@spefyjerbf
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Hey spefy, I've come upon a pretty large need for the ability to make an equation operator. Mind showing me how this might be done? I was thinking to divide x by a in order to check if x/a = 1, but this fails if x is larger than a. Any hints here?
@spefyjerbf
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Yep, it's a distance approximator essentially. You just adjust the viewing angle to the target, the computer calculates the distance traveled by the target and divides it by a reference timeframe to obtain the target velocity.
@spefyjerbf
.
Ah, I've already created an object velocity approximator device to do exactly that. The math is solid, if you want to view it I can show you my work related to it.
@spefyjerbf
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Thanks. Originally, meant to make a full-on fire control system with automatic lead compensation based on flight time and target velocity, but I can only solve it via vector mathematics right now and I'm figuring out a way to convert that into the appropriate syntax for the input system. This was possible to do with normal kinematics so I did this first.
@WarHawk95
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So you want to "press" LandingGear, have the hinge rotator move, then reverse that move 5 seconds after? I know that it's probably possible with other types of inputs like VTOL, but I'm not sure if it'll work with LandingGear specifically.
@weaselfan10101
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Regardless of your device, you should now have Overload by default. It's included in the new update. If you don't want to bother learning it, then quite frankly, you shouldn't use it.
@Z3RO
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I am sort of working on a basic XML guide right now, so maybe that'll help you. But for funky trees, this is the easiest way I can put it. I've broken it down enough I think... Maybe tag me in a build and I can help you out.
@DerekSP
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I guess I misunderstood. Regarding your original question, every input statement you've listed should work. I don't see any reason for it to not work + it works for me... Maybe your syntax is wrong or you're putting it in the wrong place. Are you sure you are writing input=statement?
@spefyjerbf
+1.
Hey spefy, I've come upon a pretty large need for the ability to make an equation operator. Mind showing me how this might be done? I was thinking to divide x by a in order to check if x/a = 1, but this fails if x is larger than a. Any hints here?
@Galland
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I don't quite understand, but do you mean a mechanical way of calculating a projectile's motion?
@Darjeelings183
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Sure, but give me a maximum range you want.
@RailfanEthan
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Been thinking of recoil powered ICEs for a bit, what do you say?
@BaconAircraft
.
Hahaha, this wouldn't have worked if drag was modelled for the ingame cannons...
Nice desc.
+1@Gameboi14
+1.
Indeed! Applaud my powers of science!
@ArcherDude11
+1.
Thanks, very cool!
@JAVLARVAFAN
.
Points are a good metric of:
And none else. Unfortunately, points are not the best metric for skill level.
S'more tags, probs the last batch.
@USSR @Kimcotupan15 @AstleyIndustries
+1Couple o' tags.
@Thelegitpilot13 @Mercyaircraftcorporation @Minecraftpoweer
Some tags.
@IStoleYourMeme @Sm10684 @marcox43
@GeneralOliverVonBismarck
.
Sure, it's out now so go give it a look. Feel free to use.
Some more tags:
@JAVLARVAFAN @GeneralOliverVonBismarck @AircraftoftheRedStar
Heya, some tags:
@CRJ900Pilot @DecTheSniper @spefyjerbf
@BuiltBionixInd10
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Not yet. I'm not so good with mechs, but I will look into them given the chance.
Expect this to be out by today!
@XxMegamonsterxX
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It's not a setting or anything.
Good to see you back.
@spefyjerbf
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Yep, it's a distance approximator essentially. You just adjust the viewing angle to the target, the computer calculates the distance traveled by the target and divides it by a reference timeframe to obtain the target velocity.
Cool. More trees stuff coming soon.
+1@spefyjerbf
.
Ah, I've already created an object velocity approximator device to do exactly that. The math is solid, if you want to view it I can show you my work related to it.
@spefyjerbf
+1.
Thanks. Originally, meant to make a full-on fire control system with automatic lead compensation based on flight time and target velocity, but I can only solve it via vector mathematics right now and I'm figuring out a way to convert that into the appropriate syntax for the input system. This was possible to do with normal kinematics so I did this first.
@WarHawk95
.
So you want to "press" LandingGear, have the hinge rotator move, then reverse that move 5 seconds after? I know that it's probably possible with other types of inputs like VTOL, but I'm not sure if it'll work with LandingGear specifically.
@JeremiahMartin1000
.
Mod support on Android is not the dev's fault. If you dislike it, go tell Google that, not Jundroo.
@weaselfan10101
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Regardless of your device, you should now have Overload by default. It's included in the new update. If you don't want to bother learning it, then quite frankly, you shouldn't use it.
I don't think this occurs for me, but let me try to replicate the issue.
@Fartspoppop
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Most phones nowadays won't.
@jamesPLANESii
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Maybe I'm not getting a joke here... But *concept
@Z3RO
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Ah, definitely possible. If you need that sort of thing done, just tell me the specifics of what exactly you want and I'll help you out.
@Z3RO
.
I am sort of working on a basic XML guide right now, so maybe that'll help you. But for funky trees, this is the easiest way I can put it. I've broken it down enough I think... Maybe tag me in a build and I can help you out.
You cannot- maybe code one it with Funky Trees.
+2Nope, FT only works for inputController, not any other attribute.
Adjust metallic and the other option- the paint menu got updated
@Type2volkswagen
+1.
No prob, ask for help anytime.
@Galland
+1.
Well deserved feature!
@Minecraftpoweer
.
Np, I just usually go by Snow anyway.
@Minecraftpoweer
+1.
Haha... Glad to be the friendly neighborhood "snowflake guy".
@Galland
+2.
Go ahead, it's free for use.
Nice. How'd you do your bombsight?
+1name='name'
+2@DerekSP
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Hmmm.. not sure what the issue would be. I'll check in with you if you need it.
@DerekSP
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I guess I misunderstood. Regarding your original question, every input statement you've listed should work. I don't see any reason for it to not work + it works for me... Maybe your syntax is wrong or you're putting it in the wrong place. Are you sure you are writing
input=statement
?@Natedog120705
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Delay to what, exactly?
Magnets do not have a inputController. So not possible.
You can calculate if you're persistent enough.
@Tums
+1.
Most definitely yes, but I'll have to work out the details.
@Itamar3553
.
I'll see if I can.
@DerekSP
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Of course, clearly you haven't even read this post through. Check the inputs section.
@Kimcotupan15
+1.
To avoid shell kissing set delay to smth like 0.05. I wouldn't recommend 0 sec delay anyway.