as far from center of mass as possible.
airplane rotates around it's CoM, and speed of part relative to CoM is proportional to distance from part to CoM and angular velocity of airplane.
also if you have large ring on your airplane you can rotate cockpit inside ring, so it's velocity will not be same as velocity of airplane.
Can i install more than one turrets? (you will need at least 2 to cover full sphere)
How many engines can i install?
Can it be jet-powered?
Will 20mm cannon with 1400m/s muzzle velocity be considered as realistic?
@rexzion @Tookan
Gun works in mp, but it doesn't remove parts from builds. https://www.youtube.com/watch?v=tb-9glHQFRg
So we can set some time for fight and then count hits like in RC dogfights, or just see who gets hit first.
I just understood, your rotator settings is s̶h̶i̶t̶ wrong.
It's angular velocity is Throttle*12*180, or 2160 deegres per second at full throttle.
But it's speed setting is 1.5, so it can not rotate faster than 1.5**2*270 or 607.5 deegres per second.
.
So,
1. You can not get fullpower of rotator,
2. If you push throttle to full, wait a bit, and then back to zero, rotator will not stop, and will rotate almost 4x more time than you need.
.
What do i need to do with it?
Must i use it "as is", or do i need to edit it's speed or input?
Is it okay, if i will change std jet|propeller to electric one?
Is it okay, if i will add thrust vectoring (to quadcopter)?
Is it okay, if i will use active wings or self-modifying systems (for airplanes)?
In game any target despawns if range>16 km.
Exceptions is dogfight, (maybe)race, and multiplayer.
You can't change this range if you don't have exact location of this value in executable or source code of a game.
@Kangy @SPMTB OK.
In any case human is weakest element of plane, and we need to replace it, because in videogame with such possibilities 9G is just nothing.
basically you just need difference between input and real altitude sum(Input)-AltitudeAgl for variable-high hover
but engine with this code must face directly to center of mass, and it must face above horizon.
altitude above ground will be lower than given by input due to sin of engine rotation, and maximum acceleration (engine's thrust divided by craft's mass), but it will work with any mass and thrust.
you can improve it's pricesion by using 2nd or 3rd power of difference.
If you have more than 3 engines, you can also control pitch and roll just by adding PitchAngle or RollAngle to it.
Also, you can use PID(target, current, p, i , d) function, but it need constants (p,i,d), and it will not work correct after change of mass or thrust. there are videos about pid. and there's some math for engines mounted with different angles
UPD:
Thrust in newtons.
Fuel consuption is in liters per second, and is a multiple of 3.785, in this list it's rounded to integer or to tenth.
UPD2, 28/11/2021:
no, fuel consumption isn't rounded and is used as-is.
the most effective jet engine for now is BFE300, it it can produce 66.666 kN per liter per second.
@Sadboye12
SP can become even more laggy, because in SE one script can control anything in the ship, but in SP each detail must calculate it's own expression.
Someday FT will be heavier in calculation than collisions and air drag..
Then perhaps if someone will return to traditional methods of auto-leveling and maneuverability improvement it will be considered an innovation..
Is it possible to control hands manually where automation of the legs failed, and engines can't be turned on?
For example, when i need to climb a mountain, automation is unlikely to work according to the GIF in the description.
@AtlasSP
It's Randomusername's electric engines. Two pistons with airbrakes in the sides(it need a lot of space), and one airbrake with negative input in middle.
Don't know how you thought to compare the two crafts, because they are quite different! D188A is an aircraft with a narrow fuselage and a cone-shaped fairing. Orca is a helicopter with a wide fuselage, and very powerful engines. And I'm pretty sure the D188A will win speed race.
I made a mistake. But it will be an experience...
@AWESOMENESS360 @DeezDucks @AndrewGarrsion
May be just insert base into each airplane/vtol/vehicle, which will evolve under the airplane/vtol/vehicle and then loaded to site with xml of aircraft? And then we need only three presets.
I especially liked fireworks at the end. (1:06)
I don't know about the tutorial. I've already disassembly some of cluster bombs, and structure is visible. (0:06)
SP v1.12.125:
+1mark
tag of one label obscures text of other labels located nearby.gif, uploaded craft
Old props (partType Prop-1 and Prop-2) will look like propeller engines but work like jet engines.
+1Can it be someone other's build with modifications?
+1If no, can i use parts of someone other's builds?
thank you very much!
+1as far from center of mass as possible.
+1airplane rotates around it's CoM, and speed of part relative to CoM is proportional to distance from part to CoM and angular velocity of airplane.
also if you have large ring on your airplane you can rotate cockpit inside ring, so it's velocity will not be same as velocity of airplane.
@DeltaLCI no, please, no!
+1click
+1not-to-forget comment.
+1(img)
+1Godspeed to you.
T
+1Can i install more than one turrets? (you will need at least 2 to cover full sphere)
+1How many engines can i install?
Can it be jet-powered?
Will 20mm cannon with 1400m/s muzzle velocity be considered as realistic?
Is it supposed to be a bomber?
+1It flies (and looks) good, but it feels that 40m is a little too much for a fighter.
Is there any other way to build warp drive?
+1@rexzion @Tookan
+1Gun works in mp, but it doesn't remove parts from builds.
https://www.youtube.com/watch?v=tb-9glHQFRg
So we can set some time for fight and then count hits like in RC dogfights, or just see who gets hit first.
Don't worry about wings, with enough TWR even a chair can fly...
+1I just understood, your rotator settings is s̶h̶i̶t̶ wrong.
+1It's angular velocity is
Throttle*12*180
, or 2160 deegres per second at full throttle.But it's speed setting is 1.5, so it can not rotate faster than
1.5**2*270
or 607.5 deegres per second..
So,
1. You can not get fullpower of rotator,
2. If you push throttle to full, wait a bit, and then back to zero, rotator will not stop, and will rotate almost 4x more time than you need.
.
What do i need to do with it?
Must i use it "as is", or do i need to edit it's speed or input?
Is it okay, if i will change std jet|propeller to electric one?
+1Is it okay, if i will add thrust vectoring (to quadcopter)?
Is it okay, if i will use active wings or self-modifying systems (for airplanes)?
ok. This is my entry. It's a bit outdated, and if it doesn't fit rules i will modify it.
+1Are you alive?
+1Any rules?
+1When is the deadline?
In game any target despawns if range>16 km.
+1Exceptions is dogfight, (maybe)race, and multiplayer.
You can't change this range if you don't have exact location of this value in executable or source code of a game.
@Kangy @SPMTB OK.
+1In any case human is weakest element of plane, and we need to replace it, because in videogame with such possibilities 9G is just nothing.
@stevemc01 idk about gun, but it actually uses BT-7 chassis.
+1basically you just need difference between input and real altitude
+1sum(Input)-AltitudeAgl
for variable-high hoverbut engine with this code must face directly to center of mass, and it must face above horizon.
altitude above ground will be lower than given by input due to sin of engine rotation, and maximum acceleration (engine's thrust divided by craft's mass), but it will work with any mass and thrust.
you can improve it's pricesion by using 2nd or 3rd power of difference.
If you have more than 3 engines, you can also control pitch and roll just by adding
PitchAngle
orRollAngle
to it.Also, you can use
PID(target, current, p, i , d)
function, but it need constants (p,i,d), and it will not work correct after change of mass or thrust.there are videos about pid.
and there's some math for engines mounted with different angles
I'm not sure i did not asked before, but why did you deleted your old builds?
+1Or is it site|browser glitch?
UPD:
+1Thrust in newtons.
Fuel consuption is in liters per second, and is a multiple of 3.785, in this list it's rounded to integer or to tenth.
UPD2, 28/11/2021:
no, fuel consumption isn't rounded and is used as-is.
the most effective jet engine for now is BFE300, it it can produce 66.666 kN per liter per second.
@Sadboye12
+1SP can become even more laggy, because in SE one script can control anything in the ship, but in SP each detail must calculate it's own expression.
Someday FT will be heavier in calculation than collisions and air drag..
+1Then perhaps if someone will return to traditional methods of auto-leveling and maneuverability improvement it will be considered an innovation..
Is it possible to control hands manually where automation of the legs failed, and engines can't be turned on?
+1For example, when i need to climb a mountain, automation is unlikely to work according to the GIF in the description.
@AtlasSP
+1It's Randomusername's electric engines. Two pistons with airbrakes in the sides(it need a lot of space), and one airbrake with negative input in middle.
external, it's just misprint.
+1High Survivability with enternal suspension, lol.
+1SP cars still 2-20 times heavier than real-live prototypes...
+1T
+1in this world, I can't even trust myself.
+1
+1Suggestions are welcome!
Can you make Lavochkin La-9, please?
Nice gears!
+1@randomusername @Tums said i should tag you.
+1It's ship from future.
+1T
+1T
+1I made a mistake. But it will be an experience...
+1Don't know how you thought to compare the two crafts, because they are quite different! D188A is an aircraft with a narrow fuselage and a cone-shaped fairing. Orca is a helicopter with a wide fuselage, and very powerful engines. And I'm pretty sure the D188A will win speed race.
+1I made a mistake. But it will be an experience...
@shahram15 Last version here:
+1https://www.simpleplanes.com/a/ChqW0u/CommCity-Finished
@AWESOMENESS360 @DeezDucks @AndrewGarrsion
+1May be just insert base into each airplane/vtol/vehicle, which will evolve under the airplane/vtol/vehicle and then loaded to site with xml of aircraft? And then we need only three presets.
I especially liked fireworks at the end. (1:06)
+1I don't know about the tutorial. I've already disassembly some of cluster bombs, and structure is visible. (0:06)
@Freerider2142 Black ops!
+1@JamesBleriot It's a BOMBER!
+1Compare superheavy tank and car with fixed gun.
two turning, two burning, two smoking, and two more unaccounted for
+1Superbugs adapts to the drugs, but can't defend against bacteriophages... But bacteriophages somehow can't destroy the useful bacteria...
+1