1,169 zwen Comments

  • Twin Prop (HUD + ILS) 8 months ago

    @jerome4895 Well yes, in the variables list, change the active LOCX/LOCY to the coordinates of your VOR station, and map RAD to another input to change OBS. The GSX/GSY/ALT stuff are not needed. I cannot remember where is range defined, likely in the Localizer variable.

    Edit: I looked at the code again, and it is not that simple, unfortunately. Apparently, GS position is needed in trigonometry and I haven't worked on this project for years. Perhaps someone might find a creative way of adapting the code. I know that is possible because I've already implemented that on my other proof of concept

  • What's Next? 1.2 years ago

    If you consider how many years SP has been around for, then you might find it already surpassed many other games in terms of development. SP is not dependent on an active server except for the forum, so players may continue. For any computer software, the development cycle needs to come to an end. Especially, working on ancient architecture is far less efficient than making something newer and better. That appears to be same between MSFS 2020 and 2024. So, I am optimistic about the project anyways.

    +1
  • v1.12.200 beta is now available 1.2 years ago

    @MobileBuilder21 If you consider how many years SP has been around for, then you might find it already surpassed many other games in terms of development. SP is not dependent on an active server except for the forum, so players may continue. For any computer software, the development cycle needs to come to an end. Especially, working on ancient architecture is far less efficient than making something newer and better. That appears to be same between MSFS 2020 and 2024. So I am optimistic about the project anyways.

    +3
  • Fully functional ILS (Proof-of-concept) 1.2 years ago

    @PlaneFlightX Well full needle deflection is only 5 degrees off course. It will become very sensitive when you get close to the runway (end, indeed). At a few miles from the threshold, you need to be really off-center to observe the indicator move away.

  • Fully functional ILS (Proof-of-concept) 1.3 years ago

    @PlaneFlightX I don't quite get what you mean by the sensitivity of localizer. In theory if you fly parallel to the runway at an offset, the needle should drift away because the course deviant becomes greater when you get closer to the runway.

  • Fully functional ILS (Proof-of-concept) 1.3 years ago

    @PlaneFlightX If I can still remember, LOCX and Y are runway ends because localizer antennae are situated there (approximately) and GSX and Y are touch-down zone. RAD is the radial of localizer (aka runway heading) but it is there if you need to offset the signal. ALT is just Altitude-AltitudeAgl. For calculation, I once used GeoGebra (free) to map all coordinates and calculate IAF and FAFs and other navaids. Because the coordinates in SP are projected (ie. in meters not DMS), it is easier to work on it than trying to fit into a GIS system.

  • Fully functional ILS (Proof-of-concept) 1.3 years ago

    @PlaneFlightX Sorry for the late reply. Actually, those numbers are touch-down zone (biggest white block) and runway threshold (piano keys on the other end of runway) coordinates. I literally drove the buggy to that spot and used debug function to take measurements.

  • need help with PID(solved) 1.5 years ago

    Your PID equals to 0.08×(Agl-10)+0.06×VS, so at Agl10 and stabilized, the output is 0. IIRC, PD controller without integral constant is prone to drifting, which means staying in a position other than Agl10.

  • Bush Gyro 1.5 years ago

    @MrCOPTY That's funny, I didn't check for any other content before publishing. I just found some unlisted posts from months ago and decided to make them public so others may find it. Let me know if this post is improper so I can remove it, yet I guess we had different approaches to implementing basically the same feature.

    +1
  • Complete Autoland 1.5 years ago

    @UltraLight Just from my experience tuning the autoland system, probably the best way to touch down is by aiming for a fixed pitch angle, just as real-world autopilots flare. That's mostly because VS is slightly delayed than attitude change of the aircraft, and with a correct configuration and speed, the aircraft will stabilize itself for landing when you hold a proper pitch angle.

  • Fully functional ILS (Proof-of-concept) 1.5 years ago

    @Guat3757 Sorry to hear that, unfortunately, however, I have been far away from SP in the past year or so even though I had had a passion to make a very advanced AP system. (And I've been addicted to XP and MSFS😂) What comes down to the basis of these FT codes is just trigonometry, and the glideslope is calculated from the arcsine or arctangent function (△Height divided by horizontal or spatial distance to TDZ). For anyone interested, please feel free to explore the possibilities of the basic algorithm!

  • 2048 1.8 years ago

    Seems like it uses repeat(Time) to generate new numbers, so I guess, true random? Really creative work!

    +2
  • RadioControlSystem 1.8 years ago

    Looking cool! I don't quite get the point "in aggressive mode". Why is it necessary? Thx

  • Fully functional ILS (Proof-of-concept) 1.8 years ago

    @FlightFun Hi, IIRC you need to copy a few variables using the lower-right button with an "x" on it. They define the location of the simulated beacon. If ILS still doesn't move, you might be too far away from the runway. I haven't touched SP for a while and don't know if anything has changed.

    +1
  • Cessna 172S Nav III 2.1 years ago

    It's making me really want to code a PFD, hopefully, someday.

    +1
  • reversi 2.1 years ago

    Great job though the code looks pretty complicated lol

  • Glowing Earth 2.1 years ago

    Inaccurate performance cost lol...

    +2
  • 1part PFD version1.0 (FREE TO USE) 2.1 years ago

    很厉害 I would recommend adding ;f3 or ;f2 in the brackets so the output is less sensitive. Such as pos={sin(RollAngle);f3}px

    +1
  • Panel Series: HSI 2.2 years ago

    @MrCOPTY May I have the link please? Thanks!

    +1
  • Cool Dash 2.2 years ago

    Nice work! I wonder if you prefer 3 digits in the 7-seg display, such as HDG 000 instead of HDG 0? This can be achieved by HDG {THEAD;000}, which is just IMHO.

    +1
  • Panel Series: HSI 2.3 years ago

    @PlaneFlightX Same for me, a little while means weeks. Thanks for checking!

    +1
  • Autoflight Demo 2.3 years ago

    @PlaneFlightX Hi, IMHO there isn't much to do with the basic code, except fine-tuning the PID constants, which vary from plane to plane. Check if this one is newer. I am currently drawing a new HSI panel and many others, but I am not interested in building an entire plane.

  • Autoflight Demo 2.3 years ago

    @MrCOPTY Thanks for your support! Honestly, I am not doing a lot with SP these days, but I have lots of ideas that I am still exploring.

  • Twin Prop (HUD + ILS) 2.5 years ago

    @PlaneFlightX @pilotman10 Some of the functions are not implemented yet. Now only Heading, LNAV, Altitude, VS, and Approach (only at Yeager), plus Autothrottle. To change the navigation point, disengage LNAV then use the Numpad to enter a new coordinate. There's no way to smoothly change altitude now (cuz the code is overly complicated). I am following the setup of the B777 autopilot unit.

    +1
  • Twin Prop (HUD + ILS) 2.5 years ago

    @PlaneFlightX As far as I know, the ailerons work much better than the elevators. It doesn't have a yaw damper now and the autothrottle is problematic.

    I'm not sure what you mean by reset, but it will disable if you push the mode button again. Also, currently roll and pitch control the target rollangle and pitchangle when AP is off, so it is entirely fly by wire.

  • Twin Prop (HUD + ILS) 2.5 years ago

    @PlaneFlightX @pilotman10 I was working on a better autopilot but it takes forever. If you are interested, please try this.

  • Athabasca 2.6 years ago

    But technically the mod works on android?? Guess better give user the option to work around

    +4
  • Falcon 6X 2.6 years ago

    Thanks for using the ILS system! I am also still improving it as well :)

    +1
  • Simpleplanes Christmas 2021 in Washington and B.C 2.9 years ago

    Possibly the best real-world map so far?

  • CHINA SpaceStation TianGong (Full interior) 2.9 years ago

    Created On Android??

  • Autoflight Demo 3.0 years ago

    @se34ruy Yes but I'm not really a fan of jets. Also, I'm not currently working on it until I find a better navigation system.

  • 20,000km range test 3.0 years ago

    Android plz? Idk but I guess this might be possible in Android?

    +6
  • HuTao dance Movable2D 3.0 years ago

    @Ian_Yashima Just learned a new XML attribute!

  • Linear Congruential Generator (An RNG algorithm)! 3.0 years ago

    Interesting concept! By the way, I'm wondering what is the range of input for FT? Is it possible to process long integers over 16 digits? And what about the part after the dot? Thanks

  • Simple Ornithopter 3.0 years ago

    Actually flies faster with half throttle, because the amplitude is not very much at full throttle, interesting physics 🤔

    +1
  • Sea Plane 3.0 years ago

    Thought it's an update to the stock plane lol

    +1
  • Data Scraping SP + A couple Questions about Old School Parts? 3.0 years ago

    There's also that seated green passenger in ancient builds which was cute. Though I cannot remember the code, you can possibly find it in old plane posts.

    +1
  • The Wok 3.0 years ago

    Best way to use a jet engine!

    +1
  • How are all you guys getting these PFPs? 3.0 years ago

    I checked use Gravatar in account settings, so it looks like this umm

  • NIKE ONE 2022 3.0 years ago

    @hpgbproductions Thanks for the explanation! I was wondering about that 9.81 and forgot it is a constant. Now, this totally makes sense to me!

  • NIKE ONE 2022 3.0 years ago

    NICE display! How did you infer LateralG from GS and YawRate though? I am not sure about the physics behind lol

  • Question about rotor/eletric engines 3.0 years ago

    @Dragorans it works and works surprisingly well! I honestly never thought about this configuration, but I also made two modifications here. Basically I changed the rotator to 180degrees and change the blade angles to 30deg. Now you can take off from the runway. Advance to 20% throttle until 50knots and then use full throttle. It can reach 550kts.

  • Question about rotor/eletric engines 3.0 years ago

    Does this one work for you?

  • Question about rotor/eletric engines 3.0 years ago

    This is the XML code. If it's an older version of SP, I do not know if it works

  • Question about rotor/eletric engines 3.0 years ago

    @Dragorans check this example. Hope it helps

  • Text Label Inputs and Formatting 3.0 years ago

    I believe this is the TextMesh Pro document you wanted. You can use {FTcode} to substitute the number after the equal sign, or {FTcode ? "<color=>" : "<color>"} to substitute some tags.

    +3
  • Question about rotor/eletric engines 3.0 years ago

    By the way, how did you not explode the rotator when it's spinning at 100??? I usually keep the input like sum(Throttle * 8) and speed at 5. Did you use any mods?

  • Question about rotor/eletric engines 3.0 years ago

    @Dragorans NACAPROP is a type of wing that SP used for prop engines. You can edit it with Overload on the Wings page. There's not a lot of differences between NACAPROP and Symmetric. NACAPROP also produces less force than Symmetric, but it does not stall whatsoever. So it makes the rotor perform better at low speeds.

  • Question about rotor/eletric engines 3.0 years ago

    I assume you are using rotators to spin wing blades. If that's correct, you need to place them in pairs to prevent spinning. Then try to change the wing type to NACAPROP which has better high AOA performance. Also, add a line in the "WIngs" section in Overload specifying liftScale to something like 5 or 10. Hope this helps!

  • Is There a List of ALL XML Properties? 3.0 years ago

    Theoretically you could find every attribute in resources.assets file. In archaic versions that’s where you can change the default setting for parts. I recalled changing the engine output there.