I'm not sure if this is still open to suggestions, but it says so in the post so here goes: what about a "sensor" part that can collect additional flight data similar to a cockpit block, and have an ID of some sort, then a function to retrieve the data, something like: flightdata(x, y) where x is the flight data you want from the sensor with ID of y. This could open up a variety of new things not possible before, and even create the ability to make user-defined variables.
@EpicFromEpicGames @JuiceBotYT @Yoloman2020 @Zarya @Juki @LeafingDragon @JCCNtechnologies
Apple/IOS has a system which blocks ANY kind of mod, it's apple's problem not that of mod creators
and Android as of recently can only manage ADDONS which can add code, but not change code, so it is not possible to do mods like these.
Please spread the word to other users so they don't keep getting mad at mod creators who are doing their best, coding is hard enough as is.
@ZHUAREVONI the main server used to be the now-inactive one, so I think that now the most active server is the one based in America and then the remaining one based in Japan
@captainlevi820 I designed Timmy to spin when there are no targets because in the dogfighting level it helps him find targets. If you need him to stop spinning, deactivate 8 to exit automatic mode.
Timmy, DESTROY.
Anyway yeah I let Timmy at it and it was flat spinning into the water within 2 minutes. Good job making something that survived that long tho.
@AsteroidAsteroidTheBook Try making a submarine, when you go under the surface you become virtually invulnerable, and then u can just shoot cannons or guns at everything.
Wait, I just came back here, and discovered I won this challenge, but if I've
counted right, then @Thorne is already in Upvote debt to me from the last challenges.
@Thorne By that first comment are you referring to the maeuvering, the speed or the ultimate death laser? Also, unfortunately I wasn't able to make it as fast and maneuverable as my DDF Poco, but this is next-gen weaponry on the ultimate death laser.
@DatRoadTrainGuy19 well the previous version of Timmy only weighed about 12 lbs which caused melee mode to sometimes be ineffective against larger craft, so this time i increased the mass high enough that Timmy can push ships around as if they weigh nothing
@se34ruy The code used is inside Timmy; accessible if you use overload XML editing. But its calibrated to Timmy specifically and probably won't work on anything else without adjustments.
@CheetoPumkinEater1 unfortunately, this would be impossible as Funkytrees doesn't have any variables related to the rings in racing mode. Technically I could program something to complete a particular race, but I'm too lazy.
It is possible to make a walker without a proper frame; you have to use FunkyTrees to make the knee hinges behave how they should, and then if it's too heavy, I use some VTOL engines and nozzles with a lot of Funkytrees to make it behave as if it weighs less. Here's an example: https://www.simpleplanes.com/a/s3gy7E/Toothless
This one works with just 2 rotators per leg, and nothing else (unless I'm forgetting something, this is sort of old and I can't remember well)
Could there please be added a function which can directly tell you a previous value? Something like: time(x, y) which displays the value of "x" y seconds ago? Or if there is already a way to do this someone please tell me.
I'm not sure if this is still open to suggestions, but it says so in the post so here goes: what about a "sensor" part that can collect additional flight data similar to a cockpit block, and have an ID of some sort, then a function to retrieve the data, something like: flightdata(x, y) where x is the flight data you want from the sensor with ID of y. This could open up a variety of new things not possible before, and even create the ability to make user-defined variables.
+4@EpicFromEpicGames @JuiceBotYT @Yoloman2020 @Zarya @Juki @LeafingDragon @JCCNtechnologies
+4Apple/IOS has a system which blocks ANY kind of mod, it's apple's problem not that of mod creators
and Android as of recently can only manage ADDONS which can add code, but not change code, so it is not possible to do mods like these.
Please spread the word to other users so they don't keep getting mad at mod creators who are doing their best, coding is hard enough as is.
Update if anyone finds this in the future:
+3I figured out the answer; smooth(Time*10, Throttle) and set your rotator's speed super high.
Woah... this became my highest rated post in a single DAY... I should do more Minecraft!
+3It still doesn't seem to work at all on Android.
+3@ZHUAREVONI the main server used to be the now-inactive one, so I think that now the most active server is the one based in America and then the remaining one based in Japan
+2Everybody gangsta 'till the trees start speaking Vietnamese
+2Which island does Eggy's Grandma live on? I might make an intercontinental Easter egg cannon.
+2I still can't get it to work, is there a certain way to update it on Android?
+2@captainlevi820 I designed Timmy to spin when there are no targets because in the dogfighting level it helps him find targets. If you need him to stop spinning, deactivate 8 to exit automatic mode.
+1@Chaka, I put your server here btw, just thought I ought to tell ya
+1Timmy, DESTROY.
Anyway yeah I let Timmy at it and it was flat spinning into the water within 2 minutes. Good job making something that survived that long tho.
Edit: nice programming on the turrets too btw.
+1Does this mod work for the Steam version of SP as well (on a Windows 10 PC)?
+1Also, does it still work considering its 4.2 years old?
@AsteroidAsteroidTheBook Try making a submarine, when you go under the surface you become virtually invulnerable, and then u can just shoot cannons or guns at everything.
+1@0Desumilde throttle up and retract the gear
+1The Trickster or should I say... RICKster
+1Wait, I just came back here, and discovered I won this challenge, but if I've
+1counted right, then @Thorne is already in Upvote debt to me from the last challenges.
If there's a 3rd challenge, @ me or I'll probably miss it
+1@Thorne
+1Wait, I won 40 total upvotes, but I don't think I even have 30 aircraft...
+1It was 69 comments, just had to fix that.
+1Now I just have to blot out the sun and seed credence in the hearts of disbelievers
+1"Make it rain eggs for a thousand years," said the lord, and so it was.
+1It Begins. Again.
+1Round 2??? Yass plz!
+1PLZZZZZZ add underwater camera too PLZZZZZZ, all my good creations are subs PLZZZZZ
+1@Thorne By that first comment are you referring to the maeuvering, the speed or the ultimate death laser? Also, unfortunately I wasn't able to make it as fast and maneuverable as my DDF Poco, but this is next-gen weaponry on the ultimate death laser.
+1One question, does eggy really need to fly? Or is undersea travel a viable option?
+1It begins.
+1Block: is block
+1Also block: has 5 control surfaces and 21 parts
@Markolley Did you enable evasion mode on Timmy to avoid the missiles?
New version can be found here
https://www.simpleplanes.com/a/M4YANG/Timmys-Return
@DatRoadTrainGuy19 well the previous version of Timmy only weighed about 12 lbs which caused melee mode to sometimes be ineffective against larger craft, so this time i increased the mass high enough that Timmy can push ships around as if they weigh nothing
@Hiimakeplanes I actually have no idea, I didn't notice that until you pointed it out. It should have 0 drag
@se34ruy The code used is inside Timmy; accessible if you use overload XML editing. But its calibrated to Timmy specifically and probably won't work on anything else without adjustments.
@CheetoPumkinEater1 unfortunately, this would be impossible as Funkytrees doesn't have any variables related to the rings in racing mode. Technically I could program something to complete a particular race, but I'm too lazy.
@BetaFischYT alright I'll add it
@Stinky I'm going to assume you're kidding about mobile servers lol.
All known MP servers list here: https://www.simpleplanes.com/Forums/View/1351719/Multiplayer-Servers-List
@asteroidbook345 Depending on exactly what you're going for, either something like (YawRate/90) or (Heading/90)
(Sorry for late response)
@asteroidbook345 a what?
@Claudius FunkyTrees https://www.simpleplanes.com/Forums/View/1042680/Funky-Trees
@UsualPiooneer just deactivate the activation groups
This deserves at least twice as many upvotes
@NotErwin yeah, although by now this model is slightly outdated.
@winterro ah, that makes sense, mine don't generally go as fast lol
It is possible to make a walker without a proper frame; you have to use FunkyTrees to make the knee hinges behave how they should, and then if it's too heavy, I use some VTOL engines and nozzles with a lot of Funkytrees to make it behave as if it weighs less. Here's an example: https://www.simpleplanes.com/a/s3gy7E/Toothless
This one works with just 2 rotators per leg, and nothing else (unless I'm forgetting something, this is sort of old and I can't remember well)
Did a science project like this once
Done
measures speed and sees title
is that a challenge?
Could there please be added a function which can directly tell you a previous value? Something like: time(x, y) which displays the value of "x" y seconds ago? Or if there is already a way to do this someone please tell me.