We need an update, and for a valid reason: there is a "bug" that made the tracks slide on USS Beast/Tiny, i know this is a silly reason but I tried landing my plane with tracks there and the brakes are f---ed up
@MrGreen Welp i already made a TNSh T-60, but alright then, i can change its main armament to the 37mm cannon "paper tank" variant. About the panels, they're too tiny to properly fill with fuel, and using scaling might make the physics kinda wonky sometimes. But I'll try. Thanks for answering
Also, interior requires you to construct the tank hull using panels, and wouldnt that make the damage model impossible to implement properly? Just asking, because the damage model score bonus here is disproportionately big IMHO. Also vodka for 69 points? XD
P.S If the missiles are too hard to control, deactivate their engines by deactivating their activation groups (E.g deactivating act. 3 will disable the Missile#1's engine)
We need an update, and for a valid reason: there is a "bug" that made the tracks slide on USS Beast/Tiny, i know this is a silly reason but I tried landing my plane with tracks there and the brakes are f---ed up
+5An option to import old models from SP1 will be an excellent addition imo.
+1@Tankistrus37 Used to play it until my rockets started to explode on the default landing pad spawn, havent touched it since
+1@08Chen80 Sure
@Gabethefox12 The mod-less version is here now, go try it out :))
@Mainthedevil Yeah it also happens on my laptop, usually happens when the physics engine lags and it shakes like crazy
@Gabethefox12 I'll make the unmodded version soon
'Ery noice, congrats to yall too
@MrGreen Lmao alright
@MrGreen Welp i already made a TNSh T-60, but alright then, i can change its main armament to the 37mm cannon "paper tank" variant. About the panels, they're too tiny to properly fill with fuel, and using scaling might make the physics kinda wonky sometimes. But I'll try. Thanks for answering
Also, interior requires you to construct the tank hull using panels, and wouldnt that make the damage model impossible to implement properly? Just asking, because the damage model score bonus here is disproportionately big IMHO. Also vodka for 69 points? XD
Are autocannons allowed?
Alright the link should work fine now, i think i forgot to change it to public
@DwiAngkasaAeronautics here, my reshade settings., it requires RTGI btw
@Junkers87stuka In case you haven't found them yet
Panther Ausf. G
Jagdpanther, but i repainted it
@Madmaximus The map's not mine, i used the one made by WIZARD2017, go check it out :)
@Tankistrus37 tbh idk lol, as i said i havent played it since
@tsampoy in practice, yes
@Planeacceleration Yes it is fine
@JCCNtechnologies lmao idk i played for 3 years but only rarely posted
P.S If the missiles are too hard to control, deactivate their engines by deactivating their activation groups (E.g deactivating act. 3 will disable the Missile#1's engine)
@AddtoOtherCreations lol, the controls indeed suck, and i intentionally made the missile work like horse poo
gimmi upvotes
@BossyMr and I use mobile so I use low quality. And it worked flawlessly except for the faulty landing gear lmao
@BossyMr Dunno, using a higher physics quality usually fixes it
Revolutionary. [Claps]
Hey for you guys that cant fly this thing, this is NOT for taking off from ground. So, start at the wright final approach and do the steps.
Nice, but can you add more ammo and improve the magazine design? Your loading system is gr8.
Too clunky
Cool
@SolarZA It is because some of the wings aren't structural wings. I've made a new landing gear, but still in beta testing. Yes, I'm new.
Well but the wings' length are real life thanks for the landing gear
@RandomDude I guess it is because the physics setting