@TheAviator77 You can't make something humorous out of it because that's not for historical accuracy purposes, it's for a joke. Immelmann II would be within the rules (by my understanding) as long as you kept it as a serious replica of the actual real-world aircraft.
That's not for historical accuracy purposes (Hitler did not in fact have a plane with anything close to those markings), so it did indeed violate the site rules. "Historical accuracy purposes" does not just mean "it's a WWII German build so I can put swastikas all over it without consequences," it means more along the lines of "this German replica had a swastika on the tail as part of its markings, so it has been replicated for historical accuracy." As such, Nazi symbolism (and others) should only be used for serious replicas of real-world aircraft or vehicle markings; not for any joke posts, satire, etc.
Mods, feel free to correct me if I'm wrong, but that's my interpretation of the rule.
@Johnnyynf Honestly the building needed to be different in Juno; there are so many things that are possible (and a lot of genuine improvements, like the independent grab arrows when scaling a fuel tank) that wouldn't have worked with a more direct SP style copy. It's still got a lot of a learning curve but the basic principles are not all that different in terms of how things can and can't go together.
This is my favorite kind of build. Nicely detailed, flies well and all functions work, and all with a reasonable part count. Nice work!
Is the ski version available as well? I'd love to play around with that too :D
What are you even trying to accomplish? This is the third post you've made generally regarding Pan in the last few days, and all three of them have said entirely different things.
@ThatKindaWeeb Short version:
Kelvin is an actual unit of temperature/energy that indicates the motion of particles;
Fahrenheit is a relative scale that indicates how people feel;
Celsius is a relative scale that indicates how water feels.
Here's a handy diagram I like to use.
@TheFlightGuySP Thanks for the info! I took an intro to programming course in high school but haven't done much since aside from some FT (duh) and some XML-related things, so I'm vaguely familiar with the syntax (I know how code syntax works but don't recall particulars for C# off the top of my head) but that's about it. I also did an online course that was an intro to 2D game-making in Unity but haven't gone any further with that either.
I'll probably just keep using the AI menu for now haha
(p.s. how do you do regular paragraph breaks in comments without doing the line thing, I've never been able to figure that out)
@PPLLAANNEE For slow spins in the Kicking Fish the procedure is pretty much the same actually (rudder/aileron in the direction of the spin, elevator down) except with the engine OFF.
For fast spins, the flight controls of the Kicking Fish are all but useless, so your best bet is to drop the gear and apply a lot of throttle. This will increase the spin rate but also get the nose of the aircraft pointed above the horizon, which - combined with the Kicking Fish's rather ridiculous power-to-weight ratio - can let you slow your descent or even begin to climb vertically while still in the spin. There's really no recovering midair from a fast flat spin in the Kicking Fish, but you can slow your descent enough for a survivable landing with some practice.
Of course, the Kicking Fish is also a lot harder to spin to begin with (unless you open the canopy mid-flight, of course).
You've gotta do them all at once unfortunately. Mirroring or cloning XMLed parts will keep the edits so if there's a lot of one part (wheels, for instance) you can just edit one and then clone it as many times as you need, but there's no way to bulk edit XML (other than scale via FineTuner, but that can be a little buggy sometimes).
@ShinyGemsBro Yep. Figured I would give him one chance anyway, though I must admit I wasn't expecting him to take it. I would much rather avoid the whole thing, but I have a feeling this is going to go on for a while.
@O202 I see you have made up your mind. I may well be mistaken yet, though I have confidence otherwise. This will certainly be informative, at any rate. Time will tell indeed.
Hi! I'm not sure what happened to the site's auto-credit system but it seems to have missed this one; I'd appreciate it if you could add some credit or at least a link back to the original build which this is modified from. Thanks!
Technically speaking, you've made a plane that doesn't stall then, through some combination of CoM/CoL/CoT. Planes in this game will absolutely stall, some more cleanly than others. Even in real life though, some aircrafts' stall characteristics are simply dropping the nose and diving, while others stay more or less in the same attitude and simply start descending.
@ColonelRelford A rhetorical question can be a powerful thing, yet in this instance it is not one that is directed at you, or in fact any other individual. Rather, in this usage it is a means of expressing general uncertainty about a matter without any particular request for further information. As such, any particular intent seen to be placed behind it has not come from me.
@Rattlesnake You... don't save a build... until you're done with it? That's just asking for this kind of thing to happen (and is also really bad practice when working with pretty much any kind of file or digital thing. SAVE OFTEN.)
@TheAviator77 You can't make something humorous out of it because that's not for historical accuracy purposes, it's for a joke.
Immelmann II would be within the rules (by my understanding) as long as you kept it as a serious replica of the actual real-world aircraft.
That's not for historical accuracy purposes (Hitler did not in fact have a plane with anything close to those markings), so it did indeed violate the site rules. "Historical accuracy purposes" does not just mean "it's a WWII German build so I can put swastikas all over it without consequences," it means more along the lines of "this German replica had a swastika on the tail as part of its markings, so it has been replicated for historical accuracy." As such, Nazi symbolism (and others) should only be used for serious replicas of real-world aircraft or vehicle markings; not for any joke posts, satire, etc.
Mods, feel free to correct me if I'm wrong, but that's my interpretation of the rule.
hOW
ooh I need to try that
@Johnnyynf Honestly the building needed to be different in Juno; there are so many things that are possible (and a lot of genuine improvements, like the independent grab arrows when scaling a fuel tank) that wouldn't have worked with a more direct SP style copy. It's still got a lot of a learning curve but the basic principles are not all that different in terms of how things can and can't go together.
@Stephen22
Here's your link.
Here's another one in case the first one doesn't work.
The funky trees guide in question
.
This is my favorite kind of build. Nicely detailed, flies well and all functions work, and all with a reasonable part count. Nice work!
Is the ski version available as well? I'd love to play around with that too :D
I just now realized that there's actually supposed to be an image in this post; my browser just doesn't show it.
@32 Most of the time yeah, but sometimes Windows decides to do a little trolling and forgets the programs that open .spmod files (or .splanes).
For mods downloaded from the site (here), you should put the .spmod file in
C:\Users\[yourUserName]\AppData\LocalLow\Jundroo\SimplePlanes\ModsWhat are you even trying to accomplish? This is the third post you've made generally regarding Pan in the last few days, and all three of them have said entirely different things.
@ThatKindaWeeb Short version:
Kelvin is an actual unit of temperature/energy that indicates the motion of particles;
Fahrenheit is a relative scale that indicates how people feel;
Celsius is a relative scale that indicates how water feels.
Here's a handy diagram I like to use.
I'll take PULSAR, I've got a couple of friends who might be interested. Thanks!
now we only need four tanks for the 1812 Overture
That's a good wisdom.
@32 Absolutely, yeah! That'd be very helpful.
@Kwoshent Thanks! If I'm reading that correctly, that would basically make a 10-second timer of sorts? (Man I really have no idea what I'm doing lol)
@TheFlightGuySP
yoooooooooooo I've been wanting to do this for almost two years
@TheFlightGuySP Thanks for the info! I took an intro to programming course in high school but haven't done much since aside from some FT (duh) and some XML-related things, so I'm vaguely familiar with the syntax (I know how code syntax works but don't recall particulars for C# off the top of my head) but that's about it. I also did an online course that was an intro to 2D game-making in Unity but haven't gone any further with that either.
I'll probably just keep using the AI menu for now haha
(p.s. how do you do regular paragraph breaks in comments without doing the line thing, I've never been able to figure that out)
@Mousewithamachinegun123 Maybe try turning off the Auto Orient option for the horizontal one? That might fix it, but I'm not certain.
Happy 16th birthday!
(though I must point out that the math is not mathing with regards to your join date and the site policy haha)
a mug has a handle
I think this technically is a tea tumbler
@ShinyGemsBro w̷̧̞̰̥͐̄̚ḥ̶̛̓̐̈́y̶̟̦̗̅̂̆̕ ̵͚̎͝d̷̩̤̼̑͜ỉ̶͎̦͆d̶̟͕͎͇͘͝ ̸̖̫͑́m̵̦̏͛ŷ̵͙͔͘͜ ̷̟̹̖͉͛c̴̨͚̍͆ò̷̱͘c̴͙͑̉̑k̷̺͉̘͍͗̇p̸̟͎͚͚̀͒̾͒i̴̝̕ṱ̸̊ ̴̯̔͆͗̚b̷̤͈̈́ư̴͈̫̙̆͘t̶̩̩̠̫͒̾̄t̶̬͍͉̳͋̿o̵̰̔́n̶̨̫̉s̷̢̅̀̀ ̷̬̳͖̈̈͗͝s̸͎͕͔̉t̷̢̢̡̢̃̂͝ǒ̸̳̠̀p̶̨͆̌ ̵̠͊̎̂̽w̸͔̓̈͘o̷͈̲͐ṟ̷̤͌k̶̠͓͙̭͛i̸̡̥̾n̸̹̈́̈g̷͉̪̽̌̈́͝
@PPLLAANNEE For slow spins in the Kicking Fish the procedure is pretty much the same actually (rudder/aileron in the direction of the spin, elevator down) except with the engine OFF.
For fast spins, the flight controls of the Kicking Fish are all but useless, so your best bet is to drop the gear and apply a lot of throttle. This will increase the spin rate but also get the nose of the aircraft pointed above the horizon, which - combined with the Kicking Fish's rather ridiculous power-to-weight ratio - can let you slow your descent or even begin to climb vertically while still in the spin. There's really no recovering midair from a fast flat spin in the Kicking Fish, but you can slow your descent enough for a survivable landing with some practice.
Of course, the Kicking Fish is also a lot harder to spin to begin with (unless you open the canopy mid-flight, of course).
@ComradeInCommune I think you would end up putting the Pigpen into the ground
Alternatively, the procedure above still works for intentional spins (guess how I tested it).
oh this is cursed
I love it
You've gotta do them all at once unfortunately. Mirroring or cloning XMLed parts will keep the edits so if there's a lot of one part (wheels, for instance) you can just edit one and then clone it as many times as you need, but there's no way to bulk edit XML (other than scale via FineTuner, but that can be a little buggy sometimes).
this some ancient Greek philosophy right here
it went to get milk
surface-to-air net launcher
Technically there's no total cap on plane posts, no. You can post as many planes as you want, as long as you stay within the below limits.
@32 bold of you to assume I can type
@ShinyGemsBro Yep. Figured I would give him one chance anyway, though I must admit I wasn't expecting him to take it. I would much rather avoid the whole thing, but I have a feeling this is going to go on for a while.
@O202 I see you have made up your mind. I may well be mistaken yet, though I have confidence otherwise. This will certainly be informative, at any rate. Time will tell indeed.
Come to think of it, we already have the leading website in the industry.
but we already have a website
in fact you are on it
Hi! I'm not sure what happened to the site's auto-credit system but it seems to have missed this one; I'd appreciate it if you could add some credit or at least a link back to the original build which this is modified from. Thanks!
And it flies beautifully as well! I have no idea how you did the high-speed stall vibration but it works perfectly!
Technically speaking, you've made a plane that doesn't stall then, through some combination of CoM/CoL/CoT. Planes in this game will absolutely stall, some more cleanly than others. Even in real life though, some aircrafts' stall characteristics are simply dropping the nose and diving, while others stay more or less in the same attitude and simply start descending.
@ColonelRelford A rhetorical question can be a powerful thing, yet in this instance it is not one that is directed at you, or in fact any other individual. Rather, in this usage it is a means of expressing general uncertainty about a matter without any particular request for further information. As such, any particular intent seen to be placed behind it has not come from me.
This is directed towards... someone... I think? I honestly can't tell at this point, though it's an excellent display of creative writing.
Does
It
Literally
Look
Interesting
Good
And
Fun
(aka the standards I use when downloading planes)
@jamesPLANESii 101
heresy
how dare you post such things
@ColonelRelford Merely a question.
@Rattlesnake You... don't save a build... until you're done with it? That's just asking for this kind of thing to happen (and is also really bad practice when working with pretty much any kind of file or digital thing. SAVE OFTEN.)
@Rattlesnake How did you not make a single save of your build over the course of an entire month
How is that even possible