My first few crafts were awful to look at. I didn't start liking my stuff until I had about three failures, though each one gradually got better at flying. I watched a few videos about the basics of aviation and that inspired and helped my builds out a lot. Regrettably, I do not have those old designs uploaded, but the knowledge they provided contributed to my intuition. Just keep at it and you'll soon find one of your very own creations will provide you with great performance and enjoyment, all by your own volition. Hit me with an @ if you ever have a question about anything SP related!
For those following at home, the main issue seemed to be with the tire friction being too high, and potentially asymmetrical friction on the front landing gear.
@AndrewGarrison For starters, I preemptively thank you for taking the time to review this question. Will adding the main sandbox under "Supported Map Names" on an asset with a map plugin allow it to spawn only in the sandbox and not on custom maps? If so what is the name or value I should use to represent the main sandbox?
I reiterate, I must know the name of the main sandbox or a placeholder value that represents it for the map plugin object/component when making a map in Unity.
@TrislandianAlliance not quite sure how to parse that. I have gyro stability set to 1%, if I go any lower, the gyro doesn't let me pitch or roll. By the true/false thing, did you mean something about auto-orient? To be honest, I have no idea what that does but I tried it both off and on with no noticeable change.
@Random40 By rotator, do you mean the "Rotator", or the "Hinge Rotator"? By context, I am assuming hinge. I couldn't get it to work, but then again, I'm doing something weird so I might not have enough mass if it needs it on hinge side of the rotator. The whole thing is only .8 x 2.5 ft, 78lbs.
Gonna use this technique for my next motorbike though, and if you use it on the cockpit, it looks at the cockpit instead of the CoM so I'll use it for that too.
Yooo. I was having an issue with my car exploding all the time. I went in and opened the XML file and changed every single part's partCollisionResponse to 0 (none). It does work, but when you collide with the terrain, the force transfers across the entire craft, so if you miss a part, that part becomes the weakest link and destroys the craft. You can have 0 health and be fine, just as long as you don't miss a part.
Edit: Misunderstood the question but uh... I'm trying to get the doors to break off separately and I have those set to default. It works in my application.
I don't think working boost or fuel gauges are feasible. They don't let us create variables for that or have a boost value for us to use. You can fake the fuel gauge using Time though. Tachometer and speedometer are very possible though. Probably going to make some fake gauges to represent the basic required gauges that fluctuate randomly with time.
@BuiltBionixInd10 added! I appreciate the spotlight. now that I've got my toes wet, I think I might as well as swim and get more mechs going in the future.
You can use clamp(GS*.025,0,1) instead of pitch, this will make it tell you your ground speed and will max the gauge out at around 90+ miles per hour. If you want it to read a higher value, try multiplying GS by 0.01, I think that maxes it out around 200+ MPH. You can use IAS instead of GS to make it more suitable for planes. You use GS if you want it for a car.
@MTakach You know, you're absolutely right. I better add the tag. I don't think there's a gizmo on there that doesn't use funky trees. Just the wobbly antennae uses raw mechanics actually. Thanks for catching that. :D
@PlaneMan21
(Reply 1/2) Nice. Also I took a screenshot when it hit 69.
(Reply 2/2) BeamNG is on my wishlist, I'm gonna get it eventually, and when I do, I'm gonna get that level. Haven't heard of that kitchen map before but it sounds pretty cool.
I ended up changing trim to roll on this to fit my xbox controller. It controls surprisingly well, and I enjoy taking this on the race tracks. Very impressive~
@benjiboyy06 Give this version a try. I removed the flowers and boats. I also toned down the number of trees and vehicles. If it is still slow, let me know.
@Roswell This is one of those maps with scripting, so this one will be off the table for a while (it's the windmills). The other maps I've made are scriptless, and I do have an interest in porting those to android. Do you know where I can get the information to compile my build for Android? The tools provided for Jundroo just imply Mac/Steam/Windows.
My first few crafts were awful to look at. I didn't start liking my stuff until I had about three failures, though each one gradually got better at flying. I watched a few videos about the basics of aviation and that inspired and helped my builds out a lot. Regrettably, I do not have those old designs uploaded, but the knowledge they provided contributed to my intuition. Just keep at it and you'll soon find one of your very own creations will provide you with great performance and enjoyment, all by your own volition. Hit me with an @ if you ever have a question about anything SP related!
As an American, I can tell you that Texas is my fav country. Well, it should be a country.
@Sm10684 Here is the link! Click me!
Whups, this entry doesn't cite the challenge as a predecessor, do you know how to edit the XML to do that? I can help you if you don't.
For those following at home, the main issue seemed to be with the tire friction being too high, and potentially asymmetrical friction on the front landing gear.
I think I would use the feelings tag, to reflect that you feel thankful.
@mushr0om Thank you very much, you have my sincerest thanks. I can't overstate my elatement!
@ChallengerHellcat I haven't tried it out before, but I will just for you. :D I'll ping you again when I figure it out.
@vcharng When you open the maps in the editor, they're all square! At least underwater. The more you know
@MrPorg137 Alright alright, you got me on a technicality, ha ha. And to think I thought I quit playing mobile games last year.
I always thought it was droop snoot, but Snoop Droop sounds better. Looks like it'd really help with "dragg" and would know how to lay a few verses.
@AndrewGarrison For starters, I preemptively thank you for taking the time to review this question. Will adding the main sandbox under "Supported Map Names" on an asset with a map plugin allow it to spawn only in the sandbox and not on custom maps? If so what is the name or value I should use to represent the main sandbox?
@Kakhikotchauri1 I guess that's the basics of how to do a map plugin. I'm looking for advanced info.
What value do you use for "Supported Map Names" to keep your plugins from spawning on custom maps?
I reiterate, I must know the name of the main sandbox or a placeholder value that represents it for the map plugin object/component when making a map in Unity.
@Bman01 Nah we Americans crave that kind of stuff. Kids today don't even remember 7-11.
Shucks, I should've sat on Toby Honks Pro Skater 3 for a little while longer. Gonna have to come up with another idea.
Some awesome shots of wildlife. I especially like the squirrel.
Congratulations on gold! Let's both get to plat!
Get the board here.
Get the skatepark here.
Very awesome job on the paintjob.
So very very awesome..!
@TrislandianAlliance not quite sure how to parse that. I have gyro stability set to 1%, if I go any lower, the gyro doesn't let me pitch or roll. By the true/false thing, did you mean something about auto-orient? To be honest, I have no idea what that does but I tried it both off and on with no noticeable change.
@Random40 By rotator, do you mean the "Rotator", or the "Hinge Rotator"? By context, I am assuming hinge. I couldn't get it to work, but then again, I'm doing something weird so I might not have enough mass if it needs it on hinge side of the rotator. The whole thing is only .8 x 2.5 ft, 78lbs.
Gonna use this technique for my next motorbike though, and if you use it on the cockpit, it looks at the cockpit instead of the CoM so I'll use it for that too.
@Omel Dangerous and tantilizing, you got this guy's vibes.
Yooo. I was having an issue with my car exploding all the time. I went in and opened the XML file and changed every single part's partCollisionResponse to 0 (none). It does work, but when you collide with the terrain, the force transfers across the entire craft, so if you miss a part, that part becomes the weakest link and destroys the craft. You can have 0 health and be fine, just as long as you don't miss a part.
Edit: Misunderstood the question but uh... I'm trying to get the doors to break off separately and I have those set to default. It works in my application.
HMS Suffolk next plzplz
I don't think working boost or fuel gauges are feasible. They don't let us create variables for that or have a boost value for us to use. You can fake the fuel gauge using Time though. Tachometer and speedometer are very possible though. Probably going to make some fake gauges to represent the basic required gauges that fluctuate randomly with time.
yoooo
you got some cool designs
make a boat girl next
"Bataille Decisive" Intensifies
Very cool Kanye! :thumbs-up::skin-tone-5:
@Jonathanperin Nope, just funky trees
i guess i'ma start binging this series
would really like a map modeled after a place like this
wait i can make maps...
@BuiltBionixInd10 added! I appreciate the spotlight. now that I've got my toes wet, I think I might as well as swim and get more mechs going in the future.
@Caden313 You might have to elaborate on what you mean by "tap in to the file".
@Caden313 So you can download the PC version and play it on Android? Does it run slow?
Thanks for the encouragement over all this time. I appreciate you helping me reach my gold milestone. :D
You can use clamp(GS*.025,0,1) instead of pitch, this will make it tell you your ground speed and will max the gauge out at around 90+ miles per hour. If you want it to read a higher value, try multiplying GS by 0.01, I think that maxes it out around 200+ MPH. You can use IAS instead of GS to make it more suitable for planes. You use GS if you want it for a car.
Yessss the Girida-O
@Jonathanperin Nope, but we should run some laps sometime with OBS running..!
@MTakach You know, you're absolutely right. I better add the tag. I don't think there's a gizmo on there that doesn't use funky trees. Just the wobbly antennae uses raw mechanics actually. Thanks for catching that. :D
@PlaneMan21
(Reply 1/2) Nice. Also I took a screenshot when it hit 69.
(Reply 2/2) BeamNG is on my wishlist, I'm gonna get it eventually, and when I do, I'm gonna get that level. Haven't heard of that kitchen map before but it sounds pretty cool.
@MTakach heavily, yes
omg you actually did it XD
lol whups posted in the wrong place
edit: no wait i figured it out
@toxicgamer88 Airfix Dogfighter was a major source of inspiration for this map!
lolwut that didn't take long at all
@TJAirDesign
The toy cars may drift and zoom
Yet there's trouble in the playroom.
Following the extinguished plume
Surely, it would end in Doom.
I ended up changing trim to roll on this to fit my xbox controller. It controls surprisingly well, and I enjoy taking this on the race tracks. Very impressive~
@benjiboyy06 Give this version a try. I removed the flowers and boats. I also toned down the number of trees and vehicles. If it is still slow, let me know.
@Roswell This is one of those maps with scripting, so this one will be off the table for a while (it's the windmills). The other maps I've made are scriptless, and I do have an interest in porting those to android. Do you know where I can get the information to compile my build for Android? The tools provided for Jundroo just imply Mac/Steam/Windows.
@Supergamingboy999 No, sorry. Mod support for Android was dropped in update 1.9 of SimplePlanes. When it is supported again, I will do it.