Take your weed chews and get lost. Nobody here is interested in your "product", and I'm pretty sure that advertising to youth who are too young to legally consume this product is itself a crime, so your activities here over the past year will be reported.
Will be contacting law enforcement with regards to your casino and gambling advertisements directed at youth below the legal age limit for such activities. Please cease all such activities here at once.
@Mihairus34 Not quite. If the CoM and CoL are in the same place (or even quite close to each other), the aircraft will be very unstable. Pitch input will cause it to pivot directly around the center of mass, meaning that it will lose stability very quickly.
It's generally advisable to position the CoL a short distance behind the CoM. Any nose-down tendencies will usually be correctable with trim, and the plane will be more stable.
I'd love to see a DC-5! As far as I can tell there's only ever been one uploaded to the site, and though it's a nice one it's over five years old, so I'd love to see what one would look like when using more modern parts and techniques.
Well, if MasterCautionTest is a boolean value, there's really no need to have it activate if it is greater than 1, because a boolean can only equal either 1 or 0. Dunno if greater-than/less-than-or-equal-to causes any problems in labels; I haven't noticed any but then again I don't use that operator much.
@FedexGuy Depends. With these kinds of things the problem is almost always on the side of the website, so you'll have to wait as long as it takes for it to be resolved. Normally less than an hour or two, but it can take longer sometimes.
...Yes. The first one pretty clearly says that the site is temporarily down for whatever reason (it's rather unlikely that the site has moved to a new address, so assume it's just down). The second one means that something got borked within the site itself. Usually both resolve themselves if given time.
@ToeTips Uhhhh....... I don't think there's a FT function to automatically switch targets. The closest you'd be able to get would be quickly switching targets, firing, then switching again.
Not all simultaneously, no. However, you could probably get something kinda similar by setting your missiles to have a very low lock time and a very wide lock radius.
@Micmekox Yeah, they also occasionally spawn up by the wind farm. What I'm not sure about is if it's all one really long route or if there's multiple possible paths. I think the wind farm one might be its own thing that just loops around the wind farm, because I have no idea how the convoy would get up/down from the lower parts of Maywar. All the spawns in the general vicinity of the village/pyramids are one route, though I haven't fully mapped out where it goes yet.
@Verdugo The wing rotors are T1000 propeller engines, but they're mostly for looks and don't contribute to flight very much. The actual propulsion comes from a combination of VTOL and J15 jet engines (the latter for high-speed forward flight, the former for everything else).
If you saved over the existing save instead of making a new one (i.e. if you don't have a save from a previous version of the build), and you've since closed the game - making the undo button no longer work (it does work after you've saved the plane, but not after you've closed the game or made too many additional changes to the build), then I'm afraid you'll have to redo that side of the cockpit.
@CL125 There's a convoy of 1-3 AA tanks and a varying number of trucks that loops through the canyons in the center of Krakabloa, as well as one that spawns in a few places around Maywar that I haven't fully mapped out yet. I'm surprised you haven't seen the Krakabloa one, but the Maywar one is harder to spot sometimes.
What do you mean by "How to add mods In Modded Simpleplanes"? If your game is already modded, wouldn't that mean that you've already installed mods?
Without knowing what platform you're on, it's a little difficult to try and help. iOS and Android devices do not support mods (because of decisions made by Apple/Google, not Jundroo).
If your bio is just going to be a direct copy/paste of the entire Constitution:
1. I don't think everyone really needs to know about it
2. You should probably cite the actual Constitution somewhere either at the top or the bottom.
Here's the formatting guide. Beyond that, some people have figured out more advanced things (like view counters) that you'd have to ask them directly about.
On a serious note, if you haven't taken a look at the rules yet, make sure to do that. Beyond those, basically just have decent behavior and you shouldn't run into much trouble here.
Trying to model every last detail (down to the internals of the engine) is already a hugely daunting prospect, and SimplePlanes would just make everything easily 20 times harder.
@IMFLYINHERE Hmm.......
Uh. If you were to work on it 24/7/365 without any breaks, you could probably get it done in about a year. Maybe. I honestly have no idea how long it would take. The engine alone would at least take a month nonstop, plus however long it takes to make it move properly.
SAMs do funny things, yeah (as I unfortunately discovered yesterday while trying the Missile Evasion challenge again). As for cannons, there's some code you can add to them that makes them airburst once they've traveled a certain distance, but other than that you need to achieve a direct hit on the target. Also note that unlike gun bullets, cannon shells will pass through their target (if it's another build) if the cannon has aircraft collisions disabled.
Here's a few of mine, one with the nice sunset angle (and dust from the convoy) and one showing most of the folks that were involved (missing Venus and jangelelcangry because they had left by then)
It's pretty clear that the ship is based fairly directly on the B-17 bomber, both in design and performance. As shown in the initial bombing run on the dreadnought, the StarFortress' main characteristic is its ability to fly in formation, in a straight line, to deliver a prodigious quantity of ordinance over a relatively large area, again pretty similar to the WWII-era bomber it is based on. However, the main thing that differs from the B-17 (in fact the StarFortress' main weakness) is its incredibly poor survivability.
During the Second World War, one of the most notable properties of the B-17 bomber, other than its sheer quantity and effectiveness, was the aircraft's ability to take massive amounts of damage and keep flying. Fortresses returned to base with destroyed engines, gaping holes shot in the fuselage, occasionally entire stabilizers missing, and, on at least two occasions, after being nearly blown in half. The B-17 was originally dubbed the Flying Fortress because of its large quantity of defensive armament, but lived up to the name through sheer durability.
This is the main thing missing from the StarFortress. As depicted in the unfortunately quite poorly-thought-out opening sequence, the MG-100s are really not capable of taking any damage whatsoever. In fact, given how rapidly they fall victim to TIE fire (which even X-Wings are able to survive, and many other ships are able to shrug off with little to no damage), I wonder whether the deflector shielding on the StarFortress is even military-grade, as it does very little to protect the bomber from damage.
...Did you really just post the default cockpit-plus-two-blocks with screenshots of an image you put in as a blueprint?
Take your weed chews and get lost. Nobody here is interested in your "product", and I'm pretty sure that advertising to youth who are too young to legally consume this product is itself a crime, so your activities here over the past year will be reported.
Will be contacting law enforcement with regards to your casino and gambling advertisements directed at youth below the legal age limit for such activities. Please cease all such activities here at once.
@That1Furry I..... okay.
answer
T
@32 East-southeast but otherwise correct
@Mihairus34 Not quite. If the CoM and CoL are in the same place (or even quite close to each other), the aircraft will be very unstable. Pitch input will cause it to pivot directly around the center of mass, meaning that it will lose stability very quickly.
It's generally advisable to position the CoL a short distance behind the CoM. Any nose-down tendencies will usually be correctable with trim, and the plane will be more stable.
0.0078125
@LieutenantSOT I mean it had R-1820s but yeah
I'd love to see a DC-5! As far as I can tell there's only ever been one uploaded to the site, and though it's a nice one it's over five years old, so I'd love to see what one would look like when using more modern parts and techniques.
@iPilot Ah, that would do it. Glad you got it figured out!
Well, if MasterCautionTest is a boolean value, there's really no need to have it activate if it is greater than 1, because a boolean can only equal either 1 or 0. Dunno if greater-than/less-than-or-equal-to causes any problems in labels; I haven't noticed any but then again I don't use that operator much.
Here we see the wild bots in their natural habitat, attempting to communicate with each other using only their limited vocabulary.
This has my seal of approval
There's a script for dark mode in the second link in the Useful Links pinned forum post.
@FedexGuy Depends. With these kinds of things the problem is almost always on the side of the website, so you'll have to wait as long as it takes for it to be resolved. Normally less than an hour or two, but it can take longer sometimes.
...Yes. The first one pretty clearly says that the site is temporarily down for whatever reason (it's rather unlikely that the site has moved to a new address, so assume it's just down). The second one means that something got borked within the site itself. Usually both resolve themselves if given time.
@ToeTips Uhhhh....... I don't think there's a FT function to automatically switch targets. The closest you'd be able to get would be quickly switching targets, firing, then switching again.
Not all simultaneously, no. However, you could probably get something kinda similar by setting your missiles to have a very low lock time and a very wide lock radius.
@Micmekox Yeah, they also occasionally spawn up by the wind farm. What I'm not sure about is if it's all one really long route or if there's multiple possible paths. I think the wind farm one might be its own thing that just loops around the wind farm, because I have no idea how the convoy would get up/down from the lower parts of Maywar. All the spawns in the general vicinity of the village/pyramids are one route, though I haven't fully mapped out where it goes yet.
@Verdugo The wing rotors are T1000 propeller engines, but they're mostly for looks and don't contribute to flight very much. The actual propulsion comes from a combination of VTOL and J15 jet engines (the latter for high-speed forward flight, the former for everything else).
If you saved over the existing save instead of making a new one (i.e. if you don't have a save from a previous version of the build), and you've since closed the game - making the undo button no longer work (it does work after you've saved the plane, but not after you've closed the game or made too many additional changes to the build), then I'm afraid you'll have to redo that side of the cockpit.
@CL125 There's a convoy of 1-3 AA tanks and a varying number of trucks that loops through the canyons in the center of Krakabloa, as well as one that spawns in a few places around Maywar that I haven't fully mapped out yet. I'm surprised you haven't seen the Krakabloa one, but the Maywar one is harder to spot sometimes.
why are there two random parts way out to the front and right
What do you mean by "How to add mods In Modded Simpleplanes"? If your game is already modded, wouldn't that mean that you've already installed mods?
Without knowing what platform you're on, it's a little difficult to try and help. iOS and Android devices do not support mods (because of decisions made by Apple/Google, not Jundroo).
If your bio is just going to be a direct copy/paste of the entire Constitution:
1. I don't think everyone really needs to know about it
2. You should probably cite the actual Constitution somewhere either at the top or the bottom.
@DeutscheLufthansaAG Neat
@DeutscheLufthansaAG Yeah. I don't have it with me currently (because college) but I do have one.
(I guess that's the other reason why I can't reply from it.)
That didn't take long.
Here's the formatting guide. Beyond that, some people have figured out more advanced things (like view counters) that you'd have to ask them directly about.
Hans
Get ze panzer
I would try on my Wii but the internet part of it doesn't work
Mods are stored at:
C:\Users\%USERNAME%\AppData\LocalLow\Jundroo\SimplePlanes\Mods
. You can delete them from there.THE BRICK
@isniffarmpits101 Uhhhhhhhhhhh
No.
Sure, here's one.
On a serious note, if you haven't taken a look at the rules yet, make sure to do that. Beyond those, basically just have decent behavior and you shouldn't run into much trouble here.
And most importantly, welcome!
Trying to model every last detail (down to the internals of the engine) is already a hugely daunting prospect, and SimplePlanes would just make everything easily 20 times harder.
@IMFLYINHERE Hmm.......
Uh. If you were to work on it 24/7/365 without any breaks, you could probably get it done in about a year. Maybe. I honestly have no idea how long it would take. The engine alone would at least take a month nonstop, plus however long it takes to make it move properly.
The... what? There are usually many gray things on an aircraft.
SAMs do funny things, yeah (as I unfortunately discovered yesterday while trying the Missile Evasion challenge again). As for cannons, there's some code you can add to them that makes them airburst once they've traveled a certain distance, but other than that you need to achieve a direct hit on the target. Also note that unlike gun bullets, cannon shells will pass through their target (if it's another build) if the cannon has aircraft collisions disabled.
Is this another one of those horror games specifically marketed to children for the sole purpose of selling toys?
Here's a few of mine, one with the nice sunset angle (and dust from the convoy) and one showing most of the folks that were involved (missing Venus and jangelelcangry because they had left by then)
https://cdn.discordapp.com/attachments/998493137649541120/1095886156681466038/Screenshot_407.png
https://cdn.discordapp.com/attachments/998493137649541120/1095886157184762007/Screenshot_403.png
It's pretty clear that the ship is based fairly directly on the B-17 bomber, both in design and performance. As shown in the initial bombing run on the dreadnought, the StarFortress' main characteristic is its ability to fly in formation, in a straight line, to deliver a prodigious quantity of ordinance over a relatively large area, again pretty similar to the WWII-era bomber it is based on. However, the main thing that differs from the B-17 (in fact the StarFortress' main weakness) is its incredibly poor survivability.
During the Second World War, one of the most notable properties of the B-17 bomber, other than its sheer quantity and effectiveness, was the aircraft's ability to take massive amounts of damage and keep flying. Fortresses returned to base with destroyed engines, gaping holes shot in the fuselage, occasionally entire stabilizers missing, and, on at least two occasions, after being nearly blown in half. The B-17 was originally dubbed the Flying Fortress because of its large quantity of defensive armament, but lived up to the name through sheer durability.
This is the main thing missing from the StarFortress. As depicted in the unfortunately quite poorly-thought-out opening sequence, the MG-100s are really not capable of taking any damage whatsoever. In fact, given how rapidly they fall victim to TIE fire (which even X-Wings are able to survive, and many other ships are able to shrug off with little to no damage), I wonder whether the deflector shielding on the StarFortress is even military-grade, as it does very little to protect the bomber from damage.
(1/2)
Ooooooo, that looks great!
T
@YeetDoctor They work for me
Unfortunately not (devs please)
T
@NawcandoAK47 Sorry, my mistake. I meant the "Cockpit Interior" section.
There's a text label part under the "Cockpits" section.