@IceCraftGaming
I'm not normally take screenshot request because my quality is low lol, no editing, no custom map, just vanilla game and Reshade.
SkyJayTheFirst insisted so here it is.
@WolfHunter9111
lol
Some free software just make you accustom to it and then suddenly charge money.
But you did it so well with limited features.
So... it's not the software, it's the editor right?
Altitude synchronization feels a little weird at first but it work!!
It helps a lot, I can refuel the plane with 1 hand on my keyboard and 0% assist setting on the tanker.
@SonsoftheMoth
Now I know how, because you understand them and pick only code that is working for your plane lol.
And I guess the tutorial will have little use since you already know how to tune the FT.
You come back for real?
It's been so long.
With 1.11 update, comes with many cockpit parts and flight instruments, I'm wondering what cockpit will look like with your unique art style.
@BlackThuNDR
Thanks.
Btw, the Arsenal bird is just ai, it fly straight in all of the scene.
And I just put 2 auto turrets on it and deliberately put in wrong FT code so it can't shoot accurately.
High AoA : checked
For research purpose : checked
Is a vehicle : checked
Work fine by me.
I also have some suggestions for this plane, here goes:
- I agreed with Zainman for the pitching and controllability, that happened because the plane have somewhat negative stability (just ignore the CoM and CoL, it's just a rough representation) and when aoa is high enough the plane will want to fly backward on it's own, there are many ways to fix this, increase nose weight, move CoL rearward, increasing speed and range of motion of horizontal stabilizers, increasing drag scale for horizontal stabilizers or a combination of all I've said. I assume you've somewhat fixed it but it still present at high speed.
- Lucky you can understand the code, rudders are almost useless in correcting unwanted yaw because the sensitivity is too low, YawRate/150 is too low, I've tried YawRate/40 and the difference is night and day.
- You can also play with angle of slip if you brave enough lol, it's just aoa but sideway.
- The main limiting factor of flying backward is rudders itself, when speed s high enough the rudder will try to flip the plane to face the airstream regardless of the FT code, it's just nature of having rudders. (Just imagine throwing a dart backward, it can fly backward up to a certain speed until it flip to face the air stream)
Nice PSM aircraft!
I suggest you to disable collision of more parts around the engine because I noticed that part of tvc keep colliding to the fuselage while yaw command is apply.
It may or may not damage itself and explode.
idk.
@TheIndianGaruda
I guess it just stall out of control because AG1 is my "fun switch".
It'll ignore everything that keep the plane fly normal.
If you use my code, you'll have to accept the "fun part" lol.
Landing with plane that big is impressive enough, who cares about broken landing gear lol.
Also, I think start the pull up near sea level will put you lower after the flip and might save you from damaged plane.
@SkyJayTheFirst @NMEE
This'd need a complete overhaul for me.
I've noticed that there are so many parts with calculateDrag = true, if those are false it'll improve performance by a lot.
Just let drag concentrate on some few parts like wings will improve performance as well.
@Lake
Just tag me on unlisted post (and leave some message) or something, I won't be online regularly.
But first, you'll need to make tvc and make plane unstable enough to do PSM just like in my tutorial, canards are optional by the way.
The HUD still contain carrier landing glideslope lol, I can still land with it but no tail hook to catch me.
Also, with those beefy gears, I wish this is carrier borne fighter.
And for HUD targeting accuracy, I noticed you did everything right so it's just as accurate as it can get for this simple FT code, the thing is if the target move while bullets is still on the way they will most likely miss since the target take a new path which is away from predicted path, same goes for in-game sight and irl sight too.
(Also this HUD have problem with accuracy when the plane is at steep angle)
@ReinMcDeer
True.
For ultralight I'll just move the dummy to just behind the camera and move the dummy out of view whenever the player pan the camera since we have camera pitch and camera yaw output to be used.
Or just move the dummy behind something that naturally blocked first-person line of sight.
But it'll look weird if view from outside lol.
@Zaineman
With wing loading value of a glider I'd not be surprised if it's feel light and will not stall easily.
But what impressed me is how stable it is especially in yaw stability, no fishtailing.
Also it's rare to see this kind of yaw control, it does not do weird thing when I input yaw control, the plane yaw as I control yaw although the plane shouldn't turn by yaw alone but this is a nice touch anyway. @ShocK69
The plane is unstable, no code can help it.
+2@IceCraftGaming
+2I'm not normally take screenshot request because my quality is low lol, no editing, no custom map, just vanilla game and Reshade.
SkyJayTheFirst insisted so here it is.
This Eagle is indeed agile.
+2Good job.
Hmm... I completely agreed, the yolk might break if you are not careful when cracking an egg. :P
+2@Wake8472
+2That's pretty much it.
Understand the concept first then code later. XD
@WolfHunter9111
+2lol
Some free software just make you accustom to it and then suddenly charge money.
But you did it so well with limited features.
So... it's not the software, it's the editor right?
This is awesome!
+2Love the sound design as well.
Simpleplanes vibe but better.
Altitude synchronization feels a little weird at first but it work!!
+2It helps a lot, I can refuel the plane with 1 hand on my keyboard and 0% assist setting on the tanker.
@GorillaGuerrilla
+2I think SpaceX Starship is a good design for high aoa control, I've copied their design and it work great.
@SonsoftheMoth
+2Now I know how, because you understand them and pick only code that is working for your plane lol.
And I guess the tutorial will have little use since you already know how to tune the FT.
@Khanhlam
+2It need a lot of rework lol.
I think this plane build quality is not that good, it will have like 20 Updoot without FT.
@DerPanzer262
+2Yes.
@Spacepickle3214
+2Parody of ACE COMBAT 7 cutscene.
Next, do it to this plane lol.
+2This plane can do more spicy maneuver already, you don't have to alter the CoM at all because it was a proof of concept of artificial stability build.
+2@WolfHunter9111
+2Morgan is somewhere in my build list.
@BeastHunter @Nerfaddict @ColonelCanada
+2Tags as requested.
You come back for real?
+2It's been so long.
With 1.11 update, comes with many cockpit parts and flight instruments, I'm wondering what cockpit will look like with your unique art style.
@Soulless_Reaper
+2I'll commit mass tagging as requested lol.
@BlackThuNDR
+2Thanks.
Btw, the Arsenal bird is just ai, it fly straight in all of the scene.
And I just put 2 auto turrets on it and deliberately put in wrong FT code so it can't shoot accurately.
Glad you get everything right.
+2Now you have what it take to build PSM capable plane.
@Khanhlam
+2This is RC plane but it's perfect example of why we don't yaw at extreme angle at high speed.
Real plane is even more fragile than RC plane so...
High AoA : checked
+2For research purpose : checked
Is a vehicle : checked
Work fine by me.
I also have some suggestions for this plane, here goes:
- I agreed with Zainman for the pitching and controllability, that happened because the plane have somewhat negative stability (just ignore the CoM and CoL, it's just a rough representation) and when aoa is high enough the plane will want to fly backward on it's own, there are many ways to fix this, increase nose weight, move CoL rearward, increasing speed and range of motion of horizontal stabilizers, increasing drag scale for horizontal stabilizers or a combination of all I've said. I assume you've somewhat fixed it but it still present at high speed.
- Lucky you can understand the code, rudders are almost useless in correcting unwanted yaw because the sensitivity is too low, YawRate/150 is too low, I've tried YawRate/40 and the difference is night and day.
- You can also play with angle of slip if you brave enough lol, it's just aoa but sideway.
- The main limiting factor of flying backward is rudders itself, when speed s high enough the rudder will try to flip the plane to face the airstream regardless of the FT code, it's just nature of having rudders. (Just imagine throwing a dart backward, it can fly backward up to a certain speed until it flip to face the air stream)
It's amazing.
+2We don't see this kind of detailed livery everyday, do we?
@Lifewald
+2Nice.
I think you've got what it take because of how nice this plane fly.
This is really cool.
+2And I guess you'll need more code to be able to fly backward for an extended period of time :P
@CaptainFranchfries
+2I'm happy to hear that.
Nice PSM aircraft!
+2I suggest you to disable collision of more parts around the engine because I noticed that part of tvc keep colliding to the fuselage while yaw command is apply.
It may or may not damage itself and explode.
idk.
@TheIndianGaruda
+2I guess it just stall out of control because AG1 is my "fun switch".
It'll ignore everything that keep the plane fly normal.
If you use my code, you'll have to accept the "fun part" lol.
Landing with plane that big is impressive enough, who cares about broken landing gear lol.
+2Also, I think start the pull up near sea level will put you lower after the flip and might save you from damaged plane.
@SkyJayTheFirst @NMEE
+2This'd need a complete overhaul for me.
I've noticed that there are so many parts with calculateDrag = true, if those are false it'll improve performance by a lot.
Just let drag concentrate on some few parts like wings will improve performance as well.
@Lake
+2Just tag me on unlisted post (and leave some message) or something, I won't be online regularly.
But first, you'll need to make tvc and make plane unstable enough to do PSM just like in my tutorial, canards are optional by the way.
Love to see Funky Tree flight control system.
+2This is the future of SP.
@Gx
+2lol
That's not gonna happen.
@PhantomK250
+2It limit how hard you turn but the difference is small and almost 0 at low speed since you can't reach high g anyway.
@Ian_Yashima
+2Most likely not.
I'm not into prop plane that much lol.
@TRD6932
+2lol
You can.
@BBCP117
+2lol
Thanks.
I don't want to spoil the fun.
@TRD6932
+2That's look sick.
lol
The HUD still contain carrier landing glideslope lol, I can still land with it but no tail hook to catch me.
+2Also, with those beefy gears, I wish this is carrier borne fighter.
And for HUD targeting accuracy, I noticed you did everything right so it's just as accurate as it can get for this simple FT code, the thing is if the target move while bullets is still on the way they will most likely miss since the target take a new path which is away from predicted path, same goes for in-game sight and irl sight too.
(Also this HUD have problem with accuracy when the plane is at steep angle)
@Beifenglenglong
+2I don't know, it's been just 9 days.
@TRD6932
+2Thanks.
I use camera with wings and gyro, I fly along side said camera performing some stunts.
Easy right?
lol
@Skykid028
+2Nice
@S1lly
+2Sorry for the wait, I've been so busy with my life.
Didn't notice that you haven't post any planes for so long.
+2@Beifenglenglong
+2Yes.
@Hazerz
+2Just flying through the bridge tail first.
It's no where near Cobra if you ask me.
@KDnotSpy
+2np!
@ReinMcDeer
+2True.
For ultralight I'll just move the dummy to just behind the camera and move the dummy out of view whenever the player pan the camera since we have camera pitch and camera yaw output to be used.
Or just move the dummy behind something that naturally blocked first-person line of sight.
But it'll look weird if view from outside lol.
@Zaineman
+2With wing loading value of a glider I'd not be surprised if it's feel light and will not stall easily.
But what impressed me is how stable it is especially in yaw stability, no fishtailing.
Also it's rare to see this kind of yaw control, it does not do weird thing when I input yaw control, the plane yaw as I control yaw although the plane shouldn't turn by yaw alone but this is a nice touch anyway. @ShocK69