I have no idea how you did that with the main rotor (I can only assume some label manipulation), but it looks amazing! The entire build is top-notch, as a matter of fact. Awesome work!
SPVR is technically a different game since it doesn't have the builder/designer function (and has a very different interface), and regular SimplePlanes doesn't have VR support, so you do need both for the full experience.
If you don't plan on building or modifying any planes (or doing other non-VR things) and you just want to fly them in VR, I think you don't actually need normal SP, but I'm not certain.
Huge thanks to you and everyone else at Jundroo for this game, and for all the years of updates! I literally grew up playing this game, and it's amazing to see how far it has come over the years.
Though I do have to say I'm a bit disappointed that there's been no apparent progress on that water bug I reported to Philip two years ago (in fact I've heard nothing at all about it since the initial confirmation that the bug report was in fact received). Ah well, guess I'll just live with it at this point.
It is not possible to use standard landing gear, as the weight of the block causes the game to load a black screen when the gear is set to the necessary strength to support the block. Are alternative methods (i.e. skids) allowed?
Based on the silhouette alone, it's an F-15. Canopy length suggests an A, C, or J model, but that could be incorrect based on the angle the image was taken, or inconsistencies between the build and the real-world aircraft.
Also, your math is wrong. It should be 0.5X=[(1500÷4)÷10²]×(2²-2) to produce a result of X=15, as the current expression produces a result of X=3.75. (Either that or remove the -2, which also fixes it.)
@AndrewGarrison Any updates on thesethree#bugs yet? I'm really hoping that something's been found on the first one in particular, since it's been going on for so long and I reported it to Philip almost two years ago but haven't heard anything since then.
Edit: The Beast's wake seems to be fixed in the latest build, but the other two persist.
@holme In the settings screen from the main menu (not the settings from within the level, but from the initial menu screen), there is a music volume slider along with other options.
I'm also observing this with Dipper's DeLorean in addition to the Miro. It just doesn't rotate in any direction (and the car engine doesn't work for propulsion via the wheels either, actually).
Essentially, the site's download button gives you a 6-character file that the game then reads to "build" the craft. You can export the model from within the game, but the site's download links do not generate 3d files readable by other programs. I believe this was done to stop people who don't own the game from downloading other peoples' models and using them for their own purposes without giving the developers a cent.
@Russkiy98 Again, see the "no politics that could cause arguments" rule (if necessary, also consult the "only use controversial iconography/symbolism in historical contexts" section, considering the state of current global events).
Well, the SP physics themselves haven't changed in... uhh... a long time. As far as I'm aware, the physics have been largely unchanged since launch, except for the addition of new physics when parts like the resizable wheels were added.
@MrSilverWolf Apologies for the ping, but could you or one of the other mods please mark this build as a successor to realSavageMan's original build, which this is based on? It seems that the auto-credit did not happen.
Okay, if you want a silly idea...
What about a dinosaur that just doesn't have any articulation, but moves by rolling end over end? Like, say, GMod-style broken animation kind of thing.
@WaterFlavouredSpitfires That's not normal. Not sure what's going on though, but it's definitely not a problem with every copy of the game. Perhaps try verifying the file integrity (assuming you have it through Steam)?
It's quite difficult to get out in time, and I don't think any of the stock planes can do it. You can kind of just cheat it by changing locations (probably to the midair "Pyramid of Et" location) and then pursue it from there.
@HoshimachiSuiseiMyBeloved Depends on how you define "retired" in the context of an aircraft. Removed from active use? Yes. Permanently taken off the list? Not as far as I'm aware.
You could try using a calculator like this one to find how long it would take the aircraft to make a turn based on its speed, stall speed, and bank angle (the result of which can be easily converted into a simple degrees per second value).
Alternatively you could just time how long it takes you to make a certain (e.g. 180 degree) turn and then convert that to degrees per second.
Same here, alternating between "failed to connect (unknown error)" and "failed to connect (No connection could be made because the target machine actively refused it.)"
You could still do that with a wing gun if you just set it to do really low damage, but there's no actual flamethrower-type thing (unless there's a mod for one I haven't seen).
I have no idea how you did that with the main rotor (I can only assume some label manipulation), but it looks amazing! The entire build is top-notch, as a matter of fact. Awesome work!
Hmm... maybe I should learn to mod too. That'd be fun.
Good news
I've figured out half of it (no seriously I did and it works pretty well)
SPVR is technically a different game since it doesn't have the builder/designer function (and has a very different interface), and regular SimplePlanes doesn't have VR support, so you do need both for the full experience.
If you don't plan on building or modifying any planes (or doing other non-VR things) and you just want to fly them in VR, I think you don't actually need normal SP, but I'm not certain.
What if you made it so it activates the jet if the distance from the target is increasing?
Oh man, it's almost like paying someone to write your essay for you isn't multiple policy and academic integrity violations!
Oh wait.
I checked it out a few years ago but I don't have the hardware to run any builds of a decent size so I refunded it. Does look fun though.
@DaddysTruck1234 Man... what'd they do to you?
@StockPlanesRemastered Ah that's right, I'd forgotten about those first two. I wonder if anyone's found them on the site somewhere...
It all started here...
Huge thanks to you and everyone else at Jundroo for this game, and for all the years of updates! I literally grew up playing this game, and it's amazing to see how far it has come over the years.
Though I do have to say I'm a bit disappointed that there's been no apparent progress on that water bug I reported to Philip two years ago (in fact I've heard nothing at all about it since the initial confirmation that the bug report was in fact received). Ah well, guess I'll just live with it at this point.
Looking forward to whatever comes next!
It is not possible to use standard landing gear, as the weight of the block causes the game to load a black screen when the gear is set to the necessary strength to support the block. Are alternative methods (i.e. skids) allowed?
Based on the silhouette alone, it's an F-15. Canopy length suggests an A, C, or J model, but that could be incorrect based on the angle the image was taken, or inconsistencies between the build and the real-world aircraft.
Also, your math is wrong. It should be 0.5X=[(1500÷4)÷10²]×(2²-2) to produce a result of X=15, as the current expression produces a result of X=3.75. (Either that or remove the -2, which also fixes it.)
AAAAAAA
@AndrewGarrison Any updates on these three #bugs yet? I'm really hoping that something's been found on the first one in particular, since it's been going on for so long and I reported it to Philip almost two years ago but haven't heard anything since then.
Edit: The Beast's wake seems to be fixed in the latest build, but the other two persist.
Limits are listed in the site rules.
@NAGO Check the markdown formatting section in the Useful Links pinned post.
Here's four I've found that match that general description, for the most part. One of them, perhaps?
https://www.simpleplanes.com/a/k12aNZ/Top-Rudder-103-Solo
https://www.simpleplanes.com/a/79w8yk/Just-103-Ultralight
https://www.simpleplanes.com/a/7MBqFH/Ultralight-Bubba
https://www.simpleplanes.com/a/Rkrzss/Fixed-Wing-Ultralight
Airplanes -> Tags, in the site header.
@holme In the settings screen from the main menu (not the settings from within the level, but from the initial menu screen), there is a music volume slider along with other options.
#bug
: The vertical supports on the Krakabloa bridges stop reflecting on the water when the bridges are destroyed.@MobileBuilder21 Refer to this comment.
I'm also observing this with Dipper's DeLorean in addition to the Miro. It just doesn't rotate in any direction (and the car engine doesn't work for propulsion via the wheels either, actually).
Also, an EOL announcement on Steam would be good for the folks who don't frequent the website, so they know what the situation is.
@MrSilverWolf Yeah, that's probably for the best. Thanks!
I BANISH THEE BACK TO THE DEPTHS OF COMPUTERIZED ADVERTISING FROM WHENCE YOU CAME!
BEGONE!
Essentially, the site's download button gives you a 6-character file that the game then reads to "build" the craft. You can export the model from within the game, but the site's download links do not generate 3d files readable by other programs. I believe this was done to stop people who don't own the game from downloading other peoples' models and using them for their own purposes without giving the developers a cent.
Gilbert
Depends.
@Russkiy98 Again, see the "no politics that could cause arguments" rule (if necessary, also consult the "only use controversial iconography/symbolism in historical contexts" section, considering the state of current global events).
Well, the SP physics themselves haven't changed in... uhh... a long time. As far as I'm aware, the physics have been largely unchanged since launch, except for the addition of new physics when parts like the resizable wheels were added.
@MrSilverWolf Apologies for the ping, but could you or one of the other mods please mark this build as a successor to realSavageMan's original build, which this is based on? It seems that the auto-credit did not happen.
T
Okay, if you want a silly idea...
What about a dinosaur that just doesn't have any articulation, but moves by rolling end over end? Like, say, GMod-style broken animation kind of thing.
@WaterFlavouredSpitfires That's not normal. Not sure what's going on though, but it's definitely not a problem with every copy of the game. Perhaps try verifying the file integrity (assuming you have it through Steam)?
It's not random. The aircraft lists are sorted alphabetically by whatever names you've saved the planes as, just like in Sandbox mode.
Prior to version 1.8, the USS Beast looked like this.
It's quite difficult to get out in time, and I don't think any of the stock planes can do it. You can kind of just cheat it by changing locations (probably to the midair "Pyramid of Et" location) and then pursue it from there.
@HoshimachiSuiseiMyBeloved Depends on how you define "retired" in the context of an aircraft. Removed from active use? Yes. Permanently taken off the list? Not as far as I'm aware.
It's still there.
That being said, it was withdrawn from use and put into storage in 2021, so I'd presume there aren't a lot of recent images of it.
oh fiddle
You could try using a calculator like this one to find how long it would take the aircraft to make a turn based on its speed, stall speed, and bank angle (the result of which can be easily converted into a simple degrees per second value).
Alternatively you could just time how long it takes you to make a certain (e.g. 180 degree) turn and then convert that to degrees per second.
Nice
The nine-winged monster is here!
-_-
...what?
I am vaguely curious if such a bomb specifically kills furries, or merely kills anyone within the radius.
HOW
Same here, alternating between "failed to connect (unknown error)" and "failed to connect (No connection could be made because the target machine actively refused it.)"
You could still do that with a wing gun if you just set it to do really low damage, but there's no actual flamethrower-type thing (unless there's a mod for one I haven't seen).