Hmm... not sure I've seen much along the lines of "flip-and-burn"-type spacecraft (probably because a lot of people would have difficulty controlling them). Theoretically, you could have something with zero drag whatsoever, which should allow (in fact, require) thrusting and reorienting to change directions. You would need to have some sort of method of negating gravity, though (maybe a gyro-stabilized jet engine with some FT code).
If you haven't already, try widening your search to include the GE ES59ACi, which is GE's designation for the same locomotive.
Edit: If you can find a good 3d model of it to download, you can import it into Blender and make your own blueprint that way (I've done that a few times for other projects), but I haven't found any models yet either.
The devs have zero control over what ads are shown on the website.
sales pitch voice
However, you can, by using an adblock! (I personally use uBlock Origin, and I get zero ads on here. It also seems to block them on YouTube and Spotify, at least most of the time).
Well, there's a few ways. You can spawn in something stationary as an AI, start next to it, and fly until you run out of gas, then check how far you are from it (works because the Air-to-Air radar does not have the 10-mile range limit of the Air-to-Ground mode).
Alternatively (if, for example, you're making something that has a very long range), you can fly until your fuel drops by a certain percentage, 10% for example. If you can find the distance you travel with a certain percentage of fuel, you can easily calculate the approximate total range of the aircraft.
Actually, it is. You can do something along the lines of {Activate1? "<color=#colorCodeForOn>" : "<color=#colorCodeForOff>"}
The RGB color codes are the same as in the designer's paint menu (e.g. FF0000 for red).
You can adjust the alpha (transparency) in the same way, with
**{Activate1? "<alpha=#alphaForOn>" : "<alpha=#alphaForOff>"}
The alpha codes can be between #00 (full transparency) and #FF (full opacity). You can't directly change the label's emission level, but adjusting the alpha can give you a similar effect.
Edit: These codes need to go IN the label's text area (where you put whatever you want the label to say).
The cockpit displays in my HX-4 Firebird use both of these codes in various places, if you want to see them in action.
Can be done (except sounds) using existing parts (mainly fuselage blocks) and abusing labels
Would be nice in a few specific cases
This but actually a part of the game (and less buggy) would be great
More missions would be nice
Sure, but given how many different control possibilities there are, this seems rather difficult to do. Improvements are definitely still needed though (retracting gear on the runway, etc.)
I doubt we'll ever see gradients (not without super high part count things, anyway). A different color selector option could be nice though.
Someone made something that does basically this using FT and jet engines (it holds the vehicle perfectly in position by cancelling out velocity in all directions), but I can't find it at the moment.
That's pretty much exactly why the "Restart Here" button exists, because if you're on the ground long enough to mount more weapons, you're probably on the ground long enough for someone to plug in a fuel hose.
I played with the music on for long enough that it's a source of nostalgia for me, but nowadays I generally just have Spotify running in the background.
Custom switches are pretty simple, actually. Just set the inputId of the switch to something (Engine1, for example), and then set the activation group for the engine's throttle input to the same thing. Alternatively, you could set the engine's throttle input to something like (Engine1*0.05)+(Throttle*0.95) to have the engine idle at 5% thrust when the switch is on and throttle is at 0.
Custom engine startup is quite a bit more complicated and requires custom variables, so even though I know of a way to do it, I'll let someone more qualified explain that.
@SilverStar Updated slightly to be a little more metallic. I chose not to go fully mirror-finish to keep the difference from the labels (in particular the race numbers) from being too large.
Since the labels don't (currently) support reflections or metallic finishes, the difference between the reflectivity of the labels and the fuselage color becomes rather annoyingly noticeable when the fuselage is closer to a full mirror-finish.
Roses are red, violets are blue.
+2I don't think your joke worked, I'm just kind of confu'e
It looks so happy
+2I love it
https://www.simpleplanes.com/Forums/View/198926/PINNED-Markdown-Formatting
+2💀
+2That guy has so much good stuff.
His editing skills are unbelievable too.
+2SPSP
+2I like the looks of that torpedo bomber! Even if you decide not to finish it, I hope you post it!
+2woh er boh ohl
+2Hmm... not sure I've seen much along the lines of "flip-and-burn"-type spacecraft (probably because a lot of people would have difficulty controlling them). Theoretically, you could have something with zero drag whatsoever, which should allow (in fact, require) thrusting and reorienting to change directions. You would need to have some sort of method of negating gravity, though (maybe a gyro-stabilized jet engine with some FT code).
+2Sorry, I prefer exploiting my natural exothermic properties as opposed to relying on a third-party source.
+2@DISHWASHER2005
Me who saw this in MP probably a month or more ago
SPOTLIGHTS
+2That's a matter of opinion.
+2Well, haven't been able to find a blueprint (yet), but I've found a good side view drawing and some pictures of an HO-scale model from various angles.
If you haven't already, try widening your search to include the GE ES59ACi, which is GE's designation for the same locomotive.
Edit: If you can find a good 3d model of it to download, you can import it into Blender and make your own blueprint that way (I've done that a few times for other projects), but I haven't found any models yet either.
+2Littler Buggerer
+2Check out the doors on my B-25 if you want. Sounds like they do about what you're looking for.
+2All tags were requested.
+2@IceCraftGaming @Bo1233 @DatRoadTrainGuy19
Oh dang. This is incredible!
+2All tags were requested.
+2@IceCraftGaming @Bo1233 @DatRoadTrainGuy19
The devs have zero control over what ads are shown on the website.
sales pitch voice
+2However, you can, by using an adblock! (I personally use uBlock Origin, and I get zero ads on here. It also seems to block them on YouTube and Spotify, at least most of the time).
Stage 5.5
+2Add the structural wings now because I've been working on this thing for a week and a half and I want to see it fly dang it
@IICXLVIICDLXXXIIIDCXLVII @IceCraftGaming
skin't
+2Well, there's a few ways. You can spawn in something stationary as an AI, start next to it, and fly until you run out of gas, then check how far you are from it (works because the Air-to-Air radar does not have the 10-mile range limit of the Air-to-Ground mode).
Alternatively (if, for example, you're making something that has a very long range), you can fly until your fuel drops by a certain percentage, 10% for example. If you can find the distance you travel with a certain percentage of fuel, you can easily calculate the approximate total range of the aircraft.
+2simply get shorter
It's that easy!
+2I'd actually vote against this, because I rather doubt that the "next" fighter jet is going to be a worthy successor to the Mustang title.
Also it wouldn't be made by NAA so :(
+2I believe there's a mod for a fuel truck somewhere. A flying boom-type tanker (and associated hardware) would definitely be cool though.
As a side note, the current probe-and-drogue tanker is based on an Airbus A400M, not a C-130.
+2Actually, it is. You can do something along the lines of
{Activate1? "<color=#
colorCodeForOn
>" : "<color=#colorCodeForOff
>"}The RGB color codes are the same as in the designer's paint menu (e.g. FF0000 for red).
You can adjust the alpha (transparency) in the same way, with
**{Activate1? "<alpha=#
alphaForOn
>" : "<alpha=#alphaForOff
>"}The alpha codes can be between #00 (full transparency) and #FF (full opacity). You can't directly change the label's emission level, but adjusting the alpha can give you a similar effect.
Edit: These codes need to go IN the label's text area (where you put whatever you want the label to say).
The cockpit displays in my HX-4 Firebird use both of these codes in various places, if you want to see them in action.
+2@WinsWings @Zaineman Glad to help!
+2All you do is
+2![](ImageURLGoesHere)
What exactly do you mean by "crossing the ground"? I've completed that mission several times without any difficulties.
+2@SimpleTankers Alternatively, OV-10 but an airliner
+2@ColonelCanada Wait your gas is $1.89? H o w.
Mine's currently $4.65 (but it was up to $5.57 a month or two ago, and the pre-COVID average was something like $3.29).
Four and a half bucks a gallon is not fun, let me tell you.
+2In your opinion, what is the most useful/effective weapon in the game?
+2(edited)
Congratulations!
+2The Garg has arisen!
+2@ColonelCanada Yeah, I remember seeing that too a while back. Don't remember which update it was for though (might have been around v1.10)
+2frantically dialing my local SkyWolf representative
+2In a neat coincidence, I officially passed my Eagle Scout board of review while working on the nose of God and Country last week!
(Not, like, at the exact same time, but same day)
+2Glad to hear you're still with us!
+2Honestly?
More than like eight trees would be kinda nice. Maybe a forest somewhere.
+2My mind is blown every time I watch the launch sequence. Incredible!
+2That's pretty much exactly why the "Restart Here" button exists, because if you're on the ground long enough to mount more weapons, you're probably on the ground long enough for someone to plug in a fuel hose.
+2There is one. On the right side of the black bar at the top (where it says "Notifications"), there's a "Mark All Read" button.
+2@MrCOPTY And then there's me:
+23637 points away from 10K,
Only whips out calculator 243 more upvotes to go!
I played with the music on for long enough that it's a source of nostalgia for me, but nowadays I generally just have Spotify running in the background.
+2Custom switches are pretty simple, actually. Just set the
inputId
of the switch to something (Engine1
, for example), and then set the activation group for the engine's throttle input to the same thing. Alternatively, you could set the engine's throttle input to something like(Engine1*0.05)+(Throttle*0.95)
to have the engine idle at 5% thrust when the switch is on and throttle is at 0.Custom engine startup is quite a bit more complicated and requires custom variables, so even though I know of a way to do it, I'll let someone more qualified explain that.
+2@SilverStar Updated slightly to be a little more metallic. I chose not to go fully mirror-finish to keep the difference from the labels (in particular the race numbers) from being too large.
Since the labels don't (currently) support reflections or metallic finishes, the difference between the reflectivity of the labels and the fuselage color becomes rather annoyingly noticeable when the fuselage is closer to a full mirror-finish.
+2@Anthony747800 Already working on a few different versions of it, I'll post them when I get back in a few weeks.
+2@BeastHunter -. . ...- . .-. --. --- -. -. .- .-.. . - -.-- --- ..- -.. --- .-- -.
+2