@IceCraftGaming It's the site that has ads, not the game itself. If you don't have an adblocker and you're browsing aircraft, every tenth or fifteenth or something aircraft is replaced by an ad box (about 3 ads per page total).
Yep and yep. A lot of players either just put the cockpit somewhere hidden or scale it down (or just use the Flight Computer cockpit instead).
Cameras have a "Cockpit" option that, if enabled, makes the camera function as a cockpit. Similarly, cockpit parts (except for the Flight Computer) have an option to disable their own camera, allowing a camera part to replace the default Cockpit View.
Not a bug, just a simplification. The collision boxes for the USS Beast's island essentially are simple rectangles. The bottom of the rectangle is the roof, the sides are the railings, and the top is invisible. When you try to land, you stop descending exactly at the top of the railings.
I personally find it easiest to actually stop focusing on the basket when I'm very close to it, and instead go in the last few feet via instruments since otherwise I tend to overcorrect a lot.
And regarding the other question, there is not a way to spawn in an AI plane that will try to refuel from you.
Also, fun fact: The AS-200 gauge, when set to Knots, is actually spot-on for the performance characteristics of this aircraft (stall speed ~65 knots, cruise speed 130 knots, max speed in level flight ~160 knots), so that's pretty cool.
If you're using a jet engine / VTOL engine for the JATO (instead of a missile or something), you could try setting the input to something like [whateverYourInputIs] ? (AltitudeAgl < 762 ? 1 : 0) : 0 (and make sure that zeroOnDeactivate is set to true).
That should make the engine go to full power when the input is active AND the aircraft is less than 762 meters (approx. 2500 feet) above the ground.
@MrSilverWolf Can't say for certain, but based on my thorough analysis I'd have to lean towards large mouth. You can't get that amount of crispiness easily from small mouth bass.
Well, there's a few different ways to do it. Sometimes, people will just have multiple separate crafts in the same "vehicle" (like this, for example).
Other times, people will spawn in other creations as AI vehicles (via the AI spawn menu when paused). This method is... interesting to work with, since the AI isn't always that smart.
Every now and then, some pictures might be done via multiplayer, which has the advantage of both/all vehicles being individually player-controlled, but has its own limitations due to the limitations of the multiplayer mod.
Usually, it's probably the second option (spawning as AI), because that's the easiest option to actually work with.
I'd suggest connecting the part to a (hidden) piston, with Throttle as the piston's input. That should at least give you a start for what you're trying to make.
Well, there have been a few AI-controllable ground-based turrets (this one comes to mind), so theoretically one of those could be stuck to a plane and modified to work from the air. Don't think I've seen anyone do this before, though.
@MrCOPTY It is quite literally impossible, after Google changed things with how Android apps work, like, three years ago.
It is not possible with the existing way that Android / Google Play Store / iOS / App Store are set up, which is (obviously) not something that the SimplePlanes devs are even remotely capable of doing anything about.
Also, tagging a ton of people who have not requested tags is generally frowned upon.
@Dragoranos It's a bit hard to explain in words, but it uses fuselage cutting to get the rounded shape, so the fuselages for the blue parts of the roundels are oriented facing forward/backward instead of out to the sides.
There's a few that aren't bad (I personally like thesetwo), but it would definitely be nice to have a new version that takes full advantage of cockpit parts, fuselage cutting, etc.
At 200+ points you can embed images, and at 1000+ points you can update a craft's XML file, but as far as I'm aware those are the only things that change other than the funny colors.
Fantastic plane!
Also, I just noticed that the performance cost is exactly 3,000. Nice.
+1All tags were requested.
+1@IICXLVIICDLXXXIIIDCXLVII @X99STRIKER @Dragoranos
All tags were requested.
+1@combatwombat363
@Bo1233
Oh hey I just answered this on the Steam thread. Whoops!
Again though, these are definitely great ideas!
+1@WNP78 @PhilipTarpley Thoughts?
Thanks! I was wondering how to do that.
+1@Freerider2142 Only problem I have is that when the mod is active it takes close to a minute to load the level!
+1Add the parameter
+1interactionType
to the button in Overload, and set it toToggle
.Very impressive first run!
I need to try that now actually.
+1@IceCraftGaming It's the site that has ads, not the game itself. If you don't have an adblocker and you're browsing aircraft, every tenth or fifteenth or something aircraft is replaced by an ad box (about 3 ads per page total).
+1Yep and yep. A lot of players either just put the cockpit somewhere hidden or scale it down (or just use the Flight Computer cockpit instead).
Cameras have a "Cockpit" option that, if enabled, makes the camera function as a cockpit. Similarly, cockpit parts (except for the Flight Computer) have an option to disable their own camera, allowing a camera part to replace the default Cockpit View.
+1@ReinMcDeer Oh definitely yeah
+1Not a bug, just a simplification. The collision boxes for the USS Beast's island essentially are simple rectangles. The bottom of the rectangle is the roof, the sides are the railings, and the top is invisible. When you try to land, you stop descending exactly at the top of the railings.
+1I would love to see a Sikorsky S-70!
+1Wait, BeastHunter?
+1I did not know that page existed. Cool.
+1Which is really unfortunate, actually. Same goes for wheel brakes.
+1I personally find it easiest to actually stop focusing on the basket when I'm very close to it, and instead go in the last few feet via instruments since otherwise I tend to overcorrect a lot.
And regarding the other question, there is not a way to spawn in an AI plane that will try to refuel from you.
+1Also, fun fact: The AS-200 gauge, when set to Knots, is actually spot-on for the performance characteristics of this aircraft (stall speed ~65 knots, cruise speed 130 knots, max speed in level flight ~160 knots), so that's pretty cool.
+1oh boy its lawsuit time
But yeah Jonda really doesn't like any depictions of their aircraft not made and officially sponsored by Jonda.
+1You know, all things considered I think I do want to hydrate.
+1If you're using a jet engine / VTOL engine for the JATO (instead of a missile or something), you could try setting the input to something like [whateverYourInputIs] ? (AltitudeAgl < 762 ? 1 : 0) : 0 (and make sure that
zeroOnDeactivate
is set to true).That should make the engine go to full power when the input is active AND the aircraft is less than 762 meters (approx. 2500 feet) above the ground.
+1@MrSilverWolf Can't say for certain, but based on my thorough analysis I'd have to lean towards large mouth. You can't get that amount of
+1crispiness
easily from small mouth bass.Hooray for the AN-2!
Also definitely tag me once that's done, it looks awesome!
+1Well, there's a few different ways to do it. Sometimes, people will just have multiple separate crafts in the same "vehicle" (like this, for example).
Other times, people will spawn in other creations as AI vehicles (via the AI spawn menu when paused). This method is... interesting to work with, since the AI isn't always that smart.
Every now and then, some pictures might be done via multiplayer, which has the advantage of both/all vehicles being individually player-controlled, but has its own limitations due to the limitations of the multiplayer mod.
Usually, it's probably the second option (spawning as AI), because that's the easiest option to actually work with.
+1The F-86:
+1Enemy spotted
I'd be glad to test it!
+1
+1WARNING
WARNING
WARNING
LOCKED
I'd suggest connecting the part to a (hidden) piston, with
+1Throttle
as the piston's input. That should at least give you a start for what you're trying to make.Good job Ivan
+1Yoooo that's pretty cool. Time to go spend like an hour messing around with it.
+1Wasn't there a rule about posting converted images by themselves (something along the lines of "don't")?
+1Oh dang.
T
+1No
+1Yay!
+1@ColonelCanada Thanks
+1Well, there have been a few AI-controllable ground-based turrets (this one comes to mind), so theoretically one of those could be stuck to a plane and modified to work from the air. Don't think I've seen anyone do this before, though.
+1@MrCOPTY It is quite literally impossible, after Google changed things with how Android apps work, like, three years ago.
It is not possible with the existing way that Android / Google Play Store / iOS / App Store are set up, which is (obviously) not something that the SimplePlanes devs are even remotely capable of doing anything about.
Also, tagging a ton of people who have not requested tags is generally frowned upon.
+1@DeveloperKorzalerke Weird. I've got no idea then.
(The picture in this post is just my profile page, if you hadn't guessed)
+1@Dragoranos It's a bit hard to explain in words, but it uses fuselage cutting to get the rounded shape, so the fuselages for the blue parts of the roundels are oriented facing forward/backward instead of out to the sides.
+1@ThePIanePerson Did you miss the "Credits" section of the description?
+1All tags were requested.
+1@Bryan5
All tags were requested.
+1@X99STRIKER
@NARGII
@LeaveUsAlone
Ayy I remember that nose cone (yes I was around when it was still "officially" in-game, and it is legitimately a nice nose cone).
Also, I think you forgot the test dummy (
+1Passenger-1
) that was removed around the same time as the props.There's a few that aren't bad (I personally like these two), but it would definitely be nice to have a new version that takes full advantage of cockpit parts, fuselage cutting, etc.
+1At 200+ points you can embed images, and at 1000+ points you can update a craft's XML file, but as far as I'm aware those are the only things that change other than the funny colors.
+1One other thing worth noting is that the part count, performance cost, etc. are not updated, and will continue to show the original numbers.
+1Aware of what? What should I be aware of?
+1I'll be praying for you.
+1T
+1