Ooh, I might have to enter this! A few questions though before I decide:
1. Am I allowed to alter the actual performance of the vehicle at all to my preferences? (Handling/acceleration/etc., plus 200+MPH is a bit fast for my taste in this style of vehicle)
2. Does it have to be specifically a food truck, or can it offer other commodities?
3. Am I allowed to add features that use the unused activation groups or other controls (e.g. a retractable awning or something), or does it need to be completely static?
I'd recommend putting this in as a variable rather than directly in the control surface itself (and then set the control surface to use that variable); it's just easier that way.
Took me a bit of trial and error, but I believe I've got something that does what you're looking for (there might be a more efficient way to do it, but this is what I could figure out).
It'll show as multiple lines in this comment but it should all be one line when you put it in.
Documentation for this in case you or other people want to change/improve it:
First, checks if Trim is set. If it is greater than zero (nose down), and Pitch input is also nose down, the pitch input is multiplied by the inverse of half of the absolute value of the trim input. (For example, if Trim is -0.5 and Pitch is -1, the input to the control surface will be -0.75.) However, if there is nose-down Trim but nose-up Pitch, only the Pitch input is used.
Same thing for nose-up Trim, just the other way around. And if there is no Trim input at all, it uses Pitch by itself.
Or, in
I can't see the picture, but I know what you're talking about. I'm assuming your cockpit got launched far away before you teleported back to the bridge?
Basically, the bridges will respawn if you get far enough away from them, though the debris from the original ones will remain. For example if you blow up a bridge, fly to Wright, and then fly back, the bridge will be back in place.
I'd suggest perhaps asking on the website for Juno, rather than the website for SimplePlanes. There are quite a few users who play both games, but you're more likely to get a faster/more accurate/more useful answer if you ask on the site dedicated to that game, rather than the site dedicated to this one.
Jundroo AFB was the original original name for Yeager Airport. It was called that when it was first added, but shortly renamed to Murphy Airport, a name which it held for at least a few months before getting renamed again to Yeager Airport.
Not with different pitches or anything. Theoretically you could do something like the stomp-stomp-clap from "We Will Rock You", but nothing really more complicated than that. Since there's no way to make a gun fire with a FT expression (devs please), you'd have to time it all manually as well.
I don't think there is one. Best way I've found is to set up my craft's controls (for planes, at least) so that I can use the the pitch slider in the bottom-left corner by click/dragging with the mouse, and using roll/yaw as normal on keyboard. It's pretty janky but it works for me, though it definitely takes some getting used to.
Make sure you also copy any variables from the original HUD download; those don't get saved as subassemblies so you'll need to add them manually in the Variables list for whatever craft you're putting the HUD in.
...Excess RAM usage won't cause the battery to explode. It can cause the phone to crash and need to be restarted, but it won't impact the battery. Excess heat caused by high RAM use could theoretically cause this, but only if the battery was either faulty or had been damaged due to, say, repeated impacts.
Perhaps consider treating your phone with a bit more respect rather than throwing it across the room when you are frustrated? It will likely last longer that way.
Hmm, let's see. We've got:
F-101/F-4 hybrid but Navy
Someone found the MiG spare parts bin and some USN decals
T-45 Goshawk except it was hit with a rubber mallet
Literally a SH-60 Seahawk with big intakes and stairs for some reason
F-14 but someone forgot half the pieces
Val/Dauntless hybrid
F-22 with Su-57 nose
F-102 if it was a NASA project from the mid-2000s
Who Gave The Russians My F-106
That plane from those "most incredible planes ever built" video thumbnails
F-104 with F-101 intakes
B-52 if it was designed to do the job of the B-1B
Upscaled twin-engine DH Vampire
F-35/F-22 hybrid
GA kitbash taildragger (with a really nice paint job, too)
Jet-powered T-28
Literally a C-17
Taildragger Cessna
P-51D with a P-47D rear fuselage shape and many other problems
P-3 fuselage with six under-wing podded turboprops... that's a vibe
B-57 if it was prop-powered and built by Douglas instead of Martin
Avro Vulcan but Borzoi
Fly east-ish (maybe a little to the north) from Wright and you'll come across it eventually. Be warned though, it might not want to see you! Hopefully you can keep up.
Take your weed chews and get lost. Nobody here is interested in your "product", and I'm pretty sure that advertising to youth who are too young to legally consume this product is itself a crime, so your activities here over the past year will be reported.
Checking the edit history on a Wikipedia page is... not difficult, you know.
Also, you are aware that this Turbo Lines, so far as I can tell, was created to provide a basic paint job for background AI aircraft in the Turboprop Flight Simulator game, right? It's... not real.
Will be contacting law enforcement with regards to your casino and gambling advertisements directed at youth below the legal age limit for such activities. Please cease all such activities here at once.
Ooh, I might have to enter this! A few questions though before I decide:
+11. Am I allowed to alter the actual performance of the vehicle at all to my preferences? (Handling/acceleration/etc., plus 200+MPH is a bit fast for my taste in this style of vehicle)
2. Does it have to be specifically a food truck, or can it offer other commodities?
3. Am I allowed to add features that use the unused activation groups or other controls (e.g. a retractable awning or something), or does it need to be completely static?
Like half of the point of following people is to see what they spotlight. That's literally why the feature exists.
People are only able to spotlight three things a day. If your jetstream is too full despite this, perhaps consider un-following some people?
+4Oof, I'd love to join this but I've got finals. Good luck to everyone who enters!
+1Unfortunately, this isn't possible. There's no way to read the health or damage level of a part.
Looks great! I'm excited!
+1Space, relative to Earth.
I'd recommend putting this in as a variable rather than directly in the control surface itself (and then set the control surface to use that variable); it's just easier that way.
Took me a bit of trial and error, but I believe I've got something that does what you're looking for (there might be a more efficient way to do it, but this is what I could figure out).
It'll show as multiple lines in this comment but it should all be one line when you put it in.
(Trim != 0) ? ((Trim > 0) ? ((Pitch > 0) ? (Pitch * (1-(0.5 * abs(Trim)) ) ) : Pitch) : ((Pitch < 0) ? (Pitch * (1-(0.5 * abs(Trim)) ) ) : Pitch)) : Pitch
Documentation for this in case you or other people want to change/improve it:
First, checks if Trim is set. If it is greater than zero (nose down), and Pitch input is also nose down, the pitch input is multiplied by the inverse of half of the absolute value of the trim input. (For example, if Trim is -0.5 and Pitch is -1, the input to the control surface will be -0.75.) However, if there is nose-down Trim but nose-up Pitch, only the Pitch input is used.
+1Same thing for nose-up Trim, just the other way around. And if there is no Trim input at all, it uses Pitch by itself.
Or, in
Nice!
INTO FORMATION THE HUNT HAS BEGUN
+1Here's a tip: If you need to ask if your username is acceptable, it probably isn't.
+3Why? Because it was uploaded literally two hours before you made this complaint post. People have lives.
Not possible, no (devs please)
+2...what
+3I can't see the picture, but I know what you're talking about. I'm assuming your cockpit got launched far away before you teleported back to the bridge?
Basically, the bridges will respawn if you get far enough away from them, though the debris from the original ones will remain. For example if you blow up a bridge, fly to Wright, and then fly back, the bridge will be back in place.
That looks amazing!
@Zaineman Horrifying
I bet you can't PSM the OG Twin Prop
I'd suggest perhaps asking on the website for Juno, rather than the website for SimplePlanes. There are quite a few users who play both games, but you're more likely to get a faster/more accurate/more useful answer if you ask on the site dedicated to that game, rather than the site dedicated to this one.
https://www.simplerockets.com/
Looking great! T
(plus it's now rated for water landings, right?)
Jundroo AFB was the original original name for Yeager Airport. It was called that when it was first added, but shortly renamed to Murphy Airport, a name which it held for at least a few months before getting renamed again to Yeager Airport.
Happy birthday!
Those are some great pictures!
+2According to the dev who mixed the sounds, nothing intelligible.
Not with different pitches or anything. Theoretically you could do something like the stomp-stomp-clap from "We Will Rock You", but nothing really more complicated than that. Since there's no way to make a gun fire with a FT expression (devs please), you'd have to time it all manually as well.
I assume you mean <1000 performance cost, as in "less than" 1000?
+1Looks like you figured it out.
+1@MAHADI That's the camouflage at work ;)
A tank with not only a lot of exterior details, but also an interior, at a reasonable part count! Awesome!
I don't think there is one. Best way I've found is to set up my craft's controls (for planes, at least) so that I can use the the pitch slider in the bottom-left corner by click/dragging with the mouse, and using roll/yaw as normal on keyboard. It's pretty janky but it works for me, though it definitely takes some getting used to.
Make sure you also copy any variables from the original HUD download; those don't get saved as subassemblies so you'll need to add them manually in the Variables list for whatever craft you're putting the HUD in.
...Excess RAM usage won't cause the battery to explode. It can cause the phone to crash and need to be restarted, but it won't impact the battery. Excess heat caused by high RAM use could theoretically cause this, but only if the battery was either faulty or had been damaged due to, say, repeated impacts.
Perhaps consider treating your phone with a bit more respect rather than throwing it across the room when you are frustrated? It will likely last longer that way.
+2Hmm, let's see. We've got:
F-101/F-4 hybrid but Navy
Someone found the MiG spare parts bin and some USN decals
T-45 Goshawk except it was hit with a rubber mallet
Literally a SH-60 Seahawk with big intakes and stairs for some reason
F-14 but someone forgot half the pieces
Val/Dauntless hybrid
F-22 with Su-57 nose
F-102 if it was a NASA project from the mid-2000s
Who Gave The Russians My F-106
That plane from those "most incredible planes ever built" video thumbnails
F-104 with F-101 intakes
B-52 if it was designed to do the job of the B-1B
Upscaled twin-engine DH Vampire
F-35/F-22 hybrid
GA kitbash taildragger (with a really nice paint job, too)
Jet-powered T-28
Literally a C-17
Taildragger Cessna
P-51D with a P-47D rear fuselage shape and many other problems
P-3 fuselage with six under-wing podded turboprops... that's a vibe
B-57 if it was prop-powered and built by Douglas instead of Martin
Avro Vulcan but Borzoi
and of course
+5Weather balloon
YES! Love it!
+1@Kazin Because quite a few people have been reuploading Spark's builds without any coordination between them.
I do think this is the first time the Model 35 was reposted, not certain though.
Fly east-ish (maybe a little to the north) from Wright and you'll come across it eventually. Be warned though, it might not want to see you! Hopefully you can keep up.
+12Papi2Chulo's Mosquito has a pretty in-depth one as well:
+2https://www.simpleplanes.com/a/T6sm9Z/De-Havilland-DH-98-Mosquito
I've seen this enough in multiplayer to know that making it public is a huge mistake
+3Give this doc a look (it's super useful).
YES
Something about your link is off, though I'm not sure quite what. Possibly you're missing the
https
at the beginning? Here's a working link....Did you really just post the default cockpit-plus-two-blocks with screenshots of an image you put in as a blueprint?
...What on earth happened here.
+2T
+2Take your weed chews and get lost. Nobody here is interested in your "product", and I'm pretty sure that advertising to youth who are too young to legally consume this product is itself a crime, so your activities here over the past year will be reported.
Checking the edit history on a Wikipedia page is... not difficult, you know.
Also, you are aware that this Turbo Lines, so far as I can tell, was created to provide a basic paint job for background AI aircraft in the Turboprop Flight Simulator game, right? It's... not real.
+1@OwO You've got gold rank. That automatically removes you from the "underrated" category.
+2Will be contacting law enforcement with regards to your casino and gambling advertisements directed at youth below the legal age limit for such activities. Please cease all such activities here at once.
@That1Furry I..... okay.
...And what would this mysterious fifth force be, exactly?
+1