There's usually a guide on how to do just that at the end of each Thundershow episodes, but it has been a while since I watched it so I'm not sure if it's still there
What graphics card do you have?, from what I've learned RAM has close to nothing to do with a game's performance, it's VRAM that does (which is part of the graphics card), so perhaps that 100mb is not RAM, but the VRAM
Not sure if this would work but try this :
Go to C: -> users -> username -> appdata -> locallow -> Jundroo -> simpleplanes -> aircraft designs, then look for the aircraft and delete the two files the aircraft's contained in
Here are my guesses :
Wing gun : 7,62mm M1919 Browning
Minigun : 7,62mm M134
Rocket Pod : 7 Shot Hydra 70 Rocket Pod
Rocket : S-24
Boom 25 : FAB-250-M54 / FAB-250-M62
Boom 50 : Mk 82 General Purpose Bomb
Torpedo : Mk 13 Aerial Torpedo
Interceptor : AiM-120 (unsure since the missile is shorter than the actual AiM-120)
Cleaver : Tomahawk but with MBDA Meteor's inlet design
Perhaps try to change the size of the control surfaces on the horizontal stabilizer, if it's an all moving tailplane then reduce the size of the tailplane.
Well, with XML modding there's MaxHeadingAngleAdjustmentRate and MaxVelocityAngleAdjustmentRate, the first one changes it's turning speed, the second changes the speed of it's direction of travel, so basically if the Heading is greater than the Velocity, the missile would drift, if Velocity is greater than Heading, the missile would "drag itself", if you put high number on both of these the missile would be very maneuverable, for example, say giving it 570 would make the missile comparable to the R-73E missile, while giving it 10-20 would make it comparable to the R-40TD or the AiM-54, to make it maneuverable give both a high number.
Try increasing the size of the rear control surfaces (to do that, select the wing, click wing icon located under the arrow icon on the right, and then scroll down on the wing editor tab until you see control surface, there should be an "edit shape" button on the control surfaces tab), but if the size of it has been maxed out, try changing the placement of the wings so that the Center of Lift (CoL) will move closer to the Center of Mass (CoM) (to see this, click the three bars on the top right of the editor, and click the icon with a triangle with a plank and three circles on top of it, the CoL is the blue circle).
There's an XML code for this, it goes like this if I recall correctly :
Go to XML -> select weapon (the selector is on the top of the XML tab, and the weapon category should be under parts) -> add column -> on the left side, write "name" no caps no space -> on the right, put the name of the weapon you'd like
Plane because the game and the website is about planes and 634 is my "designator/signature number" that I also use for my other accounts, it has no meaning up until a year or so ago, now it means :
6th company - 3rd platoon - 4th vehicle
I haven't set a pfp but my other accounts either have military vehicles or everything else.
R-27R
• Semi Active Radar Homing, effective range 2 - 42,5km
R-27ER
• Extended range R-27R, 65,5km effective range
R-27T
• Infrared Homing, effective range 2 - 33km
R-27ET
• Extended range R-27T, 52,5km effective range
R-27P
• Passive Radar Homing, 72km range
R-27EP
• Extended range R-27P, 110km range
In my experience, if you have the Ice Base itself unlocked, you can take off from it and the missile launchers wouldn't attack you, the way I unlocked it was I attached flares and chaff on a plane and land it normally on the runway, deploying said chaff and flares everytime they try to lock onto me
Well... unfortunately there isn't a way for mobile to use screenshots as thumbnails, if i recall correctly there used to be a function for exactly that but it got removed, this is only possible in PC as far as I know.
Edit : or perhaps use the blueprint function, haven't tried but it might work
Edit 2 : nvm lol yes the blueprint function is the way
From what I've gathered from the WT wiki, the controls are unbound (not set to any keys) by default, so try to find these controls on the weaponry section (controls > aircraft > weaponry) and set it up:
Toggle Ballistic Computer (this is the control you're looking for, the rest are for tweaking I believe)
Activate target point
Deactivate target point
Switch mission bombing target
There's usually a guide on how to do just that at the end of each Thundershow episodes, but it has been a while since I watched it so I'm not sure if it's still there
What graphics card do you have?, from what I've learned RAM has close to nothing to do with a game's performance, it's VRAM that does (which is part of the graphics card), so perhaps that 100mb is not RAM, but the VRAM
Not sure if this would work but try this :
Go to C: -> users -> username -> appdata -> locallow -> Jundroo -> simpleplanes -> aircraft designs, then look for the aircraft and delete the two files the aircraft's contained in
Here are my guesses :
Wing gun : 7,62mm M1919 Browning
Minigun : 7,62mm M134
Rocket Pod : 7 Shot Hydra 70 Rocket Pod
Rocket : S-24
Boom 25 : FAB-250-M54 / FAB-250-M62
Boom 50 : Mk 82 General Purpose Bomb
Torpedo : Mk 13 Aerial Torpedo
Interceptor : AiM-120 (unsure since the missile is shorter than the actual AiM-120)
Cleaver : Tomahawk but with MBDA Meteor's inlet design
Hope this helps
+1Perhaps try to change the size of the control surfaces on the horizontal stabilizer, if it's an all moving tailplane then reduce the size of the tailplane.
Well, with XML modding there's MaxHeadingAngleAdjustmentRate and MaxVelocityAngleAdjustmentRate, the first one changes it's turning speed, the second changes the speed of it's direction of travel, so basically if the Heading is greater than the Velocity, the missile would drift, if Velocity is greater than Heading, the missile would "drag itself", if you put high number on both of these the missile would be very maneuverable, for example, say giving it 570 would make the missile comparable to the R-73E missile, while giving it 10-20 would make it comparable to the R-40TD or the AiM-54, to make it maneuverable give both a high number.
Source, the explanation is in the comments
+1Well, judging from it's shape it seems to be a 7,62mm, since it looks similar to the M1919 Browning machine gun
Sorry for the one month late response, but here are some of them, to the best of my knowledge.
Guardian :
maxRange : 8046.72
maxHeadingAngleAdjustmentRate : 500
maxVelocityAngleAdjustmentRate : 500
Interceptor :
maxRange : 14484.1
Inferno :
maxRange : 6437.38
It's all based on this one post so apologize for the incomplete info
Try increasing the size of the rear control surfaces (to do that, select the wing, click wing icon located under the arrow icon on the right, and then scroll down on the wing editor tab until you see control surface, there should be an "edit shape" button on the control surfaces tab), but if the size of it has been maxed out, try changing the placement of the wings so that the Center of Lift (CoL) will move closer to the Center of Mass (CoM) (to see this, click the three bars on the top right of the editor, and click the icon with a triangle with a plank and three circles on top of it, the CoL is the blue circle).
There's an XML code for this, it goes like this if I recall correctly :
Go to XML -> select weapon (the selector is on the top of the XML tab, and the weapon category should be under parts) -> add column -> on the left side, write "name" no caps no space -> on the right, put the name of the weapon you'd like
+2Plane because the game and the website is about planes and 634 is my "designator/signature number" that I also use for my other accounts, it has no meaning up until a year or so ago, now it means :
6th company - 3rd platoon - 4th vehicle
I haven't set a pfp but my other accounts either have military vehicles or everything else.
R-27R
• Semi Active Radar Homing, effective range 2 - 42,5km
R-27ER
• Extended range R-27R, 65,5km effective range
R-27T
• Infrared Homing, effective range 2 - 33km
R-27ET
• Extended range R-27T, 52,5km effective range
R-27P
• Passive Radar Homing, 72km range
R-27EP
• Extended range R-27P, 110km range
Well they're called cowl flaps or radiator flaps, my Google search says so.
Perhaps you can make a "housing" for the radial engine and then put the engine in that housing hiding the cowl flaps?, it seems plausible for me.
Example
In my experience, if you have the Ice Base itself unlocked, you can take off from it and the missile launchers wouldn't attack you, the way I unlocked it was I attached flares and chaff on a plane and land it normally on the runway, deploying said chaff and flares everytime they try to lock onto me
Well... unfortunately there isn't a way for mobile to use screenshots as thumbnails, if i recall correctly there used to be a function for exactly that but it got removed, this is only possible in PC as far as I know.
Edit : or perhaps use the blueprint function, haven't tried but it might work
Edit 2 : nvm lol yes the blueprint function is the way
From what I've gathered from the WT wiki, the controls are unbound (not set to any keys) by default, so try to find these controls on the weaponry section (controls > aircraft > weaponry) and set it up:
Toggle Ballistic Computer (this is the control you're looking for, the rest are for tweaking I believe)
Activate target point
Deactivate target point
Switch mission bombing target
Try setting the tail rotor's mode to head hold
Hover the cursor over the cockpit until it turns yellow
Press the eye button on the right
Select the icon that looks like a reticle
Hope this helps
First airplane lmao
@Aspire ?