For A?B:C
A is a boolean statement meaning it can be true or false. (i.e. GS>50)
If A is TRUE, then B will be the output
If A is FALSE, then C will be the output
@zou27877 Add 3 variables, Elevator, GLimUpper, and GLimLower. Then copy and paste the ones above into the respective variables. The parabola curves .25*clamp(.01*pow(GForce,2)-.2,.1,5) at the end are arbitrary and I recommend you use Desmos to tune your own (I'm working on a tool for this). Make sure your control surface/rotator has Elevator as its input, preferably clamped.
The Boeing E-3 Sentry is an American airborne early warning and control (AEW&C) aircraft developed by Boeing. E-3s are commonly known as AWACS (Airborne Warning and Control System). Derived from the Boeing 707 airliner, it provides all-weather surveillance, command, control, and communications, and is used by the United States Air Force, NATO, French Air and Space Force, Royal Saudi Air Force and Chilean Air Force. The E-3 is distinguished by the distinctive rotating radar dome (rotodome) above the fuselage. Production ended in 1992 after 68 aircraft had been built.
I like how people call it ray tracing when its not ray tracing at all
It's just PostFX
Still, having PostFX options in game would be nice and probably not too hard to implement
DoF, Bloom, etc.
@SCPCalebkid @CR929thenewSPplayer I dont do them by choice primarily because laziness
It does reduce part counts not having it, but i dont think it would add hundreds
@hpgbproductions ...Ace Combat 3?
+1For A?B:C
+1A is a boolean statement meaning it can be true or false. (i.e. GS>50)
If A is TRUE, then B will be the output
If A is FALSE, then C will be the output
Right click while dragging to pan the camera without changing the angle. Misclicks are annoying though.
+1Smooth
+1@jamesPLANESii Haha yep. School/University comes around and you start seeing all the reduced activity forum posts.
+1You can also use GForce>x if you want to have the wings detach at a certain G-load
+1👇 Please use your jetstream
+1@BeastHunter @SyntheticL @SeeNoEvil
+1@zou27877 GLimUpper and GLimLower are a part of the Elevator code.
+1Make sure you replace the < with a less than sign
@zou27877 Add 3 variables,
+1Elevator
,GLimUpper
, andGLimLower
. Then copy and paste the ones above into the respective variables. The parabola curves.25*clamp(.01*pow(GForce,2)-.2,.1,5)
at the end are arbitrary and I recommend you use Desmos to tune your own (I'm working on a tool for this). Make sure your control surface/rotator has Elevator as its input, preferably clamped.The Boeing E-3 Sentry is an American airborne early warning and control (AEW&C) aircraft developed by Boeing. E-3s are commonly known as AWACS (Airborne Warning and Control System). Derived from the Boeing 707 airliner, it provides all-weather surveillance, command, control, and communications, and is used by the United States Air Force, NATO, French Air and Space Force, Royal Saudi Air Force and Chilean Air Force. The E-3 is distinguished by the distinctive rotating radar dome (rotodome) above the fuselage. Production ended in 1992 after 68 aircraft had been built.
+1@XtarsAgency Fine strawberry juice? You're probably just atoms at this point lol
+1I could see this being used on an airliner
+1I hereby declare this the official theme song of this challenge.
+1Samir you're breaking the car
+1@IceCraftGaming bread 👍
+1I think they're alright.
That's realistic.
In the F-14 situation, you can use rudders in SP to perform hammerheads given it has enough authority.
+1So like Growling Sidewinder for SP?
+1Sure!
If Britain made another bomber, I feel like they'd name it after the Lancaster but it is nice to see a fellow Blenheim enjoyer
+1There are people that ...don't like the mirage?
+1@PlaneFlightX We have found a glitch in the matrix
+1@AnOmalOcaris As someone making a 109, I can say it is possible without paneling.
"Tower, coming in for land-" thud
+1...
"Tower, the gauges just fell onto the floor."
Triebflugel:
+1Canards.zip
+1@Stanmich Besiege: AMATEURS
+1F35 snoot
+1Hoonda
+1@rexzion Yeah that was the idea.
The main issue is still the prop engine. Even with "half" as much HP as the real DB605A, it accelerates too fast
btw ive been using your 109 as a reference for the FM a little bit
+1@IICXLVIICDLXXXIIIDCXLVII Apparently bananas make the SP community go monke brain
+1WHOOOO?
+1@Freerider2142 Thank you!
+1@Souplane Use mouse control.
+1How is he managing that? I thought he was busy being the king of Sri Lanka
+1poi
+1McLaren P1 gang rise up
+1hi
+1Is your computer designed to fight God?
+1Actually not half bad if it was made in the early days
+1Not counting the airbrakes ofc
OH GOD THEY'RE GONNA MAKE THE CAR YEL-
+1oh this is actually pretty cool
They even changed the shade of red back to the original
o7
+1I like how people call it ray tracing when its not ray tracing at all
+1It's just PostFX
Still, having PostFX options in game would be nice and probably not too hard to implement
DoF, Bloom, etc.
@SCPCalebkid @CR929thenewSPplayer I dont do them by choice primarily because laziness
+1It does reduce part counts not having it, but i dont think it would add hundreds
@Kangy Thanks, I'm gonna need it!
+1I based the FM mostly on Growling Sidewinder's vids and vids by the Raptor Demo Team.
RIP oof
+1Zandvoort Circuit approves this message
+1No comment
+1Im gonna have to try out this track design... Way better than the jank one i had on my abrams
+1@zou27877 Noted, thanks. My game crashed before uploading it, it must've been that
+1Edit: Fixed
@HalfBoiledDetective Thanks for the correction
+1@OkaNieba @ImAcarperson @ShinyGemsBro
+1