@TurtlesThatFly
Actually, it was supposed to be ugly and have flaws, on purpose...
Like really, experimental, pre-serie craft that barely can make it in air in one piece and definitely would not see any military action.
Me : it is just a boat Flashback
Me, a 9 year old boi, playing Battlefield Vietnam : Welcome to rice fields boom Flashback ends
My Brain now : sings Fortunate Son
Higgins or Elco torpedo boat hull? possibly PT-109 with J.F.Kennedy onboard
So the news are:
ollielebanania possibly was bluffing about the solution to this.
Yet i can only suppose that, because his last reply was 2 months ago about how he has issues with screenshotting the solution...
"ollielebanania — 15.10.2024 12:10
No he didn't, but the issue is that reshade doesn't let me take screenshots while it's open, making it hard to explain how to solve the problem"
I've asked if he already shown stuff to you, then his last response, then a few more messages to him about the process, by the end of november was the last, then no more responses.
Possibly he blocked me on Discord, so no more help on the topic.
I did not managed to find solution on my own. Please, may you inform me if you got a fix.
Resizable wheel can be used as a proximity sensor!
1) place it normally like on a car, set its scale to 0.05,1E-05,1E-05.
2) In ResizableWheel tab set size to 4 or more and mass to 0.
3) Enable suspension, set damper & spring to 0.
4) Disable auto traction, set slipForwardExtremum & slipSidewaysExtremum to 0.11 and tractionForward/Sideways to 0
5) Give a name to a variable output Forward Slip
6) Load into world, use DebugExpression in console with this command
clamp01(rate(name)!=0)
If it outputs 1 then wheel is kinda in contact with ground or other build or some buildings... You can change size to change the max distance at which the formula gives 1.
p.s. it can act like a magnet but for terrain: set traction stuff to a beeg-beeg number (5E+30), give it mass and make spring & damper to 1
p.s.s. setting ...Asymptote stuff to a big number disables noise (5E+30 or more than in traction or extremum)
...
Profit.
Set names for Latitude, Longitude, Altitude, Pitch and Roll angles (you already have heading angle; set them with sometthing short like Zbomb - Latitude, Xbomb - Longtude, Ybomb - Altitude and so on) in variable output of bomb-mounted computer.
Then you set variables TgtposX
@Graingy banana is cooking!
(*the reshade stuff*)
I'm waiting for instructions (screenshots of how to) on Discord. As soon as he brings them i will make a forum post (or atleast notify you on your post about clipping).
Nah, i've just got to change mah nickname to Witness, for i witnessed his returns, lol.
Somehow... your posts always put in a mood and give a whole load of motivation. p.s. i had troubles with PC in past years. And a flash disk happen save my draken build... talking about steam... Nuh, it never gave me any troubles as of now. Still make i update backup like, every 2 weeks or once in a month.
@TTL Ah, ow.
Yeah, i'm still making stuff.
Just because i'm creating a little bit of everything (planes, ground stuff, funky trees, experimental subassemblies, map mod...)
the process is kinda slow.
But i'm still building.
don't miss me, i'll make a teaser of things that are closest to be finished. Pardon for a late response.
I set another variable for the aim... sum(speed * clamp(TargetSelected?code: var. name,-1,1))
If things rotate in wrong direction change j. base axis or put minus before code p.s. j. base and rotators can be connected to one the same part - it allows to use variable output of rotators, same with suspension part
upd. there should be an deltaangle(code, var. name) instead of clamp ( i used clamp with flight computer mounted on a turret)
Try changing positionSpring and slerpSpring to a greater numbers
maybe do the same with slerpMaximumForce and positionMaximumForce In a ControlBase tab
can't consider myself as a pro-mecha-oriented-builder, but i experimented much with the mechanical "things". Through years i've made some things and now i'm just remaking them according to my new skills...
Will upload such stuff as soon as it's completed.
Hmm...
+2Wlelp...
An-225
And
Airbus Beluga
Are the first things that came to my mind
@TurtlesThatFly
Actually, it was supposed to be ugly and have flaws, on purpose...
Like really, experimental, pre-serie craft that barely can make it in air in one piece and definitely would not see any military action.
Thanks for upvote by the way
+2@ThomasRoderick @TakicraftCorporation @TomekHellFire
+2Thanks yo
Why not build :
+2deep inhale
P-36
La-5
Ta-152
Do-217
Me-410
Il-2
Fw-200
Hs-129
Cr.42
F7F
Hurricane
oof
Me : it is just a boat
Flashback
Me, a 9 year old boi, playing Battlefield Vietnam : Welcome to rice fields boom
Flashback ends
My Brain now : sings
Fortunate Son
Higgins or Elco torpedo boat hull?
+2possibly PT-109 with J.F.Kennedy onboard
Thicc PanzerWaffle
+2Me : sees ladies and gentlemen
My brain :
+2Ladies and gentlemen, we got em
FBI noises
Gork and Mork approves!
Inhales
+2WAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGHHHH
@BeryllCorp
+2You can tag many many people...
But only first 3 will receive notifications.
Moderators can, with some black magic, surpass that limit
Upvote
+2-but it's a jet
@ThomasRoderick @abhishektyagi055 @Mumpsy
+2Thanks for updoots
@Revan13152 @JettStorm @Yourcrush
+2Thanks a lot
Bai,Crai,Wai,Beef,Boof,Rolo,Hai
+2And most important
KitKat
.@Yourcrush @WrongFlyer @ThomasRoderick
+2Thanks for ups
...The Train has no brakes...
+2This...make me very lol
+2Is NICE
@Yourcrush @CodenameMorgan @Eventkraken
+2Thanks for upvotes
So the news are:
ollielebanania possibly was bluffing about the solution to this.
Yet i can only suppose that, because his last reply was 2 months ago about how he has issues with screenshotting the solution...
"ollielebanania — 15.10.2024 12:10
No he didn't, but the issue is that reshade doesn't let me take screenshots while it's open, making it hard to explain how to solve the problem"
I've asked if he already shown stuff to you, then his last response, then a few more messages to him about the process, by the end of november was the last, then no more responses.
Possibly he blocked me on Discord, so no more help on the topic.
I did not managed to find solution on my own. Please, may you inform me if you got a fix.
+1Darn.
+1Perhaps i need to slow down a bit.
...
Resizable wheel can be used as a proximity sensor!
1) place it normally like on a car, set its scale to
0.05,1E-05,1E-05
.2) In
ResizableWheel
tab set size to 4 or more and mass to 0.3) Enable suspension, set damper & spring to 0.
4) Disable auto traction, set
slipForwardExtremum
&slipSidewaysExtremum
to 0.11 andtractionForward/Sideways
to 05) Give a name to a variable output Forward Slip
6) Load into world, use DebugExpression in console with this command
If it outputs 1 then wheel is kinda in contact with ground or other build or some buildings... You can change size to change the max distance at which the formula gives 1.
+1p.s. it can act like a magnet but for terrain: set traction stuff to a beeg-beeg number (5E+30), give it mass and make spring & damper to 1
p.s.s. setting
...Asymptote
stuff to a big number disables noise (5E+30 or more than in traction or extremum)...
Profit.
@Monarchii Yeah thanks, i'd round meal it
+1@GalaxiesDontSlleep darn, that only helps with greater than and multiplication signs...
+1Well, that's site text formatting stuff...
Might work
X- max value of Gforce limit
+1Y- cut Gee ahh numbaah
You need to use auto-aim code for that.
Set names for Latitude, Longitude, Altitude, Pitch and Roll angles (you already have heading angle; set them with sometthing short like Zbomb - Latitude, Xbomb - Longtude, Ybomb - Altitude and so on) in variable output of bomb-mounted computer.
Then you set variables
TgtposX
TgtposZ
TgtposY
HbombX
HbombZ
HbombY
And the last one:
Hbomb
Should work.
+1@Graingy banana is cooking!
+1(*the reshade stuff*)
I'm waiting for instructions (screenshots of how to) on Discord. As soon as he brings them i will make a forum post (or atleast notify you on your post about clipping).
5 hundred cigarettes.
+1Nah, i've just got to change mah nickname to Witness, for i witnessed his returns, lol.
Somehow... your posts always put in a mood and give a whole load of motivation.
+1p.s. i had troubles with PC in past years. And a flash disk happen save my draken build... talking about steam... Nuh, it never gave me any troubles as of now. Still make i update backup like, every 2 weeks or once in a month.
@SuperSuperTheSylph
+1harr-harr-harr-harr
Rotators tend to create a lot of torque. Perhaps always.
+1Try using joystick base, it's safer, definitely not easier to setup, but at least work fine.
O cholera...
+1@TTL Ah, ow.
+1Yeah, i'm still making stuff.
Just because i'm creating a little bit of everything (planes, ground stuff, funky trees, experimental subassemblies, map mod...)
the process is kinda slow.
But i'm still building.
don't miss me, i'll make a teaser of things that are closest to be finished.
Pardon for a late response.
@hpgbproductions Good day/night Nachchan
+1So, i've heard somebody is bored...
any suggestions on the topic of in-game physics?
How GForce and VerticalG is calculated in-game? Is it possible to calculate them for a local flight computer?
+1It happens because there are two different cameras from which we see all in-game things. (Mr. G said that)
+1I set another variable for the aim...
+1sum(speed * clamp(TargetSelected?code: var. name,-1,1))
If things rotate in wrong direction change j. base axis or put minus before
code
p.s. j. base and rotators can be connected to one the same part - it allows to use variable output of rotators, same with suspension part
upd. there should be an
deltaangle(code, var. name)
instead ofclamp
( i used clamp with flight computer mounted on a turret)nuh uh x2
+1@RavenOverlord lol.
+1oke.
Try changing
+1positionSpring
andslerpSpring
to a greater numbersmaybe do the same with
slerpMaximumForce
andpositionMaximumForce
In a ControlBase tab
Whenever i see a combination of States and Federation in one sentence
+1This pops out in my mind
Ye olde Federal States of Murica, eh, memories
I want my pizza boneless!
+1*thousand yard stare*
+1Hmm...
+1*Sees tentacles*
jungles flashbacks
can't consider myself as a pro-mecha-oriented-builder, but i experimented much with the mechanical "things". Through years i've made some things and now i'm just remaking them according to my new skills...
+1Will upload such stuff as soon as it's completed.
Perfectly Based,
As all things should be...
+1Simply ballin
+1@LunarEclipseSP Eet ees waht eet ees...
+1Atleast such things may make my builds less boring...
Keep Kalm.
+1Do Hacc.
@Monarchii Protein-Blasted!
+1*internal wheeze*
@Mousewithamachinegun123 @TTL Papa went for the milk...
+1He'll be back, any moment, aaany moment.
AT-GSTYNTWA
+1All Terrain - Guy She Told You Not To Worry About.