@destroyerP I uncouple the AI wagons by locking onto them by a missile since AI constantly launches countermeasures when locked on.
.
the 'UI' wasnt really ui as it was a 3d game object with a very simple script (Tell me if that was not what you meant)
I know I've been uploading a lot of development updates with little visible progress, but, this time I played with blender and unity, and learned a few cool stuff: I made custom parts and a map!
I made the rails using the curves and modifiers in blender, then exported it to unity so I can make a mod of it. I actually thought I would have to learn some big brain scripting but it was fairly basic, thanks devs
Can I ask: How you made the rails in unity? Because I modeled rails in blender, exported it (I tried obj and fbx), and added a mesh collider, then saved it but when i load the map in sp the rails would just not collide with the plane
I have made working side rods and valve gear using pistons with 90 degrees offset from my piston-driven paddle boat
The jet engines are for slightly helping with torque (it doesn't need help starting like the paddle boat) and the wheels are just to guide it on the tracks btw
@sheepsblood uhh "PID(Throttle*5, AltitudeAgl, 1, 0.5, 0.5)" you mean ((sum(VTOL*10) - AltitudeAgl) - rate(AltitudeAgl))? (also, yeah my code is inefficient because when I do FT, it's just me randomly typing ideas that might work, then I just troubleshoot a million times until I get what I want.) (also-also which FT are you meaning by "sort of works"? sorry for the long read)
That looks like an awesome buggy! it's huge tho
+1@PapaWii you're welcome
+1@Spitfire12 That song makes ttte sound like a generic kid's show, I die for the original soundtrack
+1@Spitfire12
+11. Because I wanted to make a steam engine for my own map
2. I started last month(s), finished it today
3. me
@iniMiiW I'll take that as a compliment
+1@OldBomber exactly sum(Roll)
+1Ah one of the first good steam locomotive(s) as always, really good! I love those wheels
+1T
+1umm uhh (google lens)
+1@KfcGaming please read the description
+1is your device ok dude? those textures look very glitched
+1@destroyerP I uncouple the AI wagons by locking onto them by a missile since AI constantly launches countermeasures when locked on.
+1.
the 'UI' wasnt really ui as it was a 3d game object with a very simple script (Tell me if that was not what you meant)
My t e n k knowledge is very rusty but this tank looks like the pather worked out and is now fit
+1T
+1Jundroo is the answer. Jundroo is the one that shall obtain the cure for all.
+1@Tookan yeah I forgot to set the physics back to low
+1@TheVexedVortex I'm still working on it but I just call it "SimplePlanes Railway - Map"
+1@winterro Thanks and sure!
+1the rails is thanks to @Kakhikotchauri1 for giving me a tip with colliders
I know I've been uploading a lot of development updates with little visible progress, but, this time I played with blender and unity, and learned a few cool stuff: I made custom parts and a map!
+1I made the rails using the curves and modifiers in blender, then exported it to unity so I can make a mod of it. I actually thought I would have to learn some big brain scripting but it was fairly basic, thanks devs
Can I ask: How you made the rails in unity? Because I modeled rails in blender, exported it (I tried obj and fbx), and added a mesh collider, then saved it but when i load the map in sp the rails would just not collide with the plane
+1I have made working side rods and valve gear using pistons with 90 degrees offset from my piston-driven paddle boat
The jet engines are for slightly helping with torque (it doesn't need help starting like the paddle boat) and the wheels are just to guide it on the tracks btw
+1That is really smooth and satisfying panelling!
+1Free energy videos in a nutshell
+1I love the gears! I tried making the rotators in the big wheels free spin and put some speed on the gears and they actually work!
+1@Wernster NP! (I forgot to upvote)
+1this would've been one blocky boi if smoothing hasn't been added yet
+1you can use gyroscopes on rotators and use the yaw power combined with FT for control (I think it's patented here tho)
+1@YourAlly I think you just click or tap the item then it will show a description.
+1reported for promotion of robbery (lol)
+1I love how simple yet beautiful this is
+1"BONK-"
+1Cool! I'm curious how you did the bow. T
+1This is really cool especially the target/firing system
+1(would recommend you to put the weird first picture down to the bottom)
The description and title is a very short emotional rolercoaster.
+1oh wait I thought this was supposed o be a gender reveal
+1I almnost cried and audibly laugh at this oh hohoho Merry Christmas it's beautiful-
+1@SlimyDude304 here is my attempt at improving it
+1nice
+1the video and cuts with the music makes me really happy.
+1@ElectricVehicle Probably no just later lol. Im too lazy and busy.
+1@typeZERO ohhoho no
+1Ahh no stop! the high-quality video and the 0.576 FPS is just too good ahhh this is too good
+1@sheepsblood uhh "
+1PID(Throttle*5, AltitudeAgl, 1, 0.5, 0.5)
" you mean((sum(VTOL*10) - AltitudeAgl) - rate(AltitudeAgl))
? (also, yeah my code is inefficient because when I do FT, it's just me randomly typing ideas that might work, then I just troubleshoot a million times until I get what I want.) (also-also which FT are you meaning by "sort of works"? sorry for the long read)@An2k no. I still don't get how PIDs in sp work, lol.
+1@Armyguy1534 dont saY IT
+1MODIFICATION
@MrPorg137
+1pls tag me upon posting
+1oddly specific, but correct!
+1ah, I see... your species... an @ElectricVehicle
+1oh-ho ooo o my goodness, this, and the screenshots look awesome
+1