Happy to help!
And yes:
Basically the function gives the output of 1 when the LandingGear is more than 0.
(-1 if not)
So if LandingGear starts at 0, as soon as it starts moving, the function will change its output from -1 to 1.
Now that LandingGear is at 1, when you give the input to retract, LandingGear has to make it back to 0 to before the output changes back from 1 to -1, Causing the delay.
Make sense?
You can use smooth() to achieve this.
Essentially, You need to have the landing gear input smoothed so it isn't instant, Then put a "greater than" function so that it moves the rotator once the slowed input has reached a certain value.
Something like:
smooth(LandingGear ,1) > 0
You will probably have to do some thinking about what numbers you need, And weather you need a ">" or a "=", But if you understand the concept you should be able to figure it out.
Looks good! You should experiment with smooth front + back On the fuselages. And quick tip, you can use labels with a bunch of periods to make rivets between sections. (Oh, and fuselage cutting too!)
That first picture... The grunge on that white paint looks sooooo good... Might have to make something based off that in blender.
(Also, i don't recognize the plane, what is it?)
I wouldn't know, The update still isn't out on the Android app store. Does it happen to every build? There was an issue with over scaled fueselages causing lag a while ago.
SelectedWeapon = ("Guardian")
Works for me, You might be missing a space or smth. Copying above should work.
(Check that you don't have it on an AG too)
Very neat design!
Yeah, For the doors, You may need to change the min/max on the rotator or invert it to get it to work properly.
Happy to help!
And yes:
Basically the function gives the output of 1 when the LandingGear is more than 0.
(-1 if not)
So if LandingGear starts at 0, as soon as it starts moving, the function will change its output from -1 to 1.
Now that LandingGear is at 1, when you give the input to retract, LandingGear has to make it back to 0 to before the output changes back from 1 to -1, Causing the delay.
Make sense?
You can use smooth() to achieve this.
Essentially, You need to have the landing gear input smoothed so it isn't instant, Then put a "greater than" function so that it moves the rotator once the slowed input has reached a certain value.
Something like:
smooth(LandingGear ,1) > 0
You will probably have to do some thinking about what numbers you need, And weather you need a ">" or a "=", But if you understand the concept you should be able to figure it out.
Something by Sadboye12
T
@TheSovietOnionSP
Yes.
That's great! I've had to do this manually many times.
I haven't seen a ton, But there are some others, -Maybe featherwing? https://www.simpleplanes.com/u/FeatherWing
Sr2 Has way more, for some reason.
It ends in Q
Ikr? its really changed the game.
Looks good! You should experiment with smooth front + back On the fuselages. And quick tip, you can use labels with a bunch of periods to make rivets between sections. (Oh, and fuselage cutting too!)
V nice.
That first picture... The grunge on that white paint looks sooooo good... Might have to make something based off that in blender.
(Also, i don't recognize the plane, what is it?)
@RankStarfish201
"Have it?" Makes it sound like a disease, lol.
If you want to find out what type you are, you can take this (rather long) test:
https://www.16personalities.com/free-personality-test
@RankStarfish201
Twinsies.
You an INTJ? im not sure i have ever met another.
@CenturyAerospace
Word.
@ShootsPlanes
There is a follow feature that does that automatically, just go to his profile and click it.
Dang, this is really neat! i love the design.
Excellent quality!
Use Activate1 As the input, You will have to make the minimum input on the rotators zero, so that they don't go backwards when its not on.
1 Or 5
Middle click, My dude.
The shell spawns at the end of the "base" part, If you increase the length of the base so it sticks out of the fuselage hitbox, it should fix it.
Im curious, How much Kpop have you heard that isn't BTS? Cause nobody western talks about it, And a lot of it is actually quite good.
T
Vomits
( You can get the same effect using split screen on Android)
Very cool design!
I love it.
@FeatherWing
So it is! Hurrah!
thanks for the heads up.
@IceCraftGaming
To do that, i would have to own it on the play store.
Damn.
@LieutenantSOT
Android app store, im considering just buying it on google play too. :P
I wouldn't know, The update still isn't out on the Android app store. Does it happen to every build? There was an issue with over scaled fueselages causing lag a while ago.
Legendary.
SelectedWeapon = ("Guardian")
Works for me, You might be missing a space or smth. Copying above should work.
(Check that you don't have it on an AG too)
Looks fantastic! What site do you use to host your images? imgur seems to not work on SP.
Nice
You could put:
smooth(Throttle,0.1)
In the throttle input, This would make the throttle slow in both directions though.
@VolcanicAsh
:')
Why do all my forum posts just fade into oblivion without ever getting upvotes?
Siiiiiiiiiiiiiiiiiiiiick
Are there other single character usernames?
T for tag.
Looks kinda like a b2
@benjiboyy06 Explaining it to you through text is going to be a nightmare, if you can get the beta just download it and take it apart.
@benjiboyy06 Read the release notes, that added a fuselage slice function.
I'm a sucker for unusual design, And this one is great!
@Highbraker magnets, winches, and hollow fueselages.
You can use the dev console or A bluetooth keyboard.