11.4k iwannabeelected Comments

  • Fokker Dr.1 - Lt. Josef Jacobs, Jasta 7, 1918 5.8 years ago

    @MisterT thank you for upvote and spotlight!

  • The Real Car 5.8 years ago

    @Galland thank you! :)

  • 12th Doctors Tardis 5.8 years ago

    Wow wow wow!

  • Fokker Dr.1 - Lt. Josef Jacobs, Jasta 7, 1918 5.8 years ago

    @zap210 thank you! Much appreciated! :) And thank you for the upvote!

  • Fokker Dr.1 - Lt. Josef Jacobs, Jasta 7, 1918 5.8 years ago

    @Galland @Hayhayjam664 @Zott @Windwaker5000 @Serkonda thank you guys!

    +1
  • Fokker Dr.1 - Lt. Josef Jacobs, Jasta 7, 1918 5.8 years ago

    @horatio thanks! Don't push the stick too far

  • Fokker Dr.1 - Lt. Josef Jacobs, Jasta 7, 1918 5.8 years ago

    @ThePrototype thank you for spotlight!

  • Fokker Dr.1 - Lt. Josef Jacobs, Jasta 7, 1918 5.8 years ago

    @OC3LOT1142 thank you! And thanks for the upvote! You know, I really hate doing this paint scheme thing, and I chose the "all-black" partly because it's pretty easy. But I absolutely don't mind if someone else repaints it.

  • Fokker Dr.1 - Lt. Josef Jacobs, Jasta 7, 1918 5.8 years ago

    @ThePilotDude not sure if you're talking about the real prototype or this replica :). For it somewhat applicable to both. On my model just don't push the stick too far, it really works better. And thanks for the upvote!

  • Fokker Dr.1 - Lt. Josef Jacobs, Jasta 7, 1918 5.8 years ago

    @destroyerP hey, thanks for upvote and the spotlight!

  • Fokker Dr.1 - Lt. Josef Jacobs, Jasta 7, 1918 5.8 years ago

    @AdlerSteiner thank you! And thank you for spotlight!

  • Fokker Dr.1 - Lt. Josef Jacobs, Jasta 7, 1918 5.8 years ago

    @MegaFox @EternalDarkness @aplayer @SodiumChloride @Kungfuevan thanks guys!

  • In-game clock concept 5.8 years ago

    @destroyerP don't spend too much time on it. There's just way too many parts with custom properties I'm really afraid might be broken with the new version. But if basic performance and look is alright then everything should be great

  • In-game clock concept 5.8 years ago

    @destroyerP thanks!

    https://www.simpleplanes.com/a/99f1ZT/Fokker-Dr-1

    Please check that there are no obvious holes in the structure and nothing falls off, all the control surfaces are moving properly and the engine and anemometer on the right wing are spinning (ag1 to be able to start the engine). The plane should take off almost on its own when the speed is high, and it should be difficult to bring the nose down on full throttle.

    That should be enough :). Thanks again!

  • In-game clock concept 5.8 years ago

    @destroyerP hey, could you you do me a favor please? Would you have a couple minutes to test the plane I build on 1.8? Just to see if it behaves well, all the gauges are working and it doesn't fall apart, lol

  • In-game clock concept 5.8 years ago

    @destroyerP seems fine you say? Maybe I should give it another try then

  • In-game clock concept 5.8 years ago

    @destroyerP I updated and then rolled back to the lovely 1.7. The new features are cool (the hollow fuselage! I coul really use it), but broken Fine Tuner is really an issue for me right now.

  • v1.8 is now live! 5.8 years ago

    So, is FineTuner broken? Is there another way to move and rotate multiple parts at once?

  • In-game clock concept 5.8 years ago

    @destroyerP yep, the new parts are gonna be awesome! Yet still there's no option for adjusting car engine torque :( What I'm really excited for is the new version of Unity, I really hope the game will run smoother, lol.

  • In-game clock concept 5.8 years ago

    @destroyerP haha, thanks! I kinda lost interest in the game, it happens to me. But an email from Jundroo made me get back to it for a while

  • In-game clock concept 5.8 years ago

    @destroyerP hey, thanks for the spotlight and the first upvote!

  • Precise clock using rotators? 5.8 years ago

    Okay, so I'm gonna post it shorty

  • Precise clock using rotators? 5.8 years ago

    @Winstonlharambe same here. Works pretty good as for me. Let me know if you're going to upload it so I don't do the same thing.

    By the way, saw your comment about the engine under my build but totally forgot about it, sorry. Will check it out in the nearest time.

    +1
  • Precise clock using rotators? 5.8 years ago

    Okay, with the help of some online services I calculated the speed needed:

    For minute hand it should be 0.13333...
    For hour hand - 0.03849...

    Gotta give it a try later.

  • Precise clock using rotators? 5.8 years ago

    So I guess the math looks like this:

    30 minutes is 1800 seconds, so 24 turns in 1800 seconds = one turn in 75 seconds.

    So, if one turn = 4 / (3 * speed * speed) seconds,

    then we have:

    75 = 4 / (3 * x * x)

    75 = 4 / (3x^2)

    x =

    And that's where it starts to be complicated

  • Precise clock using rotators? 5.8 years ago

    @WNP78 wow, that is really helpful! Thank you!

  • Precise clock using rotators? 5.8 years ago

    @Chancey21 thanks for the mention!

    +1
  • Precise clock using rotators? 5.8 years ago

    @CRJ900Pilot yeah, but it's a lot of time! I believe it could be done with math and some knowledge of the games engine, but I'm bad at both :(

  • Precise clock using rotators? 5.8 years ago

    In other words, what I'm trying to achieve is make a rotator turn 24 times in exactly 30 (15, 60) real minutes. What I have found so far is that the rotator at 100% speed does full turn in about 1.6 seconds. But it is a rough estimate

  • Precise clock using rotators? 5.8 years ago

    @Adityo0502 @RailfanEthan that's not a problem actually. I don't mind setting the exact time and day duration every time, if only it will match the rotators

  • planer 5.9 years ago

    Сразу вспомнился авиамодельный кружок :)

    +1
  • The Power Loader from Aliens 5.9 years ago

    The detail! The damn detail!

  • My Mechanical Biped Walker 5.9 years ago

    @zap210 yep, I kinda came back to the game, not sure for how long though :). And yes, there were no gyroscopes back then, so I had to experiment with weight offset. Not very successfully :). The build is freakin' awesome!

    +1
  • My Intermeshing Gyroplane 5.9 years ago

    Yep, and this one too!

  • My Mechanical Biped Walker 5.9 years ago

    Oh my, I was playing with biped walking mechanisms for some time but haven't come up with something more or less stable. I definitely have to check this out when things slow down

  • My Ornithopter 5.9 years ago

    Wow wow wow! I have to try it!

  • The Lamest Beta Ever 5.9 years ago

    @NathanMikeska the problem of main menu not loading still exists for me (Android). Installed the beta 30 minutes ago. No menu is displayed, but the sections of the screen are tappable and lead to sub-menus. I sent the bugreport via google form.

  • Ocean Floor Explorer 7.1 years ago

    Wow.

  • Strandbeest - Tribute 7.1 years ago

    @yvanblo you're welcome! Have fun :)

  • Strandbeest - Tribute 7.1 years ago

    @yvanblo thank you! You can choose the initial position of the piston by switching its Direction setting to either Push (by default) or Pull. Note that you can do it only if you haven't attached anything to the piston's moving end.

    ...At least it's how it was when I last played the game.

  • My Marble Clock 7.4 years ago

    @zap210 thanks guru! Hope I will

  • My Marble Clock 7.4 years ago

    @zap210 nah, I lost interest to the game shortly before the update. It happens to me

  • My Marble Clock 7.4 years ago

    Marble-ous!

  • Möbius strip 7.5 years ago

    Hey, how about a Hypercube?

  • Möbius strip 7.5 years ago

    Whoa, cool

  • Push-Up Man 7.5 years ago

    "Thumbs are not fingers" is the funniest thing I ever read here. LMAO

  • Simple transmission 7.5 years ago

    @LASkey indeed. I'm sure it will involve some mind blowing nudging with fine tuner.

  • Simple transmission 7.5 years ago

    @MethaManAircraft glad to hear that my gear set is in use :). There is a new gear in my 4WD Real Car that's used in the middle diff, feel free to take and use that too.
    As for constant mesh transmission, I really wanted to make it myself and had some ideas but I currently don't play SP and can't tell when I will get back to the game. I'd be happy if someone could make it :)

  • Simple transmission 7.5 years ago

    I wonder if someone will ever make a constant mesh transmission in SP.

  • Gotta Go! 7.6 years ago

    @jamesPLANESii cool, eh? :) And the front is supposed to be a urinal.