This is an approximation that only works in steady conditions. It over-reports any spikes in aircraft rotation velocity, so I would use some kind of damping function with it.
If assuming a "normal" plane, car, etc. (no hovering or drifting/PSM), then x- and y-components of velocities are small ==> velocity = z-component.
Finally, for planes, assume z-component is always positive, so we can just use GS.
Idk how to get velocity components in a way that isn't affected by wind, or that requires very long formulas and suffers from floating point loss of significance. But i guess you can assume wind speed is small as well
.
Static rotational component (by convention, positive when gravity acts against that direction)
x: cos(PitchAngle) * sin(RollAngle)
y: cos(PitchAngle) * cos(RollAngle)
z: sin(PitchAngle)
Magnitude of the static rotational component will always be 1 (or Newton will break your kneecaps)
.
Dynamic rotational component (positive when centripetal acceleration is in that direction)
x: GS * YawRate * (pi/180) / 9.81
y: GS * -PitchRate * (pi/180) / 9.81
z: 0
(If you have individual components of GS, you will find that each component is affected by two GS-rotation pairs)
.
Translational component
(If you have the individual components, you should use them)
x: 0
y: 0
z: rate(GS) / 9.81
@ToeTips
The conveyor belt causes a very small acceleration of the plane in the direction of the conveyor belt due to rolling frictional force, assuming the brakes are off. This is true for either direction.
.
Thrust is the main factor of acceleration and will easily overcome this friction, just like it does on a plane on a normal runway.
.
Tip: draw a free body diagram
I assume that the rolling resistance between the plane and conveyor belt is constant and small compared to thrust. The conveyor belt will have almost no effect.
.
If you can put a car in neutral at low speeds, where drag is very small, the acceleration will mostly be from rolling resistance.
.
If you put a plane with brakes off on a conveyor belt and gradually start the conveyor belt from rest, the plane should accelerate very slowly from rolling resistance. The acceleration is in the direction that the conveyor belt is moving.
.
If the conveyor belt is moving forwards, you can apply the brake to reach the same speed as the conveyor belt without using the engine.
.
If the conveyor belt is fast enough, you can approach takeoff speed, but rolling resistance (and friction during braking) are proportional to normal reaction force of the belt on the plane, which is equal and opposite to weight of the plane on the belt. The normal force will be zero somewhere around takeoff speed, so speed is asymptomatic at the takeoff speed (if drag is ignored). You cannot exceed the takeoff speed unless you do something that reduces lift first, like pitching down or retracting flaps.
.
The above paragraphs assume that air is static. If you want to consider it, there should be a small effect from the no-slip property of fluids, where the air touching the belt moves at the same speed of the belt. This will affect the takeoff speed if the conveyor belt is fast enough, and the wings are low enough.
.
Conclusion: You can still take off if you have thrust, but not if you have no thrust
.
tl;dr 👆🤓, i am bored rn
@TheUltimatePlaneLover i am thinking that in another timeline, she has a compact machine gun, and her sister has a recoilless rifle
idk if this combination is gank or bad at arena 2v2s
@ComradeSandman curry
i don't like almost all other spicy food, the taste isn't good enough
a nerfed version of """"south korean rations"""" is also good
It's really good, i can't do isometric views xdd
Also extra tip, not about drawing, but the car is very short and maybe narrow, so be careful about that
Settings: Set JointRotator.speed to a large number
FT: Some hints:
- Use the sum function - sum(speed) to control the rotator
- Argument speed: Use the magnitude of wheel rpm multiplied by some constant (you will need to find this yourself as it is build-specific)
- It is the same FT as custom wheel rims
Fortunately for you (unfortunately for them), people with animal features don't have rights, as they are genetically non-human
Sources: oozora police, and that one game series
The video might be made in response to recent events, but it's about a problem about the community that has been around since early SP, so it doesn't have a strong feeling of making fun of an incident too soon. However, it's not clear if tcg is on either side (I don't know them). It is also a common meme format.
If the build is targeting your aircraft, yes. The FT deltaangle(Heading,TargetHeading) and deltaangle(PitchAngle,TargetElevation) gets the angle an aircraft needs to rotate to face the target.
@ShirakamiShimada yep it's based on a special 103 train set
According to the website i'm using, Sa only means unpowered/trailer car.
I think pantographs tend to be on motorized cars but in theory they could be on any car
@DDVC i never had builds spawn clipping into the tracks before, so i don't know about that issue
My trains don't have any dummy parts. Just make sure the wheels are low enough from the fuselage blocks on the bogies. But the spawn could be controlled by my wheels, which have a size of 1 but are scaled down to 0.3x. This is changed slightly from winterro's Brighton Class example build for SPR.
The stop markers have dummy parts to center the build in the designer and simulator. I think AI aircraft always spawn with the cockpit block in the same place.
@ComradeSandman the question says wallpaper, so i assume it's my desktop wallpaper (funny eldritch being)
i would die to the girl in my pfp (human impostor made by mad scientists)
the girl on my phone wallpaper (flying shrine maiden) can "only" throw pieces of paper but i would still lose
Average afk climber
+1Amount owed is positive btw (unless your class specifies otherwise)
@NalanjiWaffles when the
7-8 hours
rectangle
It is susge and/or says a lot about our society
does ti-basic not allow numbers to be passed into disp 🗿 (i don't have a graphing calculator)
+2also try if-else-end blocks
This is an approximation that only works in steady conditions. It over-reports any spikes in aircraft rotation velocity, so I would use some kind of damping function with it.
+1If assuming a "normal" plane, car, etc. (no hovering or drifting/PSM), then x- and y-components of velocities are small ==> velocity = z-component.
Finally, for planes, assume z-component is always positive, so we can just use GS.
Idk how to get velocity components in a way that isn't affected by wind, or that requires very long formulas and suffers from floating point loss of significance. But i guess you can assume wind speed is small as well
.
Static rotational component (by convention, positive when gravity acts against that direction)
x:
cos(PitchAngle) * sin(RollAngle)
y:
cos(PitchAngle) * cos(RollAngle)
z:
sin(PitchAngle)
Magnitude of the static rotational component will always be 1 (or Newton will break your kneecaps)
.
Dynamic rotational component (positive when centripetal acceleration is in that direction)
x:
GS * YawRate * (pi/180) / 9.81
y:
GS * -PitchRate * (pi/180) / 9.81
z:
0
(If you have individual components of GS, you will find that each component is affected by two GS-rotation pairs)
.
Translational component
(If you have the individual components, you should use them)
x:
0
y:
0
z:
rate(GS) / 9.81
@ToeTips
The conveyor belt causes a very small acceleration of the plane in the direction of the conveyor belt due to rolling frictional force, assuming the brakes are off. This is true for either direction.
.
Thrust is the main factor of acceleration and will easily overcome this friction, just like it does on a plane on a normal runway.
.
Tip: draw a free body diagram
green gy
I assume that the rolling resistance between the plane and conveyor belt is constant and small compared to thrust. The conveyor belt will have almost no effect.
+3.
If you can put a car in neutral at low speeds, where drag is very small, the acceleration will mostly be from rolling resistance.
.
If you put a plane with brakes off on a conveyor belt and gradually start the conveyor belt from rest, the plane should accelerate very slowly from rolling resistance. The acceleration is in the direction that the conveyor belt is moving.
.
If the conveyor belt is moving forwards, you can apply the brake to reach the same speed as the conveyor belt without using the engine.
.
If the conveyor belt is fast enough, you can approach takeoff speed, but rolling resistance (and friction during braking) are proportional to normal reaction force of the belt on the plane, which is equal and opposite to weight of the plane on the belt. The normal force will be zero somewhere around takeoff speed, so speed is asymptomatic at the takeoff speed (if drag is ignored). You cannot exceed the takeoff speed unless you do something that reduces lift first, like pitching down or retracting flaps.
.
The above paragraphs assume that air is static. If you want to consider it, there should be a small effect from the no-slip property of fluids, where the air touching the belt moves at the same speed of the belt. This will affect the takeoff speed if the conveyor belt is fast enough, and the wings are low enough.
.
Conclusion: You can still take off if you have thrust, but not if you have no thrust
.
tl;dr 👆🤓, i am bored rn
Both, i build on mobile, but make mods and take screenshots on pc
+1@126 sure, it is free to use for spmods
@ShinyGemsBro i am not politically or economically invested, so my reaction to that incident: xdd
I am stealing elon musk's bandwidth
Good unless you were sent to brazil
@Graingy thrust is proportional to throttle, except for the spool up/down time, which also has linear thrust
Yes, use the thrust output variable
@Salah001XTripleVage it's just blocks, it does not move (?)
reminds me of the borgar guy from undertale
@TheUltimatePlaneLover i am thinking that in another timeline, she has a compact machine gun, and her sister has a recoilless rifle
idk if this combination is gank or bad at arena 2v2s
@StinkyRice what small picture? If you mean emotes, you find a url and add it like normal pictures
You can press F9 to hide the hud. When you pause, you can also move the camera with right click and drag
@ComradeSandman i should really stop using goofy descriptions and name the thing, but it's funnier to be indirect
@ComradeSandman curry
i don't like almost all other spicy food, the taste isn't good enough
a nerfed version of """"south korean rations"""" is also good
No unless the taste is good enough
The funny gravy that the bri'ish put all around asia is usually pretty good
It's really good, i can't do isometric views xdd
Also extra tip, not about drawing, but the car is very short and maybe narrow, so be careful about that
Settings: Set JointRotator.speed to a large number
FT: Some hints:
- Use the sum function -
sum(speed)
to control the rotator- Argument
speed
: Use the magnitude of wheel rpm multiplied by some constant (you will need to find this yourself as it is build-specific)- It is the same FT as custom wheel rims
i have some houses made in sp, but it's obj and unity prefabs
+1Fortunately for you (unfortunately for them), people with animal features don't have rights, as they are genetically non-human
+1Sources: oozora police, and that one game series
@Graingy just craft it
AngleOfAttack is negative compared to what is expected, very weird but that's how it is
+1The idea of the code is solid, but check the actual output of the variable, it might not be what you expect
Diamond pickaxe
@ComradeSandman barren wasteland fan💀
Mountains or lakes
I stopped providing extra images for the most part, if i need to i post on twitter first :troll:
+1I think they are cool but not great as transport, they are slow and infrequent. They are only good when it's too rural to build bridges/tunnels
+1Beluga no. 2 (maybe)
F/A-18 (my country doesn't use them)
skukuy
+1GIMP or the builtin Photos programs
+1The video might be made in response to recent events, but it's about a problem about the community that has been around since early SP, so it doesn't have a strong feeling of making fun of an incident too soon. However, it's not clear if tcg is on either side (I don't know them). It is also a common meme format.
If the build is targeting your aircraft, yes. The FT
deltaangle(Heading,TargetHeading)
anddeltaangle(PitchAngle,TargetElevation)
gets the angle an aircraft needs to rotate to face the target.garlic
+2@ShirakamiShimada yep it's based on a special 103 train set
+1According to the website i'm using, Sa only means unpowered/trailer car.
I think pantographs tend to be on motorized cars but in theory they could be on any car
@Zhixunlin23 yes, it's SPR
+2@Windows2000 sure, you may use it
@DDVC so cockpit switches can break spawns?
@DDVC i never had builds spawn clipping into the tracks before, so i don't know about that issue
My trains don't have any dummy parts. Just make sure the wheels are low enough from the fuselage blocks on the bogies. But the spawn could be controlled by my wheels, which have a size of 1 but are scaled down to 0.3x. This is changed slightly from winterro's Brighton Class example build for SPR.
The stop markers have dummy parts to center the build in the designer and simulator. I think AI aircraft always spawn with the cockpit block in the same place.
train released
tested in sp 1.12.203.0 with spr 1.0 (9/23/2021) on low and high physics, the spawning seems consistent enough
east acw
east cw
west acw
west cw
@ComradeSandman the question says wallpaper, so i assume it's my desktop wallpaper (funny eldritch being)
+1i would die to the girl in my pfp (human impostor made by mad scientists)
the girl on my phone wallpaper (flying shrine maiden) can "only" throw pieces of paper but i would still lose