Actually @Lizardlover46 ... I was testing the plane on the typhoon circuit when it did the same thing again... twice! The first time was manageable but the second time was unrecoverable. It seems that making the ailerons smaller has helped a to make the problem occur less often, but it still happens.
@Hihocolio
Sadly I was never able to finish and post the plane. I kinda fell away from the game about a week after this post and I guess I never really went back and finished things up.
I would just post the plane in its unrefined form (there are still a few kinks to work out iirc), but it's all on an iPad that may be dead at this point so I dunno if that is even possible.
It wasn't too hard to make with a bit of funky trees practice though, so if you wanna try it out I'd highly recommend it as a little project.
Have fun!
@DrBronnor
Just use your attachment editor to disconnect the engine from the rest of the plane, put the VTOL engines in the right spot, and use the attachment editor to reattach the big engine.
This actually isn’t a glitch and it’s been around for many years. If you look at my profile you can see a very early version of this as one of my first posts. Now there are many ways to do this.
In those situations, I would just keep testing it and making small changes until it works. You could also remove the big engine and replace it with a block that has the same weight until you figure it out.
@99807
You put a detacher on the boat (in the exhaust) and put a rocket on it. You then use the attachment modifier thing to attach the rocket to both the detacher and some other part of the boat. You can fire the rocket using the detacher but it will still stay on and give you smoke. Also, you make the thrust timer number 0 and the self destruct timer something really high.
@Whuy59
Actually... I just made engines that were powerful enough to lift this, but they glitched the game... I’m not sure if this is possible without modding the weight of the fuel tank.
Well played 👏
@drfsdev
Oh, I thought you were asking about the airplane gear. Anyways, it’s just what @RamboJutter said. You look for brake torque under resizable wheel. The starting value should be 50, so just look for anything with a value of 50.
@JakeSnakeMate
It does alter other things. At the top of the overload menu there is a drop down menu. If you use that you can pick other things to edit. I have altered shock strength and rotator rotation before.
I’m not sure if this works on all devices, but for some devices you can go to the SP app menu and click on mods, then enable overload. That will allow you to xml in game. You can also use fine tuner in the same menu for other things.
@Mustang51 Thanks!
+1I somehow managed to fly this on my iPad. It flies surprisingly well and I really like it! Nice job!
+1@CrashFighter05
+1Oh ok. Also, is the up arrow below the reply button to upvote a comment? I’m not sure if I have been doing the right thing.
@darthschmuck52
+1Yeah, I will just wait for the hint... If I come up with anything before that I will post it though.
Will it be 4 wheel drive?
+1@nameisalreadytaken
+1Thanks! I have to do some stuff now but I will do that as soon as possible!
@nameisalreadytaken
+1What’s postimage? I never saw that option. (I’m on iPad)
This thing is pretty fun to drive! I like the exhaust on the back too.
+1@NathanFatCat let me know what happens!
+1@NathanFatCat cool! I actually didn’t try that. About to go do it now.
+1Actually @Lizardlover46 ... I was testing the plane on the typhoon circuit when it did the same thing again... twice! The first time was manageable but the second time was unrecoverable. It seems that making the ailerons smaller has helped a to make the problem occur less often, but it still happens.
+1Thanks for the help!
+1Thx for the upvote!
+1@Hihocolio
Sadly I was never able to finish and post the plane. I kinda fell away from the game about a week after this post and I guess I never really went back and finished things up.
I would just post the plane in its unrefined form (there are still a few kinks to work out iirc), but it's all on an iPad that may be dead at this point so I dunno if that is even possible.
It wasn't too hard to make with a bit of funky trees practice though, so if you wanna try it out I'd highly recommend it as a little project.
Have fun!
@NikoFox
Repaint for this plane? The colors wouldn’t matter to me. Also, you don’t have to make something for me just because I upvoted your post.
So do we just tag you on the finished version?
Check for asymmetrical drag
This isn’t new... I saw it for the first time a long time ago. Probably at least 6 months.
Search funky trees
Tag me in these new posts!
I thought I should just leave this here...
Tell me if I should post it.
@Alex3107
Who?
It is or isn’t made by you?
Increase the damperMultiplier for the rotator. It should help a bit.
@Noname918181
Yes, but they are trying to place the VTOL nozzles with the big engines on. That’s why I said to just guess and check.
T
There are so many drag points that my iPad thinks it’s a phone number...
@Noname918181
Are you sure this is possible? There is no option in the designer do it to ignore an engine.
@DrBronnor
Just use your attachment editor to disconnect the engine from the rest of the plane, put the VTOL engines in the right spot, and use the attachment editor to reattach the big engine.
This actually isn’t a glitch and it’s been around for many years. If you look at my profile you can see a very early version of this as one of my first posts. Now there are many ways to do this.
In those situations, I would just keep testing it and making small changes until it works. You could also remove the big engine and replace it with a block that has the same weight until you figure it out.
Qibli
@99807
You put a detacher on the boat (in the exhaust) and put a rocket on it. You then use the attachment modifier thing to attach the rocket to both the detacher and some other part of the boat. You can fire the rocket using the detacher but it will still stay on and give you smoke. Also, you make the thrust timer number 0 and the self destruct timer something really high.
Nice! Have you tried using rockets for smoke?
@Whuy59
Actually... I just made engines that were powerful enough to lift this, but they glitched the game... I’m not sure if this is possible without modding the weight of the fuel tank.
Well played 👏
@Whuy59
Watch me, not the other guy.
ICBM
I just posted a video of this working if you want to see it. It is called Autopilot Testing.
@drfsdev
Oh, I thought you were asking about the airplane gear. Anyways, it’s just what @RamboJutter said. You look for brake torque under resizable wheel. The starting value should be 50, so just look for anything with a value of 50.
@Sm10684
Yep, I just posted a video.
I thought that I should post a video of this actually working. Of course I still have to improve it. I will try to finish by next weekend.
@Sm10684
Made a video and I’m about to post it. Had to wait for the site to come back up tho... Actually I might just post it tomorrow.
Yep.
9 miles above ground level or above sea level?
@JakeSnakeMate
It does alter other things. At the top of the overload menu there is a drop down menu. If you use that you can pick other things to edit. I have altered shock strength and rotator rotation before.
I’m not sure if this works on all devices, but for some devices you can go to the SP app menu and click on mods, then enable overload. That will allow you to xml in game. You can also use fine tuner in the same menu for other things.
6/10
That’s why... They look pretty good though.
I like this a lot.. But I don’t know why...
Nice job! I like the cockpit!