the only aircraft faster was the scramjet powered NASA X-43 prototype. it was unmanned but it was the fastest air breathing aircraft, at approx. 9.6 Mach.
I have been looking for a good bike...
For so long...
And I have to say...
This is the most high quality aquatic/terrain bike on this site. I must say, I am surprised that it hasn't hit top.
Ok but 500pts minimum!? I understand that this is a regular part count prior to maybe 1.11, but I mean the fuselage I've been working and tuning to the blueprints is 38 parts, which I've not added wings, surfaces, or cockpit but I do feel like I cannot recoup that with that simply you feel?
Pushing the COL back makes it easier to enter dives, and loses some pitch authority for the aircraft, causing lesser AoA capability. While COL doesn't, indeed, affect speed directly, it does indirectly.
@Zaineman I tried to find a balance between realism and efficiency. the centre of mass is closer to the centre of lift to give greater manueverability in flight. Not only that, but I gave the wing a flat bottom, as flat bottom wings stall at significantly higher aoas. If I were to change one thing, it'd probably be the flight dynamics. the wing loading could use some work.
IAS is your calling card for controllability. IAS stands for Indicated Air Speed, but its very good at standardizing the rate of control ingame. 200kts IAS at 2000ft is equal in controlling to 200kts IAS at 10000ft.
You need a smooth system inside a floor or ceiling modifier:
ceil(smooth(LandingGear,.5))
and floor(smooth(LandingGear,.5).
Floor and ceiling round down and up respectively, all the way up to .999 for floor, and all the way down at .001 for ceiling. This is to make sure timing works for things, and is useful in other things, like digital timers.
Of course, the doors should use the ceiling modifier, and the gear itself should use floor. I'd do it myself, but I'm at school.
@ColonelCanada X-02 Wyverns don't exist either, yet there are thousands of builds of them that are at least mostly accurate
+2an impressive part count. not because its big.
+2@ZeroWithSlashedO Dang. honestly, I'm surprised, because there's a TargetLocked, but not a LockedOn input (or something along those lines).
+2@Kwoshent I mean, my hot air balloon has the rick tag because funny
+2Improper tags
Needs the rick tag
+2this thing's design is really clever, I never thought that a flight computer could be used as a cockpit
+2I like that livery, its pretty sweet
+2Those numbers aren't jokes; those are actual performance bounds. I did go mach 4 in this balloon
+2that MiUS UCAV looks like the F-45 from VTOL VR.
+2@JustLookingForFriends lies
+2CowlFlaps gets rid of the engine model attached, leaving only the hub and propeller itself
+2Reminds me of the ice base aa missile turret
+2@PPLLAANNEE I've got it:
+2https://replicate.com/api/models/dribnet/pixray-text2pixel-0x42/files/0b8397b3-cf0e-4b66-93b2-e15718188ad7/tempfile.png
@BoganBoganTheKid YOU'VE GOT A HOLE IN YOUR LEFT WING
+2@LieutenantSOT The drama the Corsair caused was unwarranted, and most people learned about how points really are just a joke
+2the only aircraft faster was the scramjet powered NASA X-43 prototype. it was unmanned but it was the fastest air breathing aircraft, at approx. 9.6 Mach.
+2F*CK
+2Yes, I am here in 2021
+2cheaty boy
+2This caused an issue where every plane I upload is unusable.
+2I have been looking for a good bike...
+2For so long...
And I have to say...
This is the most high quality aquatic/terrain bike on this site. I must say, I am surprised that it hasn't hit top.
@32 I'm a mobile games expert
Thats normal bro, Feral Interactive did this for the mobile GRID Autosport release too
+125,000th racing tagged build
good job!!
+1@TheTomatoLover He's only been here a year less than us ngl
but this is the best plane
+1or just have an immense amount of Ls or something. just LOAD IT UP.
+1@MAHADI its unity but with extra steps
+1@TheGliderGuy Alright :p
+1@TheGliderGuy
+1Simpleng.drive
+1Can we use cannons for realisms sake as guns?
+1can I use the T1000 instead of T3000? the 3000 is unruly because of its odd shape
+1@TheTomatoLover You know what, since I found the fandom page for it that has its blueprints why not
+1T
+1Nice build! I'd add the 'Dieselpunk' tag. it fits.
+1@Angelcod73 Yes because that counts as modification
+1Ok but 500pts minimum!? I understand that this is a regular part count prior to maybe 1.11, but I mean the fuselage I've been working and tuning to the blueprints is 38 parts, which I've not added wings, surfaces, or cockpit but I do feel like I cannot recoup that with that simply you feel?
+1Emmanuel means "god is among us"
+1Pushing the COL back makes it easier to enter dives, and loses some pitch authority for the aircraft, causing lesser AoA capability. While COL doesn't, indeed, affect speed directly, it does indirectly.
+1YIPPEEEEEE
+1@Zaineman I tried to find a balance between realism and efficiency. the centre of mass is closer to the centre of lift to give greater manueverability in flight. Not only that, but I gave the wing a flat bottom, as flat bottom wings stall at significantly higher aoas. If I were to change one thing, it'd probably be the flight dynamics. the wing loading could use some work.
+1100th upvote
+1I wanna put this on a car's stick shift
+1Zaineman most loved
+1SpicyNinja most famous
so much love for the i-16 but the i-15 gets minimal appreciation
+1@Dragoranos Su-khoi but I say it fast enough usually that its ambiguous
+1That hud with the gun and missile looks cool. props.
+1T
+1IAS is your calling card for controllability. IAS stands for Indicated Air Speed, but its very good at standardizing the rate of control ingame. 200kts IAS at 2000ft is equal in controlling to 200kts IAS at 10000ft.
+1@CrimsonSquadron "so you fight the guys who decided to show up late to the most important battle of the war"
+1You need a smooth system inside a floor or ceiling modifier:
ceil(smooth(LandingGear,.5))
and floor(smooth(LandingGear,.5).
Floor and ceiling round down and up respectively, all the way up to .999 for floor, and all the way down at .001 for ceiling. This is to make sure timing works for things, and is useful in other things, like digital timers.
+1Of course, the doors should use the ceiling modifier, and the gear itself should use floor. I'd do it myself, but I'm at school.