@DatRoadTrainGuy19 well the previous version of Timmy only weighed about 12 lbs which caused melee mode to sometimes be ineffective against larger craft, so this time i increased the mass high enough that Timmy can push ships around as if they weigh nothing
@se34ruy The code used is inside Timmy; accessible if you use overload XML editing. But its calibrated to Timmy specifically and probably won't work on anything else without adjustments.
@CheetoPumkinEater1 unfortunately, this would be impossible as Funkytrees doesn't have any variables related to the rings in racing mode. Technically I could program something to complete a particular race, but I'm too lazy.
@ZHUAREVONI the main server used to be the now-inactive one, so I think that now the most active server is the one based in America and then the remaining one based in Japan
@captainlevi820 I designed Timmy to spin when there are no targets because in the dogfighting level it helps him find targets. If you need him to stop spinning, deactivate 8 to exit automatic mode.
I'm not sure if this is still open to suggestions, but it says so in the post so here goes: what about a "sensor" part that can collect additional flight data similar to a cockpit block, and have an ID of some sort, then a function to retrieve the data, something like: flightdata(x, y) where x is the flight data you want from the sensor with ID of y. This could open up a variety of new things not possible before, and even create the ability to make user-defined variables.
Timmy, DESTROY.
Anyway yeah I let Timmy at it and it was flat spinning into the water within 2 minutes. Good job making something that survived that long tho.
It is possible to make a walker without a proper frame; you have to use FunkyTrees to make the knee hinges behave how they should, and then if it's too heavy, I use some VTOL engines and nozzles with a lot of Funkytrees to make it behave as if it weighs less. Here's an example: https://www.simpleplanes.com/a/s3gy7E/Toothless
This one works with just 2 rotators per leg, and nothing else (unless I'm forgetting something, this is sort of old and I can't remember well)
@EpicFromEpicGames @JuiceBotYT @Yoloman2020 @Zarya @Juki @LeafingDragon @JCCNtechnologies
Apple/IOS has a system which blocks ANY kind of mod, it's apple's problem not that of mod creators
and Android as of recently can only manage ADDONS which can add code, but not change code, so it is not possible to do mods like these.
Please spread the word to other users so they don't keep getting mad at mod creators who are doing their best, coding is hard enough as is.
@AsteroidAsteroidTheBook Try making a submarine, when you go under the surface you become virtually invulnerable, and then u can just shoot cannons or guns at everything.
Could there please be added a function which can directly tell you a previous value? Something like: time(x, y) which displays the value of "x" y seconds ago? Or if there is already a way to do this someone please tell me.
@Brendorkus yeah, it's underrated 'cause it looks ugly lol, someday I'll make one that looks like a spaceship of some kind and I'm sure it'll do better.
@BRC21yt my problem right now is that it DOES fly, I removed all physics from the wings to prepare for adding actual wings (hidden within the fuselage). but somehow, it can still take off with all that removed, which means that were I to add functional wings right now, the fake ones that are just for show would interfere with them.
@rexzion ehm, that was all intentional... I made all the wing surfaces unresponsive on purpose, as they were all for show, but they still had an effect, which was bad, as I planned to add the actual wings later, and hide them inside the fuselage.
@rexzion what did I do wrong? Note that this is still a w.i.p. and I planned to go much further with this, I just got stopped at the control surfaces actually causing things to move
Wait, I just came back here, and discovered I won this challenge, but if I've
counted right, then @Thorne is already in Upvote debt to me from the last challenges.
@RadarJamJar I know that black isn't meant to look metallic, but even when I do use grey with the "gloss" setting it doesn't even come close to the color of, for example, your spaceggs starhopper, it just becomes a slightly shiny grey.
@Markolley Did you enable evasion mode on Timmy to avoid the missiles?
New version can be found here
https://www.simpleplanes.com/a/M4YANG/Timmys-Return
@DatRoadTrainGuy19 well the previous version of Timmy only weighed about 12 lbs which caused melee mode to sometimes be ineffective against larger craft, so this time i increased the mass high enough that Timmy can push ships around as if they weigh nothing
@Hiimakeplanes I actually have no idea, I didn't notice that until you pointed it out. It should have 0 drag
@se34ruy The code used is inside Timmy; accessible if you use overload XML editing. But its calibrated to Timmy specifically and probably won't work on anything else without adjustments.
@CheetoPumkinEater1 unfortunately, this would be impossible as Funkytrees doesn't have any variables related to the rings in racing mode. Technically I could program something to complete a particular race, but I'm too lazy.
@ZHUAREVONI the main server used to be the now-inactive one, so I think that now the most active server is the one based in America and then the remaining one based in Japan
+2@captainlevi820 I designed Timmy to spin when there are no targets because in the dogfighting level it helps him find targets. If you need him to stop spinning, deactivate 8 to exit automatic mode.
+1Update if anyone finds this in the future:
+3I figured out the answer; smooth(Time*10, Throttle) and set your rotator's speed super high.
@BetaFischYT alright I'll add it
@Stinky I'm going to assume you're kidding about mobile servers lol.
All known MP servers list here: https://www.simpleplanes.com/Forums/View/1351719/Multiplayer-Servers-List
@Chaka, I put your server here btw, just thought I ought to tell ya
+1@asteroidbook345 Depending on exactly what you're going for, either something like (YawRate/90) or (Heading/90)
(Sorry for late response)
@asteroidbook345 a what?
@Claudius FunkyTrees https://www.simpleplanes.com/Forums/View/1042680/Funky-Trees
@UsualPiooneer just deactivate the activation groups
This deserves at least twice as many upvotes
@NotErwin yeah, although by now this model is slightly outdated.
I'm not sure if this is still open to suggestions, but it says so in the post so here goes: what about a "sensor" part that can collect additional flight data similar to a cockpit block, and have an ID of some sort, then a function to retrieve the data, something like: flightdata(x, y) where x is the flight data you want from the sensor with ID of y. This could open up a variety of new things not possible before, and even create the ability to make user-defined variables.
+4Timmy, DESTROY.
Anyway yeah I let Timmy at it and it was flat spinning into the water within 2 minutes. Good job making something that survived that long tho.
Edit: nice programming on the turrets too btw.
+1@winterro ah, that makes sense, mine don't generally go as fast lol
It is possible to make a walker without a proper frame; you have to use FunkyTrees to make the knee hinges behave how they should, and then if it's too heavy, I use some VTOL engines and nozzles with a lot of Funkytrees to make it behave as if it weighs less. Here's an example: https://www.simpleplanes.com/a/s3gy7E/Toothless
This one works with just 2 rotators per leg, and nothing else (unless I'm forgetting something, this is sort of old and I can't remember well)
@EpicFromEpicGames @JuiceBotYT @Yoloman2020 @Zarya @Juki @LeafingDragon @JCCNtechnologies
+4Apple/IOS has a system which blocks ANY kind of mod, it's apple's problem not that of mod creators
and Android as of recently can only manage ADDONS which can add code, but not change code, so it is not possible to do mods like these.
Please spread the word to other users so they don't keep getting mad at mod creators who are doing their best, coding is hard enough as is.
Does this mod work for the Steam version of SP as well (on a Windows 10 PC)?
+1Also, does it still work considering its 4.2 years old?
Did a science project like this once
Done
@AsteroidAsteroidTheBook Try making a submarine, when you go under the surface you become virtually invulnerable, and then u can just shoot cannons or guns at everything.
+1measures speed and sees title
is that a challenge?
Could there please be added a function which can directly tell you a previous value? Something like: time(x, y) which displays the value of "x" y seconds ago? Or if there is already a way to do this someone please tell me.
@ItzBoeing odd, it's working fine for me, did you remember to select "Plasma" as a weapon? (ignore the apparent lack of ammo)
@Avataraang did you slow down to around 50 MPH?
@Avataraang it can land, I even made an automated assist system for it.
Everybody gangsta 'till the trees start speaking Vietnamese
+2sees new FunkyTrees Woah... now I won't even need to Aim anymore!
Woah... this became my highest rated post in a single DAY... I should do more Minecraft!
+3@Brendorkus yeah, it's underrated 'cause it looks ugly lol, someday I'll make one that looks like a spaceship of some kind and I'm sure it'll do better.
@0Desumilde throttle up and retract the gear
+1@BRC21yt my problem right now is that it DOES fly, I removed all physics from the wings to prepare for adding actual wings (hidden within the fuselage). but somehow, it can still take off with all that removed, which means that were I to add functional wings right now, the fake ones that are just for show would interfere with them.
@rexzion ehm, that was all intentional... I made all the wing surfaces unresponsive on purpose, as they were all for show, but they still had an effect, which was bad, as I planned to add the actual wings later, and hide them inside the fuselage.
@rexzion what did I do wrong? Note that this is still a w.i.p. and I planned to go much further with this, I just got stopped at the control surfaces actually causing things to move
It is indeed
@SamWalkerfield If you want to share it, go ahead!
The Trickster or should I say... RICKster
+1Wait, I just came back here, and discovered I won this challenge, but if I've
+1counted right, then @Thorne is already in Upvote debt to me from the last challenges.
Which island does Eggy's Grandma live on? I might make an intercontinental Easter egg cannon.
+2@randomusername I don't know what that means, is that something to plug into input? Is it some kind of funkytrees?
Well, I will make that ultimate creation, but this is gonna be a while.
If there's a 3rd challenge, @ me or I'll probably miss it
+1@Thorne
+1@RadarJamJar I know that black isn't meant to look metallic, but even when I do use grey with the "gloss" setting it doesn't even come close to the color of, for example, your spaceggs starhopper, it just becomes a slightly shiny grey.