3,045 Fujisan Comments

  • Enoshima Type 93-2E Ka-Hu Heavy IFV one month ago

    Like the headlamps and hatches ngl, but why the Mark IV guns for some reason

    ?

    +1
  • BLUE LEGO Brick 2 months ago

    Weren't the LEGO written onto the top supposed to be italicized and all caps though?

  • Mod suggestions. 2 months ago

    @THEOKPILOT I mean, does it track missiles/rockets/bombs? Kinda curious, because IDK how to make that happen.

    I can figure out how to make a turret auto track a plane easily enough. For a missile, not so much

  • B-17 Flying Fortress (with fully automatic aiming guns!!!!) 3 months ago

    @Bloxie yeah sure, this thing was an old testbed I totally forgot about XD

  • North American P-51D Mustang 4 months ago

    damn the memories XD

  • IJN Yukikaze Destroyer 5 months ago

    I mean...making backwards-facing codes is still pretty easy to pull off, you just need to make TargetHeading + 180 and boom you have aft and broadside turrets...

    ...it took me like three weeks to figure that out :p, skill issue

    Still very detailed destroyer, BTW. even I couldn't go that far myself

    +1
  • Funky Trees AA guns (Backwards mount, boradside mounts) 5 months ago

    @SHADOWCOMPANY It doesn't, unfortunately; you can refer to SenSkysh's post regarding FT turret codes and copy the spreadsheet available there, it offers a vastly more customizable and superior algorithm compared to mine :p

  • SMS Braunschweig (1904) 6 months ago

    What types of FT codes did you use to prevent guns from coming online until the targets are within their firing arc, by the way? I used predominantly the likes of (TargetHeading - Heading > 225 | TargetHeading - Heading < 135) for the most part, but I'd like to see how you handled it

    My pc can't handle 8k+ part performance cost, so I can't really reverse-engineer it myself, sorry

  • List of new SP2 features spotted in the trailer (plus speculation about SP2 on mobile) 7 months ago

    So the wings are now going to be realistic instead of rly thick wing shaped panels eh

  • FT turret stabilized code 7 months ago

    @ThomasRoderick

    Basically, what you guys are supposed to do with this is to make a copy of it yourselves and use it, since unlocking it for all to use exposes it to vandals and users with a lot of skill issue, myself included. Yep, that's a good solution

  • Funky Trees AA guns (Backwards mount, boradside mounts) 8 months ago

    @Hoawdie Credit BlackThuNDR for this, not me. I merely claim the codes

  • Type 100-FK 9 months ago

    @Faust1001

    Đúng là nó cho lái xe tầm nhìn rộng hơn thiệt

    确实给了驾驶者更广阔的视野

  • Type 100-FK 9 months ago

    the cab looks like a WW2 fighter cockpit ngl

  • Enoshima Ki-100 missile system 9 months ago

    @SimpleDogfighter idk if I could, as I mostly make things to my preference
    you can use this as a basis for your work however, feel free to keep the radar and launchers (lol)

  • medium tank M181 9 months ago

    you just gave the thing extra ERA and a new turret lol
    however, dem, that's one giant gun, how is the thing handling that recoil?

  • Autoaim? 10 months ago

    @ReinMcDeer idk much about this realy but the Senskysh method (?) uses Euler coordinates to allow for fire-control at long ranges even with varying levels of tilt (stabilized tank guns, as an example). Which kinda does come with the cost of decreased accuracy tho

  • Fuji-class guided missile cruiser (Kai refit) 1.1 years ago

    @BaconAircraft idk what happened, sorry to bother you, but can you change the predeccsor of this post to this post please? Thanks in advance btw

  • Mitsubishi Type 72 Ni-Go main battle tank 1.2 years ago

    @Graingy If you're reading this, I presume that you're awake right? It's tungsten carbide/steel-ceramic composite with effective thickness roughly equal to 6x RHA...lol

    Also, Japan being Japan and Japanese engineers being Japanese, they mount their tanks with literal aircraft radial engines for power...lol

  • Mitsubishi Type 72 Ni-Go main battle tank 1.2 years ago

    @Graingy cough cough 75mm cough cough Japanese HSTV-L cough cough

    jokes aside, tho, the thing is a tank meant for the Marines, no wonder it has a smol gun lol

  • Turret activation transverse limiter prototype 1.2 years ago

    I perfected the code a while back, folks. Just a kindly reminder, this is meant for the activationGroup input in rotators and guns, not the inputs themselves. This is meant for ships with multiple turrets which don't need one gun firing on the wrong beam regardless of if a target is within it's transverse range or not.

    For forwards facing turrets,

    TargetSelected & (TargetHeading - Heading > 225 | TargetHeading - Heading < 135)

    For backwards facing turrets,

    TargetSelected & (TargetHeading - Heading > 45 & TargetHeading - Heading < 315)

    For wing turrets on the starboard side,

    TargetSelected & (TargetHeading - Heading < 180)

    For wing turrets on the port side,

    TargetSelected & (TargetHeading - Heading > 180)

  • Turret activation transverse limiter prototype 1.2 years ago

    @SILVERPANZER I actually developed a more simplified version of it a while back now as to perfect this one, you can see it on the activationGroup of my newer ship posts made for that War Challenge United challenge post (idk which lol). Thks for the input tho

  • Auto-lock missiles - and how to make them 1.2 years ago

    idk if the new update broke it or not, but whenever I try to pull this thing off, the game treats both weapons as two seperate entities regardless of AG or whatever...so can you hand me a tutorial video to help me? thks in advance

  • I-700-class submarine 1.2 years ago

    oh here too @BaconAircraft
    post in question
    sorry for having to bother you for like three posts straight, didn't even notice it untill now

  • Aichi Kokuki Ha-72 Saiun 1.2 years ago

    also same here too @BaconAircraft, can you change the auto credit on this one to this post as well
    ?
    thks in advance

  • Aichi Kokuki Ha-72 Seiran-Kai 1.2 years ago

    @BaconAircraft can you also give this thing auto credit on this post? thks

  • Kongo-class ship-attack guided-missile cruiser 1.2 years ago

    @LunarEclipseSP Japanese Slava-class but on steroids...lol

    +1
  • SenSkysh's FT-turret stabilized code 1.2 years ago

    @ReinMcDeer
    ...
    ...welp I never thought of that
    lol

  • SenSkysh's FT-turret stabilized code 1.2 years ago

    @SenSkysh

  • FT turret stabilized code 1.2 years ago

    To anyone who wants to use this table:
    Unfortunately, for some unknown reason, most likely the spreadsheet itself being mangled by inexperienced users who didn't know what they were doing, the table itself was rendered offline, most likely for a long time in the future. Same applies for table 2, apparently, as it was set to read-only. However, I have found an archived copy of the second table on my PC last night as I was clearing it out, and so, I will put it below. It's all in Russian, AFAIK, but it should still suffice to fit your needs. Remember to use it properly this time or else imma have to deal with a migraine fixing it
    !link to my archived table

    @natemomog
    @SiBangsatYa

    +2
  • !Humvee green 1.3 years ago

    make M808B Scorpion MBT next?

  • Autoland Lightning II [Open Beta Test] 1.3 years ago

    If tested on sandbox it lands very well, but when brought into the carrier landing level it dosen't work. Might be because the FT is coordinate based as opposed to targeting based, though

    +1
  • Submarine Vertical Launch System 1.3 years ago

    @MintLynx IIRC, if one adds a waterproof value set to true to a missile, it can launch underwater (haven't tested it yet, though)

    +1
  • Anti Missile Rotators and Guns? 1.3 years ago

    also, btw, @AndrewGarrison @HellFireKodder If possible, could you intergrate such a function into the next SP update please?

  • Anti Missile Rotators and Guns? 1.3 years ago

    @ToeTips nope, I can't, which is why I posted this

  • Mod suggestions. 1.3 years ago

    @Gestour Could you make a modded rotator/gun combo (or just create a mod that adds a munitionHeading value for Funky Trees) that automatically points at incoming missiles and engages them? It should be linked to 'Turret Groups' i.e. a turret group=a group of elevation rotators, transverse rotators, and guns that all engage missiles as a single unit.

    There's this mod called 'Anti Missile Ball' that's pretty cool, but if the rotators(and guns) could be modded to behave more or less the same way, the possibilities would be endless.

    +4
  • how do I make a bullet fire instead of being pushed out? 1.4 years ago

    Try using a machine gun with burstCount set to 1, damage set to 0, and knockback set to a fairly ridiculous number

    +1
  • Brewster SB2A-4 Buccaneer 1.4 years ago

    I seriosuly hope that somebody mashes some sense into ur parents' heads with a sledgehammer

    if the rumors are true

    +1
  • Turret activation transverse limiter prototype 1.4 years ago

    For some reason, the code bugged itself within the desc, here is it properly formatted:

    TargetHeading - Heading > - 135 | TargetHeading - Heading < 135

    EDIT: I tested it on a rack, ang the gun just wobbles when target is beyond transverse angle, might've need to completely redo it

  • Karyl class Light cruiser 1.5 years ago

    @Yourlocalhuman Light cruisers are armed with 155mm guns and below, heavy cruisers have 203mm guns and above

  • sci-fi weapon mod request 1.8 years ago

    I'll try my hands at crafting an M910 Rampart CIWS sometime

  • Weapons? 1.8 years ago

    Armor plating. Like, say, 80mm composite, angled, to stop cannon shots and such. Should be a setting for fuselage blocks, though

    +5
  • AA gun(AI destroyer) 1.8 years ago

    The thing looks like a dual Type 96 light anti-aircraft gun...

    +2
  • Important announcement (account got raided) 1.8 years ago

    @SheriffHackdogMCPE Oh, thanks for the information. Guess I really missed out on a lot of things when I was still inactive over here...well not longer :)

    +1
  • Important announcement (account got raided) 1.8 years ago

    @DatRoadTrainGuy19 I took a break from SP to work on my other projects, guess I'll post something FT soon!...;0

    +1
  • Important announcement (account got raided) 1.8 years ago

    @Dathcha Okay, fair, I'll do so :)

  • Important announcement (account got raided) 1.8 years ago

    @SheriffHackdogMCPE I guess so. Never heard of that before, my friend's YouTube account got raided some time ago, never thought that it would happen here...

    +1
  • Aimbot plane test 1.8 years ago

    @realSavageMan I just dealt with it, thanks for the notification!

    +1
  • Aimbot plane test 1.8 years ago

    @realSavageMan
    Thanks for the notification!

  • Anti Missile Ball 1.9 years ago

    @hpgbproductions Okay, fair. Perhaps I'll give it a shot

  • Destroy Artic base? 1.9 years ago

    @Skua I once did it with a Ju-87 Stuka, again with a D3A Val, and then shoved a bomb to an aimbot-rigged plane and had it drop to a couple meters' worth of accuracy...