoothened.
• Canards adjusted to 4.75 degrees for better flight.
• Adjusted Countermeasures location and added Chaffs.
@YourLocalJetNut330 I'm sorry to tell you, but I have decided to stop working on the B-21 Replica because I have encountered a problem upon making the underbody of the aircraft, which I can't seem to make as smooth as I want it to be. So, unfortunately, I'm just gonna wait for somebody to make a decent replica of the B-21.
@YourLocalJetNut330 it's currently under construction and I'm finished with the upperbody and currently working on the lowerbody. It'll probably take a longer time because of the complex shape the B-21 uses. But I'll be sure to give you a tag once it's out.
@YourLocalJetNut330 I initially didn't have a plan for it. But now that you have brought it out I might do it for my next build as I don't have any plans for my next plane.
Here's your T, Good Sir!
+1@SkyJayTheFirst It's all good man, even just the upvotes mean so much! Happy New Year!
+1Click Me! for the Link to the Plane
A Short Picture Story of the F/X-111
Upvotes and Comments Are Very Appreciated! Thank You Very Much!
Upvotes and Comments Are Very Appreciated! Thank You Very Much!
@Gs I appreciate those remarks. And to respond to some of your criticism:
There are instructions in-game to help you fly it. I tested this plane heavily testing before releasing it to the public, it may take some learning to fly it but I assure you that this plane flies properly and at its best guns only. It's also inherently unstable as it is a fighter. It also flies best with joystick / mouse as joystick control. I don't know about keyboard though.
Well, it is a playset. The Props are free to use. You can delete the props or put them in your sub-assembly!
I wanted to keep it as simple as possible, so yeah no things that requires Variable setters or things that will slow your system down.
And alas, Thanks for trying this plane out!
Upvotes and Comments Are Very Appreciated! Thank You Very Much!
Upvotes and Comments are Very Appreciated! Thank You Very Much!
@Aviationlover101 Thanks for the offer but I think I'll pass. I'm gonna let my brain rest for a while and I think it's gonna take some time for my next plane.
Upvotes and Comments Are Very Appreciated! Thank You Very Much!
XML Update 2:
- Added another Thrust Brake. You can now fully stop at mid-air like any other helicopter! it activates when using brakes at TAS < 20 MPH.
- New Part Count: 580.
XML Update 2:
- Added another Thrust Brake. You can now fully stop at mid-air like any other helicopter! it activates when using brakes at TAS < 20 MPH.
- New Part Count: 451.
XML Update 1:
- Increased Railgun Projectile Velocity to match Ace Combat 7's EML statistics.
XML Update 2:
- Increased Railgun Projectile Velocity to match Ace Combat 7's EML statistics.
XML Update 1:
- Fuselage Misalignment Fix.
- New Part Count: 1248
XML Update 1:
- Fuselage Misalignment Fix.
- New Part Count: 1046
XML Update 2:
- AOA Limiter at Low Speed removed. I have come to realize that this was annoying in flight because the aircraft snaps back to 0 AOA at low speed.
XML Update 5:
- AOA Limiter at Low Speed removed. I have come to realize that this was annoying in flight because the aircraft snaps back to 0 AOA at low speed.
Upvotes and Comments Are Very Appreciated! Thank You Very Much!
XML Update 1:
- Fixed the Gun range (It can now fire at long range. It previously couldn't because burstCount is set to 0.)
- New Gun ammo: 3600 (as opposed to the previous 20000 this is to match ace combat gun ammo count).
Friendly Reminder: Don't set your Gun's burstCount to 0 otherwise it will not fire farther than 0.2 miles!!!
XML Update 4:
- Fixed the Gun range (It can now fire at long range. It previously couldn't because burstCount is set to 0.)
- New Gun ammo: 3600 (as opposed to the previous 20000 this is to match ace combat gun ammo count).
Friendly Reminder: Don't set your Gun's burstCount to 0 otherwise it will not fire farther than 0.2 miles!!!
Upvotes and Comments Are Very Appreciated! Thank You Very Much!
Upvotes and Comments Are Very Appreciated! Thank You Very Much!
XML Update 3:
- Fixed Some Cockpit Buttons, namely: Arresting Hook & Countermeasures.
XML Update 2:
- Canards enlarged which slightly enhanced performance.
- Reduced Drag Points to 5063.
- Reduced Engine Power to realistic thrust: from 67442 lbf to 42151.25 lbf (P&W F-135 Engine's thrust output was used as reference).
- New Power/Weight Ratio : 1.565
- Increased Gun Power (based on ReinMcDeer's SP Weapons Balancing Database V2.10.8).
Aircraft's Overall Performance is generally unaffected by these changes. I keep updating this plane because I'm keeping up with the details I employ on the pure naval variant of this aircraft.
XML Update 1:
- Arresting Hook and Landing Gear now move sequentially with their doors.
- Edited minor details.
Upvotes and Comments Are Very Appreciated! Thank You Very Much!
Awesome fairy you got there.
+1XML Update 1:
- Removed unnecessary wing parts which reduced agility.
- New part count: 418
@molakesi Oh, what did you find?
Upvotes and Comments Are Very Appreciated! Thank You Very Much!
@molakesi Unfortunately, I have already looked into this issue when I played with this aircraft. However, I didn't find the cause of the problem, so I decided not to fix it.
+1@localf15enjoyer No man, I'm not, the plane Mikado000 made the entire plane. I only added some weapons and extra features. But I'm glad you enjoyed it.
Damn, its tank is so sexy with those mine plows.
+3@Rjenteissussy Thanks man, Have Fun!
+1@Rjenteissussy Vr Cockpit? Yes, Vr Capable? I don't know, I play on PC but I think it can.
+1Upvotes and Comments Are Very Appreciated! Thank You Very Much!
XML Update 1:
- Adjusted Helirotor Blade Diameter to a more realistic size of 590 in.
XML Update 1:
- Adjusted Helirotor Blade Diameter to a more realistic size of 590 in.
Upvotes and Comments are Very Appreciated! Thank You Very Much!
@llDeadboyll For the Refueling Mode, In the Variables section at the bottom right of the designer, input the following codes:
• Thr |
clamp(clamp01(Activate6) * (((TargetDistance - (35 + (VTOL * 20))) / 15) + rate(TargetDistance)) / 5, -1, 1)
• Brk |
clamp01(-Thr)
• Multi |
clamp((TargetDistance - 35) / 250, 0.2, 1) + (0.8 * clamp01(-TargetSelected))
Using the Overload XML Editor, apply the variable name in the following parts and the following pattern:
• In your Engines at the InputController section, input |
Throttle + Thr
• In your Airbrakes at the InputController section, input |
Brake + Brk
• In your Wings at the ControlSurface section, inputId |
Roll * Multi
& inputId |Pitch * Multi
XML Updated 1:
• New part Count: 404.
• Fuel Capacity increased from 880 gal. to 3,910 gal.
• Fuselage Parts have been smoothened.
• Canards adjusted to 4.75 degrees for better flight.
• Adjusted Countermeasures location and added Chaffs.
Upvotes and Comments Are Very Appreciated! Thank You Very Much!
Upvotes and Comments Are Very Appreciated! Thank You Very Much!
@Verdugo it's the XML editor mod and I think mobile has it too.
@Verdugo Using Overload of the Rotor part, in the RotorPerfScalars Section set collectiveTorque value to 0.