For the cannon, trim 2 and 3 is responsible for the colour of the projectile (not tracer)
I believe that Trim 2 is the base of the bullet
And Trim 3 for the tip
for (slug projectiles)
@Superliner350 I decided that I was gonna make other variants of this aircraft later, so I changed the name and the vertical stabilisers from wing-3 to wing-2 and removed the rudder
Campaign mode? Essentially a bunch of story driven missions. Maybe even a parts unlock feature where you'll start our with limited parts and unlock them with Research points as you progress in the missions. XML editing will be unlocked only after you beat the campaign at least once.
I wonder how I'll mount missiles for the newer variants.... I mean the center fuselage is pretty empty..... So maybe an Internal weapons bay facing up, Storing up to 4 aim-9 missiles? Maybe maybe.
The video above shows a sight fixed on the range 550meters.
I managed to add Target Distance into the equation. The way it works is that it uses PitchRate and YawRate on a piston and hinge. It works but I still need to actually completely understand my own code.
My code: clamp(PR/5.5*(TargetDistance/550), -10.0, 3.0) clamp(YR/5.5*(TargetDistance/550), -3.0, 3.0)
PR = pitch rate
YR = Yaw Rate
Input value on piston and hinge :
min -0.1
max 0.1
I set it to target distance / 550 because my guns
and sight were calibrated at 550 meters. Now for the PR/5.5, IDK it just worked.
@KPLBall my next and last plane for this war is gonna be weird. Also what time zone you in? Mine is UTC+8. I need to know so that I know when to check for replies.
@PilotBug mobile still works via applications like MEGA. Idk if it works on parts, plug ins or anything else but I can confirm you can still install maps.
@KPLBall well you said " 4. NO JETS UNTIL 2 MONTHS IN ", and it's been two months. And I just wanted to confirm, so I can start to actually build my early gen1 jet submission.
@PrussianAirlines if you're joking, hahaha. If not, I placed a fictional tag for a reason
+1@Eagleman010 I don't know what's impressive, the amount or the places.
+1@Plsaper sure
+1🅒🅞🅞🅛
+1@CatWithAWizardWand360 I was gonna make a joke about how bad the tank drove and the harsh conditions the crew had to operate the machine in.
+1@Kerbango keep at it, have a good day m8
+1For the cannon, trim 2 and 3 is responsible for the colour of the projectile (not tracer)
+1I believe that Trim 2 is the base of the bullet
And Trim 3 for the tip
for (slug projectiles)
@AircraftExperimental your damn right. Thanks
+1@SILVERPANZER yeah gonna try to do it for my next project
+1Hmm.... A [passenger-1] exists in the partType in XML editor I hope I can actually use it
+1@Superliner350 I decided that I was gonna make other variants of this aircraft later, so I changed the name and the vertical stabilisers from wing-3 to wing-2 and removed the rudder
+1Looks beautiful!
+1Unfortunately l lack skill to turn this beauty into what it is supposed to be.
I made a successor adding camera aim please rate it also moved turning to roll
+1@RandomSPGuy I built mine when I was half drunk
+1Hey can u use XML to disable collisions?
+1@SILVERPANZER huh noted
Campaign mode? Essentially a bunch of story driven missions. Maybe even a parts unlock feature where you'll start our with limited parts and unlock them with Research points as you progress in the missions. XML editing will be unlocked only after you beat the campaign at least once.
@KPLBall got it. But I got an exam for the next two weeks. So uuuhh, until then
@KPLBall you want me to make the whole thing or just the turret?
@AircraftExperimental can you elaborate?
@KPLBall the blueprint..... Resembles the WOT TierV Premium "ARMT"
I should not have been building this since my exam is literally around this corner.
Tag List
@YarisSedan
@SPsidearm
@TheNewSPplayer
@TheNewSPplayer how.
@SPsidearm thx
T for tag.
@OrangeConnor2 I forgot the reason since I deleted the other post.
I wonder how I'll mount missiles for the newer variants.... I mean the center fuselage is pretty empty..... So maybe an Internal weapons bay facing up, Storing up to 4 aim-9 missiles? Maybe maybe.
To VR players please read. ADD A SWITCH FOR LANDING GEAR THAT I SOMEHOW FORGOT.
@KPLBall 0/10 interior design. Imagine if he did interior
@RMJS hud that already existed
T for tag on the aircraft
Upvote for tag when sight system releases separately from the aircraft
The video above shows a sight fixed on the range 550meters.
I managed to add
Target Distance
into the equation. The way it works is that it usesPitchRate
andYawRate
on a piston and hinge. It works but I still need to actually completely understand my own code.My code:
clamp(PR/5.5*(TargetDistance/550), -10.0, 3.0)
clamp(YR/5.5*(TargetDistance/550), -3.0, 3.0)
PR = pitch rate
YR = Yaw Rate
Input value on piston and hinge :
min -0.1
max 0.1
I set it to target distance / 550 because my guns
and sight were calibrated at 550 meters. Now for the
PR/5.5
, IDK it just worked.@KPLBall I wonder if this will actually help hit targets
Upvote for tag
01:00 Ment to say " angels 1 " not " angles 1"
@KPLBall
@KPLBall :D
Should I tone down the complexity of my final creation for this? No early missiles in 1953? Alright I will try to cope.
@KPLBall my next and last plane for this war is gonna be weird. Also what time zone you in? Mine is UTC+8. I need to know so that I know when to check for replies.
@Dragoranos
@KPLBall
@PilotBug mobile still works via applications like MEGA. Idk if it works on parts, plug ins or anything else but I can confirm you can still install maps.
@Dragoranos got it, changed the name
T for Tag
@KPLBall
@KPLBall ah, I see.
@KPLBall well you said " 4. NO JETS UNTIL 2 MONTHS IN ", and it's been two months. And I just wanted to confirm, so I can start to actually build my early gen1 jet submission.
Jets when?
Opps shet wrong flag, @KPLBall do I need to repost it with the correct flag?
Tag: @KPLBall