@LotusEngineering maybe, as for my cars I don't have a fixed brand as for my planes(M.A), but one that has already run on tournaments is Comet. Although one of my best custom cars is called Aurora, so maybe Lotus-Aurora?
@LotusEngineering if you see my BMW M3(the last one) you will notice that the front wings are nudged inside the fron bumper, to give the desired effect, also that slim front wing reduces drag considerably. the idea is to adapt these races for SP tech, also to have "Stock and "Mod" categories the only modding allowed in the Stock category would be the useal position, etc and the ability to modify the turn rate and turning radious of rotators or wheels, since they turn too sharply, they can cause serious problems for AI to drive. Also the additon for airbrakes to nudge on the wheels or chassis. the modded category would be, "go as fast as you can, but keep it realistic" I mean, group B can easily reach over 200km/h(120mph) but they wont go farthere than that, in compensation, they can accelerate very quickly and turn sharp.
umm...SimpleConquer or something like that? woul be cool to use our units from SP and put them in to battle in an RTS game, I've desire that since my first RP
seems like he was a late war pilot xdd, the kamikaze tactic was adopted later in the war, knowing that there was no fuel left or almost no ammo, one would simply crash his plane hoping to shoot down the bomber, so yeah, that tactic used by the Bf 109 was historically accurate.
must the maneuverability be realistic or not? as many "comodo fighters" feel like flies over my plane trying to banzai as soon as possible, while my plane is struggling to decide with direction to go.
@marcox43 thx! I hope some of this stuff gets implemented someday, the 4 target missile would be a bti harder, but the chase camera HUD should be easy to implement.
continuing with the rotators, add the option for rotators to be activated by either GND-to-GND or AIR-to-AIR, so we don't open all the weapon bays just because we want to fire something. Also set the schock absorbers with variable size: variable travel(lenght), way more spring hardening without modding(up to 300), this is because we can't enter modded vehicles to tournaments, so I want to have the most tunning options as possible without modding, example: a race car needs a very stiff and short travel spring, so it fits in the car and provides dampening on bumps. and if it's not much asking, a multitarget system so we can target up to 4 planes at a time and will only work with a dedicated missile(just as in H.A.W.X).
interesting plane, even if it's not too maneuverable, it managed to stay in the tail of my Dart for some minutes, that bullet clud damaged a bit my wings, but only the fuselage part(realistic wings).
@KingHandspider ok
@KingHandspider is there any restrictions on scaled rotators and hinges? Can a suspension system be over-engineered?
@DuckMintnewprofile
discord server
@LotusEngineering ok
@LotusEngineering I can be driver, my brother's computer allows me to play in high physics and I've played lots of racing games.
@LotusEngineering ok, I can help in wheel alignment and camber if needed.
@RedHawk
@LotusEngineering ok
@LotusEngineering maybe, as for my cars I don't have a fixed brand as for my planes(M.A), but one that has already run on tournaments is Comet. Although one of my best custom cars is called Aurora, so maybe Lotus-Aurora?
@TakicraftCorporation
Beautiful!
@LotusEngineering ok
@KingHandspider ok
congrats for the winning mate! it's nice to see such beautiful aircraft win a tournament
@LotusEngineering if you see my BMW M3(the last one) you will notice that the front wings are nudged inside the fron bumper, to give the desired effect, also that slim front wing reduces drag considerably. the idea is to adapt these races for SP tech, also to have "Stock and "Mod" categories the only modding allowed in the Stock category would be the useal position, etc and the ability to modify the turn rate and turning radious of rotators or wheels, since they turn too sharply, they can cause serious problems for AI to drive. Also the additon for airbrakes to nudge on the wheels or chassis. the modded category would be, "go as fast as you can, but keep it realistic" I mean, group B can easily reach over 200km/h(120mph) but they wont go farthere than that, in compensation, they can accelerate very quickly and turn sharp.
@LotusEngineering I would also join, I've been waiting for this!
@Supermini555 me too, got a notification in my smartphone and when I opened twitch, the stream was over wtf.
umm...SimpleConquer or something like that? woul be cool to use our units from SP and put them in to battle in an RTS game, I've desire that since my first RP
add me!
do it with AI or driven by player?
ohh no...not again
@Strikefighter04 thank you! feel free to use it for simplelandia, it has a decent range and can go anywhere(excepting underwater)
@Strikefighter04
@NazyaMilitare I actually thouth about the user PINK lol
@greasytortle cool, I'll try that later!
are you using a graphics enchancement mod?
@Awsomur sadly no u.u. My closest approach was GT5 about 3-4 years ago with all the equipment(steering wheel, clutch and gearbox and parking brake)
@Delphinos thx
@DuckMintnewprofile
@Supermini555 goodnight then! yeasterday I almost punched the screen with the previous version xdd, but now it runs smooth and to the edge
@Supermini555
@F104Deathtrap yup
seems like he was a late war pilot xdd, the kamikaze tactic was adopted later in the war, knowing that there was no fuel left or almost no ammo, one would simply crash his plane hoping to shoot down the bomber, so yeah, that tactic used by the Bf 109 was historically accurate.
@AudioDud3 hahahahhahahaah
can I enter a replica with modified engines? (Me 262 with better engines)
must the maneuverability be realistic or not? as many "comodo fighters" feel like flies over my plane trying to banzai as soon as possible, while my plane is struggling to decide with direction to go.
We need Nordschleife in Simpleplanes
A little disclaimer, between Wright anf Yeager there's barely 50km of distance, not 500km!!!
@ChromeGamer25 thx!
@ChromeGamer25 thank you
@Gestour @greasytortle thank you very much!
the last one applies almost for every new player I've seen u.u
@SledDriver thank you!
Rest in peace dear pilot
@F104Deathtrap btw, what do you think of my newer aircrafts in terms of performance?
@marcox43 thx! I hope some of this stuff gets implemented someday, the 4 target missile would be a bti harder, but the chase camera HUD should be easy to implement.
continuing with the rotators, add the option for rotators to be activated by either GND-to-GND or AIR-to-AIR, so we don't open all the weapon bays just because we want to fire something. Also set the schock absorbers with variable size: variable travel(lenght), way more spring hardening without modding(up to 300), this is because we can't enter modded vehicles to tournaments, so I want to have the most tunning options as possible without modding, example: a race car needs a very stiff and short travel spring, so it fits in the car and provides dampening on bumps. and if it's not much asking, a multitarget system so we can target up to 4 planes at a time and will only work with a dedicated missile(just as in H.A.W.X).
seems more like the HG I, due to the wing root
interesting plane, even if it's not too maneuverable, it managed to stay in the tail of my Dart for some minutes, that bullet clud damaged a bit my wings, but only the fuselage part(realistic wings).