13.5k Grob0s0VBRa Comments

  • did yAlL fOrgEt i eXiSt? 4.4 years ago

    Thomas The Pain Train...

    +2
  • J 35 V Odöda-Draken 4.5 years ago

    @Griffon1Crosswind @Suubk27 @BogdanX
    Thanks for upvotes

    +2
  • J 35 V Odöda-Draken 4.5 years ago

    @Sadboye12 @Mekomara @SilverStar
    Thanks

    +2
  • J 35 V Odöda-Draken 4.5 years ago

    @DarthAbhinav @KangaKangaTheRedNosedRoo
    Thanks for ups

    +2
  • J 35 V Odöda-Draken 4.5 years ago

    @GrizzlitnCFSP @WSindustries @Mostly
    Thanks for upvotes

    +2
  • XT-OM 04 Sleeper 4.6 years ago

    So hecking beautiful!
    also me thonks SP need moar insects.
    *continues to sip*

    +2
  • Call of Dooty: Advanced Doot Doot 4.7 years ago

    DOOT Eternal

    +2
  • What are your SP goals? 4.7 years ago

    -Objective: survive
    but actually just build something somehow. Just have some lol. Just spread bazinga.

    +2
  • "Sentry goin' up!" 4.8 years ago

    Spy sappin my sentry!

    +2
  • Teaser lol 4.9 years ago

    T
    also
    Parachute : floor(smooth(clamp01(Activate (certain activation group) , 0.5))
    put this in AG line


    Hinge : put Activate(certain activation group) !=1 in AG line
    If you need it to return (not just fix position) upon deactivation add
    zeroOnDeactivate (name) true (value) line.

    +2
  • Most chonkiest planes in existence? 4.9 years ago

    Hmm...
    Wlelp...
    An-225
    And
    Airbus Beluga
    Are the first things that came to my mind

    +2
  • Hawk 75N (XF2-Y1 Bull) 4.9 years ago

    @TurtlesThatFly
    Actually, it was supposed to be ugly and have flaws, on purpose...
    Like really, experimental, pre-serie craft that barely can make it in air in one piece and definitely would not see any military action.


    Thanks for upvote by the way

    +2
  • Type R (Pz-R) 4.9 years ago

    @ThomasRoderick @TakicraftCorporation @TomekHellFire
    Thanks yo

    +2
  • Realism Aircraft folder 4.9 years ago

    Why not build :
    deep inhale
    P-36
    La-5
    Ta-152
    Do-217
    Me-410
    Il-2
    Fw-200
    Hs-129
    Cr.42
    F7F
    Hurricane
    oof

    +2
  • [TEASER] Any Guesses? 4.9 years ago

    Me : it is just a boat
    Flashback
    Me, a 9 year old boi, playing Battlefield Vietnam : Welcome to rice fields boom
    Flashback ends
    My Brain now : sings Fortunate Son


    Higgins or Elco torpedo boat hull?
    possibly PT-109 with J.F.Kennedy onboard

    +2
  • APL-5 Tank Destroyer 4.9 years ago

    Thicc PanzerWaffle

    +2
  • I'm working on something epic 4.9 years ago

    Me : sees ladies and gentlemen

    My brain :Ladies and gentlemen, we got em
    FBI noises

    +2
  • Tom's "Ten Commandments of Simpleplanes" 4.9 years ago

    Gork and Mork approves!

    Inhales

    WAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGHHHH

    +2
  • quick question. can we tag more than 3 people in one comment now? 4.9 years ago

    @BeryllCorp
    You can tag many many people...
    But only first 3 will receive notifications.
    Moderators can, with some black magic, surpass that limit

    +2
  • HE-112, but it's a jet 4.9 years ago

    Upvote
    -but it's a jet

    +2
  • Li-228 E-5 Dierker 4.9 years ago

    @ThomasRoderick @abhishektyagi055 @Mumpsy
    Thanks for updoots

    +2
  • Li-228 E-5 Dierker 4.9 years ago

    @Revan13152 @JettStorm @Yourcrush
    Thanks a lot

    +2
  • Lockheed D-2E 5.0 years ago

    Bai,Crai,Wai,Beef,Boof,Rolo,Hai
    And most important KitKat.

    +2
  • Krupp-31P.01-F2 Lonestar (1955) 5.0 years ago

    @Yourcrush @WrongFlyer @ThomasRoderick
    Thanks for ups

    +2
  • German Corsair 3 5.0 years ago

    ...The Train has no brakes...

    +2
  • ATPJS90 Watchman 5.0 years ago

    @Yourcrush @CodenameMorgan @Eventkraken
    Thanks for upvotes

    +2
  • Failed AI AA Test one month ago

    @BARREND120 These buttons are not physical (ground or other builds), they retract upon activation, they accept only player input.
    Buttons are cool not only for cockpit interiors.

    +1
  • Shooting and Driving Player model 2 months ago

    So... ignoreAircraftCollisions bit in every joystick base part can be set to false.
    After that cannon part in the rifl works as it must, it starts to hit other crafts normally.


    Btw, when magazine gets out of rifle on reload - the corresponding variables output
    just values (distance? ) - at first, that looked like its an IK (Inverse Kinematics).
    But the bits that control arms animations output degrees - like a FK (Forward Kinematics).

    Question:

     how you made that reload animation, was there some side stuff like Desmos for 
     that or something else?
    

    PS: yes, i do try to make somewhat simillar stuff, but entirely relying on IK. I use a lot of flight computer parts here and there. I want to reduce their numbers because they mess connections and mirror stuff, so i'll set some of those fc's coordinates into variables by giving them an offset from local one.
    for example: let's say i have an fc part where the rifle is holded by hand and need positions of vertical grip and magazine in variables, corrected accordingly to gun rotation.

    +1
  • SUPERWEAPON CHALLENGE [CLOSED] 2 months ago

    I have a good news and a bad news.
    The bad news is: even 2 weeks were not enough with life stuff happenning... so i did not manage to upload even with extended deadline (+ i got carried away and part count went past 1500 by a... few hundreds).
    The good news is: I am. Alive.

    +1
  • SUPERWEAPON CHALLENGE [CLOSED] 3 months ago

    @Onat67 I'm already in the process of making my entry, so yeah i'm in.

    +1
  • J 35 V Odöda-Draken 3 months ago

    @DLAERODYNAMIC Oi, there was no labels at that time, it was made with fuselage pieces.

    +1
  • some more teasers 15/21 4 months ago

    Label tracks?
    Хорош!
    i also tried to make em somewhen in 2024

    +1
  • Semedian Werdon FDC603-300 "Cleaver Connie" 4 months ago

    @SemedianIndustries cooking it

    +1
  • bald ol’ lisa 4 months ago

    Bandito Le Baldero

    +1
  • Semedian Werdon FDC603-300 "Cleaver Connie" 5 months ago

    You took air and I'll take ground.

    Our battle would be legendary!

    +1
  • President 5 months ago

    If there is a president car, then there would be "nothing stops the mail" car

    +1
  • The Sky-Whale 5 months ago

    @Axartar Poor piston... nobody likes them...

    +1
  • I ask yet again for assistance. 5 months ago

    So the news are:
    ollielebanania possibly was bluffing about the solution to this.
    Yet i can only suppose that, because his last reply was 2 months ago about how he has issues with screenshotting the solution...

    "ollielebanania — 15.10.2024 12:10
    No he didn't, but the issue is that reshade doesn't let me take screenshots while it's open, making it hard to explain how to solve the problem"

    I've asked if he already shown stuff to you, then his last response, then a few more messages to him about the process, by the end of november was the last, then no more responses.
    Possibly he blocked me on Discord, so no more help on the topic.


    I did not managed to find solution on my own. Please, may you inform me if you got a fix.

    +1
  • sunny 9am on a clear windy day under a shade is one of the most calming thing 6 months ago

    Darn.
    Perhaps i need to slow down a bit.
    ...

    +1
  • I need this stuff 6 months ago

    Resizable wheel can be used as a proximity sensor!

    1) place it normally like on a car, set its scale to 0.05,1E-05,1E-05.
    2) In ResizableWheel tab set size to 4 or more and mass to 0.
    3) Enable suspension, set damper & spring to 0.
    4) Disable auto traction, set slipForwardExtremum & slipSidewaysExtremum to 0.11 and tractionForward/Sideways to 0
    5) Give a name to a variable output Forward Slip
    6) Load into world, use DebugExpression in console with this command

     clamp01(rate(name)!=0)
    

    If it outputs 1 then wheel is kinda in contact with ground or other build or some buildings... You can change size to change the max distance at which the formula gives 1.
    p.s. it can act like a magnet but for terrain: set traction stuff to a beeg-beeg number (5E+30), give it mass and make spring & damper to 1
    p.s.s. setting ...Asymptote stuff to a big number disables noise (5E+30 or more than in traction or extremum)
    ...
    Profit.

    +1
  • [EFA] Raztveli Sonne-Dvesti-Dva 7 months ago

    @Monarchii Yeah thanks, i'd round meal it

    +1
  • Grain PSA: IT'S RED PLANET DAY BOOIIIIISSSSS 7 months ago

    YoucantshootaholeinthesurfaceofMars.

    +1
  • This is some Maddening code right here... Because of how simple it bloody is. 7 months ago

    @GalaxiesDontSlleep darn, that only helps with greater than and multiplication signs...
    Well, that's site text formatting stuff...

    +1
  • [FUNKY TREES QUESTION] G LIMITER 7 months ago

    Might work

     Pitch * clamp01( (X - abs(GForce)*clamp01(ActivateY) )/X )
    

    X- max value of Gforce limit
    Y- cut Gee ahh numbaah

    +1
  • Mech_Frame_01 7 months ago

    It would be a great shame if nobody makes it into a mechanical John Wick...
    *ahem*
    Power Word:

    SWAWS

    Permission to mod it?


    p.s. GunMetal gave me the very first mecha/robot experience, on a PC. The next thing related to mechas was literally Armored Core: For Answer.
    Was trying to play space/plane/mecha games in chilldude to combat acrophobia, kinda helped a little bit.


    btw, nicenumerics
    Oh no, i got distracted again. Anyways
    Wananananananana

    +1
  • Any funky trees experts here? I need your help [solved] [problem identified, solution yet to be found] 7 months ago

    You need to use auto-aim code for that.

    Set names for Latitude, Longitude, Altitude, Pitch and Roll angles (you already have heading angle; set them with sometthing short like Zbomb - Latitude, Xbomb - Longtude, Ybomb - Altitude and so on) in variable output of bomb-mounted computer.
    Then you set variables
    TgtposX

     sin(TargetHeading)*abs(cos(TargetElevation))*TargetDistance+Xbomb
    

    TgtposZ

     cos(TargetHeading)*abs(cos(TargetElevation))*TargetDistance+Zbomb
    

    TgtposY

     sin(TargetElevation)*TargetDistance+Ybomb
    

    HbombX

     cos(-Rbomb)*(cos(-Hbomb)*((TgtPosX-Xbomb))+sin(-Hbomb)*((TgtPosZ- 
     Zbomb)))+-sin(-Rbomb)*(cos(Pbomb)*((TgtPosY-Ybomb))+-sin(Pbomb)*(-sin(- 
     Hbomb)*((TgtPosX-Xbomb))+cos(-Hbomb)*((TgtPosZ-Zbomb))))
    

    HbombZ

    sin(Pbomb)*((TgtPosY-Ybomb))+cos(Pbomb)*(-sin(-Hbomb)*((TgtPosX- 
    Xbomb))+cos(-Hbomb)*((TgtPosZ-Zbomb)))
    

    HbombY

     sin(-Rbomb)*(cos(-Hbomb)*((TgtPosX-Xbomb))+sin(-Hbomb)*((TgtPosZ-Zbomb)))+cos(-Rbomb)*(cos(Pbomb)*((TgtPosY-Ybomb))+-sin(Pbomb)*(-sin(-Hbomb)*((TgtPosX-Xbomb))+cos(-Hbomb)*((TgtPosZ-Zbomb))))
    

    And the last one:
    Hbomb

     ((TargetSelected)?clamp(repeat(atan(HbombX/HbombZ)+(sign(HbombZ)? 
     0:180)+180,360)-180,-180,180)/1:0) 
    

    Should work.

    +1
  • how do you make decent thumbnails? 8 months ago

    @Graingy banana is cooking!
    (*the reshade stuff*)
    I'm waiting for instructions (screenshots of how to) on Discord. As soon as he brings them i will make a forum post (or atleast notify you on your post about clipping).

    +1
  • PSA: “No Smoking” means “No Smoking” 8 months ago

    5 hundred cigarettes.

    +1