@LarryTad It's a new thing we are trying out to create a list of crafts that will be available for SPVR. I have un-curated this so you can edit it. Tag me when you are done and I'll re-curate it.
This is such a great build but unfortunately, the cockpit looks quite small in VR. The seat of the chair is about at my navel. Seats and flight controls should ideally be left at 100% scale to feel best in VR. The gauges are a bit small and hard to read in VR as well. If you ever make any adjustments to this craft and want me to check it out, please tag me on the new page.
@Ahtzee Sounds great. I'd love to curate this craft for VR, but I can't unless the landing gear are more stable. They jitter immediately on the runway on low physics for mobile devices. Unfortunately, there's no way to see how it looks on Windows as low physics on desktop works a bit differently.
Great craft for flying in VR. The only problem is the wheels glitch around a lot because the Quest uses (mobile) low-quality physics. If you added some dead weight to the wheel assemblies it would probably improve quite a bit. Otherwise, very nice build. If you reupload, tag me.
Some suggestions for VR: The cockpit feels very large in VR and the flight stick is very sensitive. Also, the tooltips for buttons are a great place to explain what they do.
The cockpit feels pretty good in VR. The wheels struggle with (mobile) low physics, which is what the Quest uses. This could probably be improved by adding some dead weight to the wheel assemblies. Tag me if you reupload.
I played around with this in VR tonight. It's FAST. I was able to take out the destroyers and carriers with no problem. Couldn't quite land on the carrier as it was sinking, but gave it my best shot. Suggestions for VR: At those high speeds it's very touchy on the flight stick, but that is somewhat expected. Also, the camera is positioned a bit too far back in the seat and I need to recenter myself a bit to get it where I want it. Also, the gauges are not correctly configured. I think maybe you set the Gauge Face instead of the Gauge Type. It's confusing, but we plan to do something about that in v1.12. Tag me if you re-upload a new one.
Very nice tanker, but the landing gear bounce around a lot on low physics on mobile and Quest. This can be fixed by adding about 500lbs+ of dead weight to the wheel assemblies.
I'm not able to reproduce this. I just verified in a test case that the publish date and created date are both updated to the time at which the publish job finishes publishing the post. How long did you wait before checking those lists? Did you ensure that the "publishing" label under the post's title was gone? If it wasn't in a subscriber's jet stream, then that indicates to me that it had not finished publishing yet.
Is it failing to start on your Chromebook? We've had several reports of players that are unable to play on a Chromebook after the v1.11 update. We are investigating the issue, but unfortunately, we are not sure if SP will be supported on some Chromebooks in the future.
We released 1.11.106 today on Google Play. I imagine it will crash on startup as well, but it might be worth trying to see if it behaves any differently.
@Default4 Sorry for the continuous back and forth without any answers, but we don't have a Chromebook here at the office to investigate this issue. I am curious though, when you installed the old version of SimplePlanes, did the folder and log file appear?
@Default4 Sounds like SimplePlanes is crashing because it can't write to your device. Can you try checking the app permissions for SimplePlanes? I'm not sure if this article is still relevant.
@Default4 I understand, but hopefully whatever errors it encounters will be written to the log file. So be sure to let it run and crash before grabbing the log file, if you can find it.
@Default4 This is due to Google's new privacy changes. Do you have a PC? If so you can connect it and view the files using Windows Explorer. If not, try one of the apps listed here. Ensure that you grab the player.log.txt file after running the game at least once.
@GabrielFangster70 We should have this update out next week or the week after. SPVR is coming before the end of the year or I'm chowing some black licorice.
@vonhubert Glad to see you got it working. I didn't have time to fully read your comment, but here's an example of how to use Nicky's new stuff (XML here).
@Deadeye4827089057 Did you opt in to the beta? If not, instructions are in my pinned comment at the top. If you did opt in, what device are you using and what country are you in?
@WIZARD2017 This would be possible with the new part modifier variable output, but it is currently only supported by the heli main rotor part and there's no UI for it so you would need to XML mod. Here is how it can be used.
@Skykid028 If you can't find the log file then just go ahead and submit the bug report without it. If we really need it then we'll contact you directly and help you figure out how to get us the log file.
If you find a bug, please submit a bug report here. The most helpful thing you can do is to describe how we can recreate the problem. The more likely we can reproduce the problem at the office, the more likely we can fix it.
SimplePlanes VR is coming to Steam and Oculus Quest this year. If you want to know when it’s released, you can wishlist SPVR on Steam here.
This part, as well as the labels, gauges and the fuselage cutting, will be included in the v1.11 update which we are hoping will enter beta testing this month.
SimplePlanes VR is coming to Steam and Oculus Quest this year. If you want to know when it’s released, you can wishlist SPVR on Steam here.
This part, as well as the gauges and the fuselage cutting, will be included in the v1.11 update which we are hoping will enter beta testing this month.
@LarryTad It's a new thing we are trying out to create a list of crafts that will be available for SPVR. I have un-curated this so you can edit it. Tag me when you are done and I'll re-curate it.
This is such a great build but unfortunately, the cockpit looks quite small in VR. The seat of the chair is about at my navel. Seats and flight controls should ideally be left at 100% scale to feel best in VR. The gauges are a bit small and hard to read in VR as well. If you ever make any adjustments to this craft and want me to check it out, please tag me on the new page.
@Ahtzee Sounds great. I'd love to curate this craft for VR, but I can't unless the landing gear are more stable. They jitter immediately on the runway on low physics for mobile devices. Unfortunately, there's no way to see how it looks on Windows as low physics on desktop works a bit differently.
Great craft for flying in VR. The only problem is the wheels glitch around a lot because the Quest uses (mobile) low-quality physics. If you added some dead weight to the wheel assemblies it would probably improve quite a bit. Otherwise, very nice build. If you reupload, tag me.
Some suggestions for VR: The cockpit feels very large in VR and the flight stick is very sensitive. Also, the tooltips for buttons are a great place to explain what they do.
The cockpit feels pretty good in VR. The wheels struggle with (mobile) low physics, which is what the Quest uses. This could probably be improved by adding some dead weight to the wheel assemblies. Tag me if you reupload.
I played around with this in VR tonight. It's FAST. I was able to take out the destroyers and carriers with no problem. Couldn't quite land on the carrier as it was sinking, but gave it my best shot. Suggestions for VR: At those high speeds it's very touchy on the flight stick, but that is somewhat expected. Also, the camera is positioned a bit too far back in the seat and I need to recenter myself a bit to get it where I want it. Also, the gauges are not correctly configured. I think maybe you set the Gauge Face instead of the Gauge Type. It's confusing, but we plan to do something about that in v1.12. Tag me if you re-upload a new one.
Very nice tanker, but the landing gear bounce around a lot on low physics on mobile and Quest. This can be fixed by adding about 500lbs+ of dead weight to the wheel assemblies.
I can check the error log. Do you remember about when you published it?
I'm not able to reproduce this. I just verified in a test case that the publish date and created date are both updated to the time at which the publish job finishes publishing the post. How long did you wait before checking those lists? Did you ensure that the "publishing" label under the post's title was gone? If it wasn't in a subscriber's jet stream, then that indicates to me that it had not finished publishing yet.
@LarryTad Google Play
Is it failing to start on your Chromebook? We've had several reports of players that are unable to play on a Chromebook after the v1.11 update. We are investigating the issue, but unfortunately, we are not sure if SP will be supported on some Chromebooks in the future.
@KnightOfRen What are the specs on your Chromebook? What kind of CPU?
The update may be delayed on the Amazon App Store, but should be available tomorrow.
We released 1.11.106 today on Google Play. I imagine it will crash on startup as well, but it might be worth trying to see if it behaves any differently.
SimplePlanes VR is coming to Steam and Oculus Quest this year. If you want to know when it’s released, you can wishlist SPVR on Steam here.
@Default4 Sorry for the continuous back and forth without any answers, but we don't have a Chromebook here at the office to investigate this issue. I am curious though, when you installed the old version of SimplePlanes, did the folder and log file appear?
\Android\data\com.jundroo.SimplePlanes\files\Player.log.txt
@Default4 Sounds like SimplePlanes is crashing because it can't write to your device. Can you try checking the app permissions for SimplePlanes? I'm not sure if this article is still relevant.
@Default4 I understand, but hopefully whatever errors it encounters will be written to the log file. So be sure to let it run and crash before grabbing the log file, if you can find it.
@Default4 This is due to Google's new privacy changes. Do you have a PC? If so you can connect it and view the files using Windows Explorer. If not, try one of the apps listed here. Ensure that you grab the player.log.txt file after running the game at least once.
@Default4 Can you send us your log file? You should be able to find it here (or something similar):
\Android\data\com.jundroo.SimplePlanes\files\Player.log.txt
Can you confirm that you have version 1.11.104?
@Dllama4 Nice! I've been wanting to buy that Sigma 150-600mm lens for a while now! Maybe I will now that I've seen what it can do...
@GabrielFangster70 We should have this update out next week or the week after. SPVR is coming before the end of the year or I'm chowing some black licorice.
@vonhubert Glad to see you got it working. I didn't have time to fully read your comment, but here's an example of how to use Nicky's new stuff (XML here).
@vonhubert You should check out the variable system that Nicky has added.
@Deadeye4827089057 Did you opt in to the beta? If not, instructions are in my pinned comment at the top. If you did opt in, what device are you using and what country are you in?
Thanks for letting us know. Any idea why we are being targeted?
@Augusta81 Just to clarify, you have already opted into the beta here and you cannot access the beta here, correct? If so, what country are you in?
@HelloHelloTheUnt Can you elaborate on how it is broken? Also, what is your device model?
@Allahuakhbar @Augusta81 What is your device manufacturer and model?
What version of SimplePlanes do you have? What is your exact device model?
@KnightOfRen Thanks for letting us know. So you were able to get the beta?
@V lol, thank you for the honesty. Now I can see why you were so excited to start a tournament!
@V sorry, no plans for a tournament in the near future.
@KnightOfRen What device do you have?
@WIZARD2017 yep, that's the plan.
@PapaKernels What is your device manufacturer and model?
@WIZARD2017 This would be possible with the new part modifier variable output, but it is currently only supported by the heli main rotor part and there's no UI for it so you would need to XML mod. Here is how it can be used.
@zerozeke88 Unfortunately, not. Google Play is the only Android beta we will run.
@Type2volkswagen Thank you for following up with the solution!
@Skykid028 If you can't find the log file then just go ahead and submit the bug report without it. If we really need it then we'll contact you directly and help you figure out how to get us the log file.
@Kennneth Thanks!
@Hectord27 Give it another shot. It should work now. Sorry about that.
You can enable italics using the <i> tag. The labels use TextMeshPro rich text. You can read more about what formatting options it supports here.
Sign up for the iOS beta here and the Google Play beta here.
SimplePlanes VR is coming to Steam and Oculus Quest this year. If you want to know when it’s released, you can wishlist SPVR on Steam here.
If you find a bug, please submit a bug report here. The most helpful thing you can do is to describe how we can recreate the problem. The more likely we can reproduce the problem at the office, the more likely we can fix it.
SimplePlanes VR is coming to Steam and Oculus Quest this year. If you want to know when it’s released, you can wishlist SPVR on Steam here.
This part, as well as the labels, gauges and the fuselage cutting, will be included in the v1.11 update which we are hoping will enter beta testing this month.
@BombBoi1822 not sure on the exact release date for v1.11 but we are planning to enter beta this month.
SimplePlanes VR is coming to Steam and Oculus Quest this year. If you want to know when it’s released, you can wishlist SPVR on Steam here.
This part, as well as the gauges and the fuselage cutting, will be included in the v1.11 update which we are hoping will enter beta testing this month.