13.4k Grob0s0VBRa Comments

  • Most chonkiest planes in existence? 4.4 years ago

    Hmm...
    Wlelp...
    An-225
    And
    Airbus Beluga
    Are the first things that came to my mind

    +2
  • Hawk 75N (XF2-Y1 Bull) 4.4 years ago

    @TurtlesThatFly
    Actually, it was supposed to be ugly and have flaws, on purpose...
    Like really, experimental, pre-serie craft that barely can make it in air in one piece and definitely would not see any military action.


    Thanks for upvote by the way

    +2
  • Type R (Pz-R) 4.4 years ago

    @ThomasRoderick @TakicraftCorporation @TomekHellFire
    Thanks yo

    +2
  • Realism Aircraft folder 4.4 years ago

    Why not build :
    deep inhale
    P-36
    La-5
    Ta-152
    Do-217
    Me-410
    Il-2
    Fw-200
    Hs-129
    Cr.42
    F7F
    Hurricane
    oof

    +2
  • [TEASER] Any Guesses? 4.4 years ago

    Me : it is just a boat
    Flashback
    Me, a 9 year old boi, playing Battlefield Vietnam : Welcome to rice fields boom
    Flashback ends
    My Brain now : sings Fortunate Son


    Higgins or Elco torpedo boat hull?
    possibly PT-109 with J.F.Kennedy onboard

    +2
  • APL-5 Tank Destroyer 4.4 years ago

    Thicc PanzerWaffle

    +2
  • I'm working on something epic 4.4 years ago

    Me : sees ladies and gentlemen

    My brain :Ladies and gentlemen, we got em
    FBI noises

    +2
  • Tom's "Ten Commandments of Simpleplanes" 4.4 years ago

    Gork and Mork approves!

    Inhales

    WAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGHHHH

    +2
  • quick question. can we tag more than 3 people in one comment now? 4.4 years ago

    @BeryllCorp
    You can tag many many people...
    But only first 3 will receive notifications.
    Moderators can, with some black magic, surpass that limit

    +2
  • HE-112, but it's a jet 4.4 years ago

    Upvote
    -but it's a jet

    +2
  • Li-228 E-5 Dierker 4.5 years ago

    @ThomasRoderick @abhishektyagi055 @Mumpsy
    Thanks for updoots

    +2
  • Li-228 E-5 Dierker 4.5 years ago

    @Revan13152 @JettStorm @Yourcrush
    Thanks a lot

    +2
  • Lockheed D-2E 4.5 years ago

    Bai,Crai,Wai,Beef,Boof,Rolo,Hai
    And most important KitKat.

    +2
  • Krupp-31P.01-F2 Lonestar (1955) 4.5 years ago

    @Yourcrush @WrongFlyer @ThomasRoderick
    Thanks for ups

    +2
  • German Corsair 3 4.5 years ago

    ...The Train has no brakes...

    +2
  • ATPJS90 Watchman 4.5 years ago

    @Yourcrush @CodenameMorgan @Eventkraken
    Thanks for upvotes

    +2
  • I ask yet again for assistance. 7 hours ago

    So the news are:
    ollielebanania possibly was bluffing about the solution to this.
    Yet i can only suppose that, because his last reply was 2 months ago about how he has issues with screenshotting the solution...

    "ollielebanania — 15.10.2024 12:10
    No he didn't, but the issue is that reshade doesn't let me take screenshots while it's open, making it hard to explain how to solve the problem"

    I've asked if he already shown stuff to you, then his last response, then a few more messages to him about the process, by the end of november was the last, then no more responses.
    Possibly he blocked me on Discord, so no more help on the topic.


    I did not managed to find solution on my own. Please, may you inform me if you got a fix.

    +1
  • sunny 9am on a clear windy day under a shade is one of the most calming thing 27 days ago

    Darn.
    Perhaps i need to slow down a bit.
    ...

    +1
  • I need this stuff 28 days ago

    Resizable wheel can be used as a proximity sensor!

    1) place it normally like on a car, set its scale to 0.05,1E-05,1E-05.
    2) In ResizableWheel tab set size to 4 or more and mass to 0.
    3) Enable suspension, set damper & spring to 0.
    4) Disable auto traction, set slipForwardExtremum & slipSidewaysExtremum to 0.11 and tractionForward/Sideways to 0
    5) Give a name to a variable output Forward Slip
    6) Load into world, use DebugExpression in console with this command

     clamp01(rate(name)!=0)
    

    If it outputs 1 then wheel is kinda in contact with ground or other build or some buildings... You can change size to change the max distance at which the formula gives 1.
    p.s. it can act like a magnet but for terrain: set traction stuff to a beeg-beeg number (5E+30), give it mass and make spring & damper to 1
    p.s.s. setting ...Asymptote stuff to a big number disables noise (5E+30 or more than in traction or extremum)
    ...
    Profit.

    +1
  • [EFA] Raztveli Sonne-Dvesti-Dva one month ago

    @Monarchii Yeah thanks, i'd round meal it

    +1
  • This is some Maddening code right here... Because of how simple it bloody is. one month ago

    @GalaxiesDontSlleep darn, that only helps with greater than and multiplication signs...
    Well, that's site text formatting stuff...

    +1
  • [FUNKY TREES QUESTION] G LIMITER one month ago

    Might work

     Pitch * clamp01( (X - abs(GForce)*clamp01(ActivateY) )/X )
    

    X- max value of Gforce limit
    Y- cut Gee ahh numbaah

    +1
  • Any funky trees experts here? I need your help [solved] [problem identified, solution yet to be found] 2 months ago

    You need to use auto-aim code for that.

    Set names for Latitude, Longitude, Altitude, Pitch and Roll angles (you already have heading angle; set them with sometthing short like Zbomb - Latitude, Xbomb - Longtude, Ybomb - Altitude and so on) in variable output of bomb-mounted computer.
    Then you set variables
    TgtposX

     sin(TargetHeading)*abs(cos(TargetElevation))*TargetDistance+Xbomb
    

    TgtposZ

     cos(TargetHeading)*abs(cos(TargetElevation))*TargetDistance+Zbomb
    

    TgtposY

     sin(TargetElevation)*TargetDistance+Ybomb
    

    HbombX

     cos(-Rbomb)*(cos(-Hbomb)*((TgtPosX-Xbomb))+sin(-Hbomb)*((TgtPosZ- 
     Zbomb)))+-sin(-Rbomb)*(cos(Pbomb)*((TgtPosY-Ybomb))+-sin(Pbomb)*(-sin(- 
     Hbomb)*((TgtPosX-Xbomb))+cos(-Hbomb)*((TgtPosZ-Zbomb))))
    

    HbombZ

    sin(Pbomb)*((TgtPosY-Ybomb))+cos(Pbomb)*(-sin(-Hbomb)*((TgtPosX- 
    Xbomb))+cos(-Hbomb)*((TgtPosZ-Zbomb)))
    

    HbombY

     sin(-Rbomb)*(cos(-Hbomb)*((TgtPosX-Xbomb))+sin(-Hbomb)*((TgtPosZ-Zbomb)))+cos(-Rbomb)*(cos(Pbomb)*((TgtPosY-Ybomb))+-sin(Pbomb)*(-sin(-Hbomb)*((TgtPosX-Xbomb))+cos(-Hbomb)*((TgtPosZ-Zbomb))))
    

    And the last one:
    Hbomb

     ((TargetSelected)?clamp(repeat(atan(HbombX/HbombZ)+(sign(HbombZ)? 
     0:180)+180,360)-180,-180,180)/1:0) 
    

    Should work.

    +1
  • how do you make decent thumbnails? 2 months ago

    @Graingy banana is cooking!
    (*the reshade stuff*)
    I'm waiting for instructions (screenshots of how to) on Discord. As soon as he brings them i will make a forum post (or atleast notify you on your post about clipping).

    +1
  • PSA: “No Smoking” means “No Smoking” 3 months ago

    5 hundred cigarettes.

    +1
  • XT-OM 04 Sleeper II 3 months ago

    Nah, i've just got to change mah nickname to Witness, for i witnessed his returns, lol.

    Somehow... your posts always put in a mood and give a whole load of motivation.
    p.s. i had troubles with PC in past years. And a flash disk happen save my draken build... talking about steam... Nuh, it never gave me any troubles as of now. Still make i update backup like, every 2 weeks or once in a month.

    +1
  • October 3 months ago

    @SuperSuperTheSylph
    harr-harr-harr-harr

    +1
  • Why do rotators insist on defying physics 3 months ago

    Rotators tend to create a lot of torque. Perhaps always.
    Try using joystick base, it's safer, definitely not easier to setup, but at least work fine.

    +1
  • October 3 months ago

    O cholera...

    +1
  • Funky fried whatrees eet ees. (Solved eksdee) 3 months ago

    @TTL Ah, ow.
    Yeah, i'm still making stuff.
    Just because i'm creating a little bit of everything (planes, ground stuff, funky trees, experimental subassemblies, map mod...)
    the process is kinda slow.
    But i'm still building.
    don't miss me, i'll make a teaser of things that are closest to be finished.
    Pardon for a late response.

    +1
  • Funky fried whatrees eet ees. (Solved eksdee) 4 months ago

    @hpgbproductions Good day/night Nachchan
    So, i've heard somebody is bored...
    any suggestions on the topic of in-game physics?

    +1
  • Funky Trees! 4 months ago

    How GForce and VerticalG is calculated in-game? Is it possible to calculate them for a local flight computer?

    +1
  • Reshade camera clipping? 4 months ago

    It happens because there are two different cameras from which we see all in-game things. (Mr. G said that)

    +1
  • Help needed with Autoaim codes and Joystick bases 4 months ago

    I set another variable for the aim...
    sum(speed * clamp(TargetSelected?code: var. name,-1,1))
    If things rotate in wrong direction change j. base axis or put minus before code
    p.s. j. base and rotators can be connected to one the same part - it allows to use variable output of rotators, same with suspension part
    upd. there should be an deltaangle(code, var. name) instead of clamp ( i used clamp with flight computer mounted on a turret)

    +1
  • SP felt silent... 4 months ago

    nuh uh x2

    +1
  • ControlBase in Landing Gears? 6 months ago

    Try changing positionSpring and slerpSpring to a greater numbers
    maybe do the same with slerpMaximumForce and positionMaximumForce
    In a ControlBase tab

    +1
  • STAR AND STRIPE (Final Teaser) 7 months ago

    Whenever i see a combination of States and Federation in one sentence
    This pops out in my mind
    Ye olde Federal States of Murica, eh, memories

    +1
  • Who wants pizza? 7 months ago

    I want my pizza boneless!

    +1
  • peace has been restored, the orange has been destroyed 7 months ago

    *thousand yard stare*

    +1
  • [SimpleArt] Vtuber Model Upgrade 8 months ago

    Hmm...
    *Sees tentacles*
    jungles flashbacks

    +1
  • Where are the Mech Builders? 8 months ago

    can't consider myself as a pro-mecha-oriented-builder, but i experimented much with the mechanical "things". Through years i've made some things and now i'm just remaking them according to my new skills...
    Will upload such stuff as soon as it's completed.

    +1
  • SimplePlanes 2 Announcement Trailer 8 months ago

    Perfectly Based,

    As all things should be...

    +1
  • POV: "Nagisa-ing" 9 months ago

    @LunarEclipseSP Eet ees waht eet ees...
    Atleast such things may make my builds less boring...

    +1
  • Status report: 9 months ago

    Keep Kalm.
    Do Hacc.

    +1
  • [Archived] Korea King Diamond X Series Pan but Missile 10 months ago

    @Monarchii Protein-Blasted!
    *internal wheeze*

    +1
  • UPDATE: Helicopter Challenge. 10 months ago

    @Mousewithamachinegun123 @TTL Papa went for the milk...
    He'll be back, any moment, aaany moment.

    +1
  • Time for a custom build! 11 months ago

    AT-GSTYNTWA
    All Terrain - Guy She Told You Not To Worry About.

    +1