@Chancey21 you can fix It and teach me how must be the flight. In this case i review DCS flights to make it more similar. Please help me and show me how must be. Im interesting.
@OrangeBoardEnterprise I just tried to generate the Android version, but it is already giving me problems. It will take me some time to find the solution
@belugasub The only problem I see is that if we build a realistic airplane in terms of maneuverability, it probably will not win the tournament ... Have you thought about assigning more points to planes that meet certain parameters of realistic maneuverability ...? In some challenges that I have organized the problem was to measure that exactly ... If SimplePlanes had some way of calculating for example the G limit of the maneuvers of each plane, we could have a scale to limit our planes and make them as realistic as possible ... I do not know if there is any command in the console that allows us to see that information about the planes ... If anyone knows, I think it would be a good time to share the information ...
Hello! i´m trying to develop a simple code for spawn IA plane with Unity... i build this code...
public GameObject AIAircraftSpawner;
public class miko3TriggerPlane : MonoBehaviour{
void OnTriggerEnter(Collider player){
Instantiate(AIAircraftSpawner);
}
}
I don´t know if i codding correctly, i obtain errors in each test. May you help me...? it´s posible spawn an AI Aircraft Spawner when player go to location (for example cube with trigger)? Thanks in advance! ;-)
@FairFireFight Ok! I have seen some errors that may be the cause of your problems ...
a) SampleScene * has an asterisk which means that the scene has not been saved. It is mandatory to save the scene to ensure that the mod is generated later.
b) I noticed that the map is missing "Map start location", which is a mandatory element to generate the map later. You can find the object in Unity's "SimplePlanes" menu. This gives you an object in the hierarchy box that is the player's starting point, which you must position at a certain height. Move it upwards with the positioning arrows and uncheck the "Start on ground" option.
c) Once saved the scene and the project (Ctrl + s) and File Project-> Save, then select "Simple Planes Map" and save "Selected Scene Objects".
d) The rest of the steps are correct and should work. Anyway, if it still does not work, I'll try to make a video to show the process.
@FairFireFight :-( sorry my friend, We will have to think about what step is not doing well ... it works for me without problems ... if you could put several screen impressions, with the steps that you are taking from the beginning, since you create the project until you are with the problem, maybe we can find a solution ...
@RussianAS The objective is to make a plane for ground attack and tank-hunting. However, all kinds of situations can occur, such as self-defense.
@A3 Ok you say...
@Kakhikotchauri1 im testing but not find the way to solve it, sorry 😣
@Zharapparbyell thank you. For include images use the following code ![text](URL of image)
@Chancey21 you can fix It and teach me how must be the flight. In this case i review DCS flights to make it more similar. Please help me and show me how must be. Im interesting.
@Kakhikotchauri1 don´t worry i´m testint it i say you what i discover...
@Kakhikotchauri1 i will check your asset ;-)
You can down terrain and lower terrain to shape the River...
@Jerba unfortunately I do not have time to go back to that project ...
@TheMitsuboshiBoi its the new map of Falklands that im develop
@Jerba you can republish, no problem 😉
@edensk Podemos fabricarlo juntos y lo publicas tu ;-)
@edensk @ndfr623 I have built it for you and for everyone. My intention is that we enjoy this plane. Nothing else...
@Viper3000ad Thanks my friend!
@XxMegamonsterxX Thank you very much! ;-) enjoy it!
@Hedero @edensk @ndfr623
@Awsomur sorry but no way install android plugin for Unity. This avoid muy effort to generate android version for this map...
I´m building a plane for your challenge, but it exceed slightly the maximum parts limit. Do you accept it?
WoW!
Incredible job!! Great!!
@vcharng I do not know ... if you record a video, we could see the flight conditions ...
@Viper3000ad no but i was searching islands for this mod ;-)
@Zippy6 Your ideas inspire me to make the missions ...
@Zippy6 yes if you want i can design It 😉😉
@ShockRF I use Google Earth and edit Seamless with GIMP
@CrashFighter05 i use mouse to control the plane... my joystick is very obsolete
@OrangeBoardEnterprise I just tried to generate the Android version, but it is already giving me problems. It will take me some time to find the solution
@BlueCitrus Thank you very much! Anyway, I do not program in C # Sharp, I do what I can ...
@MMDerK it´s true this problem must be fixed in next campaigns ;-)
@OrangeBoardEnterprise Will be Android version
@jamesPLANESii this map mod has a no enemies version 😉😉
@belugasub The only problem I see is that if we build a realistic airplane in terms of maneuverability, it probably will not win the tournament ... Have you thought about assigning more points to planes that meet certain parameters of realistic maneuverability ...? In some challenges that I have organized the problem was to measure that exactly ... If SimplePlanes had some way of calculating for example the G limit of the maneuvers of each plane, we could have a scale to limit our planes and make them as realistic as possible ... I do not know if there is any command in the console that allows us to see that information about the planes ... If anyone knows, I think it would be a good time to share the information ...
@belugasub Thank you very much!
Great work! Thank you very much!
@WNP78 Thank you very much for the information, I came to a similar conclusion. Trigger matter
@JamesBleriot Roger that!
@MisterT i will share with all community ;-)
@MOPCKOEDNISHE @Aerofy
@Lahoski107 Thank you!
Hello! i´m trying to develop a simple code for spawn IA plane with Unity... i build this code...
public GameObject AIAircraftSpawner;
public class miko3TriggerPlane : MonoBehaviour{
void OnTriggerEnter(Collider player){
Instantiate(AIAircraftSpawner);
}
}
I don´t know if i codding correctly, i obtain errors in each test. May you help me...? it´s posible spawn an AI Aircraft Spawner when player go to location (for example cube with trigger)? Thanks in advance! ;-)
@HarryBen47 Good idea!
@ColonelStriker yes its a rockets craft
@Aerofy https://www.simpleplanes.com/Mods/View/823920/FreeCam
@Aerofy yes i use a FOV mod
@WIZARD2017 that type of missile you want to do?
@WIZARD2017 You can also reuse a custom missile and modify or adapt it directly from the game ...
@WIZARD2017 take a look here https://www.youtube.com/watch?v=WsCdSb8xlP8
@Lahoski107 That's weird ... I think I'm going to have to record a video with the step-by-step ...
@FairFireFight Ok! I have seen some errors that may be the cause of your problems ...
a) SampleScene * has an asterisk which means that the scene has not been saved. It is mandatory to save the scene to ensure that the mod is generated later.
b) I noticed that the map is missing "Map start location", which is a mandatory element to generate the map later. You can find the object in Unity's "SimplePlanes" menu. This gives you an object in the hierarchy box that is the player's starting point, which you must position at a certain height. Move it upwards with the positioning arrows and uncheck the "Start on ground" option.
c) Once saved the scene and the project (Ctrl + s) and File Project-> Save, then select "Simple Planes Map" and save "Selected Scene Objects".
d) The rest of the steps are correct and should work. Anyway, if it still does not work, I'll try to make a video to show the process.
@FairFireFight :-( sorry my friend, We will have to think about what step is not doing well ... it works for me without problems ... if you could put several screen impressions, with the steps that you are taking from the beginning, since you create the project until you are with the problem, maybe we can find a solution ...