8,632 BeryllCorp Comments

  • Pay tree awn (Patreon). Would you? :o 4.6 years ago

    @jamesPLANESii it shouldn't be. You would've been profiting off someone else's game.

    +4
  • (Teaser) Freedom Gundam 4.6 years ago

    Amazing!

    +1
  • Pay tree awn (Patreon). Would you? :o 4.6 years ago

    Lol. Is this even allowed?

    +4
  • Oerlikon SS 20mm AA Gun 4.6 years ago

    Your FT code for traverse and elevation is what i was looking for! Can you rewrite it without the bit that uses VTOL?

    +1
  • Possible items for next update 4.6 years ago

    Stronger winches! There should be an option to make them indestructible and elastic. And we should be able to set the size of the rope. The rope bending around would be nice too.

    +5
  • Slug or Sphere? 4.6 years ago

    If they both have the same diameter, the slug is heavier than the sphere. Both follow the same ballistic path tho so it doesn't matter if one is used instead of the other.

  • Toxic in simpleplanes 4.6 years ago

    Reading through this thread reminds of of THIS scene

    +2
  • partCollisionResponse dosen't work? 4.6 years ago

    @Makerofplanes thank, but its okay. I'm building something that should not explode when shot at but not invincible. Thats why i need the 1.9 beta version of DisconnectOnly.

  • partCollisionResponse dosen't work? 4.6 years ago

    @Makerofplanes after testing it out more thoroughly it seems that the command works but not how it worked back when 1.9 is still in beta phase.

  • Bobby 4.6 years ago

    @HerisonBlack ok. I thought it was a new map mod.

  • partCollisionResponse dosen't work? 4.6 years ago

    Edit.
    After testing it out more thoroughly i can conclude that partCollisionResponse does work.... at least when set to None. Im not sure if DisconnectOnly works tho because it bahaves almost the same as Default
    .
    It just works differently on how it behaved when i tried it out for the first time during 1.9 beta. It probably got changed when the final version was released. Goddamnitiwantthatversionofdisconnectonlyformyupcommingbuild!!!!

  • partCollisionResponse dosen't work? 4.6 years ago

    @Makerofplanes nope, he exploded after shooting himself, crashing from 10k feet, pressing f10 (aka self destruct button)

  • partCollisionResponse dosen't work? 4.6 years ago

    @Makerofplanes i did put it on every part of the plane. It didnt survive a crash or being shot by the destroyers.

    @TrislandianAlliance i made a test plane for this (which i deleted already) that did various test on this including crashing at different speed, getting shot/shooting itself, self destruct button. The plane didnt survive and the parts that fell off disappeared after exploding.

  • Update 1.9.205 4.6 years ago

    It seems partCollisionResponse is not working? I set it to DisconnectOnly or None but the parts still explode and disappear.

  • Bobby 4.6 years ago

    What map mod are you using? It looks great

  • bismarck 4.6 years ago

    She's a bit rotund. Still, fantastic job.

  • Funky trees request 4.6 years ago

    @Thorne It works! thanks! I can edit these formula to suit my needs now

    also, sinking the ship and the crew swimming for dear life sounds like a good idea. It will be a long time before this ship is released so I may add that on its features.

    +1
  • Funky trees request 4.6 years ago

    @Thorne other there other methods that doesn't use the cockpit?

    This is a request. If its not possible then you don't need to worry about it. I'll just let the soldiers swim with buoyancy blocks instead.

  • Funky trees request 4.6 years ago

    @Thorne thank you sir!

    Just to let you know I'm serious about this, THIS is what the ship looked like right now.

  • Funky trees request 4.6 years ago

    @Thorne im using it for a soldier's arm. When he's above the water he'll be slashing his sword but when he's on the water (< 3ft) he'll try to swim.

    I'm making a medieval ship. I'd like to add soldiers on board for boarding operations.

    +1
  • A new user discovered how to make concave hollow fuselages... 4.7 years ago

    Is the hitbox concave too? Or is it still square?

  • Missile Proof Prototype 4.8 years ago

    @Starlight take a look at this

  • Missile Proof Prototype 4.8 years ago

    Use gun with bullets scaled to ridiculous proportions.

  • Set-Interval Timer Display - Fully Customizable 4.9 years ago

    @SnoWFLakE0s cool

  • Set-Interval Timer Display - Fully Customizable 4.9 years ago

    I cant test this system yet but i wanna ask, are the numbers still readable after an hour has passed? Traditional way of making something like this has a bug that makes the beacon lights unsync very slightly after every reset.

  • Ok. So this needs to be addressed ASAP! 4.9 years ago

    Scale is off on your flaps.
    .
    Alt answer: Create a fake flap with wing and rotators. Disable drag on fake flap then add a another tiny wing hidden somewhere that will do the work your fake flaps should have done. The good thing about this is you can control the tiny wing's behavior without ruining the looks of your plane.

    +1
  • Game wont start on launch, Please help 4.9 years ago

    Pc specs? I get this kind of error when SP eats too much RAM. It happens when i run anything with 4000+ parts

  • Pagoda 4.9 years ago

    This is great!

  • aks 4.9 years ago

    @Lancelot20021230 click this

  • aks 4.9 years ago

    @Lancelot20021230 is this not done yet? you can delete it for now if you feel its not time to release it.

  • Solving problems: the smart way. 4.9 years ago

    RIP part count. Lol
    .
    Good job tho!

  • The integration of the dev console on mobile was half-assed to put it straight. 4.9 years ago

    Tap Settings 5x might be inspired by activating developers mode on android devices. And "Settings" change into "Dev Console Enabled". I kinda like it this way actually.

    The size of it being too big is true tho.

    +2
  • Share Your Under-Appreciated Builds Here 4.9 years ago

    My Space Ship. I'm happy it got 30 upvotes but i was expecting more since i spend lots of time making it.

    I thought the ship was very good but, honestly, when i flew it yesterday its pretty sh!t. Im not surprised it didnt garner attention as much as i expect it to do. I may redo it in the future when i have the motivation.

    +1
  • Ideas for next update (2.0 or 1.10) 4.9 years ago

    preventBreaking on winches

    +1
  • Any way to unbind CTRL + C from orthographic view? 4.9 years ago

    @Minecraftpoweer thanks! i see it now.

  • M51 Alachran 4.9 years ago

    Reminds me of a gepard anti aircraft tank

    +1
  • Funky Trees Magic: Computerized Bombsight 4.9 years ago

    is there some way to delay when an input is activated through the use of funky tree commands.?

    Example - a rotator with input=Activate1 and min-max=0,1. Activating group no.1 will move this rotator after a set amount of seconds.

  • SimplePlanes Island Map (redo...a bit more artsy) 5.1 years ago

    Where is brown pearl?

    +5
  • Uninstalling mods on windows? 5.2 years ago

    disable the mod then go to YOUR.NAME\AppData\LocalLow\Jundroo\SimplePlanes\mods to delete it.

    then just drop the new mod version here and enable it ingame.

  • Question. 5.2 years ago

    boobies

    +1
  • Can you tell me about the new xml inputs? 5.3 years ago

    v<#
    v>#
    v=#

    # is any number which represents your speed in mph.

    +4
  • Did You Know? 5.3 years ago

    i thought you are inactive now?

    +1
  • how to make a rocket / object explode at a certain v <~ 5.3 years ago

    create a custom rocket then add a piston that will push into it from the front. use v>mph input on the piston. make sure the piston push far and fast enough to cause the rocket to explode. also lower the health of the rocket to 1

  • quick question about tanks. 5.3 years ago

    @Minecraftpoweer thanks! i'm watching it right now.

  • How do you make rocket powered aircraft? 5.3 years ago

    create a cage for the missile/detacher then attach it to a detacher then activate it. make sure the cage's diameter is a bit bigger than the missile itself or else it will deactivate the missile's collision detection.

  • quick question about tanks. 5.3 years ago

    @JamesBoA yea i get this. Im trying to decide which of the commanders position when manning the top machine gun makes more sense

    If he is standing, that means his seat is collapsible and he can turn his body around when he is turning his gun.

    If he is seated on the other hand, that means his seat is adjustable in height and can turn. which makes his position basically a turret inside a turret.

    @FreeRangedLemon thanks!

  • quick question about tanks. 5.3 years ago

    @JamesBoA any tank from ww2 era. perhaps a sherman or a panzer IV.

    I'm trying to make a tank with interiors and i cant decide how the tank commander is positioned.